| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560 | import {	Color,	DefaultLoadingManager,	FileLoader,	FrontSide,	Loader,	LoaderUtils,	MeshPhongMaterial,	RepeatWrapping,	TextureLoader,	Vector2} from '../../../build/three.module.js';/** * Loads a Wavefront .mtl file specifying materials */class MTLLoader extends Loader {	constructor( manager ) {		super( manager );	}	/**	 * Loads and parses a MTL asset from a URL.	 *	 * @param {String} url - URL to the MTL file.	 * @param {Function} [onLoad] - Callback invoked with the loaded object.	 * @param {Function} [onProgress] - Callback for download progress.	 * @param {Function} [onError] - Callback for download errors.	 *	 * @see setPath setResourcePath	 *	 * @note In order for relative texture references to resolve correctly	 * you must call setResourcePath() explicitly prior to load.	 */	load( url, onLoad, onProgress, onError ) {		const scope = this;		const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;		const loader = new FileLoader( this.manager );		loader.setPath( this.path );		loader.setRequestHeader( this.requestHeader );		loader.setWithCredentials( this.withCredentials );		loader.load( url, function ( text ) {			try {				onLoad( scope.parse( text, path ) );			} catch ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );			}		}, onProgress, onError );	}	setMaterialOptions( value ) {		this.materialOptions = value;		return this;	}	/**	 * Parses a MTL file.	 *	 * @param {String} text - Content of MTL file	 * @return {MaterialCreator}	 *	 * @see setPath setResourcePath	 *	 * @note In order for relative texture references to resolve correctly	 * you must call setResourcePath() explicitly prior to parse.	 */	parse( text, path ) {		const lines = text.split( '\n' );		let info = {};		const delimiter_pattern = /\s+/;		const materialsInfo = {};		for ( let i = 0; i < lines.length; i ++ ) {			let line = lines[ i ];			line = line.trim();			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {				// Blank line or comment ignore				continue;			}			const pos = line.indexOf( ' ' );			let key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;			key = key.toLowerCase();			let value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';			value = value.trim();			if ( key === 'newmtl' ) {				// New material				info = { name: value };				materialsInfo[ value ] = info;			} else {				if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {					const ss = value.split( delimiter_pattern, 3 );					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];				} else {					info[ key ] = value;				}			}		}		const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );		materialCreator.setCrossOrigin( this.crossOrigin );		materialCreator.setManager( this.manager );		materialCreator.setMaterials( materialsInfo );		return materialCreator;	}}/** * Create a new MTLLoader.MaterialCreator * @param baseUrl - Url relative to which textures are loaded * @param options - Set of options on how to construct the materials *                  side: Which side to apply the material *                        FrontSide (default), THREE.BackSide, THREE.DoubleSide *                  wrap: What type of wrapping to apply for textures *                        RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 *                                Default: false, assumed to be already normalized *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's *                                  Default: false * @constructor */class MaterialCreator {	constructor( baseUrl = '', options = {} ) {		this.baseUrl = baseUrl;		this.options = options;		this.materialsInfo = {};		this.materials = {};		this.materialsArray = [];		this.nameLookup = {};		this.crossOrigin = 'anonymous';		this.side = ( this.options.side !== undefined ) ? this.options.side : FrontSide;		this.wrap = ( this.options.wrap !== undefined ) ? this.options.wrap : RepeatWrapping;	}	setCrossOrigin( value ) {		this.crossOrigin = value;		return this;	}	setManager( value ) {		this.manager = value;	}	setMaterials( materialsInfo ) {		this.materialsInfo = this.convert( materialsInfo );		this.materials = {};		this.materialsArray = [];		this.nameLookup = {};	}	convert( materialsInfo ) {		if ( ! this.options ) return materialsInfo;		const converted = {};		for ( const mn in materialsInfo ) {			// Convert materials info into normalized form based on options			const mat = materialsInfo[ mn ];			const covmat = {};			converted[ mn ] = covmat;			for ( const prop in mat ) {				let save = true;				let value = mat[ prop ];				const lprop = prop.toLowerCase();				switch ( lprop ) {					case 'kd':					case 'ka':					case 'ks':						// Diffuse color (color under white light) using RGB values						if ( this.options && this.options.normalizeRGB ) {							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];						}						if ( this.options && this.options.ignoreZeroRGBs ) {							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {								// ignore								save = false;							}						}						break;					default:						break;				}				if ( save ) {					covmat[ lprop ] = value;				}			}		}		return converted;	}	preload() {		for ( const mn in this.materialsInfo ) {			this.create( mn );		}	}	getIndex( materialName ) {		return this.nameLookup[ materialName ];	}	getAsArray() {		let index = 0;		for ( const mn in this.materialsInfo ) {			this.materialsArray[ index ] = this.create( mn );			this.nameLookup[ mn ] = index;			index ++;		}		return this.materialsArray;	}	create( materialName ) {		if ( this.materials[ materialName ] === undefined ) {			this.createMaterial_( materialName );		}		return this.materials[ materialName ];	}	createMaterial_( materialName ) {		// Create material		const scope = this;		const mat = this.materialsInfo[ materialName ];		const params = {			name: materialName,			side: this.side		};		function resolveURL( baseUrl, url ) {			if ( typeof url !== 'string' || url === '' )				return '';			// Absolute URL			if ( /^https?:\/\//i.test( url ) ) return url;			return baseUrl + url;		}		function setMapForType( mapType, value ) {			if ( params[ mapType ] ) return; // Keep the first encountered texture			const texParams = scope.getTextureParams( value, params );			const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );			map.repeat.copy( texParams.scale );			map.offset.copy( texParams.offset );			map.wrapS = scope.wrap;			map.wrapT = scope.wrap;			params[ mapType ] = map;		}		for ( const prop in mat ) {			const value = mat[ prop ];			let n;			if ( value === '' ) continue;			switch ( prop.toLowerCase() ) {				// Ns is material specular exponent				case 'kd':					// Diffuse color (color under white light) using RGB values					params.color = new Color().fromArray( value );					break;				case 'ks':					// Specular color (color when light is reflected from shiny surface) using RGB values					params.specular = new Color().fromArray( value );					break;				case 'ke':					// Emissive using RGB values					params.emissive = new Color().fromArray( value );					break;				case 'map_kd':					// Diffuse texture map					setMapForType( 'map', value );					break;				case 'map_ks':					// Specular map					setMapForType( 'specularMap', value );					break;				case 'map_ke':					// Emissive map					setMapForType( 'emissiveMap', value );					break;				case 'norm':					setMapForType( 'normalMap', value );					break;				case 'map_bump':				case 'bump':					// Bump texture map					setMapForType( 'bumpMap', value );					break;				case 'map_d':					// Alpha map					setMapForType( 'alphaMap', value );					params.transparent = true;					break;				case 'ns':					// The specular exponent (defines the focus of the specular highlight)					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.					params.shininess = parseFloat( value );					break;				case 'd':					n = parseFloat( value );					if ( n < 1 ) {						params.opacity = n;						params.transparent = true;					}					break;				case 'tr':					n = parseFloat( value );					if ( this.options && this.options.invertTrProperty ) n = 1 - n;					if ( n > 0 ) {						params.opacity = 1 - n;						params.transparent = true;					}					break;				default:					break;			}		}		this.materials[ materialName ] = new MeshPhongMaterial( params );		return this.materials[ materialName ];	}	getTextureParams( value, matParams ) {		const texParams = {			scale: new Vector2( 1, 1 ),			offset: new Vector2( 0, 0 )		 };		const items = value.split( /\s+/ );		let pos;		pos = items.indexOf( '-bm' );		if ( pos >= 0 ) {			matParams.bumpScale = parseFloat( items[ pos + 1 ] );			items.splice( pos, 2 );		}		pos = items.indexOf( '-s' );		if ( pos >= 0 ) {			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );			items.splice( pos, 4 ); // we expect 3 parameters here!		}		pos = items.indexOf( '-o' );		if ( pos >= 0 ) {			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );			items.splice( pos, 4 ); // we expect 3 parameters here!		}		texParams.url = items.join( ' ' ).trim();		return texParams;	}	loadTexture( url, mapping, onLoad, onProgress, onError ) {		const manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager;		let loader = manager.getHandler( url );		if ( loader === null ) {			loader = new TextureLoader( manager );		}		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );		const texture = loader.load( url, onLoad, onProgress, onError );		if ( mapping !== undefined ) texture.mapping = mapping;		return texture;	}}export { MTLLoader };
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