| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808 | ( function () {	const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference	const _material_library_pattern = /^mtllib /; // usemtl material_name	const _material_use_pattern = /^usemtl /; // usemap map_name	const _map_use_pattern = /^usemap /;	const _vA = new THREE.Vector3();	const _vB = new THREE.Vector3();	const _vC = new THREE.Vector3();	const _ab = new THREE.Vector3();	const _cb = new THREE.Vector3();	function ParserState() {		const state = {			objects: [],			object: {},			vertices: [],			normals: [],			colors: [],			uvs: [],			materials: {},			materialLibraries: [],			startObject: function ( name, fromDeclaration ) {				// If the current object (initial from reset) is not from a g/o declaration in the parsed				// file. We need to use it for the first parsed g/o to keep things in sync.				if ( this.object && this.object.fromDeclaration === false ) {					this.object.name = name;					this.object.fromDeclaration = fromDeclaration !== false;					return;				}				const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;				if ( this.object && typeof this.object._finalize === 'function' ) {					this.object._finalize( true );				}				this.object = {					name: name || '',					fromDeclaration: fromDeclaration !== false,					geometry: {						vertices: [],						normals: [],						colors: [],						uvs: [],						hasUVIndices: false					},					materials: [],					smooth: true,					startMaterial: function ( name, libraries ) {						const previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared						// after the material, then it must be preserved for proper MultiMaterial continuation.						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {							this.materials.splice( previous.index, 1 );						}						const material = {							index: this.materials.length,							name: name || '',							mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '',							smooth: previous !== undefined ? previous.smooth : this.smooth,							groupStart: previous !== undefined ? previous.groupEnd : 0,							groupEnd: - 1,							groupCount: - 1,							inherited: false,							clone: function ( index ) {								const cloned = {									index: typeof index === 'number' ? index : this.index,									name: this.name,									mtllib: this.mtllib,									smooth: this.smooth,									groupStart: 0,									groupEnd: - 1,									groupCount: - 1,									inherited: false								};								cloned.clone = this.clone.bind( cloned );								return cloned;							}						};						this.materials.push( material );						return material;					},					currentMaterial: function () {						if ( this.materials.length > 0 ) {							return this.materials[ this.materials.length - 1 ];						}						return undefined;					},					_finalize: function ( end ) {						const lastMultiMaterial = this.currentMaterial();						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;							lastMultiMaterial.inherited = false;						} // Ignore objects tail materials if no face declarations followed them before a new o/g started.						if ( end && this.materials.length > 1 ) {							for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {								if ( this.materials[ mi ].groupCount <= 0 ) {									this.materials.splice( mi, 1 );								}							}						} // Guarantee at least one empty material, this makes the creation later more straight forward.						if ( end && this.materials.length === 0 ) {							this.materials.push( {								name: '',								smooth: this.smooth							} );						}						return lastMultiMaterial;					}				}; // Inherit previous objects material.				// Spec tells us that a declared material must be set to all objects until a new material is declared.				// If a usemtl declaration is encountered while this new object is being parsed, it will				// overwrite the inherited material. Exception being that there was already face declarations				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {					const declared = previousMaterial.clone( 0 );					declared.inherited = true;					this.object.materials.push( declared );				}				this.objects.push( this.object );			},			finalize: function () {				if ( this.object && typeof this.object._finalize === 'function' ) {					this.object._finalize( true );				}			},			parseVertexIndex: function ( value, len ) {				const index = parseInt( value, 10 );				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;			},			parseNormalIndex: function ( value, len ) {				const index = parseInt( value, 10 );				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;			},			parseUVIndex: function ( value, len ) {				const index = parseInt( value, 10 );				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;			},			addVertex: function ( a, b, c ) {				const src = this.vertices;				const dst = this.object.geometry.vertices;				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );			},			addVertexPoint: function ( a ) {				const src = this.vertices;				const dst = this.object.geometry.vertices;				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );			},			addVertexLine: function ( a ) {				const src = this.vertices;				const dst = this.object.geometry.vertices;				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );			},			addNormal: function ( a, b, c ) {				const src = this.normals;				const dst = this.object.geometry.normals;				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );			},			addFaceNormal: function ( a, b, c ) {				const src = this.vertices;				const dst = this.object.geometry.normals;				_vA.fromArray( src, a );				_vB.fromArray( src, b );				_vC.fromArray( src, c );				_cb.subVectors( _vC, _vB );				_ab.subVectors( _vA, _vB );				_cb.cross( _ab );				_cb.normalize();				dst.push( _cb.x, _cb.y, _cb.z );				dst.push( _cb.x, _cb.y, _cb.z );				dst.push( _cb.x, _cb.y, _cb.z );			},			addColor: function ( a, b, c ) {				const src = this.colors;				const dst = this.object.geometry.colors;				if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );				if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );				if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );			},			addUV: function ( a, b, c ) {				const src = this.uvs;				const dst = this.object.geometry.uvs;				dst.push( src[ a + 0 ], src[ a + 1 ] );				dst.push( src[ b + 0 ], src[ b + 1 ] );				dst.push( src[ c + 0 ], src[ c + 1 ] );			},			addDefaultUV: function () {				const dst = this.object.geometry.uvs;				dst.push( 0, 0 );				dst.push( 0, 0 );				dst.push( 0, 0 );			},			addUVLine: function ( a ) {				const src = this.uvs;				const dst = this.object.geometry.uvs;				dst.push( src[ a + 0 ], src[ a + 1 ] );			},			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {				const vLen = this.vertices.length;				let ia = this.parseVertexIndex( a, vLen );				let ib = this.parseVertexIndex( b, vLen );				let ic = this.parseVertexIndex( c, vLen );				this.addVertex( ia, ib, ic );				this.addColor( ia, ib, ic ); // normals				if ( na !== undefined && na !== '' ) {					const nLen = this.normals.length;					ia = this.parseNormalIndex( na, nLen );					ib = this.parseNormalIndex( nb, nLen );					ic = this.parseNormalIndex( nc, nLen );					this.addNormal( ia, ib, ic );				} else {					this.addFaceNormal( ia, ib, ic );				} // uvs				if ( ua !== undefined && ua !== '' ) {					const uvLen = this.uvs.length;					ia = this.parseUVIndex( ua, uvLen );					ib = this.parseUVIndex( ub, uvLen );					ic = this.parseUVIndex( uc, uvLen );					this.addUV( ia, ib, ic );					this.object.geometry.hasUVIndices = true;				} else {					// add placeholder values (for inconsistent face definitions)					this.addDefaultUV();				}			},			addPointGeometry: function ( vertices ) {				this.object.geometry.type = 'Points';				const vLen = this.vertices.length;				for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {					const index = this.parseVertexIndex( vertices[ vi ], vLen );					this.addVertexPoint( index );					this.addColor( index );				}			},			addLineGeometry: function ( vertices, uvs ) {				this.object.geometry.type = 'Line';				const vLen = this.vertices.length;				const uvLen = this.uvs.length;				for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );				}				for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );				}			}		};		state.startObject( '', false );		return state;	} //	class OBJLoader extends THREE.Loader {		constructor( manager ) {			super( manager );			this.materials = null;		}		load( url, onLoad, onProgress, onError ) {			const scope = this;			const loader = new THREE.FileLoader( this.manager );			loader.setPath( this.path );			loader.setRequestHeader( this.requestHeader );			loader.setWithCredentials( this.withCredentials );			loader.load( url, function ( text ) {				try {					onLoad( scope.parse( text ) );				} catch ( e ) {					if ( onError ) {						onError( e );					} else {						console.error( e );					}					scope.manager.itemError( url );				}			}, onProgress, onError );		}		setMaterials( materials ) {			this.materials = materials;			return this;		}		parse( text ) {			const state = new ParserState();			if ( text.indexOf( '\r\n' ) !== - 1 ) {				// This is faster than String.split with regex that splits on both				text = text.replace( /\r\n/g, '\n' );			}			if ( text.indexOf( '\\\n' ) !== - 1 ) {				// join lines separated by a line continuation character (\)				text = text.replace( /\\\n/g, '' );			}			const lines = text.split( '\n' );			let line = '',				lineFirstChar = '';			let lineLength = 0;			let result = []; // Faster to just trim left side of the line. Use if available.			const trimLeft = typeof ''.trimLeft === 'function';			for ( let i = 0, l = lines.length; i < l; i ++ ) {				line = lines[ i ];				line = trimLeft ? line.trimLeft() : line.trim();				lineLength = line.length;				if ( lineLength === 0 ) continue;				lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any				if ( lineFirstChar === '#' ) continue;				if ( lineFirstChar === 'v' ) {					const data = line.split( /\s+/ );					switch ( data[ 0 ] ) {						case 'v':							state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );							if ( data.length >= 7 ) {								state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) );							} else {								// if no colors are defined, add placeholders so color and vertex indices match								state.colors.push( undefined, undefined, undefined );							}							break;						case 'vn':							state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );							break;						case 'vt':							state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );							break;					}				} else if ( lineFirstChar === 'f' ) {					const lineData = line.substr( 1 ).trim();					const vertexData = lineData.split( /\s+/ );					const faceVertices = []; // Parse the face vertex data into an easy to work with format					for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {						const vertex = vertexData[ j ];						if ( vertex.length > 0 ) {							const vertexParts = vertex.split( '/' );							faceVertices.push( vertexParts );						}					} // Draw an edge between the first vertex and all subsequent vertices to form an n-gon					const v1 = faceVertices[ 0 ];					for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {						const v2 = faceVertices[ j ];						const v3 = faceVertices[ j + 1 ];						state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] );					}				} else if ( lineFirstChar === 'l' ) {					const lineParts = line.substring( 1 ).trim().split( ' ' );					let lineVertices = [];					const lineUVs = [];					if ( line.indexOf( '/' ) === - 1 ) {						lineVertices = lineParts;					} else {						for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {							const parts = lineParts[ li ].split( '/' );							if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );							if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );						}					}					state.addLineGeometry( lineVertices, lineUVs );				} else if ( lineFirstChar === 'p' ) {					const lineData = line.substr( 1 ).trim();					const pointData = lineData.split( ' ' );					state.addPointGeometry( pointData );				} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {					// o object_name					// or					// g group_name					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869					// let name = result[ 0 ].substr( 1 ).trim();					const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 );					state.startObject( name );				} else if ( _material_use_pattern.test( line ) ) {					// material					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );				} else if ( _material_library_pattern.test( line ) ) {					// mtl file					state.materialLibraries.push( line.substring( 7 ).trim() );				} else if ( _map_use_pattern.test( line ) ) {					// the line is parsed but ignored since the loader assumes textures are defined MTL files					// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)					console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );				} else if ( lineFirstChar === 's' ) {					result = line.split( ' ' ); // smooth shading					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,					// but does not define a usemtl for each face set.					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).					// This requires some care to not create extra material on each smooth value for "normal" obj files.					// where explicit usemtl defines geometry groups.					// Example asset: examples/models/obj/cerberus/Cerberus.obj					/*        	 * http://paulbourke.net/dataformats/obj/        	 * or        	 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf        	 *        	 * From chapter "Grouping" Syntax explanation "s group_number":        	 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.        	 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form        	 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater        	 * than 0."        	 */					if ( result.length > 1 ) {						const value = result[ 1 ].trim().toLowerCase();						state.object.smooth = value !== '0' && value !== 'off';					} else {						// ZBrush can produce "s" lines #11707						state.object.smooth = true;					}					const material = state.object.currentMaterial();					if ( material ) material.smooth = state.object.smooth;				} else {					// Handle null terminated files without exception					if ( line === '\0' ) continue;					console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );				}			}			state.finalize();			const container = new THREE.Group();			container.materialLibraries = [].concat( state.materialLibraries );			const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );			if ( hasPrimitives === true ) {				for ( let i = 0, l = state.objects.length; i < l; i ++ ) {					const object = state.objects[ i ];					const geometry = object.geometry;					const materials = object.materials;					const isLine = geometry.type === 'Line';					const isPoints = geometry.type === 'Points';					let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces					if ( geometry.vertices.length === 0 ) continue;					const buffergeometry = new THREE.BufferGeometry();					buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );					if ( geometry.normals.length > 0 ) {						buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );					}					if ( geometry.colors.length > 0 ) {						hasVertexColors = true;						buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );					}					if ( geometry.hasUVIndices === true ) {						buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );					} // Create materials					const createdMaterials = [];					for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {						const sourceMaterial = materials[ mi ];						const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;						let material = state.materials[ materialHash ];						if ( this.materials !== null ) {							material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.							if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {								const materialLine = new THREE.LineBasicMaterial();								THREE.Material.prototype.copy.call( materialLine, material );								materialLine.color.copy( material.color );								material = materialLine;							} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {								const materialPoints = new THREE.PointsMaterial( {									size: 10,									sizeAttenuation: false								} );								THREE.Material.prototype.copy.call( materialPoints, material );								materialPoints.color.copy( material.color );								materialPoints.map = material.map;								material = materialPoints;							}						}						if ( material === undefined ) {							if ( isLine ) {								material = new THREE.LineBasicMaterial();							} else if ( isPoints ) {								material = new THREE.PointsMaterial( {									size: 1,									sizeAttenuation: false								} );							} else {								material = new THREE.MeshPhongMaterial();							}							material.name = sourceMaterial.name;							material.flatShading = sourceMaterial.smooth ? false : true;							material.vertexColors = hasVertexColors;							state.materials[ materialHash ] = material;						}						createdMaterials.push( material );					} // Create mesh					let mesh;					if ( createdMaterials.length > 1 ) {						for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {							const sourceMaterial = materials[ mi ];							buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );						}						if ( isLine ) {							mesh = new THREE.LineSegments( buffergeometry, createdMaterials );						} else if ( isPoints ) {							mesh = new THREE.Points( buffergeometry, createdMaterials );						} else {							mesh = new THREE.Mesh( buffergeometry, createdMaterials );						}					} else {						if ( isLine ) {							mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );						} else if ( isPoints ) {							mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );						} else {							mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );						}					}					mesh.name = object.name;					container.add( mesh );				}			} else {				// if there is only the default parser state object with no geometry data, interpret data as point cloud				if ( state.vertices.length > 0 ) {					const material = new THREE.PointsMaterial( {						size: 1,						sizeAttenuation: false					} );					const buffergeometry = new THREE.BufferGeometry();					buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) );					if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {						buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) );						material.vertexColors = true;					}					const points = new THREE.Points( buffergeometry, material );					container.add( points );				}			}			return container;		}	}	THREE.OBJLoader = OBJLoader;} )();
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