| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285 | ( function () {	/** * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog * * 16 April 2012 - @blurspline */	class AsciiEffect {		constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {			// ' .,:;=|iI+hHOE#`$';			// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/			// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');			// Some ASCII settings			const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details			const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ];			const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering!			const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency			const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos			const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black			const strResolution = 'low';			let width, height;			const domElement = document.createElement( 'div' );			domElement.style.cursor = 'default';			const oAscii = document.createElement( 'table' );			domElement.appendChild( oAscii );			let iWidth, iHeight;			let oImg;			this.setSize = function ( w, h ) {				width = w;				height = h;				renderer.setSize( w, h );				initAsciiSize();			};			this.render = function ( scene, camera ) {				renderer.render( scene, camera );				asciifyImage( renderer, oAscii );			};			this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js			/*    * jsAscii 0.1    * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/    * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]    */			function initAsciiSize() {				iWidth = Math.round( width * fResolution );				iHeight = Math.round( height * fResolution );				oCanvas.width = iWidth;				oCanvas.height = iHeight; // oCanvas.style.display = "none";				// oCanvas.style.width = iWidth;				// oCanvas.style.height = iHeight;				oImg = renderer.domElement;				if ( oImg.style.backgroundColor ) {					oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;					oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;				}				oAscii.cellSpacing = 0;				oAscii.cellPadding = 0;				const oStyle = oAscii.style;				oStyle.display = 'inline';				oStyle.width = Math.round( iWidth / fResolution * iScale ) + 'px';				oStyle.height = Math.round( iHeight / fResolution * iScale ) + 'px';				oStyle.whiteSpace = 'pre';				oStyle.margin = '0px';				oStyle.padding = '0px';				oStyle.letterSpacing = fLetterSpacing + 'px';				oStyle.fontFamily = strFont;				oStyle.fontSize = fFontSize + 'px';				oStyle.lineHeight = fLineHeight + 'px';				oStyle.textAlign = 'left';				oStyle.textDecoration = 'none';			}			const aDefaultCharList = ' .,:;i1tfLCG08@'.split( '' );			const aDefaultColorCharList = ' CGO08@'.split( '' );			const strFont = 'courier new, monospace';			const oCanvasImg = renderer.domElement;			const oCanvas = document.createElement( 'canvas' );			if ( ! oCanvas.getContext ) {				return;			}			const oCtx = oCanvas.getContext( '2d' );			if ( ! oCtx.getImageData ) {				return;			}			let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList;			if ( charSet ) aCharList = charSet;			let fResolution = 0.5;			switch ( strResolution ) {				case 'low':					fResolution = 0.25;					break;				case 'medium':					fResolution = 0.5;					break;				case 'high':					fResolution = 1;					break;			}			if ( bResolution ) fResolution = bResolution; // Setup dom			const fFontSize = 2 / fResolution * iScale;			const fLineHeight = 2 / fResolution * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.			let fLetterSpacing = 0;			if ( strResolution == 'low' ) {				switch ( iScale ) {					case 1:						fLetterSpacing = - 1;						break;					case 2:					case 3:						fLetterSpacing = - 2.1;						break;					case 4:						fLetterSpacing = - 3.1;						break;					case 5:						fLetterSpacing = - 4.15;						break;				}			}			if ( strResolution == 'medium' ) {				switch ( iScale ) {					case 1:						fLetterSpacing = 0;						break;					case 2:						fLetterSpacing = - 1;						break;					case 3:						fLetterSpacing = - 1.04;						break;					case 4:					case 5:						fLetterSpacing = - 2.1;						break;				}			}			if ( strResolution == 'high' ) {				switch ( iScale ) {					case 1:					case 2:						fLetterSpacing = 0;						break;					case 3:					case 4:					case 5:						fLetterSpacing = - 1;						break;				}			} // can't get a span or div to flow like an img element, but a table works?			// convert img element to ascii			function asciifyImage( canvasRenderer, oAscii ) {				oCtx.clearRect( 0, 0, iWidth, iHeight );				oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );				const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; // Coloring loop starts now				let strChars = ''; // console.time('rendering');				for ( let y = 0; y < iHeight; y += 2 ) {					for ( let x = 0; x < iWidth; x ++ ) {						const iOffset = ( y * iWidth + x ) * 4;						const iRed = oImgData[ iOffset ];						const iGreen = oImgData[ iOffset + 1 ];						const iBlue = oImgData[ iOffset + 2 ];						const iAlpha = oImgData[ iOffset + 3 ];						let iCharIdx;						let fBrightness;						fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;						if ( iAlpha == 0 ) {							// should calculate alpha instead, but quick hack :)							//fBrightness *= (iAlpha / 255);							fBrightness = 1;						}						iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );						if ( bInvert ) {							iCharIdx = aCharList.length - iCharIdx - 1;						} // good for debugging						//fBrightness = Math.floor(fBrightness * 10);						//strThisChar = fBrightness;						let strThisChar = aCharList[ iCharIdx ];						if ( strThisChar === undefined || strThisChar == ' ' ) strThisChar = ' ';						if ( bColor ) {							strChars += '<span style=\'' + 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' + ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' ) + ( bAlpha ? 'opacity:' + iAlpha / 255 + ';' : '' ) + '\'>' + strThisChar + '</span>';						} else {							strChars += strThisChar;						}					}					strChars += '<br/>';				}				oAscii.innerHTML = '<tr><td>' + strChars + '</td></tr>'; // console.timeEnd('rendering');				// return oAscii;			}		}	}	THREE.AsciiEffect = AsciiEffect;} )();
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