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| ( function () {	/** * * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/ * * The following features from the core specification are supported: * * - 3D Models * - Object Resources (Meshes and Components) * - Material Resources (Base Materials) * * 3MF Materials and Properties Extension are only partially supported. * * - Texture 2D * - Texture 2D Groups * - THREE.Color Groups (Vertex Colors) * - Metallic Display Properties (PBR) */	class ThreeMFLoader extends THREE.Loader {		constructor( manager ) {			super( manager );			this.availableExtensions = [];		}		load( url, onLoad, onProgress, onError ) {			const scope = this;			const loader = new THREE.FileLoader( scope.manager );			loader.setPath( scope.path );			loader.setResponseType( 'arraybuffer' );			loader.setRequestHeader( scope.requestHeader );			loader.setWithCredentials( scope.withCredentials );			loader.load( url, function ( buffer ) {				try {					onLoad( scope.parse( buffer ) );				} catch ( e ) {					if ( onError ) {						onError( e );					} else {						console.error( e );					}					scope.manager.itemError( url );				}			}, onProgress, onError );		}		parse( data ) {			const scope = this;			const textureLoader = new THREE.TextureLoader( this.manager );			function loadDocument( data ) {				let zip = null;				let file = null;				let relsName;				let modelRelsName;				const modelPartNames = [];				const printTicketPartNames = [];				const texturesPartNames = [];				const otherPartNames = [];				let modelRels;				const modelParts = {};				const printTicketParts = {};				const texturesParts = {};				const otherParts = {};				try {					zip = fflate.unzipSync( new Uint8Array( data ) ); // eslint-disable-line no-undef				} catch ( e ) {					if ( e instanceof ReferenceError ) {						console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );						return null;					}				}				for ( file in zip ) {					if ( file.match( /\_rels\/.rels$/ ) ) {						relsName = file;					} else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {						modelRelsName = file;					} else if ( file.match( /^3D\/.*\.model$/ ) ) {						modelPartNames.push( file );					} else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {						printTicketPartNames.push( file );					} else if ( file.match( /^3D\/Textures?\/.*/ ) ) {						texturesPartNames.push( file );					} else if ( file.match( /^3D\/Other\/.*/ ) ) {						otherPartNames.push( file );					}				} //				const relsView = zip[ relsName ];				const relsFileText = THREE.LoaderUtils.decodeText( relsView );				const rels = parseRelsXml( relsFileText ); //				if ( modelRelsName ) {					const relsView = zip[ modelRelsName ];					const relsFileText = THREE.LoaderUtils.decodeText( relsView );					modelRels = parseRelsXml( relsFileText );				} //				for ( let i = 0; i < modelPartNames.length; i ++ ) {					const modelPart = modelPartNames[ i ];					const view = zip[ modelPart ];					const fileText = THREE.LoaderUtils.decodeText( view );					const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );					if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {						console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );					}					const modelNode = xmlData.querySelector( 'model' );					const extensions = {};					for ( let i = 0; i < modelNode.attributes.length; i ++ ) {						const attr = modelNode.attributes[ i ];						if ( attr.name.match( /^xmlns:(.+)$/ ) ) {							extensions[ attr.value ] = RegExp.$1;						}					}					const modelData = parseModelNode( modelNode );					modelData[ 'xml' ] = modelNode;					if ( 0 < Object.keys( extensions ).length ) {						modelData[ 'extensions' ] = extensions;					}					modelParts[ modelPart ] = modelData;				} //				for ( let i = 0; i < texturesPartNames.length; i ++ ) {					const texturesPartName = texturesPartNames[ i ];					texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;				}				return {					rels: rels,					modelRels: modelRels,					model: modelParts,					printTicket: printTicketParts,					texture: texturesParts,					other: otherParts				};			}			function parseRelsXml( relsFileText ) {				const relationships = [];				const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );				const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );				for ( let i = 0; i < relsNodes.length; i ++ ) {					const relsNode = relsNodes[ i ];					const relationship = {						target: relsNode.getAttribute( 'Target' ),						//required						id: relsNode.getAttribute( 'Id' ),						//required						type: relsNode.getAttribute( 'Type' ) //required					};					relationships.push( relationship );				}				return relationships;			}			function parseMetadataNodes( metadataNodes ) {				const metadataData = {};				for ( let i = 0; i < metadataNodes.length; i ++ ) {					const metadataNode = metadataNodes[ i ];					const name = metadataNode.getAttribute( 'name' );					const validNames = [ 'Title', 'Designer', 'Description', 'Copyright', 'LicenseTerms', 'Rating', 'CreationDate', 'ModificationDate' ];					if ( 0 <= validNames.indexOf( name ) ) {						metadataData[ name ] = metadataNode.textContent;					}				}				return metadataData;			}			function parseBasematerialsNode( basematerialsNode ) {				const basematerialsData = {					id: basematerialsNode.getAttribute( 'id' ),					// required					basematerials: []				};				const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );				for ( let i = 0; i < basematerialNodes.length; i ++ ) {					const basematerialNode = basematerialNodes[ i ];					const basematerialData = parseBasematerialNode( basematerialNode );					basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index					basematerialsData.basematerials.push( basematerialData );				}				return basematerialsData;			}			function parseTexture2DNode( texture2DNode ) {				const texture2dData = {					id: texture2DNode.getAttribute( 'id' ),					// required					path: texture2DNode.getAttribute( 'path' ),					// required					contenttype: texture2DNode.getAttribute( 'contenttype' ),					// required					tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),					tilestylev: texture2DNode.getAttribute( 'tilestylev' ),					filter: texture2DNode.getAttribute( 'filter' )				};				return texture2dData;			}			function parseTextures2DGroupNode( texture2DGroupNode ) {				const texture2DGroupData = {					id: texture2DGroupNode.getAttribute( 'id' ),					// required					texid: texture2DGroupNode.getAttribute( 'texid' ),					// required					displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )				};				const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );				const uvs = [];				for ( let i = 0; i < tex2coordNodes.length; i ++ ) {					const tex2coordNode = tex2coordNodes[ i ];					const u = tex2coordNode.getAttribute( 'u' );					const v = tex2coordNode.getAttribute( 'v' );					uvs.push( parseFloat( u ), parseFloat( v ) );				}				texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );				return texture2DGroupData;			}			function parseColorGroupNode( colorGroupNode ) {				const colorGroupData = {					id: colorGroupNode.getAttribute( 'id' ),					// required					displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )				};				const colorNodes = colorGroupNode.querySelectorAll( 'color' );				const colors = [];				const colorObject = new THREE.Color();				for ( let i = 0; i < colorNodes.length; i ++ ) {					const colorNode = colorNodes[ i ];					const color = colorNode.getAttribute( 'color' );					colorObject.setStyle( color.substring( 0, 7 ) );					colorObject.convertSRGBToLinear(); // color is in sRGB					colors.push( colorObject.r, colorObject.g, colorObject.b );				}				colorGroupData[ 'colors' ] = new Float32Array( colors );				return colorGroupData;			}			function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {				const metallicDisplaypropertiesData = {					id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required				};				const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );				const metallicData = [];				for ( let i = 0; i < metallicNodes.length; i ++ ) {					const metallicNode = metallicNodes[ i ];					metallicData.push( {						name: metallicNode.getAttribute( 'name' ),						// required						metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ),						// required						roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required					} );				}				metallicDisplaypropertiesData.data = metallicData;				return metallicDisplaypropertiesData;			}			function parseBasematerialNode( basematerialNode ) {				const basematerialData = {};				basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required				basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required				basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );				return basematerialData;			}			function parseMeshNode( meshNode ) {				const meshData = {};				const vertices = [];				const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );				for ( let i = 0; i < vertexNodes.length; i ++ ) {					const vertexNode = vertexNodes[ i ];					const x = vertexNode.getAttribute( 'x' );					const y = vertexNode.getAttribute( 'y' );					const z = vertexNode.getAttribute( 'z' );					vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );				}				meshData[ 'vertices' ] = new Float32Array( vertices );				const triangleProperties = [];				const triangles = [];				const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );				for ( let i = 0; i < triangleNodes.length; i ++ ) {					const triangleNode = triangleNodes[ i ];					const v1 = triangleNode.getAttribute( 'v1' );					const v2 = triangleNode.getAttribute( 'v2' );					const v3 = triangleNode.getAttribute( 'v3' );					const p1 = triangleNode.getAttribute( 'p1' );					const p2 = triangleNode.getAttribute( 'p2' );					const p3 = triangleNode.getAttribute( 'p3' );					const pid = triangleNode.getAttribute( 'pid' );					const triangleProperty = {};					triangleProperty[ 'v1' ] = parseInt( v1, 10 );					triangleProperty[ 'v2' ] = parseInt( v2, 10 );					triangleProperty[ 'v3' ] = parseInt( v3, 10 );					triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] ); // optional					if ( p1 ) {						triangleProperty[ 'p1' ] = parseInt( p1, 10 );					}					if ( p2 ) {						triangleProperty[ 'p2' ] = parseInt( p2, 10 );					}					if ( p3 ) {						triangleProperty[ 'p3' ] = parseInt( p3, 10 );					}					if ( pid ) {						triangleProperty[ 'pid' ] = pid;					}					if ( 0 < Object.keys( triangleProperty ).length ) {						triangleProperties.push( triangleProperty );					}				}				meshData[ 'triangleProperties' ] = triangleProperties;				meshData[ 'triangles' ] = new Uint32Array( triangles );				return meshData;			}			function parseComponentsNode( componentsNode ) {				const components = [];				const componentNodes = componentsNode.querySelectorAll( 'component' );				for ( let i = 0; i < componentNodes.length; i ++ ) {					const componentNode = componentNodes[ i ];					const componentData = parseComponentNode( componentNode );					components.push( componentData );				}				return components;			}			function parseComponentNode( componentNode ) {				const componentData = {};				componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required				const transform = componentNode.getAttribute( 'transform' );				if ( transform ) {					componentData[ 'transform' ] = parseTransform( transform );				}				return componentData;			}			function parseTransform( transform ) {				const t = [];				transform.split( ' ' ).forEach( function ( s ) {					t.push( parseFloat( s ) );				} );				const matrix = new THREE.Matrix4();				matrix.set( t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ], t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ], t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ], 0.0, 0.0, 0.0, 1.0 );				return matrix;			}			function parseObjectNode( objectNode ) {				const objectData = {					type: objectNode.getAttribute( 'type' )				};				const id = objectNode.getAttribute( 'id' );				if ( id ) {					objectData[ 'id' ] = id;				}				const pid = objectNode.getAttribute( 'pid' );				if ( pid ) {					objectData[ 'pid' ] = pid;				}				const pindex = objectNode.getAttribute( 'pindex' );				if ( pindex ) {					objectData[ 'pindex' ] = pindex;				}				const thumbnail = objectNode.getAttribute( 'thumbnail' );				if ( thumbnail ) {					objectData[ 'thumbnail' ] = thumbnail;				}				const partnumber = objectNode.getAttribute( 'partnumber' );				if ( partnumber ) {					objectData[ 'partnumber' ] = partnumber;				}				const name = objectNode.getAttribute( 'name' );				if ( name ) {					objectData[ 'name' ] = name;				}				const meshNode = objectNode.querySelector( 'mesh' );				if ( meshNode ) {					objectData[ 'mesh' ] = parseMeshNode( meshNode );				}				const componentsNode = objectNode.querySelector( 'components' );				if ( componentsNode ) {					objectData[ 'components' ] = parseComponentsNode( componentsNode );				}				return objectData;			}			function parseResourcesNode( resourcesNode ) {				const resourcesData = {};				resourcesData[ 'basematerials' ] = {};				const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );				for ( let i = 0; i < basematerialsNodes.length; i ++ ) {					const basematerialsNode = basematerialsNodes[ i ];					const basematerialsData = parseBasematerialsNode( basematerialsNode );					resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;				} //				resourcesData[ 'texture2d' ] = {};				const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );				for ( let i = 0; i < textures2DNodes.length; i ++ ) {					const textures2DNode = textures2DNodes[ i ];					const texture2DData = parseTexture2DNode( textures2DNode );					resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;				} //				resourcesData[ 'colorgroup' ] = {};				const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );				for ( let i = 0; i < colorGroupNodes.length; i ++ ) {					const colorGroupNode = colorGroupNodes[ i ];					const colorGroupData = parseColorGroupNode( colorGroupNode );					resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;				} //				resourcesData[ 'pbmetallicdisplayproperties' ] = {};				const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );				for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {					const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];					const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );					resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;				} //				resourcesData[ 'texture2dgroup' ] = {};				const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );				for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {					const textures2DGroupNode = textures2DGroupNodes[ i ];					const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );					resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;				} //				resourcesData[ 'object' ] = {};				const objectNodes = resourcesNode.querySelectorAll( 'object' );				for ( let i = 0; i < objectNodes.length; i ++ ) {					const objectNode = objectNodes[ i ];					const objectData = parseObjectNode( objectNode );					resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;				}				return resourcesData;			}			function parseBuildNode( buildNode ) {				const buildData = [];				const itemNodes = buildNode.querySelectorAll( 'item' );				for ( let i = 0; i < itemNodes.length; i ++ ) {					const itemNode = itemNodes[ i ];					const buildItem = {						objectId: itemNode.getAttribute( 'objectid' )					};					const transform = itemNode.getAttribute( 'transform' );					if ( transform ) {						buildItem[ 'transform' ] = parseTransform( transform );					}					buildData.push( buildItem );				}				return buildData;			}			function parseModelNode( modelNode ) {				const modelData = {					unit: modelNode.getAttribute( 'unit' ) || 'millimeter'				};				const metadataNodes = modelNode.querySelectorAll( 'metadata' );				if ( metadataNodes ) {					modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );				}				const resourcesNode = modelNode.querySelector( 'resources' );				if ( resourcesNode ) {					modelData[ 'resources' ] = parseResourcesNode( resourcesNode );				}				const buildNode = modelNode.querySelector( 'build' );				if ( buildNode ) {					modelData[ 'build' ] = parseBuildNode( buildNode );				}				return modelData;			}			function buildTexture( texture2dgroup, objects, modelData, textureData ) {				const texid = texture2dgroup.texid;				const texture2ds = modelData.resources.texture2d;				const texture2d = texture2ds[ texid ];				if ( texture2d ) {					const data = textureData[ texture2d.path ];					const type = texture2d.contenttype;					const blob = new Blob( [ data ], {						type: type					} );					const sourceURI = URL.createObjectURL( blob );					const texture = textureLoader.load( sourceURI, function () {						URL.revokeObjectURL( sourceURI );					} );					texture.encoding = THREE.sRGBEncoding; // texture parameters					switch ( texture2d.tilestyleu ) {						case 'wrap':							texture.wrapS = THREE.RepeatWrapping;							break;						case 'mirror':							texture.wrapS = THREE.MirroredRepeatWrapping;							break;						case 'none':						case 'clamp':							texture.wrapS = THREE.ClampToEdgeWrapping;							break;						default:							texture.wrapS = THREE.RepeatWrapping;					}					switch ( texture2d.tilestylev ) {						case 'wrap':							texture.wrapT = THREE.RepeatWrapping;							break;						case 'mirror':							texture.wrapT = THREE.MirroredRepeatWrapping;							break;						case 'none':						case 'clamp':							texture.wrapT = THREE.ClampToEdgeWrapping;							break;						default:							texture.wrapT = THREE.RepeatWrapping;					}					switch ( texture2d.filter ) {						case 'auto':							texture.magFilter = THREE.LinearFilter;							texture.minFilter = THREE.LinearMipmapLinearFilter;							break;						case 'linear':							texture.magFilter = THREE.LinearFilter;							texture.minFilter = THREE.LinearFilter;							break;						case 'nearest':							texture.magFilter = THREE.NearestFilter;							texture.minFilter = THREE.NearestFilter;							break;						default:							texture.magFilter = THREE.LinearFilter;							texture.minFilter = THREE.LinearMipmapLinearFilter;					}					return texture;				} else {					return null;				}			}			function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {				const objectPindex = objectData.pindex;				const materialMap = {};				for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {					const triangleProperty = triangleProperties[ i ];					const pindex = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectPindex;					if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];					materialMap[ pindex ].push( triangleProperty );				} //				const keys = Object.keys( materialMap );				const meshes = [];				for ( let i = 0, l = keys.length; i < l; i ++ ) {					const materialIndex = keys[ i ];					const trianglePropertiesProps = materialMap[ materialIndex ];					const basematerialData = basematerials.basematerials[ materialIndex ];					const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial ); //					const geometry = new THREE.BufferGeometry();					const positionData = [];					const vertices = meshData.vertices;					for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {						const triangleProperty = trianglePropertiesProps[ j ];						positionData.push( vertices[ triangleProperty.v1 * 3 + 0 ] );						positionData.push( vertices[ triangleProperty.v1 * 3 + 1 ] );						positionData.push( vertices[ triangleProperty.v1 * 3 + 2 ] );						positionData.push( vertices[ triangleProperty.v2 * 3 + 0 ] );						positionData.push( vertices[ triangleProperty.v2 * 3 + 1 ] );						positionData.push( vertices[ triangleProperty.v2 * 3 + 2 ] );						positionData.push( vertices[ triangleProperty.v3 * 3 + 0 ] );						positionData.push( vertices[ triangleProperty.v3 * 3 + 1 ] );						positionData.push( vertices[ triangleProperty.v3 * 3 + 2 ] );					}					geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) ); //					const mesh = new THREE.Mesh( geometry, material );					meshes.push( mesh );				}				return meshes;			}			function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {				// geometry				const geometry = new THREE.BufferGeometry();				const positionData = [];				const uvData = [];				const vertices = meshData.vertices;				const uvs = texture2dgroup.uvs;				for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {					const triangleProperty = triangleProperties[ i ];					positionData.push( vertices[ triangleProperty.v1 * 3 + 0 ] );					positionData.push( vertices[ triangleProperty.v1 * 3 + 1 ] );					positionData.push( vertices[ triangleProperty.v1 * 3 + 2 ] );					positionData.push( vertices[ triangleProperty.v2 * 3 + 0 ] );					positionData.push( vertices[ triangleProperty.v2 * 3 + 1 ] );					positionData.push( vertices[ triangleProperty.v2 * 3 + 2 ] );					positionData.push( vertices[ triangleProperty.v3 * 3 + 0 ] );					positionData.push( vertices[ triangleProperty.v3 * 3 + 1 ] );					positionData.push( vertices[ triangleProperty.v3 * 3 + 2 ] ); //					uvData.push( uvs[ triangleProperty.p1 * 2 + 0 ] );					uvData.push( uvs[ triangleProperty.p1 * 2 + 1 ] );					uvData.push( uvs[ triangleProperty.p2 * 2 + 0 ] );					uvData.push( uvs[ triangleProperty.p2 * 2 + 1 ] );					uvData.push( uvs[ triangleProperty.p3 * 2 + 0 ] );					uvData.push( uvs[ triangleProperty.p3 * 2 + 1 ] );				}				geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );				geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvData, 2 ) ); // material				const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );				const material = new THREE.MeshPhongMaterial( {					map: texture,					flatShading: true				} ); // mesh				const mesh = new THREE.Mesh( geometry, material );				return mesh;			}			function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) {				// geometry				const geometry = new THREE.BufferGeometry();				const positionData = [];				const colorData = [];				const vertices = meshData.vertices;				const colors = colorgroup.colors;				for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {					const triangleProperty = triangleProperties[ i ];					const v1 = triangleProperty.v1;					const v2 = triangleProperty.v2;					const v3 = triangleProperty.v3;					positionData.push( vertices[ v1 * 3 + 0 ] );					positionData.push( vertices[ v1 * 3 + 1 ] );					positionData.push( vertices[ v1 * 3 + 2 ] );					positionData.push( vertices[ v2 * 3 + 0 ] );					positionData.push( vertices[ v2 * 3 + 1 ] );					positionData.push( vertices[ v2 * 3 + 2 ] );					positionData.push( vertices[ v3 * 3 + 0 ] );					positionData.push( vertices[ v3 * 3 + 1 ] );					positionData.push( vertices[ v3 * 3 + 2 ] ); //					const p1 = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectData.pindex;					const p2 = triangleProperty.p2 !== undefined ? triangleProperty.p2 : p1;					const p3 = triangleProperty.p3 !== undefined ? triangleProperty.p3 : p1;					colorData.push( colors[ p1 * 3 + 0 ] );					colorData.push( colors[ p1 * 3 + 1 ] );					colorData.push( colors[ p1 * 3 + 2 ] );					colorData.push( colors[ p2 * 3 + 0 ] );					colorData.push( colors[ p2 * 3 + 1 ] );					colorData.push( colors[ p2 * 3 + 2 ] );					colorData.push( colors[ p3 * 3 + 0 ] );					colorData.push( colors[ p3 * 3 + 1 ] );					colorData.push( colors[ p3 * 3 + 2 ] );				}				geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );				geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorData, 3 ) ); // material				const material = new THREE.MeshPhongMaterial( {					vertexColors: true,					flatShading: true				} ); // mesh				const mesh = new THREE.Mesh( geometry, material );				return mesh;			}			function buildDefaultMesh( meshData ) {				const geometry = new THREE.BufferGeometry();				geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );				geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );				const material = new THREE.MeshPhongMaterial( {					color: 0xffffff,					flatShading: true				} );				const mesh = new THREE.Mesh( geometry, material );				return mesh;			}			function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {				const keys = Object.keys( resourceMap );				const meshes = [];				for ( let i = 0, il = keys.length; i < il; i ++ ) {					const resourceId = keys[ i ];					const triangleProperties = resourceMap[ resourceId ];					const resourceType = getResourceType( resourceId, modelData );					switch ( resourceType ) {						case 'material':							const basematerials = modelData.resources.basematerials[ resourceId ];							const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );							for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {								meshes.push( newMeshes[ j ] );							}							break;						case 'texture':							const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];							meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );							break;						case 'vertexColors':							const colorgroup = modelData.resources.colorgroup[ resourceId ];							meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) );							break;						case 'default':							meshes.push( buildDefaultMesh( meshData ) );							break;						default:							console.error( 'THREE.3MFLoader: Unsupported resource type.' );					}				}				return meshes;			}			function getResourceType( pid, modelData ) {				if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {					return 'texture';				} else if ( modelData.resources.basematerials[ pid ] !== undefined ) {					return 'material';				} else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {					return 'vertexColors';				} else if ( pid === 'default' ) {					return 'default';				} else {					return undefined;				}			}			function analyzeObject( modelData, meshData, objectData ) {				const resourceMap = {};				const triangleProperties = meshData[ 'triangleProperties' ];				const objectPid = objectData.pid;				for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {					const triangleProperty = triangleProperties[ i ];					let pid = triangleProperty.pid !== undefined ? triangleProperty.pid : objectPid;					if ( pid === undefined ) pid = 'default';					if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];					resourceMap[ pid ].push( triangleProperty );				}				return resourceMap;			}			function buildGroup( meshData, objects, modelData, textureData, objectData ) {				const group = new THREE.Group();				const resourceMap = analyzeObject( modelData, meshData, objectData );				const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );				for ( let i = 0, l = meshes.length; i < l; i ++ ) {					group.add( meshes[ i ] );				}				return group;			}			function applyExtensions( extensions, meshData, modelXml ) {				if ( ! extensions ) {					return;				}				const availableExtensions = [];				const keys = Object.keys( extensions );				for ( let i = 0; i < keys.length; i ++ ) {					const ns = keys[ i ];					for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {						const extension = scope.availableExtensions[ j ];						if ( extension.ns === ns ) {							availableExtensions.push( extension );						}					}				}				for ( let i = 0; i < availableExtensions.length; i ++ ) {					const extension = availableExtensions[ i ];					extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );				}			}			function getBuild( data, objects, modelData, textureData, objectData, builder ) {				if ( data.build !== undefined ) return data.build;				data.build = builder( data, objects, modelData, textureData, objectData );				return data.build;			}			function buildBasematerial( materialData, objects, modelData ) {				let material;				const displaypropertiesid = materialData.displaypropertiesid;				const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;				if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {					// metallic display property, use StandardMaterial					const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];					const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];					material = new THREE.MeshStandardMaterial( {						flatShading: true,						roughness: metallicData.roughness,						metalness: metallicData.metallicness					} );				} else {					// otherwise use PhongMaterial					material = new THREE.MeshPhongMaterial( {						flatShading: true					} );				}				material.name = materialData.name; // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"				const displaycolor = materialData.displaycolor;				const color = displaycolor.substring( 0, 7 );				material.color.setStyle( color );				material.color.convertSRGBToLinear(); // displaycolor is in sRGB				// process alpha if set				if ( displaycolor.length === 9 ) {					material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;				}				return material;			}			function buildComposite( compositeData, objects, modelData, textureData ) {				const composite = new THREE.Group();				for ( let j = 0; j < compositeData.length; j ++ ) {					const component = compositeData[ j ];					let build = objects[ component.objectId ];					if ( build === undefined ) {						buildObject( component.objectId, objects, modelData, textureData );						build = objects[ component.objectId ];					}					const object3D = build.clone(); // apply component transform					const transform = component.transform;					if ( transform ) {						object3D.applyMatrix4( transform );					}					composite.add( object3D );				}				return composite;			}			function buildObject( objectId, objects, modelData, textureData ) {				const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];				if ( objectData[ 'mesh' ] ) {					const meshData = objectData[ 'mesh' ];					const extensions = modelData[ 'extensions' ];					const modelXml = modelData[ 'xml' ];					applyExtensions( extensions, meshData, modelXml );					objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );				} else {					const compositeData = objectData[ 'components' ];					objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );				}			}			function buildObjects( data3mf ) {				const modelsData = data3mf.model;				const modelRels = data3mf.modelRels;				const objects = {};				const modelsKeys = Object.keys( modelsData );				const textureData = {}; // evaluate model relationships to textures				if ( modelRels ) {					for ( let i = 0, l = modelRels.length; i < l; i ++ ) {						const modelRel = modelRels[ i ];						const textureKey = modelRel.target.substring( 1 );						if ( data3mf.texture[ textureKey ] ) {							textureData[ modelRel.target ] = data3mf.texture[ textureKey ];						}					}				} // start build				for ( let i = 0; i < modelsKeys.length; i ++ ) {					const modelsKey = modelsKeys[ i ];					const modelData = modelsData[ modelsKey ];					const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );					for ( let j = 0; j < objectIds.length; j ++ ) {						const objectId = objectIds[ j ];						buildObject( objectId, objects, modelData, textureData );					}				}				return objects;			}			function fetch3DModelPart( rels ) {				for ( let i = 0; i < rels.length; i ++ ) {					const rel = rels[ i ];					const extension = rel.target.split( '.' ).pop();					if ( extension.toLowerCase() === 'model' ) return rel;				}			}			function build( objects, data3mf ) {				const group = new THREE.Group();				const relationship = fetch3DModelPart( data3mf[ 'rels' ] );				const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];				for ( let i = 0; i < buildData.length; i ++ ) {					const buildItem = buildData[ i ];					const object3D = objects[ buildItem[ 'objectId' ] ].clone(); // apply transform					const transform = buildItem[ 'transform' ];					if ( transform ) {						object3D.applyMatrix4( transform );					}					group.add( object3D );				}				return group;			}			const data3mf = loadDocument( data );			const objects = buildObjects( data3mf );			return build( objects, data3mf );		}		addExtension( extension ) {			this.availableExtensions.push( extension );		}	}	THREE.ThreeMFLoader = ThreeMFLoader;} )();
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