| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029 | ( function () {	/** * Autodesk 3DS three.js file loader, based on lib3ds. * * Loads geometry with uv and materials basic properties with texture support. * * @class TDSLoader * @constructor */	class TDSLoader extends THREE.Loader {		constructor( manager ) {			super( manager );			this.debug = false;			this.group = null;			this.materials = [];			this.meshes = [];		}		/**   * Load 3ds file from url.   *   * @method load   * @param {[type]} url URL for the file.   * @param {Function} onLoad onLoad callback, receives group Object3D as argument.   * @param {Function} onProgress onProgress callback.   * @param {Function} onError onError callback.   */		load( url, onLoad, onProgress, onError ) {			const scope = this;			const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;			const loader = new THREE.FileLoader( this.manager );			loader.setPath( this.path );			loader.setResponseType( 'arraybuffer' );			loader.setRequestHeader( this.requestHeader );			loader.setWithCredentials( this.withCredentials );			loader.load( url, function ( data ) {				try {					onLoad( scope.parse( data, path ) );				} catch ( e ) {					if ( onError ) {						onError( e );					} else {						console.error( e );					}					scope.manager.itemError( url );				}			}, onProgress, onError );		}		/**   * Parse arraybuffer data and load 3ds file.   *   * @method parse   * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.   * @param {String} path Path for external resources.   * @return {Group} THREE.Group loaded from 3ds file.   */		parse( arraybuffer, path ) {			this.group = new THREE.Group();			this.materials = [];			this.meshes = [];			this.readFile( arraybuffer, path );			for ( let i = 0; i < this.meshes.length; i ++ ) {				this.group.add( this.meshes[ i ] );			}			return this.group;		}		/**   * Decode file content to read 3ds data.   *   * @method readFile   * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.   * @param {String} path Path for external resources.   */		readFile( arraybuffer, path ) {			const data = new DataView( arraybuffer );			const chunk = new Chunk( data, 0, this.debugMessage );			if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {				let next = chunk.readChunk();				while ( next ) {					if ( next.id === M3D_VERSION ) {						const version = next.readDWord();						this.debugMessage( '3DS file version: ' + version );					} else if ( next.id === MDATA ) {						this.readMeshData( next, path );					} else {						this.debugMessage( 'Unknown main chunk: ' + next.hexId );					}					next = chunk.readChunk();				}			}			this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );		}		/**   * Read mesh data chunk.   *   * @method readMeshData   * @param {Chunk} chunk to read mesh from   * @param {String} path Path for external resources.   */		readMeshData( chunk, path ) {			let next = chunk.readChunk();			while ( next ) {				if ( next.id === MESH_VERSION ) {					const version = + next.readDWord();					this.debugMessage( 'Mesh Version: ' + version );				} else if ( next.id === MASTER_SCALE ) {					const scale = next.readFloat();					this.debugMessage( 'Master scale: ' + scale );					this.group.scale.set( scale, scale, scale );				} else if ( next.id === NAMED_OBJECT ) {					this.debugMessage( 'Named Object' );					this.readNamedObject( next );				} else if ( next.id === MAT_ENTRY ) {					this.debugMessage( 'Material' );					this.readMaterialEntry( next, path );				} else {					this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );				}				next = chunk.readChunk();			}		}		/**   * Read named object chunk.   *   * @method readNamedObject   * @param {Chunk} chunk Chunk in use.   */		readNamedObject( chunk ) {			const name = chunk.readString();			let next = chunk.readChunk();			while ( next ) {				if ( next.id === N_TRI_OBJECT ) {					const mesh = this.readMesh( next );					mesh.name = name;					this.meshes.push( mesh );				} else {					this.debugMessage( 'Unknown named object chunk: ' + next.hexId );				}				next = chunk.readChunk();			}		}		/**   * Read material data chunk and add it to the material list.   *   * @method readMaterialEntry   * @param {Chunk} chunk Chunk in use.   * @param {String} path Path for external resources.   */		readMaterialEntry( chunk, path ) {			let next = chunk.readChunk();			const material = new THREE.MeshPhongMaterial();			while ( next ) {				if ( next.id === MAT_NAME ) {					material.name = next.readString();					this.debugMessage( '   Name: ' + material.name );				} else if ( next.id === MAT_WIRE ) {					this.debugMessage( '   Wireframe' );					material.wireframe = true;				} else if ( next.id === MAT_WIRE_SIZE ) {					const value = next.readByte();					material.wireframeLinewidth = value;					this.debugMessage( '   Wireframe Thickness: ' + value );				} else if ( next.id === MAT_TWO_SIDE ) {					material.side = THREE.DoubleSide;					this.debugMessage( '   DoubleSided' );				} else if ( next.id === MAT_ADDITIVE ) {					this.debugMessage( '   Additive Blending' );					material.blending = THREE.AdditiveBlending;				} else if ( next.id === MAT_DIFFUSE ) {					this.debugMessage( '   Diffuse THREE.Color' );					material.color = this.readColor( next );				} else if ( next.id === MAT_SPECULAR ) {					this.debugMessage( '   Specular THREE.Color' );					material.specular = this.readColor( next );				} else if ( next.id === MAT_AMBIENT ) {					this.debugMessage( '   Ambient color' );					material.color = this.readColor( next );				} else if ( next.id === MAT_SHININESS ) {					const shininess = this.readPercentage( next );					material.shininess = shininess * 100;					this.debugMessage( '   Shininess : ' + shininess );				} else if ( next.id === MAT_TRANSPARENCY ) {					const transparency = this.readPercentage( next );					material.opacity = 1 - transparency;					this.debugMessage( '  Transparency : ' + transparency );					material.transparent = material.opacity < 1 ? true : false;				} else if ( next.id === MAT_TEXMAP ) {					this.debugMessage( '   ColorMap' );					material.map = this.readMap( next, path );				} else if ( next.id === MAT_BUMPMAP ) {					this.debugMessage( '   BumpMap' );					material.bumpMap = this.readMap( next, path );				} else if ( next.id === MAT_OPACMAP ) {					this.debugMessage( '   OpacityMap' );					material.alphaMap = this.readMap( next, path );				} else if ( next.id === MAT_SPECMAP ) {					this.debugMessage( '   SpecularMap' );					material.specularMap = this.readMap( next, path );				} else {					this.debugMessage( '   Unknown material chunk: ' + next.hexId );				}				next = chunk.readChunk();			}			this.materials[ material.name ] = material;		}		/**   * Read mesh data chunk.   *   * @method readMesh   * @param {Chunk} chunk Chunk in use.   * @return {Mesh} The parsed mesh.   */		readMesh( chunk ) {			let next = chunk.readChunk();			const geometry = new THREE.BufferGeometry();			const material = new THREE.MeshPhongMaterial();			const mesh = new THREE.Mesh( geometry, material );			mesh.name = 'mesh';			while ( next ) {				if ( next.id === POINT_ARRAY ) {					const points = next.readWord();					this.debugMessage( '   Vertex: ' + points ); //BufferGeometry					const vertices = [];					for ( let i = 0; i < points; i ++ ) {						vertices.push( next.readFloat() );						vertices.push( next.readFloat() );						vertices.push( next.readFloat() );					}					geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );				} else if ( next.id === FACE_ARRAY ) {					this.readFaceArray( next, mesh );				} else if ( next.id === TEX_VERTS ) {					const texels = next.readWord();					this.debugMessage( '   UV: ' + texels ); //BufferGeometry					const uvs = [];					for ( let i = 0; i < texels; i ++ ) {						uvs.push( next.readFloat() );						uvs.push( next.readFloat() );					}					geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );				} else if ( next.id === MESH_MATRIX ) {					this.debugMessage( '   Tranformation Matrix (TODO)' );					const values = [];					for ( let i = 0; i < 12; i ++ ) {						values[ i ] = next.readFloat();					}					const matrix = new THREE.Matrix4(); //X Line					matrix.elements[ 0 ] = values[ 0 ];					matrix.elements[ 1 ] = values[ 6 ];					matrix.elements[ 2 ] = values[ 3 ];					matrix.elements[ 3 ] = values[ 9 ]; //Y Line					matrix.elements[ 4 ] = values[ 2 ];					matrix.elements[ 5 ] = values[ 8 ];					matrix.elements[ 6 ] = values[ 5 ];					matrix.elements[ 7 ] = values[ 11 ]; //Z Line					matrix.elements[ 8 ] = values[ 1 ];					matrix.elements[ 9 ] = values[ 7 ];					matrix.elements[ 10 ] = values[ 4 ];					matrix.elements[ 11 ] = values[ 10 ]; //W Line					matrix.elements[ 12 ] = 0;					matrix.elements[ 13 ] = 0;					matrix.elements[ 14 ] = 0;					matrix.elements[ 15 ] = 1;					matrix.transpose();					const inverse = new THREE.Matrix4();					inverse.copy( matrix ).invert();					geometry.applyMatrix4( inverse );					matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );				} else {					this.debugMessage( '   Unknown mesh chunk: ' + next.hexId );				}				next = chunk.readChunk();			}			geometry.computeVertexNormals();			return mesh;		}		/**   * Read face array data chunk.   *   * @method readFaceArray   * @param {Chunk} chunk Chunk in use.   * @param {Mesh} mesh THREE.Mesh to be filled with the data read.   */		readFaceArray( chunk, mesh ) {			const faces = chunk.readWord();			this.debugMessage( '   Faces: ' + faces );			const index = [];			for ( let i = 0; i < faces; ++ i ) {				index.push( chunk.readWord(), chunk.readWord(), chunk.readWord() );				chunk.readWord(); // visibility			}			mesh.geometry.setIndex( index ); //The rest of the FACE_ARRAY chunk is subchunks			let materialIndex = 0;			let start = 0;			while ( ! chunk.endOfChunk ) {				const subchunk = chunk.readChunk();				if ( subchunk.id === MSH_MAT_GROUP ) {					this.debugMessage( '      Material THREE.Group' );					const group = this.readMaterialGroup( subchunk );					const count = group.index.length * 3; // assuming successive indices					mesh.geometry.addGroup( start, count, materialIndex );					start += count;					materialIndex ++;					const material = this.materials[ group.name ];					if ( Array.isArray( mesh.material ) === false ) mesh.material = [];					if ( material !== undefined ) {						mesh.material.push( material );					}				} else {					this.debugMessage( '      Unknown face array chunk: ' + subchunk.hexId );				}			}			if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility		}		/**   * Read texture map data chunk.   *   * @method readMap   * @param {Chunk} chunk Chunk in use.   * @param {String} path Path for external resources.   * @return {Texture} Texture read from this data chunk.   */		readMap( chunk, path ) {			let next = chunk.readChunk();			let texture = {};			const loader = new THREE.TextureLoader( this.manager );			loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );			while ( next ) {				if ( next.id === MAT_MAPNAME ) {					const name = next.readString();					texture = loader.load( name );					this.debugMessage( '      File: ' + path + name );				} else if ( next.id === MAT_MAP_UOFFSET ) {					texture.offset.x = next.readFloat();					this.debugMessage( '      OffsetX: ' + texture.offset.x );				} else if ( next.id === MAT_MAP_VOFFSET ) {					texture.offset.y = next.readFloat();					this.debugMessage( '      OffsetY: ' + texture.offset.y );				} else if ( next.id === MAT_MAP_USCALE ) {					texture.repeat.x = next.readFloat();					this.debugMessage( '      RepeatX: ' + texture.repeat.x );				} else if ( next.id === MAT_MAP_VSCALE ) {					texture.repeat.y = next.readFloat();					this.debugMessage( '      RepeatY: ' + texture.repeat.y );				} else {					this.debugMessage( '      Unknown map chunk: ' + next.hexId );				}				next = chunk.readChunk();			}			return texture;		}		/**   * Read material group data chunk.   *   * @method readMaterialGroup   * @param {Chunk} chunk Chunk in use.   * @return {Object} Object with name and index of the object.   */		readMaterialGroup( chunk ) {			const name = chunk.readString();			const numFaces = chunk.readWord();			this.debugMessage( '         Name: ' + name );			this.debugMessage( '         Faces: ' + numFaces );			const index = [];			for ( let i = 0; i < numFaces; ++ i ) {				index.push( chunk.readWord() );			}			return {				name: name,				index: index			};		}		/**   * Read a color value.   *   * @method readColor   * @param {Chunk} chunk Chunk.   * @return {Color} THREE.Color value read..   */		readColor( chunk ) {			const subChunk = chunk.readChunk();			const color = new THREE.Color();			if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {				const r = subChunk.readByte();				const g = subChunk.readByte();				const b = subChunk.readByte();				color.setRGB( r / 255, g / 255, b / 255 );				this.debugMessage( '      THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );			} else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {				const r = subChunk.readFloat();				const g = subChunk.readFloat();				const b = subChunk.readFloat();				color.setRGB( r, g, b );				this.debugMessage( '      THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );			} else {				this.debugMessage( '      Unknown color chunk: ' + subChunk.hexId );			}			return color;		}		/**   * Read percentage value.   *   * @method readPercentage   * @param {Chunk} chunk Chunk to read data from.   * @return {Number} Data read from the dataview.   */		readPercentage( chunk ) {			const subChunk = chunk.readChunk();			switch ( subChunk.id ) {				case INT_PERCENTAGE:					return subChunk.readShort() / 100;					break;				case FLOAT_PERCENTAGE:					return subChunk.readFloat();					break;				default:					this.debugMessage( '      Unknown percentage chunk: ' + subChunk.hexId );					return 0;			}		}		/**   * Print debug message to the console.   *   * Is controlled by a flag to show or hide debug messages.   *   * @method debugMessage   * @param {Object} message Debug message to print to the console.   */		debugMessage( message ) {			if ( this.debug ) {				console.log( message );			}		}	}	/** Read data/sub-chunks from chunk */	class Chunk {		/**   * Create a new chunk   *   * @class Chunk   * @param {DataView} data DataView to read from.   * @param {Number} position in data.   * @param {Function} debugMessage logging callback.   */		constructor( data, position, debugMessage ) {			this.data = data; // the offset to the begin of this chunk			this.offset = position; // the current reading position			this.position = position;			this.debugMessage = debugMessage;			if ( this.debugMessage instanceof Function ) {				this.debugMessage = function () {};			}			this.id = this.readWord();			this.size = this.readDWord();			this.end = this.offset + this.size;			if ( this.end > data.byteLength ) {				this.debugMessage( 'Bad chunk size for chunk at ' + position );			}		}		/**   * read a sub cchunk.   *   * @method readChunk   * @return {Chunk | null} next sub chunk   */		readChunk() {			if ( this.endOfChunk ) {				return null;			}			try {				const next = new Chunk( this.data, this.position, this.debugMessage );				this.position += next.size;				return next;			} catch ( e ) {				this.debugMessage( 'Unable to read chunk at ' + this.position );				return null;			}		}		/**   * return the ID of this chunk as Hex   *   * @method idToString   * @return {String} hex-string of id   */		get hexId() {			return this.id.toString( 16 );		}		get endOfChunk() {			return this.position >= this.end;		}		/**   * Read byte value.   *   * @method readByte   * @return {Number} Data read from the dataview.   */		readByte() {			const v = this.data.getUint8( this.position, true );			this.position += 1;			return v;		}		/**   * Read 32 bit float value.   *   * @method readFloat   * @return {Number} Data read from the dataview.   */		readFloat() {			try {				const v = this.data.getFloat32( this.position, true );				this.position += 4;				return v;			} catch ( e ) {				this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );				return 0;			}		}		/**   * Read 32 bit signed integer value.   *   * @method readInt   * @return {Number} Data read from the dataview.   */		readInt() {			const v = this.data.getInt32( this.position, true );			this.position += 4;			return v;		}		/**   * Read 16 bit signed integer value.   *   * @method readShort   * @return {Number} Data read from the dataview.   */		readShort() {			const v = this.data.getInt16( this.position, true );			this.position += 2;			return v;		}		/**   * Read 64 bit unsigned integer value.   *   * @method readDWord   * @return {Number} Data read from the dataview.   */		readDWord() {			const v = this.data.getUint32( this.position, true );			this.position += 4;			return v;		}		/**   * Read 32 bit unsigned integer value.   *   * @method readWord   * @return {Number} Data read from the dataview.   */		readWord() {			const v = this.data.getUint16( this.position, true );			this.position += 2;			return v;		}		/**   * Read NULL terminated ASCII string value from chunk-pos.   *   * @method readString   * @return {String} Data read from the dataview.   */		readString() {			let s = '';			let c = this.readByte();			while ( c ) {				s += String.fromCharCode( c );				c = this.readByte();			}			return s;		}	} // const NULL_CHUNK = 0x0000;	const M3DMAGIC = 0x4D4D; // const SMAGIC = 0x2D2D;	// const LMAGIC = 0x2D3D;	const MLIBMAGIC = 0x3DAA; // const MATMAGIC = 0x3DFF;	const CMAGIC = 0xC23D;	const M3D_VERSION = 0x0002; // const M3D_KFVERSION = 0x0005;	const COLOR_F = 0x0010;	const COLOR_24 = 0x0011;	const LIN_COLOR_24 = 0x0012;	const LIN_COLOR_F = 0x0013;	const INT_PERCENTAGE = 0x0030;	const FLOAT_PERCENTAGE = 0x0031;	const MDATA = 0x3D3D;	const MESH_VERSION = 0x3D3E;	const MASTER_SCALE = 0x0100; // const LO_SHADOW_BIAS = 0x1400;	// const HI_SHADOW_BIAS = 0x1410;	// const SHADOW_MAP_SIZE = 0x1420;	// const SHADOW_SAMPLES = 0x1430;	// const SHADOW_RANGE = 0x1440;	// const SHADOW_FILTER = 0x1450;	// const RAY_BIAS = 0x1460;	// const O_CONSTS = 0x1500;	// const AMBIENT_LIGHT = 0x2100;	// const BIT_MAP = 0x1100;	// const SOLID_BGND = 0x1200;	// const V_GRADIENT = 0x1300;	// const USE_BIT_MAP = 0x1101;	// const USE_SOLID_BGND = 0x1201;	// const USE_V_GRADIENT = 0x1301;	// const FOG = 0x2200;	// const FOG_BGND = 0x2210;	// const LAYER_FOG = 0x2302;	// const DISTANCE_CUE = 0x2300;	// const DCUE_BGND = 0x2310;	// const USE_FOG = 0x2201;	// const USE_LAYER_FOG = 0x2303;	// const USE_DISTANCE_CUE = 0x2301;	const MAT_ENTRY = 0xAFFF;	const MAT_NAME = 0xA000;	const MAT_AMBIENT = 0xA010;	const MAT_DIFFUSE = 0xA020;	const MAT_SPECULAR = 0xA030;	const MAT_SHININESS = 0xA040; // const MAT_SHIN2PCT = 0xA041;	const MAT_TRANSPARENCY = 0xA050; // const MAT_XPFALL = 0xA052;	// const MAT_USE_XPFALL = 0xA240;	// const MAT_REFBLUR = 0xA053;	// const MAT_SHADING = 0xA100;	// const MAT_USE_REFBLUR = 0xA250;	// const MAT_SELF_ILLUM = 0xA084;	const MAT_TWO_SIDE = 0xA081; // const MAT_DECAL = 0xA082;	const MAT_ADDITIVE = 0xA083;	const MAT_WIRE = 0xA085; // const MAT_FACEMAP = 0xA088;	// const MAT_TRANSFALLOFF_IN = 0xA08A;	// const MAT_PHONGSOFT = 0xA08C;	// const MAT_WIREABS = 0xA08E;	const MAT_WIRE_SIZE = 0xA087;	const MAT_TEXMAP = 0xA200; // const MAT_SXP_TEXT_DATA = 0xA320;	// const MAT_TEXMASK = 0xA33E;	// const MAT_SXP_TEXTMASK_DATA = 0xA32A;	// const MAT_TEX2MAP = 0xA33A;	// const MAT_SXP_TEXT2_DATA = 0xA321;	// const MAT_TEX2MASK = 0xA340;	// const MAT_SXP_TEXT2MASK_DATA = 0xA32C;	const MAT_OPACMAP = 0xA210; // const MAT_SXP_OPAC_DATA = 0xA322;	// const MAT_OPACMASK = 0xA342;	// const MAT_SXP_OPACMASK_DATA = 0xA32E;	const MAT_BUMPMAP = 0xA230; // const MAT_SXP_BUMP_DATA = 0xA324;	// const MAT_BUMPMASK = 0xA344;	// const MAT_SXP_BUMPMASK_DATA = 0xA330;	const MAT_SPECMAP = 0xA204; // const MAT_SXP_SPEC_DATA = 0xA325;	// const MAT_SPECMASK = 0xA348;	// const MAT_SXP_SPECMASK_DATA = 0xA332;	// const MAT_SHINMAP = 0xA33C;	// const MAT_SXP_SHIN_DATA = 0xA326;	// const MAT_SHINMASK = 0xA346;	// const MAT_SXP_SHINMASK_DATA = 0xA334;	// const MAT_SELFIMAP = 0xA33D;	// const MAT_SXP_SELFI_DATA = 0xA328;	// const MAT_SELFIMASK = 0xA34A;	// const MAT_SXP_SELFIMASK_DATA = 0xA336;	// const MAT_REFLMAP = 0xA220;	// const MAT_REFLMASK = 0xA34C;	// const MAT_SXP_REFLMASK_DATA = 0xA338;	// const MAT_ACUBIC = 0xA310;	const MAT_MAPNAME = 0xA300; // const MAT_MAP_TILING = 0xA351;	// const MAT_MAP_TEXBLUR = 0xA353;	const MAT_MAP_USCALE = 0xA354;	const MAT_MAP_VSCALE = 0xA356;	const MAT_MAP_UOFFSET = 0xA358;	const MAT_MAP_VOFFSET = 0xA35A; // const MAT_MAP_ANG = 0xA35C;	// const MAT_MAP_COL1 = 0xA360;	// const MAT_MAP_COL2 = 0xA362;	// const MAT_MAP_RCOL = 0xA364;	// const MAT_MAP_GCOL = 0xA366;	// const MAT_MAP_BCOL = 0xA368;	const NAMED_OBJECT = 0x4000; // const N_DIRECT_LIGHT = 0x4600;	// const DL_OFF = 0x4620;	// const DL_OUTER_RANGE = 0x465A;	// const DL_INNER_RANGE = 0x4659;	// const DL_MULTIPLIER = 0x465B;	// const DL_EXCLUDE = 0x4654;	// const DL_ATTENUATE = 0x4625;	// const DL_SPOTLIGHT = 0x4610;	// const DL_SPOT_ROLL = 0x4656;	// const DL_SHADOWED = 0x4630;	// const DL_LOCAL_SHADOW2 = 0x4641;	// const DL_SEE_CONE = 0x4650;	// const DL_SPOT_RECTANGULAR = 0x4651;	// const DL_SPOT_ASPECT = 0x4657;	// const DL_SPOT_PROJECTOR = 0x4653;	// const DL_SPOT_OVERSHOOT = 0x4652;	// const DL_RAY_BIAS = 0x4658;	// const DL_RAYSHAD = 0x4627;	// const N_CAMERA = 0x4700;	// const CAM_SEE_CONE = 0x4710;	// const CAM_RANGES = 0x4720;	// const OBJ_HIDDEN = 0x4010;	// const OBJ_VIS_LOFTER = 0x4011;	// const OBJ_DOESNT_CAST = 0x4012;	// const OBJ_DONT_RECVSHADOW = 0x4017;	// const OBJ_MATTE = 0x4013;	// const OBJ_FAST = 0x4014;	// const OBJ_PROCEDURAL = 0x4015;	// const OBJ_FROZEN = 0x4016;	const N_TRI_OBJECT = 0x4100;	const POINT_ARRAY = 0x4110; // const POINT_FLAG_ARRAY = 0x4111;	const FACE_ARRAY = 0x4120;	const MSH_MAT_GROUP = 0x4130; // const SMOOTH_GROUP = 0x4150;	// const MSH_BOXMAP = 0x4190;	const TEX_VERTS = 0x4140;	const MESH_MATRIX = 0x4160; // const MESH_COLOR = 0x4165;	THREE.TDSLoader = TDSLoader;} )();
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