| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 | ( function () {	class BloomPass extends THREE.Pass {		constructor( strength = 1, kernelSize = 25, sigma = 4, resolution = 256 ) {			super(); // render targets			const pars = {				minFilter: THREE.LinearFilter,				magFilter: THREE.LinearFilter,				format: THREE.RGBAFormat			};			this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );			this.renderTargetX.texture.name = 'BloomPass.x';			this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );			this.renderTargetY.texture.name = 'BloomPass.y'; // copy material			if ( THREE.CopyShader === undefined ) console.error( 'THREE.BloomPass relies on THREE.CopyShader' );			const copyShader = THREE.CopyShader;			this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );			this.copyUniforms[ 'opacity' ].value = strength;			this.materialCopy = new THREE.ShaderMaterial( {				uniforms: this.copyUniforms,				vertexShader: copyShader.vertexShader,				fragmentShader: copyShader.fragmentShader,				blending: THREE.AdditiveBlending,				transparent: true			} ); // convolution material			if ( THREE.ConvolutionShader === undefined ) console.error( 'THREE.BloomPass relies on THREE.ConvolutionShader' );			const convolutionShader = THREE.ConvolutionShader;			this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );			this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;			this.convolutionUniforms[ 'cKernel' ].value = THREE.ConvolutionShader.buildKernel( sigma );			this.materialConvolution = new THREE.ShaderMaterial( {				uniforms: this.convolutionUniforms,				vertexShader: convolutionShader.vertexShader,				fragmentShader: convolutionShader.fragmentShader,				defines: {					'KERNEL_SIZE_FLOAT': kernelSize.toFixed( 1 ),					'KERNEL_SIZE_INT': kernelSize.toFixed( 0 )				}			} );			this.needsSwap = false;			this.fsQuad = new THREE.FullScreenQuad( null );		}		render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {			if ( maskActive ) renderer.state.buffers.stencil.setTest( false ); // Render quad with blured scene into texture (convolution pass 1)			this.fsQuad.material = this.materialConvolution;			this.convolutionUniforms[ 'tDiffuse' ].value = readBuffer.texture;			this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;			renderer.setRenderTarget( this.renderTargetX );			renderer.clear();			this.fsQuad.render( renderer ); // Render quad with blured scene into texture (convolution pass 2)			this.convolutionUniforms[ 'tDiffuse' ].value = this.renderTargetX.texture;			this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurY;			renderer.setRenderTarget( this.renderTargetY );			renderer.clear();			this.fsQuad.render( renderer ); // Render original scene with superimposed blur to texture			this.fsQuad.material = this.materialCopy;			this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetY.texture;			if ( maskActive ) renderer.state.buffers.stencil.setTest( true );			renderer.setRenderTarget( readBuffer );			if ( this.clear ) renderer.clear();			this.fsQuad.render( renderer );		}	}	BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );	BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );	THREE.BloomPass = BloomPass;} )();
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