| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | import {	BufferGeometry,	Float32BufferAttribute,	LineSegments,	LineBasicMaterial,	Vector3} from '../../../build/three.module.js';const _v1 = new Vector3();const _v2 = new Vector3();class VertexTangentsHelper extends LineSegments {	constructor( object, size = 1, color = 0x00ffff ) {		const objGeometry = object.geometry;		if ( ! ( objGeometry && objGeometry.isBufferGeometry ) ) {			console.error( 'THREE.VertexTangentsHelper: geometry not an instance of THREE.BufferGeometry.', objGeometry );			return;		}		const nTangents = objGeometry.attributes.tangent.count;		//		const geometry = new BufferGeometry();		const positions = new Float32BufferAttribute( nTangents * 2 * 3, 3 );		geometry.setAttribute( 'position', positions );		super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );		this.object = object;		this.size = size;		this.type = 'VertexTangentsHelper';		//		this.matrixAutoUpdate = false;		this.update();	}	update() {		this.object.updateMatrixWorld( true );		const matrixWorld = this.object.matrixWorld;		const position = this.geometry.attributes.position;		//		const objGeometry = this.object.geometry;		const objPos = objGeometry.attributes.position;		const objTan = objGeometry.attributes.tangent;		let idx = 0;		// for simplicity, ignore index and drawcalls, and render every tangent		for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {			_v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );			_v2.set( objTan.getX( j ), objTan.getY( j ), objTan.getZ( j ) );			_v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );			position.setXYZ( idx, _v1.x, _v1.y, _v1.z );			idx = idx + 1;			position.setXYZ( idx, _v2.x, _v2.y, _v2.z );			idx = idx + 1;		}		position.needsUpdate = true;	}}export { VertexTangentsHelper };
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