| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 | ( function () {	/** * Vignette shader * based on PaintEffect postprocess from ro.me * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js */	const VignetteShader = {		uniforms: {			'tDiffuse': {				value: null			},			'offset': {				value: 1.0			},			'darkness': {				value: 1.0			}		},		vertexShader:  /* glsl */  `		varying vec2 vUv;		void main() {			vUv = uv;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,		fragmentShader:  /* glsl */  `		uniform float offset;		uniform float darkness;		uniform sampler2D tDiffuse;		varying vec2 vUv;		void main() {			// Eskil's vignette			vec4 texel = texture2D( tDiffuse, vUv );			vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );			gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );		}`	};	THREE.VignetteShader = VignetteShader;} )();
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