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| ( function () {	class ColladaLoader extends THREE.Loader {		constructor( manager ) {			super( manager );		}		load( url, onLoad, onProgress, onError ) {			const scope = this;			const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;			const loader = new THREE.FileLoader( scope.manager );			loader.setPath( scope.path );			loader.setRequestHeader( scope.requestHeader );			loader.setWithCredentials( scope.withCredentials );			loader.load( url, function ( text ) {				try {					onLoad( scope.parse( text, path ) );				} catch ( e ) {					if ( onError ) {						onError( e );					} else {						console.error( e );					}					scope.manager.itemError( url );				}			}, onProgress, onError );		}		parse( text, path ) {			function getElementsByTagName( xml, name ) {				// Non recursive xml.getElementsByTagName() ...				const array = [];				const childNodes = xml.childNodes;				for ( let i = 0, l = childNodes.length; i < l; i ++ ) {					const child = childNodes[ i ];					if ( child.nodeName === name ) {						array.push( child );					}				}				return array;			}			function parseStrings( text ) {				if ( text.length === 0 ) return [];				const parts = text.trim().split( /\s+/ );				const array = new Array( parts.length );				for ( let i = 0, l = parts.length; i < l; i ++ ) {					array[ i ] = parts[ i ];				}				return array;			}			function parseFloats( text ) {				if ( text.length === 0 ) return [];				const parts = text.trim().split( /\s+/ );				const array = new Array( parts.length );				for ( let i = 0, l = parts.length; i < l; i ++ ) {					array[ i ] = parseFloat( parts[ i ] );				}				return array;			}			function parseInts( text ) {				if ( text.length === 0 ) return [];				const parts = text.trim().split( /\s+/ );				const array = new Array( parts.length );				for ( let i = 0, l = parts.length; i < l; i ++ ) {					array[ i ] = parseInt( parts[ i ] );				}				return array;			}			function parseId( text ) {				return text.substring( 1 );			}			function generateId() {				return 'three_default_' + count ++;			}			function isEmpty( object ) {				return Object.keys( object ).length === 0;			} // asset			function parseAsset( xml ) {				return {					unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),					upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )				};			}			function parseAssetUnit( xml ) {				if ( xml !== undefined && xml.hasAttribute( 'meter' ) === true ) {					return parseFloat( xml.getAttribute( 'meter' ) );				} else {					return 1; // default 1 meter				}			}			function parseAssetUpAxis( xml ) {				return xml !== undefined ? xml.textContent : 'Y_UP';			} // library			function parseLibrary( xml, libraryName, nodeName, parser ) {				const library = getElementsByTagName( xml, libraryName )[ 0 ];				if ( library !== undefined ) {					const elements = getElementsByTagName( library, nodeName );					for ( let i = 0; i < elements.length; i ++ ) {						parser( elements[ i ] );					}				}			}			function buildLibrary( data, builder ) {				for ( const name in data ) {					const object = data[ name ];					object.build = builder( data[ name ] );				}			} // get			function getBuild( data, builder ) {				if ( data.build !== undefined ) return data.build;				data.build = builder( data );				return data.build;			} // animation			function parseAnimation( xml ) {				const data = {					sources: {},					samplers: {},					channels: {}				};				let hasChildren = false;				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					let id;					switch ( child.nodeName ) {						case 'source':							id = child.getAttribute( 'id' );							data.sources[ id ] = parseSource( child );							break;						case 'sampler':							id = child.getAttribute( 'id' );							data.samplers[ id ] = parseAnimationSampler( child );							break;						case 'channel':							id = child.getAttribute( 'target' );							data.channels[ id ] = parseAnimationChannel( child );							break;						case 'animation':							// hierarchy of related animations							parseAnimation( child );							hasChildren = true;							break;						default:							console.log( child );					}				}				if ( hasChildren === false ) {					// since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment					library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;				}			}			function parseAnimationSampler( xml ) {				const data = {					inputs: {}				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'input':							const id = parseId( child.getAttribute( 'source' ) );							const semantic = child.getAttribute( 'semantic' );							data.inputs[ semantic ] = id;							break;					}				}				return data;			}			function parseAnimationChannel( xml ) {				const data = {};				const target = xml.getAttribute( 'target' ); // parsing SID Addressing Syntax				let parts = target.split( '/' );				const id = parts.shift();				let sid = parts.shift(); // check selection syntax				const arraySyntax = sid.indexOf( '(' ) !== - 1;				const memberSyntax = sid.indexOf( '.' ) !== - 1;				if ( memberSyntax ) {					//  member selection access					parts = sid.split( '.' );					sid = parts.shift();					data.member = parts.shift();				} else if ( arraySyntax ) {					// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.					const indices = sid.split( '(' );					sid = indices.shift();					for ( let i = 0; i < indices.length; i ++ ) {						indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );					}					data.indices = indices;				}				data.id = id;				data.sid = sid;				data.arraySyntax = arraySyntax;				data.memberSyntax = memberSyntax;				data.sampler = parseId( xml.getAttribute( 'source' ) );				return data;			}			function buildAnimation( data ) {				const tracks = [];				const channels = data.channels;				const samplers = data.samplers;				const sources = data.sources;				for ( const target in channels ) {					if ( channels.hasOwnProperty( target ) ) {						const channel = channels[ target ];						const sampler = samplers[ channel.sampler ];						const inputId = sampler.inputs.INPUT;						const outputId = sampler.inputs.OUTPUT;						const inputSource = sources[ inputId ];						const outputSource = sources[ outputId ];						const animation = buildAnimationChannel( channel, inputSource, outputSource );						createKeyframeTracks( animation, tracks );					}				}				return tracks;			}			function getAnimation( id ) {				return getBuild( library.animations[ id ], buildAnimation );			}			function buildAnimationChannel( channel, inputSource, outputSource ) {				const node = library.nodes[ channel.id ];				const object3D = getNode( node.id );				const transform = node.transforms[ channel.sid ];				const defaultMatrix = node.matrix.clone().transpose();				let time, stride;				let i, il, j, jl;				const data = {}; // the collada spec allows the animation of data in various ways.				// depending on the transform type (matrix, translate, rotate, scale), we execute different logic				switch ( transform ) {					case 'matrix':						for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {							time = inputSource.array[ i ];							stride = i * outputSource.stride;							if ( data[ time ] === undefined ) data[ time ] = {};							if ( channel.arraySyntax === true ) {								const value = outputSource.array[ stride ];								const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];								data[ time ][ index ] = value;							} else {								for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {									data[ time ][ j ] = outputSource.array[ stride + j ];								}							}						}						break;					case 'translate':						console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );						break;					case 'rotate':						console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );						break;					case 'scale':						console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );						break;				}				const keyframes = prepareAnimationData( data, defaultMatrix );				const animation = {					name: object3D.uuid,					keyframes: keyframes				};				return animation;			}			function prepareAnimationData( data, defaultMatrix ) {				const keyframes = []; // transfer data into a sortable array				for ( const time in data ) {					keyframes.push( {						time: parseFloat( time ),						value: data[ time ]					} );				} // ensure keyframes are sorted by time				keyframes.sort( ascending ); // now we clean up all animation data, so we can use them for keyframe tracks				for ( let i = 0; i < 16; i ++ ) {					transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );				}				return keyframes; // array sort function				function ascending( a, b ) {					return a.time - b.time;				}			}			const position = new THREE.Vector3();			const scale = new THREE.Vector3();			const quaternion = new THREE.Quaternion();			function createKeyframeTracks( animation, tracks ) {				const keyframes = animation.keyframes;				const name = animation.name;				const times = [];				const positionData = [];				const quaternionData = [];				const scaleData = [];				for ( let i = 0, l = keyframes.length; i < l; i ++ ) {					const keyframe = keyframes[ i ];					const time = keyframe.time;					const value = keyframe.value;					matrix.fromArray( value ).transpose();					matrix.decompose( position, quaternion, scale );					times.push( time );					positionData.push( position.x, position.y, position.z );					quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );					scaleData.push( scale.x, scale.y, scale.z );				}				if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );				if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );				if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );				return tracks;			}			function transformAnimationData( keyframes, property, defaultValue ) {				let keyframe;				let empty = true;				let i, l; // check, if values of a property are missing in our keyframes				for ( i = 0, l = keyframes.length; i < l; i ++ ) {					keyframe = keyframes[ i ];					if ( keyframe.value[ property ] === undefined ) {						keyframe.value[ property ] = null; // mark as missing					} else {						empty = false;					}				}				if ( empty === true ) {					// no values at all, so we set a default value					for ( i = 0, l = keyframes.length; i < l; i ++ ) {						keyframe = keyframes[ i ];						keyframe.value[ property ] = defaultValue;					}				} else {					// filling gaps					createMissingKeyframes( keyframes, property );				}			}			function createMissingKeyframes( keyframes, property ) {				let prev, next;				for ( let i = 0, l = keyframes.length; i < l; i ++ ) {					const keyframe = keyframes[ i ];					if ( keyframe.value[ property ] === null ) {						prev = getPrev( keyframes, i, property );						next = getNext( keyframes, i, property );						if ( prev === null ) {							keyframe.value[ property ] = next.value[ property ];							continue;						}						if ( next === null ) {							keyframe.value[ property ] = prev.value[ property ];							continue;						}						interpolate( keyframe, prev, next, property );					}				}			}			function getPrev( keyframes, i, property ) {				while ( i >= 0 ) {					const keyframe = keyframes[ i ];					if ( keyframe.value[ property ] !== null ) return keyframe;					i --;				}				return null;			}			function getNext( keyframes, i, property ) {				while ( i < keyframes.length ) {					const keyframe = keyframes[ i ];					if ( keyframe.value[ property ] !== null ) return keyframe;					i ++;				}				return null;			}			function interpolate( key, prev, next, property ) {				if ( next.time - prev.time === 0 ) {					key.value[ property ] = prev.value[ property ];					return;				}				key.value[ property ] = ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) + prev.value[ property ];			} // animation clips			function parseAnimationClip( xml ) {				const data = {					name: xml.getAttribute( 'id' ) || 'default',					start: parseFloat( xml.getAttribute( 'start' ) || 0 ),					end: parseFloat( xml.getAttribute( 'end' ) || 0 ),					animations: []				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'instance_animation':							data.animations.push( parseId( child.getAttribute( 'url' ) ) );							break;					}				}				library.clips[ xml.getAttribute( 'id' ) ] = data;			}			function buildAnimationClip( data ) {				const tracks = [];				const name = data.name;				const duration = data.end - data.start || - 1;				const animations = data.animations;				for ( let i = 0, il = animations.length; i < il; i ++ ) {					const animationTracks = getAnimation( animations[ i ] );					for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {						tracks.push( animationTracks[ j ] );					}				}				return new THREE.AnimationClip( name, duration, tracks );			}			function getAnimationClip( id ) {				return getBuild( library.clips[ id ], buildAnimationClip );			} // controller			function parseController( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'skin':							// there is exactly one skin per controller							data.id = parseId( child.getAttribute( 'source' ) );							data.skin = parseSkin( child );							break;						case 'morph':							data.id = parseId( child.getAttribute( 'source' ) );							console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );							break;					}				}				library.controllers[ xml.getAttribute( 'id' ) ] = data;			}			function parseSkin( xml ) {				const data = {					sources: {}				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'bind_shape_matrix':							data.bindShapeMatrix = parseFloats( child.textContent );							break;						case 'source':							const id = child.getAttribute( 'id' );							data.sources[ id ] = parseSource( child );							break;						case 'joints':							data.joints = parseJoints( child );							break;						case 'vertex_weights':							data.vertexWeights = parseVertexWeights( child );							break;					}				}				return data;			}			function parseJoints( xml ) {				const data = {					inputs: {}				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'input':							const semantic = child.getAttribute( 'semantic' );							const id = parseId( child.getAttribute( 'source' ) );							data.inputs[ semantic ] = id;							break;					}				}				return data;			}			function parseVertexWeights( xml ) {				const data = {					inputs: {}				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'input':							const semantic = child.getAttribute( 'semantic' );							const id = parseId( child.getAttribute( 'source' ) );							const offset = parseInt( child.getAttribute( 'offset' ) );							data.inputs[ semantic ] = {								id: id,								offset: offset							};							break;						case 'vcount':							data.vcount = parseInts( child.textContent );							break;						case 'v':							data.v = parseInts( child.textContent );							break;					}				}				return data;			}			function buildController( data ) {				const build = {					id: data.id				};				const geometry = library.geometries[ build.id ];				if ( data.skin !== undefined ) {					build.skin = buildSkin( data.skin ); // we enhance the 'sources' property of the corresponding geometry with our skin data					geometry.sources.skinIndices = build.skin.indices;					geometry.sources.skinWeights = build.skin.weights;				}				return build;			}			function buildSkin( data ) {				const BONE_LIMIT = 4;				const build = {					joints: [],					// this must be an array to preserve the joint order					indices: {						array: [],						stride: BONE_LIMIT					},					weights: {						array: [],						stride: BONE_LIMIT					}				};				const sources = data.sources;				const vertexWeights = data.vertexWeights;				const vcount = vertexWeights.vcount;				const v = vertexWeights.v;				const jointOffset = vertexWeights.inputs.JOINT.offset;				const weightOffset = vertexWeights.inputs.WEIGHT.offset;				const jointSource = data.sources[ data.joints.inputs.JOINT ];				const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];				const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;				let stride = 0;				let i, j, l; // procces skin data for each vertex				for ( i = 0, l = vcount.length; i < l; i ++ ) {					const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex					const vertexSkinData = [];					for ( j = 0; j < jointCount; j ++ ) {						const skinIndex = v[ stride + jointOffset ];						const weightId = v[ stride + weightOffset ];						const skinWeight = weights[ weightId ];						vertexSkinData.push( {							index: skinIndex,							weight: skinWeight						} );						stride += 2;					} // we sort the joints in descending order based on the weights.					// this ensures, we only procced the most important joints of the vertex					vertexSkinData.sort( descending ); // now we provide for each vertex a set of four index and weight values.					// the order of the skin data matches the order of vertices					for ( j = 0; j < BONE_LIMIT; j ++ ) {						const d = vertexSkinData[ j ];						if ( d !== undefined ) {							build.indices.array.push( d.index );							build.weights.array.push( d.weight );						} else {							build.indices.array.push( 0 );							build.weights.array.push( 0 );						}					}				} // setup bind matrix				if ( data.bindShapeMatrix ) {					build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();				} else {					build.bindMatrix = new THREE.Matrix4().identity();				} // process bones and inverse bind matrix data				for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {					const name = jointSource.array[ i ];					const boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();					build.joints.push( {						name: name,						boneInverse: boneInverse					} );				}				return build; // array sort function				function descending( a, b ) {					return b.weight - a.weight;				}			}			function getController( id ) {				return getBuild( library.controllers[ id ], buildController );			} // image			function parseImage( xml ) {				const data = {					init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent				};				library.images[ xml.getAttribute( 'id' ) ] = data;			}			function buildImage( data ) {				if ( data.build !== undefined ) return data.build;				return data.init_from;			}			function getImage( id ) {				const data = library.images[ id ];				if ( data !== undefined ) {					return getBuild( data, buildImage );				}				console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );				return null;			} // effect			function parseEffect( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'profile_COMMON':							data.profile = parseEffectProfileCOMMON( child );							break;					}				}				library.effects[ xml.getAttribute( 'id' ) ] = data;			}			function parseEffectProfileCOMMON( xml ) {				const data = {					surfaces: {},					samplers: {}				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'newparam':							parseEffectNewparam( child, data );							break;						case 'technique':							data.technique = parseEffectTechnique( child );							break;						case 'extra':							data.extra = parseEffectExtra( child );							break;					}				}				return data;			}			function parseEffectNewparam( xml, data ) {				const sid = xml.getAttribute( 'sid' );				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'surface':							data.surfaces[ sid ] = parseEffectSurface( child );							break;						case 'sampler2D':							data.samplers[ sid ] = parseEffectSampler( child );							break;					}				}			}			function parseEffectSurface( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'init_from':							data.init_from = child.textContent;							break;					}				}				return data;			}			function parseEffectSampler( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'source':							data.source = child.textContent;							break;					}				}				return data;			}			function parseEffectTechnique( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'constant':						case 'lambert':						case 'blinn':						case 'phong':							data.type = child.nodeName;							data.parameters = parseEffectParameters( child );							break;						case 'extra':							data.extra = parseEffectExtra( child );							break;					}				}				return data;			}			function parseEffectParameters( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'emission':						case 'diffuse':						case 'specular':						case 'bump':						case 'ambient':						case 'shininess':						case 'transparency':							data[ child.nodeName ] = parseEffectParameter( child );							break;						case 'transparent':							data[ child.nodeName ] = {								opaque: child.getAttribute( 'opaque' ),								data: parseEffectParameter( child )							};							break;					}				}				return data;			}			function parseEffectParameter( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'color':							data[ child.nodeName ] = parseFloats( child.textContent );							break;						case 'float':							data[ child.nodeName ] = parseFloat( child.textContent );							break;						case 'texture':							data[ child.nodeName ] = {								id: child.getAttribute( 'texture' ),								extra: parseEffectParameterTexture( child )							};							break;					}				}				return data;			}			function parseEffectParameterTexture( xml ) {				const data = {					technique: {}				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'extra':							parseEffectParameterTextureExtra( child, data );							break;					}				}				return data;			}			function parseEffectParameterTextureExtra( xml, data ) {				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'technique':							parseEffectParameterTextureExtraTechnique( child, data );							break;					}				}			}			function parseEffectParameterTextureExtraTechnique( xml, data ) {				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'repeatU':						case 'repeatV':						case 'offsetU':						case 'offsetV':							data.technique[ child.nodeName ] = parseFloat( child.textContent );							break;						case 'wrapU':						case 'wrapV':							// some files have values for wrapU/wrapV which become NaN via parseInt							if ( child.textContent.toUpperCase() === 'TRUE' ) {								data.technique[ child.nodeName ] = 1;							} else if ( child.textContent.toUpperCase() === 'FALSE' ) {								data.technique[ child.nodeName ] = 0;							} else {								data.technique[ child.nodeName ] = parseInt( child.textContent );							}							break;						case 'bump':							data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );							break;					}				}			}			function parseEffectExtra( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'technique':							data.technique = parseEffectExtraTechnique( child );							break;					}				}				return data;			}			function parseEffectExtraTechnique( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'double_sided':							data[ child.nodeName ] = parseInt( child.textContent );							break;						case 'bump':							data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );							break;					}				}				return data;			}			function parseEffectExtraTechniqueBump( xml ) {				var data = {};				for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {					var child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'texture':							data[ child.nodeName ] = {								id: child.getAttribute( 'texture' ),								texcoord: child.getAttribute( 'texcoord' ),								extra: parseEffectParameterTexture( child )							};							break;					}				}				return data;			}			function buildEffect( data ) {				return data;			}			function getEffect( id ) {				return getBuild( library.effects[ id ], buildEffect );			} // material			function parseMaterial( xml ) {				const data = {					name: xml.getAttribute( 'name' )				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'instance_effect':							data.url = parseId( child.getAttribute( 'url' ) );							break;					}				}				library.materials[ xml.getAttribute( 'id' ) ] = data;			}			function getTextureLoader( image ) {				let loader;				let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/				extension = extension.toLowerCase();				switch ( extension ) {					case 'tga':						loader = tgaLoader;						break;					default:						loader = textureLoader;				}				return loader;			}			function buildMaterial( data ) {				const effect = getEffect( data.url );				const technique = effect.profile.technique;				let material;				switch ( technique.type ) {					case 'phong':					case 'blinn':						material = new THREE.MeshPhongMaterial();						break;					case 'lambert':						material = new THREE.MeshLambertMaterial();						break;					default:						material = new THREE.MeshBasicMaterial();						break;				}				material.name = data.name || '';				function getTexture( textureObject ) {					const sampler = effect.profile.samplers[ textureObject.id ];					let image = null; // get image					if ( sampler !== undefined ) {						const surface = effect.profile.surfaces[ sampler.source ];						image = getImage( surface.init_from );					} else {						console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );						image = getImage( textureObject.id );					} // create texture if image is avaiable					if ( image !== null ) {						const loader = getTextureLoader( image );						if ( loader !== undefined ) {							const texture = loader.load( image );							const extra = textureObject.extra;							if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {								const technique = extra.technique;								texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;								texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;								texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );								texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );							} else {								texture.wrapS = THREE.RepeatWrapping;								texture.wrapT = THREE.RepeatWrapping;							}							return texture;						} else {							console.warn( 'THREE.ColladaLoader: THREE.Loader for texture %s not found.', image );							return null;						}					} else {						console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );						return null;					}				}				const parameters = technique.parameters;				for ( const key in parameters ) {					const parameter = parameters[ key ];					switch ( key ) {						case 'diffuse':							if ( parameter.color ) material.color.fromArray( parameter.color );							if ( parameter.texture ) material.map = getTexture( parameter.texture );							break;						case 'specular':							if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );							if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );							break;						case 'bump':							if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );							break;						case 'ambient':							if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );							break;						case 'shininess':							if ( parameter.float && material.shininess ) material.shininess = parameter.float;							break;						case 'emission':							if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );							if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );							break;					}				} //				let transparent = parameters[ 'transparent' ];				let transparency = parameters[ 'transparency' ]; // <transparency> does not exist but <transparent>				if ( transparency === undefined && transparent ) {					transparency = {						float: 1					};				} // <transparent> does not exist but <transparency>				if ( transparent === undefined && transparency ) {					transparent = {						opaque: 'A_ONE',						data: {							color: [ 1, 1, 1, 1 ]						}					};				}				if ( transparent && transparency ) {					// handle case if a texture exists but no color					if ( transparent.data.texture ) {						// we do not set an alpha map (see #13792)						material.transparent = true;					} else {						const color = transparent.data.color;						switch ( transparent.opaque ) {							case 'A_ONE':								material.opacity = color[ 3 ] * transparency.float;								break;							case 'RGB_ZERO':								material.opacity = 1 - color[ 0 ] * transparency.float;								break;							case 'A_ZERO':								material.opacity = 1 - color[ 3 ] * transparency.float;								break;							case 'RGB_ONE':								material.opacity = color[ 0 ] * transparency.float;								break;							default:								material.opacity = 1 - transparency.float;								console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );						}						if ( material.opacity < 1 ) material.transparent = true;					}				} //				if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {					const techniques = technique.extra.technique;					for ( const k in techniques ) {						const v = techniques[ k ];						switch ( k ) {							case 'double_sided':								material.side = v === 1 ? THREE.DoubleSide : THREE.FrontSide;								break;							case 'bump':								material.normalMap = getTexture( v.texture );								material.normalScale = new THREE.Vector2( 1, 1 );								break;						}					}				}				return material;			}			function getMaterial( id ) {				return getBuild( library.materials[ id ], buildMaterial );			} // camera			function parseCamera( xml ) {				const data = {					name: xml.getAttribute( 'name' )				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'optics':							data.optics = parseCameraOptics( child );							break;					}				}				library.cameras[ xml.getAttribute( 'id' ) ] = data;			}			function parseCameraOptics( xml ) {				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					switch ( child.nodeName ) {						case 'technique_common':							return parseCameraTechnique( child );					}				}				return {};			}			function parseCameraTechnique( xml ) {				const data = {};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					switch ( child.nodeName ) {						case 'perspective':						case 'orthographic':							data.technique = child.nodeName;							data.parameters = parseCameraParameters( child );							break;					}				}				return data;			}			function parseCameraParameters( xml ) {				const data = {};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					switch ( child.nodeName ) {						case 'xfov':						case 'yfov':						case 'xmag':						case 'ymag':						case 'znear':						case 'zfar':						case 'aspect_ratio':							data[ child.nodeName ] = parseFloat( child.textContent );							break;					}				}				return data;			}			function buildCamera( data ) {				let camera;				switch ( data.optics.technique ) {					case 'perspective':						camera = new THREE.PerspectiveCamera( data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar );						break;					case 'orthographic':						let ymag = data.optics.parameters.ymag;						let xmag = data.optics.parameters.xmag;						const aspectRatio = data.optics.parameters.aspect_ratio;						xmag = xmag === undefined ? ymag * aspectRatio : xmag;						ymag = ymag === undefined ? xmag / aspectRatio : ymag;						xmag *= 0.5;						ymag *= 0.5;						camera = new THREE.OrthographicCamera( - xmag, xmag, ymag, - ymag, // left, right, top, bottom							data.optics.parameters.znear, data.optics.parameters.zfar );						break;					default:						camera = new THREE.PerspectiveCamera();						break;				}				camera.name = data.name || '';				return camera;			}			function getCamera( id ) {				const data = library.cameras[ id ];				if ( data !== undefined ) {					return getBuild( data, buildCamera );				}				console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );				return null;			} // light			function parseLight( xml ) {				let data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'technique_common':							data = parseLightTechnique( child );							break;					}				}				library.lights[ xml.getAttribute( 'id' ) ] = data;			}			function parseLightTechnique( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'directional':						case 'point':						case 'spot':						case 'ambient':							data.technique = child.nodeName;							data.parameters = parseLightParameters( child );					}				}				return data;			}			function parseLightParameters( xml ) {				const data = {};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'color':							const array = parseFloats( child.textContent );							data.color = new THREE.Color().fromArray( array );							break;						case 'falloff_angle':							data.falloffAngle = parseFloat( child.textContent );							break;						case 'quadratic_attenuation':							const f = parseFloat( child.textContent );							data.distance = f ? Math.sqrt( 1 / f ) : 0;							break;					}				}				return data;			}			function buildLight( data ) {				let light;				switch ( data.technique ) {					case 'directional':						light = new THREE.DirectionalLight();						break;					case 'point':						light = new THREE.PointLight();						break;					case 'spot':						light = new THREE.SpotLight();						break;					case 'ambient':						light = new THREE.AmbientLight();						break;				}				if ( data.parameters.color ) light.color.copy( data.parameters.color );				if ( data.parameters.distance ) light.distance = data.parameters.distance;				return light;			}			function getLight( id ) {				const data = library.lights[ id ];				if ( data !== undefined ) {					return getBuild( data, buildLight );				}				console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );				return null;			} // geometry			function parseGeometry( xml ) {				const data = {					name: xml.getAttribute( 'name' ),					sources: {},					vertices: {},					primitives: []				};				const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep				if ( mesh === undefined ) return;				for ( let i = 0; i < mesh.childNodes.length; i ++ ) {					const child = mesh.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					const id = child.getAttribute( 'id' );					switch ( child.nodeName ) {						case 'source':							data.sources[ id ] = parseSource( child );							break;						case 'vertices':							// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];							data.vertices = parseGeometryVertices( child );							break;						case 'polygons':							console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );							break;						case 'lines':						case 'linestrips':						case 'polylist':						case 'triangles':							data.primitives.push( parseGeometryPrimitive( child ) );							break;						default:							console.log( child );					}				}				library.geometries[ xml.getAttribute( 'id' ) ] = data;			}			function parseSource( xml ) {				const data = {					array: [],					stride: 3				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'float_array':							data.array = parseFloats( child.textContent );							break;						case 'Name_array':							data.array = parseStrings( child.textContent );							break;						case 'technique_common':							const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];							if ( accessor !== undefined ) {								data.stride = parseInt( accessor.getAttribute( 'stride' ) );							}							break;					}				}				return data;			}			function parseGeometryVertices( xml ) {				const data = {};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );				}				return data;			}			function parseGeometryPrimitive( xml ) {				const primitive = {					type: xml.nodeName,					material: xml.getAttribute( 'material' ),					count: parseInt( xml.getAttribute( 'count' ) ),					inputs: {},					stride: 0,					hasUV: false				};				for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'input':							const id = parseId( child.getAttribute( 'source' ) );							const semantic = child.getAttribute( 'semantic' );							const offset = parseInt( child.getAttribute( 'offset' ) );							const set = parseInt( child.getAttribute( 'set' ) );							const inputname = set > 0 ? semantic + set : semantic;							primitive.inputs[ inputname ] = {								id: id,								offset: offset							};							primitive.stride = Math.max( primitive.stride, offset + 1 );							if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;							break;						case 'vcount':							primitive.vcount = parseInts( child.textContent );							break;						case 'p':							primitive.p = parseInts( child.textContent );							break;					}				}				return primitive;			}			function groupPrimitives( primitives ) {				const build = {};				for ( let i = 0; i < primitives.length; i ++ ) {					const primitive = primitives[ i ];					if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];					build[ primitive.type ].push( primitive );				}				return build;			}			function checkUVCoordinates( primitives ) {				let count = 0;				for ( let i = 0, l = primitives.length; i < l; i ++ ) {					const primitive = primitives[ i ];					if ( primitive.hasUV === true ) {						count ++;					}				}				if ( count > 0 && count < primitives.length ) {					primitives.uvsNeedsFix = true;				}			}			function buildGeometry( data ) {				const build = {};				const sources = data.sources;				const vertices = data.vertices;				const primitives = data.primitives;				if ( primitives.length === 0 ) return {}; // our goal is to create one buffer geometry for a single type of primitives				// first, we group all primitives by their type				const groupedPrimitives = groupPrimitives( primitives );				for ( const type in groupedPrimitives ) {					const primitiveType = groupedPrimitives[ type ]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)					checkUVCoordinates( primitiveType ); // third, create a buffer geometry for each type of primitives					build[ type ] = buildGeometryType( primitiveType, sources, vertices );				}				return build;			}			function buildGeometryType( primitives, sources, vertices ) {				const build = {};				const position = {					array: [],					stride: 0				};				const normal = {					array: [],					stride: 0				};				const uv = {					array: [],					stride: 0				};				const uv2 = {					array: [],					stride: 0				};				const color = {					array: [],					stride: 0				};				const skinIndex = {					array: [],					stride: 4				};				const skinWeight = {					array: [],					stride: 4				};				const geometry = new THREE.BufferGeometry();				const materialKeys = [];				let start = 0;				for ( let p = 0; p < primitives.length; p ++ ) {					const primitive = primitives[ p ];					const inputs = primitive.inputs; // groups					let count = 0;					switch ( primitive.type ) {						case 'lines':						case 'linestrips':							count = primitive.count * 2;							break;						case 'triangles':							count = primitive.count * 3;							break;						case 'polylist':							for ( let g = 0; g < primitive.count; g ++ ) {								const vc = primitive.vcount[ g ];								switch ( vc ) {									case 3:										count += 3; // single triangle										break;									case 4:										count += 6; // quad, subdivided into two triangles										break;									default:										count += ( vc - 2 ) * 3; // polylist with more than four vertices										break;								}							}							break;						default:							console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );					}					geometry.addGroup( start, count, p );					start += count; // material					if ( primitive.material ) {						materialKeys.push( primitive.material );					} // geometry data					for ( const name in inputs ) {						const input = inputs[ name ];						switch ( name ) {							case 'VERTEX':								for ( const key in vertices ) {									const id = vertices[ key ];									switch ( key ) {										case 'POSITION':											const prevLength = position.array.length;											buildGeometryData( primitive, sources[ id ], input.offset, position.array );											position.stride = sources[ id ].stride;											if ( sources.skinWeights && sources.skinIndices ) {												buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );												buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );											} // see #3803											if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {												const count = ( position.array.length - prevLength ) / position.stride;												for ( let i = 0; i < count; i ++ ) {													// fill missing uv coordinates													uv.array.push( 0, 0 );												}											}											break;										case 'NORMAL':											buildGeometryData( primitive, sources[ id ], input.offset, normal.array );											normal.stride = sources[ id ].stride;											break;										case 'COLOR':											buildGeometryData( primitive, sources[ id ], input.offset, color.array );											color.stride = sources[ id ].stride;											break;										case 'TEXCOORD':											buildGeometryData( primitive, sources[ id ], input.offset, uv.array );											uv.stride = sources[ id ].stride;											break;										case 'TEXCOORD1':											buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );											uv.stride = sources[ id ].stride;											break;										default:											console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );									}								}								break;							case 'NORMAL':								buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );								normal.stride = sources[ input.id ].stride;								break;							case 'COLOR':								buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );								color.stride = sources[ input.id ].stride;								break;							case 'TEXCOORD':								buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );								uv.stride = sources[ input.id ].stride;								break;							case 'TEXCOORD1':								buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );								uv2.stride = sources[ input.id ].stride;								break;						}					}				} // build geometry				if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );				if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );				if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );				if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );				if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );				if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );				if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );				build.data = geometry;				build.type = primitives[ 0 ].type;				build.materialKeys = materialKeys;				return build;			}			function buildGeometryData( primitive, source, offset, array ) {				const indices = primitive.p;				const stride = primitive.stride;				const vcount = primitive.vcount;				function pushVector( i ) {					let index = indices[ i + offset ] * sourceStride;					const length = index + sourceStride;					for ( ; index < length; index ++ ) {						array.push( sourceArray[ index ] );					}				}				const sourceArray = source.array;				const sourceStride = source.stride;				if ( primitive.vcount !== undefined ) {					let index = 0;					for ( let i = 0, l = vcount.length; i < l; i ++ ) {						const count = vcount[ i ];						if ( count === 4 ) {							const a = index + stride * 0;							const b = index + stride * 1;							const c = index + stride * 2;							const d = index + stride * 3;							pushVector( a );							pushVector( b );							pushVector( d );							pushVector( b );							pushVector( c );							pushVector( d );						} else if ( count === 3 ) {							const a = index + stride * 0;							const b = index + stride * 1;							const c = index + stride * 2;							pushVector( a );							pushVector( b );							pushVector( c );						} else if ( count > 4 ) {							for ( let k = 1, kl = count - 2; k <= kl; k ++ ) {								const a = index + stride * 0;								const b = index + stride * k;								const c = index + stride * ( k + 1 );								pushVector( a );								pushVector( b );								pushVector( c );							}						}						index += stride * count;					}				} else {					for ( let i = 0, l = indices.length; i < l; i += stride ) {						pushVector( i );					}				}			}			function getGeometry( id ) {				return getBuild( library.geometries[ id ], buildGeometry );			} // kinematics			function parseKinematicsModel( xml ) {				const data = {					name: xml.getAttribute( 'name' ) || '',					joints: {},					links: []				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'technique_common':							parseKinematicsTechniqueCommon( child, data );							break;					}				}				library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;			}			function buildKinematicsModel( data ) {				if ( data.build !== undefined ) return data.build;				return data;			}			function getKinematicsModel( id ) {				return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );			}			function parseKinematicsTechniqueCommon( xml, data ) {				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'joint':							data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );							break;						case 'link':							data.links.push( parseKinematicsLink( child ) );							break;					}				}			}			function parseKinematicsJoint( xml ) {				let data;				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'prismatic':						case 'revolute':							data = parseKinematicsJointParameter( child );							break;					}				}				return data;			}			function parseKinematicsJointParameter( xml ) {				const data = {					sid: xml.getAttribute( 'sid' ),					name: xml.getAttribute( 'name' ) || '',					axis: new THREE.Vector3(),					limits: {						min: 0,						max: 0					},					type: xml.nodeName,					static: false,					zeroPosition: 0,					middlePosition: 0				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'axis':							const array = parseFloats( child.textContent );							data.axis.fromArray( array );							break;						case 'limits':							const max = child.getElementsByTagName( 'max' )[ 0 ];							const min = child.getElementsByTagName( 'min' )[ 0 ];							data.limits.max = parseFloat( max.textContent );							data.limits.min = parseFloat( min.textContent );							break;					}				} // if min is equal to or greater than max, consider the joint static				if ( data.limits.min >= data.limits.max ) {					data.static = true;				} // calculate middle position				data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;				return data;			}			function parseKinematicsLink( xml ) {				const data = {					sid: xml.getAttribute( 'sid' ),					name: xml.getAttribute( 'name' ) || '',					attachments: [],					transforms: []				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'attachment_full':							data.attachments.push( parseKinematicsAttachment( child ) );							break;						case 'matrix':						case 'translate':						case 'rotate':							data.transforms.push( parseKinematicsTransform( child ) );							break;					}				}				return data;			}			function parseKinematicsAttachment( xml ) {				const data = {					joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),					transforms: [],					links: []				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'link':							data.links.push( parseKinematicsLink( child ) );							break;						case 'matrix':						case 'translate':						case 'rotate':							data.transforms.push( parseKinematicsTransform( child ) );							break;					}				}				return data;			}			function parseKinematicsTransform( xml ) {				const data = {					type: xml.nodeName				};				const array = parseFloats( xml.textContent );				switch ( data.type ) {					case 'matrix':						data.obj = new THREE.Matrix4();						data.obj.fromArray( array ).transpose();						break;					case 'translate':						data.obj = new THREE.Vector3();						data.obj.fromArray( array );						break;					case 'rotate':						data.obj = new THREE.Vector3();						data.obj.fromArray( array );						data.angle = THREE.MathUtils.degToRad( array[ 3 ] );						break;				}				return data;			} // physics			function parsePhysicsModel( xml ) {				const data = {					name: xml.getAttribute( 'name' ) || '',					rigidBodies: {}				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'rigid_body':							data.rigidBodies[ child.getAttribute( 'name' ) ] = {};							parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );							break;					}				}				library.physicsModels[ xml.getAttribute( 'id' ) ] = data;			}			function parsePhysicsRigidBody( xml, data ) {				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'technique_common':							parsePhysicsTechniqueCommon( child, data );							break;					}				}			}			function parsePhysicsTechniqueCommon( xml, data ) {				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'inertia':							data.inertia = parseFloats( child.textContent );							break;						case 'mass':							data.mass = parseFloats( child.textContent )[ 0 ];							break;					}				}			} // scene			function parseKinematicsScene( xml ) {				const data = {					bindJointAxis: []				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'bind_joint_axis':							data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );							break;					}				}				library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;			}			function parseKinematicsBindJointAxis( xml ) {				const data = {					target: xml.getAttribute( 'target' ).split( '/' ).pop()				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					switch ( child.nodeName ) {						case 'axis':							const param = child.getElementsByTagName( 'param' )[ 0 ];							data.axis = param.textContent;							const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];							data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );							break;					}				}				return data;			}			function buildKinematicsScene( data ) {				if ( data.build !== undefined ) return data.build;				return data;			}			function getKinematicsScene( id ) {				return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );			}			function setupKinematics() {				const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];				const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];				const visualSceneId = Object.keys( library.visualScenes )[ 0 ];				if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;				const kinematicsModel = getKinematicsModel( kinematicsModelId );				const kinematicsScene = getKinematicsScene( kinematicsSceneId );				const visualScene = getVisualScene( visualSceneId );				const bindJointAxis = kinematicsScene.bindJointAxis;				const jointMap = {};				for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {					const axis = bindJointAxis[ i ]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'					const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );					if ( targetElement ) {						// get the parent of the transform element						const parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene						connect( axis.jointIndex, parentVisualElement );					}				}				function connect( jointIndex, visualElement ) {					const visualElementName = visualElement.getAttribute( 'name' );					const joint = kinematicsModel.joints[ jointIndex ];					visualScene.traverse( function ( object ) {						if ( object.name === visualElementName ) {							jointMap[ jointIndex ] = {								object: object,								transforms: buildTransformList( visualElement ),								joint: joint,								position: joint.zeroPosition							};						}					} );				}				const m0 = new THREE.Matrix4();				kinematics = {					joints: kinematicsModel && kinematicsModel.joints,					getJointValue: function ( jointIndex ) {						const jointData = jointMap[ jointIndex ];						if ( jointData ) {							return jointData.position;						} else {							console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );						}					},					setJointValue: function ( jointIndex, value ) {						const jointData = jointMap[ jointIndex ];						if ( jointData ) {							const joint = jointData.joint;							if ( value > joint.limits.max || value < joint.limits.min ) {								console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );							} else if ( joint.static ) {								console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );							} else {								const object = jointData.object;								const axis = joint.axis;								const transforms = jointData.transforms;								matrix.identity(); // each update, we have to apply all transforms in the correct order								for ( let i = 0; i < transforms.length; i ++ ) {									const transform = transforms[ i ]; // if there is a connection of the transform node with a joint, apply the joint value									if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {										switch ( joint.type ) {											case 'revolute':												matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );												break;											case 'prismatic':												matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );												break;											default:												console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );												break;										}									} else {										switch ( transform.type ) {											case 'matrix':												matrix.multiply( transform.obj );												break;											case 'translate':												matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );												break;											case 'scale':												matrix.scale( transform.obj );												break;											case 'rotate':												matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );												break;										}									}								}								object.matrix.copy( matrix );								object.matrix.decompose( object.position, object.quaternion, object.scale );								jointMap[ jointIndex ].position = value;							}						} else {							console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );						}					}				};			}			function buildTransformList( node ) {				const transforms = [];				const xml = collada.querySelector( '[id="' + node.id + '"]' );				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					let array, vector;					switch ( child.nodeName ) {						case 'matrix':							array = parseFloats( child.textContent );							const matrix = new THREE.Matrix4().fromArray( array ).transpose();							transforms.push( {								sid: child.getAttribute( 'sid' ),								type: child.nodeName,								obj: matrix							} );							break;						case 'translate':						case 'scale':							array = parseFloats( child.textContent );							vector = new THREE.Vector3().fromArray( array );							transforms.push( {								sid: child.getAttribute( 'sid' ),								type: child.nodeName,								obj: vector							} );							break;						case 'rotate':							array = parseFloats( child.textContent );							vector = new THREE.Vector3().fromArray( array );							const angle = THREE.MathUtils.degToRad( array[ 3 ] );							transforms.push( {								sid: child.getAttribute( 'sid' ),								type: child.nodeName,								obj: vector,								angle: angle							} );							break;					}				}				return transforms;			} // nodes			function prepareNodes( xml ) {				const elements = xml.getElementsByTagName( 'node' ); // ensure all node elements have id attributes				for ( let i = 0; i < elements.length; i ++ ) {					const element = elements[ i ];					if ( element.hasAttribute( 'id' ) === false ) {						element.setAttribute( 'id', generateId() );					}				}			}			const matrix = new THREE.Matrix4();			const vector = new THREE.Vector3();			function parseNode( xml ) {				const data = {					name: xml.getAttribute( 'name' ) || '',					type: xml.getAttribute( 'type' ),					id: xml.getAttribute( 'id' ),					sid: xml.getAttribute( 'sid' ),					matrix: new THREE.Matrix4(),					nodes: [],					instanceCameras: [],					instanceControllers: [],					instanceLights: [],					instanceGeometries: [],					instanceNodes: [],					transforms: {}				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					if ( child.nodeType !== 1 ) continue;					let array;					switch ( child.nodeName ) {						case 'node':							data.nodes.push( child.getAttribute( 'id' ) );							parseNode( child );							break;						case 'instance_camera':							data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );							break;						case 'instance_controller':							data.instanceControllers.push( parseNodeInstance( child ) );							break;						case 'instance_light':							data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );							break;						case 'instance_geometry':							data.instanceGeometries.push( parseNodeInstance( child ) );							break;						case 'instance_node':							data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );							break;						case 'matrix':							array = parseFloats( child.textContent );							data.matrix.multiply( matrix.fromArray( array ).transpose() );							data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;							break;						case 'translate':							array = parseFloats( child.textContent );							vector.fromArray( array );							data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );							data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;							break;						case 'rotate':							array = parseFloats( child.textContent );							const angle = THREE.MathUtils.degToRad( array[ 3 ] );							data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );							data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;							break;						case 'scale':							array = parseFloats( child.textContent );							data.matrix.scale( vector.fromArray( array ) );							data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;							break;						case 'extra':							break;						default:							console.log( child );					}				}				if ( hasNode( data.id ) ) {					console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );				} else {					library.nodes[ data.id ] = data;				}				return data;			}			function parseNodeInstance( xml ) {				const data = {					id: parseId( xml.getAttribute( 'url' ) ),					materials: {},					skeletons: []				};				for ( let i = 0; i < xml.childNodes.length; i ++ ) {					const child = xml.childNodes[ i ];					switch ( child.nodeName ) {						case 'bind_material':							const instances = child.getElementsByTagName( 'instance_material' );							for ( let j = 0; j < instances.length; j ++ ) {								const instance = instances[ j ];								const symbol = instance.getAttribute( 'symbol' );								const target = instance.getAttribute( 'target' );								data.materials[ symbol ] = parseId( target );							}							break;						case 'skeleton':							data.skeletons.push( parseId( child.textContent ) );							break;						default:							break;					}				}				return data;			}			function buildSkeleton( skeletons, joints ) {				const boneData = [];				const sortedBoneData = [];				let i, j, data; // a skeleton can have multiple root bones. collada expresses this				// situtation with multiple "skeleton" tags per controller instance				for ( i = 0; i < skeletons.length; i ++ ) {					const skeleton = skeletons[ i ];					let root;					if ( hasNode( skeleton ) ) {						root = getNode( skeleton );						buildBoneHierarchy( root, joints, boneData );					} else if ( hasVisualScene( skeleton ) ) {						// handle case where the skeleton refers to the visual scene (#13335)						const visualScene = library.visualScenes[ skeleton ];						const children = visualScene.children;						for ( let j = 0; j < children.length; j ++ ) {							const child = children[ j ];							if ( child.type === 'JOINT' ) {								const root = getNode( child.id );								buildBoneHierarchy( root, joints, boneData );							}						}					} else {						console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );					}				} // sort bone data (the order is defined in the corresponding controller)				for ( i = 0; i < joints.length; i ++ ) {					for ( j = 0; j < boneData.length; j ++ ) {						data = boneData[ j ];						if ( data.bone.name === joints[ i ].name ) {							sortedBoneData[ i ] = data;							data.processed = true;							break;						}					}				} // add unprocessed bone data at the end of the list				for ( i = 0; i < boneData.length; i ++ ) {					data = boneData[ i ];					if ( data.processed === false ) {						sortedBoneData.push( data );						data.processed = true;					}				} // setup arrays for skeleton creation				const bones = [];				const boneInverses = [];				for ( i = 0; i < sortedBoneData.length; i ++ ) {					data = sortedBoneData[ i ];					bones.push( data.bone );					boneInverses.push( data.boneInverse );				}				return new THREE.Skeleton( bones, boneInverses );			}			function buildBoneHierarchy( root, joints, boneData ) {				// setup bone data from visual scene				root.traverse( function ( object ) {					if ( object.isBone === true ) {						let boneInverse; // retrieve the boneInverse from the controller data						for ( let i = 0; i < joints.length; i ++ ) {							const joint = joints[ i ];							if ( joint.name === object.name ) {								boneInverse = joint.boneInverse;								break;							}						}						if ( boneInverse === undefined ) {							// Unfortunately, there can be joints in the visual scene that are not part of the							// corresponding controller. In this case, we have to create a dummy boneInverse matrix							// for the respective bone. This bone won't affect any vertices, because there are no skin indices							// and weights defined for it. But we still have to add the bone to the sorted bone list in order to							// ensure a correct animation of the model.							boneInverse = new THREE.Matrix4();						}						boneData.push( {							bone: object,							boneInverse: boneInverse,							processed: false						} );					}				} );			}			function buildNode( data ) {				const objects = [];				const matrix = data.matrix;				const nodes = data.nodes;				const type = data.type;				const instanceCameras = data.instanceCameras;				const instanceControllers = data.instanceControllers;				const instanceLights = data.instanceLights;				const instanceGeometries = data.instanceGeometries;				const instanceNodes = data.instanceNodes; // nodes				for ( let i = 0, l = nodes.length; i < l; i ++ ) {					objects.push( getNode( nodes[ i ] ) );				} // instance cameras				for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {					const instanceCamera = getCamera( instanceCameras[ i ] );					if ( instanceCamera !== null ) {						objects.push( instanceCamera.clone() );					}				} // instance controllers				for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {					const instance = instanceControllers[ i ];					const controller = getController( instance.id );					const geometries = getGeometry( controller.id );					const newObjects = buildObjects( geometries, instance.materials );					const skeletons = instance.skeletons;					const joints = controller.skin.joints;					const skeleton = buildSkeleton( skeletons, joints );					for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {						const object = newObjects[ j ];						if ( object.isSkinnedMesh ) {							object.bind( skeleton, controller.skin.bindMatrix );							object.normalizeSkinWeights();						}						objects.push( object );					}				} // instance lights				for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {					const instanceLight = getLight( instanceLights[ i ] );					if ( instanceLight !== null ) {						objects.push( instanceLight.clone() );					}				} // instance geometries				for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {					const instance = instanceGeometries[ i ]; // a single geometry instance in collada can lead to multiple object3Ds.					// this is the case when primitives are combined like triangles and lines					const geometries = getGeometry( instance.id );					const newObjects = buildObjects( geometries, instance.materials );					for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {						objects.push( newObjects[ j ] );					}				} // instance nodes				for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {					objects.push( getNode( instanceNodes[ i ] ).clone() );				}				let object;				if ( nodes.length === 0 && objects.length === 1 ) {					object = objects[ 0 ];				} else {					object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group();					for ( let i = 0; i < objects.length; i ++ ) {						object.add( objects[ i ] );					}				}				object.name = type === 'JOINT' ? data.sid : data.name;				object.matrix.copy( matrix );				object.matrix.decompose( object.position, object.quaternion, object.scale );				return object;			}			const fallbackMaterial = new THREE.MeshBasicMaterial( {				color: 0xff00ff			} );			function resolveMaterialBinding( keys, instanceMaterials ) {				const materials = [];				for ( let i = 0, l = keys.length; i < l; i ++ ) {					const id = instanceMaterials[ keys[ i ] ];					if ( id === undefined ) {						console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );						materials.push( fallbackMaterial );					} else {						materials.push( getMaterial( id ) );					}				}				return materials;			}			function buildObjects( geometries, instanceMaterials ) {				const objects = [];				for ( const type in geometries ) {					const geometry = geometries[ type ];					const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials ); // handle case if no materials are defined					if ( materials.length === 0 ) {						if ( type === 'lines' || type === 'linestrips' ) {							materials.push( new THREE.LineBasicMaterial() );						} else {							materials.push( new THREE.MeshPhongMaterial() );						}					} // regard skinning					const skinning = geometry.data.attributes.skinIndex !== undefined; // choose between a single or multi materials (material array)					const material = materials.length === 1 ? materials[ 0 ] : materials; // now create a specific 3D object					let object;					switch ( type ) {						case 'lines':							object = new THREE.LineSegments( geometry.data, material );							break;						case 'linestrips':							object = new THREE.Line( geometry.data, material );							break;						case 'triangles':						case 'polylist':							if ( skinning ) {								object = new THREE.SkinnedMesh( geometry.data, material );							} else {								object = new THREE.Mesh( geometry.data, material );							}							break;					}					objects.push( object );				}				return objects;			}			function hasNode( id ) {				return library.nodes[ id ] !== undefined;			}			function getNode( id ) {				return getBuild( library.nodes[ id ], buildNode );			} // visual scenes			function parseVisualScene( xml ) {				const data = {					name: xml.getAttribute( 'name' ),					children: []				};				prepareNodes( xml );				const elements = getElementsByTagName( xml, 'node' );				for ( let i = 0; i < elements.length; i ++ ) {					data.children.push( parseNode( elements[ i ] ) );				}				library.visualScenes[ xml.getAttribute( 'id' ) ] = data;			}			function buildVisualScene( data ) {				const group = new THREE.Group();				group.name = data.name;				const children = data.children;				for ( let i = 0; i < children.length; i ++ ) {					const child = children[ i ];					group.add( getNode( child.id ) );				}				return group;			}			function hasVisualScene( id ) {				return library.visualScenes[ id ] !== undefined;			}			function getVisualScene( id ) {				return getBuild( library.visualScenes[ id ], buildVisualScene );			} // scenes			function parseScene( xml ) {				const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];				return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );			}			function setupAnimations() {				const clips = library.clips;				if ( isEmpty( clips ) === true ) {					if ( isEmpty( library.animations ) === false ) {						// if there are animations but no clips, we create a default clip for playback						const tracks = [];						for ( const id in library.animations ) {							const animationTracks = getAnimation( id );							for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {								tracks.push( animationTracks[ i ] );							}						}						animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );					}				} else {					for ( const id in clips ) {						animations.push( getAnimationClip( id ) );					}				}			} // convert the parser error element into text with each child elements text			// separated by new lines.			function parserErrorToText( parserError ) {				let result = '';				const stack = [ parserError ];				while ( stack.length ) {					const node = stack.shift();					if ( node.nodeType === Node.TEXT_NODE ) {						result += node.textContent;					} else {						result += '\n';						stack.push.apply( stack, node.childNodes );					}				}				return result.trim();			}			if ( text.length === 0 ) {				return {					scene: new THREE.Scene()				};			}			const xml = new DOMParser().parseFromString( text, 'application/xml' );			const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];			const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];			if ( parserError !== undefined ) {				// Chrome will return parser error with a div in it				const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];				let errorText;				if ( errorElement ) {					errorText = errorElement.textContent;				} else {					errorText = parserErrorToText( parserError );				}				console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );				return null;			} // metadata			const version = collada.getAttribute( 'version' );			console.log( 'THREE.ColladaLoader: File version', version );			const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );			const textureLoader = new THREE.TextureLoader( this.manager );			textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );			let tgaLoader;			if ( THREE.TGALoader ) {				tgaLoader = new THREE.TGALoader( this.manager );				tgaLoader.setPath( this.resourcePath || path );			} //			const animations = [];			let kinematics = {};			let count = 0; //			const library = {				animations: {},				clips: {},				controllers: {},				images: {},				effects: {},				materials: {},				cameras: {},				lights: {},				geometries: {},				nodes: {},				visualScenes: {},				kinematicsModels: {},				physicsModels: {},				kinematicsScenes: {}			};			parseLibrary( collada, 'library_animations', 'animation', parseAnimation );			parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );			parseLibrary( collada, 'library_controllers', 'controller', parseController );			parseLibrary( collada, 'library_images', 'image', parseImage );			parseLibrary( collada, 'library_effects', 'effect', parseEffect );			parseLibrary( collada, 'library_materials', 'material', parseMaterial );			parseLibrary( collada, 'library_cameras', 'camera', parseCamera );			parseLibrary( collada, 'library_lights', 'light', parseLight );			parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );			parseLibrary( collada, 'library_nodes', 'node', parseNode );			parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );			parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );			parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );			parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );			buildLibrary( library.animations, buildAnimation );			buildLibrary( library.clips, buildAnimationClip );			buildLibrary( library.controllers, buildController );			buildLibrary( library.images, buildImage );			buildLibrary( library.effects, buildEffect );			buildLibrary( library.materials, buildMaterial );			buildLibrary( library.cameras, buildCamera );			buildLibrary( library.lights, buildLight );			buildLibrary( library.geometries, buildGeometry );			buildLibrary( library.visualScenes, buildVisualScene );			setupAnimations();			setupKinematics();			const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );			scene.animations = animations;			if ( asset.upAxis === 'Z_UP' ) {				scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );			}			scene.scale.multiplyScalar( asset.unit );			return {				get animations() {					console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );					return animations;				},				kinematics: kinematics,				library: library,				scene: scene			};		}	}	THREE.ColladaLoader = ColladaLoader;} )();
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