| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079 | ( function () {	// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).	//	//    Orbit - left mouse / touch: one-finger move	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish	//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move	const _changeEvent = {		type: 'change'	};	const _startEvent = {		type: 'start'	};	const _endEvent = {		type: 'end'	};	class OrbitControls extends THREE.EventDispatcher {		constructor( object, domElement ) {			super();			if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );			if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );			this.object = object;			this.domElement = domElement;			this.domElement.style.touchAction = 'none'; // disable touch scroll			// Set to false to disable this control			this.enabled = true; // "target" sets the location of focus, where the object orbits around			this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )			this.minDistance = 0;			this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )			this.minZoom = 0;			this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.			// Range is 0 to Math.PI radians.			this.minPolarAngle = 0; // radians			this.maxPolarAngle = Math.PI; // radians			// How far you can orbit horizontally, upper and lower limits.			// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )			this.minAzimuthAngle = - Infinity; // radians			this.maxAzimuthAngle = Infinity; // radians			// Set to true to enable damping (inertia)			// If damping is enabled, you must call controls.update() in your animation loop			this.enableDamping = false;			this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.			// Set to false to disable zooming			this.enableZoom = true;			this.zoomSpeed = 1.0; // Set to false to disable rotating			this.enableRotate = true;			this.rotateSpeed = 1.0; // Set to false to disable panning			this.enablePan = true;			this.panSpeed = 1.0;			this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up			this.keyPanSpeed = 7.0; // pixels moved per arrow key push			// Set to true to automatically rotate around the target			// If auto-rotate is enabled, you must call controls.update() in your animation loop			this.autoRotate = false;			this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60			// The four arrow keys			this.keys = {				LEFT: 'ArrowLeft',				UP: 'ArrowUp',				RIGHT: 'ArrowRight',				BOTTOM: 'ArrowDown'			}; // Mouse buttons			this.mouseButtons = {				LEFT: THREE.MOUSE.ROTATE,				MIDDLE: THREE.MOUSE.DOLLY,				RIGHT: THREE.MOUSE.PAN			}; // Touch fingers			this.touches = {				ONE: THREE.TOUCH.ROTATE,				TWO: THREE.TOUCH.DOLLY_PAN			}; // for reset			this.target0 = this.target.clone();			this.position0 = this.object.position.clone();			this.zoom0 = this.object.zoom; // the target DOM element for key events			this._domElementKeyEvents = null; //			// public methods			//			this.getPolarAngle = function () {				return spherical.phi;			};			this.getAzimuthalAngle = function () {				return spherical.theta;			};			this.getDistance = function () {				return this.object.position.distanceTo( this.target );			};			this.listenToKeyEvents = function ( domElement ) {				domElement.addEventListener( 'keydown', onKeyDown );				this._domElementKeyEvents = domElement;			};			this.saveState = function () {				scope.target0.copy( scope.target );				scope.position0.copy( scope.object.position );				scope.zoom0 = scope.object.zoom;			};			this.reset = function () {				scope.target.copy( scope.target0 );				scope.object.position.copy( scope.position0 );				scope.object.zoom = scope.zoom0;				scope.object.updateProjectionMatrix();				scope.dispatchEvent( _changeEvent );				scope.update();				state = STATE.NONE;			}; // this method is exposed, but perhaps it would be better if we can make it private...			this.update = function () {				const offset = new THREE.Vector3(); // so camera.up is the orbit axis				const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );				const quatInverse = quat.clone().invert();				const lastPosition = new THREE.Vector3();				const lastQuaternion = new THREE.Quaternion();				const twoPI = 2 * Math.PI;				return function update() {					const position = scope.object.position;					offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space					offset.applyQuaternion( quat ); // angle from z-axis around y-axis					spherical.setFromVector3( offset );					if ( scope.autoRotate && state === STATE.NONE ) {						rotateLeft( getAutoRotationAngle() );					}					if ( scope.enableDamping ) {						spherical.theta += sphericalDelta.theta * scope.dampingFactor;						spherical.phi += sphericalDelta.phi * scope.dampingFactor;					} else {						spherical.theta += sphericalDelta.theta;						spherical.phi += sphericalDelta.phi;					} // restrict theta to be between desired limits					let min = scope.minAzimuthAngle;					let max = scope.maxAzimuthAngle;					if ( isFinite( min ) && isFinite( max ) ) {						if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;						if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;						if ( min <= max ) {							spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );						} else {							spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );						}					} // restrict phi to be between desired limits					spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );					spherical.makeSafe();					spherical.radius *= scale; // restrict radius to be between desired limits					spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location					if ( scope.enableDamping === true ) {						scope.target.addScaledVector( panOffset, scope.dampingFactor );					} else {						scope.target.add( panOffset );					}					offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space					offset.applyQuaternion( quatInverse );					position.copy( scope.target ).add( offset );					scope.object.lookAt( scope.target );					if ( scope.enableDamping === true ) {						sphericalDelta.theta *= 1 - scope.dampingFactor;						sphericalDelta.phi *= 1 - scope.dampingFactor;						panOffset.multiplyScalar( 1 - scope.dampingFactor );					} else {						sphericalDelta.set( 0, 0, 0 );						panOffset.set( 0, 0, 0 );					}					scale = 1; // update condition is:					// min(camera displacement, camera rotation in radians)^2 > EPS					// using small-angle approximation cos(x/2) = 1 - x^2 / 8					if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {						scope.dispatchEvent( _changeEvent );						lastPosition.copy( scope.object.position );						lastQuaternion.copy( scope.object.quaternion );						zoomChanged = false;						return true;					}					return false;				};			}();			this.dispose = function () {				scope.domElement.removeEventListener( 'contextmenu', onContextMenu );				scope.domElement.removeEventListener( 'pointerdown', onPointerDown );				scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );				scope.domElement.removeEventListener( 'wheel', onMouseWheel );				scope.domElement.removeEventListener( 'pointermove', onPointerMove );				scope.domElement.removeEventListener( 'pointerup', onPointerUp );				if ( scope._domElementKeyEvents !== null ) {					scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );				} //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?			}; //			// internals			//			const scope = this;			const STATE = {				NONE: - 1,				ROTATE: 0,				DOLLY: 1,				PAN: 2,				TOUCH_ROTATE: 3,				TOUCH_PAN: 4,				TOUCH_DOLLY_PAN: 5,				TOUCH_DOLLY_ROTATE: 6			};			let state = STATE.NONE;			const EPS = 0.000001; // current position in spherical coordinates			const spherical = new THREE.Spherical();			const sphericalDelta = new THREE.Spherical();			let scale = 1;			const panOffset = new THREE.Vector3();			let zoomChanged = false;			const rotateStart = new THREE.Vector2();			const rotateEnd = new THREE.Vector2();			const rotateDelta = new THREE.Vector2();			const panStart = new THREE.Vector2();			const panEnd = new THREE.Vector2();			const panDelta = new THREE.Vector2();			const dollyStart = new THREE.Vector2();			const dollyEnd = new THREE.Vector2();			const dollyDelta = new THREE.Vector2();			const pointers = [];			const pointerPositions = {};			function getAutoRotationAngle() {				return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;			}			function getZoomScale() {				return Math.pow( 0.95, scope.zoomSpeed );			}			function rotateLeft( angle ) {				sphericalDelta.theta -= angle;			}			function rotateUp( angle ) {				sphericalDelta.phi -= angle;			}			const panLeft = function () {				const v = new THREE.Vector3();				return function panLeft( distance, objectMatrix ) {					v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix					v.multiplyScalar( - distance );					panOffset.add( v );				};			}();			const panUp = function () {				const v = new THREE.Vector3();				return function panUp( distance, objectMatrix ) {					if ( scope.screenSpacePanning === true ) {						v.setFromMatrixColumn( objectMatrix, 1 );					} else {						v.setFromMatrixColumn( objectMatrix, 0 );						v.crossVectors( scope.object.up, v );					}					v.multiplyScalar( distance );					panOffset.add( v );				};			}(); // deltaX and deltaY are in pixels; right and down are positive			const pan = function () {				const offset = new THREE.Vector3();				return function pan( deltaX, deltaY ) {					const element = scope.domElement;					if ( scope.object.isPerspectiveCamera ) {						// perspective						const position = scope.object.position;						offset.copy( position ).sub( scope.target );						let targetDistance = offset.length(); // half of the fov is center to top of screen						targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed						panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );						panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );					} else if ( scope.object.isOrthographicCamera ) {						// orthographic						panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );						panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );					} else {						// camera neither orthographic nor perspective						console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );						scope.enablePan = false;					}				};			}();			function dollyOut( dollyScale ) {				if ( scope.object.isPerspectiveCamera ) {					scale /= dollyScale;				} else if ( scope.object.isOrthographicCamera ) {					scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );					scope.object.updateProjectionMatrix();					zoomChanged = true;				} else {					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );					scope.enableZoom = false;				}			}			function dollyIn( dollyScale ) {				if ( scope.object.isPerspectiveCamera ) {					scale *= dollyScale;				} else if ( scope.object.isOrthographicCamera ) {					scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );					scope.object.updateProjectionMatrix();					zoomChanged = true;				} else {					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );					scope.enableZoom = false;				}			} //			// event callbacks - update the object state			//			function handleMouseDownRotate( event ) {				rotateStart.set( event.clientX, event.clientY );			}			function handleMouseDownDolly( event ) {				dollyStart.set( event.clientX, event.clientY );			}			function handleMouseDownPan( event ) {				panStart.set( event.clientX, event.clientY );			}			function handleMouseMoveRotate( event ) {				rotateEnd.set( event.clientX, event.clientY );				rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );				const element = scope.domElement;				rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height				rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );				rotateStart.copy( rotateEnd );				scope.update();			}			function handleMouseMoveDolly( event ) {				dollyEnd.set( event.clientX, event.clientY );				dollyDelta.subVectors( dollyEnd, dollyStart );				if ( dollyDelta.y > 0 ) {					dollyOut( getZoomScale() );				} else if ( dollyDelta.y < 0 ) {					dollyIn( getZoomScale() );				}				dollyStart.copy( dollyEnd );				scope.update();			}			function handleMouseMovePan( event ) {				panEnd.set( event.clientX, event.clientY );				panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );				pan( panDelta.x, panDelta.y );				panStart.copy( panEnd );				scope.update();			}			function handleMouseWheel( event ) {				if ( event.deltaY < 0 ) {					dollyIn( getZoomScale() );				} else if ( event.deltaY > 0 ) {					dollyOut( getZoomScale() );				}				scope.update();			}			function handleKeyDown( event ) {				let needsUpdate = false;				switch ( event.code ) {					case scope.keys.UP:						pan( 0, scope.keyPanSpeed );						needsUpdate = true;						break;					case scope.keys.BOTTOM:						pan( 0, - scope.keyPanSpeed );						needsUpdate = true;						break;					case scope.keys.LEFT:						pan( scope.keyPanSpeed, 0 );						needsUpdate = true;						break;					case scope.keys.RIGHT:						pan( - scope.keyPanSpeed, 0 );						needsUpdate = true;						break;				}				if ( needsUpdate ) {					// prevent the browser from scrolling on cursor keys					event.preventDefault();					scope.update();				}			}			function handleTouchStartRotate() {				if ( pointers.length === 1 ) {					rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );				} else {					const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );					const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );					rotateStart.set( x, y );				}			}			function handleTouchStartPan() {				if ( pointers.length === 1 ) {					panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );				} else {					const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );					const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );					panStart.set( x, y );				}			}			function handleTouchStartDolly() {				const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;				const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;				const distance = Math.sqrt( dx * dx + dy * dy );				dollyStart.set( 0, distance );			}			function handleTouchStartDollyPan() {				if ( scope.enableZoom ) handleTouchStartDolly();				if ( scope.enablePan ) handleTouchStartPan();			}			function handleTouchStartDollyRotate() {				if ( scope.enableZoom ) handleTouchStartDolly();				if ( scope.enableRotate ) handleTouchStartRotate();			}			function handleTouchMoveRotate( event ) {				if ( pointers.length == 1 ) {					rotateEnd.set( event.pageX, event.pageY );				} else {					const position = getSecondPointerPosition( event );					const x = 0.5 * ( event.pageX + position.x );					const y = 0.5 * ( event.pageY + position.y );					rotateEnd.set( x, y );				}				rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );				const element = scope.domElement;				rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height				rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );				rotateStart.copy( rotateEnd );			}			function handleTouchMovePan( event ) {				if ( pointers.length === 1 ) {					panEnd.set( event.pageX, event.pageY );				} else {					const position = getSecondPointerPosition( event );					const x = 0.5 * ( event.pageX + position.x );					const y = 0.5 * ( event.pageY + position.y );					panEnd.set( x, y );				}				panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );				pan( panDelta.x, panDelta.y );				panStart.copy( panEnd );			}			function handleTouchMoveDolly( event ) {				const position = getSecondPointerPosition( event );				const dx = event.pageX - position.x;				const dy = event.pageY - position.y;				const distance = Math.sqrt( dx * dx + dy * dy );				dollyEnd.set( 0, distance );				dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );				dollyOut( dollyDelta.y );				dollyStart.copy( dollyEnd );			}			function handleTouchMoveDollyPan( event ) {				if ( scope.enableZoom ) handleTouchMoveDolly( event );				if ( scope.enablePan ) handleTouchMovePan( event );			}			function handleTouchMoveDollyRotate( event ) {				if ( scope.enableZoom ) handleTouchMoveDolly( event );				if ( scope.enableRotate ) handleTouchMoveRotate( event );			} //			// event handlers - FSM: listen for events and reset state			//			function onPointerDown( event ) {				if ( scope.enabled === false ) return;				if ( pointers.length === 0 ) {					scope.domElement.setPointerCapture( event.pointerId );					scope.domElement.addEventListener( 'pointermove', onPointerMove );					scope.domElement.addEventListener( 'pointerup', onPointerUp );				} //				addPointer( event );				if ( event.pointerType === 'touch' ) {					onTouchStart( event );				} else {					onMouseDown( event );				}			}			function onPointerMove( event ) {				if ( scope.enabled === false ) return;				if ( event.pointerType === 'touch' ) {					onTouchMove( event );				} else {					onMouseMove( event );				}			}			function onPointerUp( event ) {				removePointer( event );				if ( pointers.length === 0 ) {					scope.domElement.releasePointerCapture( event.pointerId );					scope.domElement.removeEventListener( 'pointermove', onPointerMove );					scope.domElement.removeEventListener( 'pointerup', onPointerUp );				}				scope.dispatchEvent( _endEvent );				state = STATE.NONE;			}			function onPointerCancel( event ) {				removePointer( event );			}			function onMouseDown( event ) {				let mouseAction;				switch ( event.button ) {					case 0:						mouseAction = scope.mouseButtons.LEFT;						break;					case 1:						mouseAction = scope.mouseButtons.MIDDLE;						break;					case 2:						mouseAction = scope.mouseButtons.RIGHT;						break;					default:						mouseAction = - 1;				}				switch ( mouseAction ) {					case THREE.MOUSE.DOLLY:						if ( scope.enableZoom === false ) return;						handleMouseDownDolly( event );						state = STATE.DOLLY;						break;					case THREE.MOUSE.ROTATE:						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {							if ( scope.enablePan === false ) return;							handleMouseDownPan( event );							state = STATE.PAN;						} else {							if ( scope.enableRotate === false ) return;							handleMouseDownRotate( event );							state = STATE.ROTATE;						}						break;					case THREE.MOUSE.PAN:						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {							if ( scope.enableRotate === false ) return;							handleMouseDownRotate( event );							state = STATE.ROTATE;						} else {							if ( scope.enablePan === false ) return;							handleMouseDownPan( event );							state = STATE.PAN;						}						break;					default:						state = STATE.NONE;				}				if ( state !== STATE.NONE ) {					scope.dispatchEvent( _startEvent );				}			}			function onMouseMove( event ) {				if ( scope.enabled === false ) return;				switch ( state ) {					case STATE.ROTATE:						if ( scope.enableRotate === false ) return;						handleMouseMoveRotate( event );						break;					case STATE.DOLLY:						if ( scope.enableZoom === false ) return;						handleMouseMoveDolly( event );						break;					case STATE.PAN:						if ( scope.enablePan === false ) return;						handleMouseMovePan( event );						break;				}			}			function onMouseWheel( event ) {				if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;				event.preventDefault();				scope.dispatchEvent( _startEvent );				handleMouseWheel( event );				scope.dispatchEvent( _endEvent );			}			function onKeyDown( event ) {				if ( scope.enabled === false || scope.enablePan === false ) return;				handleKeyDown( event );			}			function onTouchStart( event ) {				trackPointer( event );				switch ( pointers.length ) {					case 1:						switch ( scope.touches.ONE ) {							case THREE.TOUCH.ROTATE:								if ( scope.enableRotate === false ) return;								handleTouchStartRotate();								state = STATE.TOUCH_ROTATE;								break;							case THREE.TOUCH.PAN:								if ( scope.enablePan === false ) return;								handleTouchStartPan();								state = STATE.TOUCH_PAN;								break;							default:								state = STATE.NONE;						}						break;					case 2:						switch ( scope.touches.TWO ) {							case THREE.TOUCH.DOLLY_PAN:								if ( scope.enableZoom === false && scope.enablePan === false ) return;								handleTouchStartDollyPan();								state = STATE.TOUCH_DOLLY_PAN;								break;							case THREE.TOUCH.DOLLY_ROTATE:								if ( scope.enableZoom === false && scope.enableRotate === false ) return;								handleTouchStartDollyRotate();								state = STATE.TOUCH_DOLLY_ROTATE;								break;							default:								state = STATE.NONE;						}						break;					default:						state = STATE.NONE;				}				if ( state !== STATE.NONE ) {					scope.dispatchEvent( _startEvent );				}			}			function onTouchMove( event ) {				trackPointer( event );				switch ( state ) {					case STATE.TOUCH_ROTATE:						if ( scope.enableRotate === false ) return;						handleTouchMoveRotate( event );						scope.update();						break;					case STATE.TOUCH_PAN:						if ( scope.enablePan === false ) return;						handleTouchMovePan( event );						scope.update();						break;					case STATE.TOUCH_DOLLY_PAN:						if ( scope.enableZoom === false && scope.enablePan === false ) return;						handleTouchMoveDollyPan( event );						scope.update();						break;					case STATE.TOUCH_DOLLY_ROTATE:						if ( scope.enableZoom === false && scope.enableRotate === false ) return;						handleTouchMoveDollyRotate( event );						scope.update();						break;					default:						state = STATE.NONE;				}			}			function onContextMenu( event ) {				if ( scope.enabled === false ) return;				event.preventDefault();			}			function addPointer( event ) {				pointers.push( event );			}			function removePointer( event ) {				delete pointerPositions[ event.pointerId ];				for ( let i = 0; i < pointers.length; i ++ ) {					if ( pointers[ i ].pointerId == event.pointerId ) {						pointers.splice( i, 1 );						return;					}				}			}			function trackPointer( event ) {				let position = pointerPositions[ event.pointerId ];				if ( position === undefined ) {					position = new THREE.Vector2();					pointerPositions[ event.pointerId ] = position;				}				position.set( event.pageX, event.pageY );			}			function getSecondPointerPosition( event ) {				const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ];				return pointerPositions[ pointer.pointerId ];			} //			scope.domElement.addEventListener( 'contextmenu', onContextMenu );			scope.domElement.addEventListener( 'pointerdown', onPointerDown );			scope.domElement.addEventListener( 'pointercancel', onPointerCancel );			scope.domElement.addEventListener( 'wheel', onMouseWheel, {				passive: false			} ); // force an update at start			this.update();		}	} // This set of controls performs orbiting, dollying (zooming), and panning.	// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).	// This is very similar to OrbitControls, another set of touch behavior	//	//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish	//    Pan - left mouse, or arrow keys / touch: one-finger move	class MapControls extends OrbitControls {		constructor( object, domElement ) {			super( object, domElement );			this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up			this.mouseButtons.LEFT = THREE.MOUSE.PAN;			this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;			this.touches.ONE = THREE.TOUCH.PAN;			this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;		}	}	THREE.MapControls = MapControls;	THREE.OrbitControls = OrbitControls;} )();
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