| 1234567891011121314151617181920212223242526272829303132333435363738394041 | ( function () {	class FlakesTexture {		constructor( width = 512, height = 512 ) {			const canvas = document.createElement( 'canvas' );			canvas.width = width;			canvas.height = height;			const context = canvas.getContext( '2d' );			context.fillStyle = 'rgb(127,127,255)';			context.fillRect( 0, 0, width, height );			for ( let i = 0; i < 4000; i ++ ) {				const x = Math.random() * width;				const y = Math.random() * height;				const r = Math.random() * 3 + 3;				let nx = Math.random() * 2 - 1;				let ny = Math.random() * 2 - 1;				let nz = 1.5;				const l = Math.sqrt( nx * nx + ny * ny + nz * nz );				nx /= l;				ny /= l;				nz /= l;				context.fillStyle = 'rgb(' + ( nx * 127 + 127 ) + ',' + ( ny * 127 + 127 ) + ',' + nz * 255 + ')';				context.beginPath();				context.arc( x, y, r, 0, Math.PI * 2 );				context.fill();			}			return canvas;		}	}	THREE.FlakesTexture = FlakesTexture;} )();
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