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							- import {
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	Color,
 
- 	DynamicDrawUsage,
 
- 	Mesh
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * Port of http://webglsamples.org/blob/blob.html
 
-  */
 
- class MarchingCubes extends Mesh {
 
- 	constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
 
- 		const geometry = new BufferGeometry();
 
- 		super( geometry, material );
 
- 		const scope = this;
 
- 		// temp buffers used in polygonize
 
- 		const vlist = new Float32Array( 12 * 3 );
 
- 		const nlist = new Float32Array( 12 * 3 );
 
- 		const clist = new Float32Array( 12 * 3 );
 
- 		this.enableUvs = enableUvs;
 
- 		this.enableColors = enableColors;
 
- 		// functions have to be object properties
 
- 		// prototype functions kill performance
 
- 		// (tested and it was 4x slower !!!)
 
- 		this.init = function ( resolution ) {
 
- 			this.resolution = resolution;
 
- 			// parameters
 
- 			this.isolation = 80.0;
 
- 			// size of field, 32 is pushing it in Javascript :)
 
- 			this.size = resolution;
 
- 			this.size2 = this.size * this.size;
 
- 			this.size3 = this.size2 * this.size;
 
- 			this.halfsize = this.size / 2.0;
 
- 			// deltas
 
- 			this.delta = 2.0 / this.size;
 
- 			this.yd = this.size;
 
- 			this.zd = this.size2;
 
- 			this.field = new Float32Array( this.size3 );
 
- 			this.normal_cache = new Float32Array( this.size3 * 3 );
 
- 			this.palette = new Float32Array( this.size3 * 3 );
 
- 			//
 
- 			this.count = 0;
 
- 			const maxVertexCount = maxPolyCount * 3;
 
- 			this.positionArray = new Float32Array( maxVertexCount * 3 );
 
- 			const positionAttribute = new BufferAttribute( this.positionArray, 3 );
 
- 			positionAttribute.setUsage( DynamicDrawUsage );
 
- 			geometry.setAttribute( 'position', positionAttribute );
 
- 			this.normalArray = new Float32Array( maxVertexCount * 3 );
 
- 			const normalAttribute = new BufferAttribute( this.normalArray, 3 );
 
- 			normalAttribute.setUsage( DynamicDrawUsage );
 
- 			geometry.setAttribute( 'normal', normalAttribute );
 
- 			if ( this.enableUvs ) {
 
- 				this.uvArray = new Float32Array( maxVertexCount * 2 );
 
- 				const uvAttribute = new BufferAttribute( this.uvArray, 2 );
 
- 				uvAttribute.setUsage( DynamicDrawUsage );
 
- 				geometry.setAttribute( 'uv', uvAttribute );
 
- 			}
 
- 			if ( this.enableColors ) {
 
- 				this.colorArray = new Float32Array( maxVertexCount * 3 );
 
- 				const colorAttribute = new BufferAttribute( this.colorArray, 3 );
 
- 				colorAttribute.setUsage( DynamicDrawUsage );
 
- 				geometry.setAttribute( 'color', colorAttribute );
 
- 			}
 
- 		};
 
- 		///////////////////////
 
- 		// Polygonization
 
- 		///////////////////////
 
- 		function lerp( a, b, t ) {
 
- 			return a + ( b - a ) * t;
 
- 		}
 
- 		function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
 
- 			const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
 
- 				nc = scope.normal_cache;
 
- 			vlist[ offset + 0 ] = x + mu * scope.delta;
 
- 			vlist[ offset + 1 ] = y;
 
- 			vlist[ offset + 2 ] = z;
 
- 			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
 
- 			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
 
- 			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
 
- 			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
 
- 			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
 
- 			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
 
- 		}
 
- 		function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
 
- 			const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
 
- 				nc = scope.normal_cache;
 
- 			vlist[ offset + 0 ] = x;
 
- 			vlist[ offset + 1 ] = y + mu * scope.delta;
 
- 			vlist[ offset + 2 ] = z;
 
- 			const q2 = q + scope.yd * 3;
 
- 			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
 
- 			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
 
- 			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
 
- 			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
 
- 			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
 
- 			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
 
- 		}
 
- 		function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
 
- 			const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
 
- 				nc = scope.normal_cache;
 
- 			vlist[ offset + 0 ] = x;
 
- 			vlist[ offset + 1 ] = y;
 
- 			vlist[ offset + 2 ] = z + mu * scope.delta;
 
- 			const q2 = q + scope.zd * 3;
 
- 			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
 
- 			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
 
- 			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
 
- 			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
 
- 			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
 
- 			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
 
- 		}
 
- 		function compNorm( q ) {
 
- 			const q3 = q * 3;
 
- 			if ( scope.normal_cache[ q3 ] === 0.0 ) {
 
- 				scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
 
- 				scope.normal_cache[ q3 + 1 ] =
 
- 					scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
 
- 				scope.normal_cache[ q3 + 2 ] =
 
- 					scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
 
- 			}
 
- 		}
 
- 		// Returns total number of triangles. Fills triangles.
 
- 		// (this is where most of time is spent - it's inner work of O(n3) loop )
 
- 		function polygonize( fx, fy, fz, q, isol ) {
 
- 			// cache indices
 
- 			const q1 = q + 1,
 
- 				qy = q + scope.yd,
 
- 				qz = q + scope.zd,
 
- 				q1y = q1 + scope.yd,
 
- 				q1z = q1 + scope.zd,
 
- 				qyz = q + scope.yd + scope.zd,
 
- 				q1yz = q1 + scope.yd + scope.zd;
 
- 			let cubeindex = 0;
 
- 			const field0 = scope.field[ q ],
 
- 				field1 = scope.field[ q1 ],
 
- 				field2 = scope.field[ qy ],
 
- 				field3 = scope.field[ q1y ],
 
- 				field4 = scope.field[ qz ],
 
- 				field5 = scope.field[ q1z ],
 
- 				field6 = scope.field[ qyz ],
 
- 				field7 = scope.field[ q1yz ];
 
- 			if ( field0 < isol ) cubeindex |= 1;
 
- 			if ( field1 < isol ) cubeindex |= 2;
 
- 			if ( field2 < isol ) cubeindex |= 8;
 
- 			if ( field3 < isol ) cubeindex |= 4;
 
- 			if ( field4 < isol ) cubeindex |= 16;
 
- 			if ( field5 < isol ) cubeindex |= 32;
 
- 			if ( field6 < isol ) cubeindex |= 128;
 
- 			if ( field7 < isol ) cubeindex |= 64;
 
- 			// if cube is entirely in/out of the surface - bail, nothing to draw
 
- 			const bits = edgeTable[ cubeindex ];
 
- 			if ( bits === 0 ) return 0;
 
- 			const d = scope.delta,
 
- 				fx2 = fx + d,
 
- 				fy2 = fy + d,
 
- 				fz2 = fz + d;
 
- 			// top of the cube
 
- 			if ( bits & 1 ) {
 
- 				compNorm( q );
 
- 				compNorm( q1 );
 
- 				VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
 
- 			}
 
- 			if ( bits & 2 ) {
 
- 				compNorm( q1 );
 
- 				compNorm( q1y );
 
- 				VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
 
- 			}
 
- 			if ( bits & 4 ) {
 
- 				compNorm( qy );
 
- 				compNorm( q1y );
 
- 				VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
 
- 			}
 
- 			if ( bits & 8 ) {
 
- 				compNorm( q );
 
- 				compNorm( qy );
 
- 				VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
 
- 			}
 
- 			// bottom of the cube
 
- 			if ( bits & 16 ) {
 
- 				compNorm( qz );
 
- 				compNorm( q1z );
 
- 				VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
 
- 			}
 
- 			if ( bits & 32 ) {
 
- 				compNorm( q1z );
 
- 				compNorm( q1yz );
 
- 				VIntY(
 
- 					q1z * 3,
 
- 					15,
 
- 					isol,
 
- 					fx2,
 
- 					fy,
 
- 					fz2,
 
- 					field5,
 
- 					field7,
 
- 					q1z,
 
- 					q1yz
 
- 				);
 
- 			}
 
- 			if ( bits & 64 ) {
 
- 				compNorm( qyz );
 
- 				compNorm( q1yz );
 
- 				VIntX(
 
- 					qyz * 3,
 
- 					18,
 
- 					isol,
 
- 					fx,
 
- 					fy2,
 
- 					fz2,
 
- 					field6,
 
- 					field7,
 
- 					qyz,
 
- 					q1yz
 
- 				);
 
- 			}
 
- 			if ( bits & 128 ) {
 
- 				compNorm( qz );
 
- 				compNorm( qyz );
 
- 				VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
 
- 			}
 
- 			// vertical lines of the cube
 
- 			if ( bits & 256 ) {
 
- 				compNorm( q );
 
- 				compNorm( qz );
 
- 				VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
 
- 			}
 
- 			if ( bits & 512 ) {
 
- 				compNorm( q1 );
 
- 				compNorm( q1z );
 
- 				VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
 
- 			}
 
- 			if ( bits & 1024 ) {
 
- 				compNorm( q1y );
 
- 				compNorm( q1yz );
 
- 				VIntZ(
 
- 					q1y * 3,
 
- 					30,
 
- 					isol,
 
- 					fx2,
 
- 					fy2,
 
- 					fz,
 
- 					field3,
 
- 					field7,
 
- 					q1y,
 
- 					q1yz
 
- 				);
 
- 			}
 
- 			if ( bits & 2048 ) {
 
- 				compNorm( qy );
 
- 				compNorm( qyz );
 
- 				VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
 
- 			}
 
- 			cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
 
- 			let o1,
 
- 				o2,
 
- 				o3,
 
- 				numtris = 0,
 
- 				i = 0;
 
- 			// here is where triangles are created
 
- 			while ( triTable[ cubeindex + i ] != - 1 ) {
 
- 				o1 = cubeindex + i;
 
- 				o2 = o1 + 1;
 
- 				o3 = o1 + 2;
 
- 				posnormtriv(
 
- 					vlist,
 
- 					nlist,
 
- 					clist,
 
- 					3 * triTable[ o1 ],
 
- 					3 * triTable[ o2 ],
 
- 					3 * triTable[ o3 ]
 
- 				);
 
- 				i += 3;
 
- 				numtris ++;
 
- 			}
 
- 			return numtris;
 
- 		}
 
- 		function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
 
- 			const c = scope.count * 3;
 
- 			// positions
 
- 			scope.positionArray[ c + 0 ] = pos[ o1 ];
 
- 			scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
 
- 			scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
 
- 			scope.positionArray[ c + 3 ] = pos[ o2 ];
 
- 			scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
 
- 			scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
 
- 			scope.positionArray[ c + 6 ] = pos[ o3 ];
 
- 			scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
 
- 			scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
 
- 			// normals
 
- 			if ( scope.material.flatShading === true ) {
 
- 				const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
 
- 				const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
 
- 				const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
 
- 				scope.normalArray[ c + 0 ] = nx;
 
- 				scope.normalArray[ c + 1 ] = ny;
 
- 				scope.normalArray[ c + 2 ] = nz;
 
- 				scope.normalArray[ c + 3 ] = nx;
 
- 				scope.normalArray[ c + 4 ] = ny;
 
- 				scope.normalArray[ c + 5 ] = nz;
 
- 				scope.normalArray[ c + 6 ] = nx;
 
- 				scope.normalArray[ c + 7 ] = ny;
 
- 				scope.normalArray[ c + 8 ] = nz;
 
- 			} else {
 
- 				scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
 
- 				scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
 
- 				scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
 
- 				scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
 
- 				scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
 
- 				scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
 
- 				scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
 
- 				scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
 
- 				scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
 
- 			}
 
- 			// uvs
 
- 			if ( scope.enableUvs ) {
 
- 				const d = scope.count * 2;
 
- 				scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
 
- 				scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
 
- 				scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
 
- 				scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
 
- 				scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
 
- 				scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
 
- 			}
 
- 			// colors
 
- 			if ( scope.enableColors ) {
 
- 				scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
 
- 				scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
 
- 				scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
 
- 				scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
 
- 				scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
 
- 				scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
 
- 				scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
 
- 				scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
 
- 				scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
 
- 			}
 
- 			scope.count += 3;
 
- 		}
 
- 		/////////////////////////////////////
 
- 		// Metaballs
 
- 		/////////////////////////////////////
 
- 		// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
 
- 		// a fixed distance, determined by strength and subtract.
 
- 		this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
 
- 			const sign = Math.sign( strength );
 
- 			strength = Math.abs( strength );
 
- 			const userDefineColor = ! ( colors === undefined || colors === null );
 
- 			let ballColor = new Color( ballx, bally, ballz );
 
- 			if ( userDefineColor ) {
 
- 				try {
 
- 					ballColor =
 
- 						colors instanceof Color
 
- 							? colors
 
- 							: Array.isArray( colors )
 
- 								? new Color(
 
- 									Math.min( Math.abs( colors[ 0 ] ), 1 ),
 
- 									Math.min( Math.abs( colors[ 1 ] ), 1 ),
 
- 									Math.min( Math.abs( colors[ 2 ] ), 1 )
 
- 							  )
 
- 								: new Color( colors );
 
- 				} catch ( err ) {
 
- 					ballColor = new Color( ballx, bally, ballz );
 
- 				}
 
- 			}
 
- 			// Let's solve the equation to find the radius:
 
- 			// 1.0 / (0.000001 + radius^2) * strength - subtract = 0
 
- 			// strength / (radius^2) = subtract
 
- 			// strength = subtract * radius^2
 
- 			// radius^2 = strength / subtract
 
- 			// radius = sqrt(strength / subtract)
 
- 			const radius = this.size * Math.sqrt( strength / subtract ),
 
- 				zs = ballz * this.size,
 
- 				ys = bally * this.size,
 
- 				xs = ballx * this.size;
 
- 			let min_z = Math.floor( zs - radius );
 
- 			if ( min_z < 1 ) min_z = 1;
 
- 			let max_z = Math.floor( zs + radius );
 
- 			if ( max_z > this.size - 1 ) max_z = this.size - 1;
 
- 			let min_y = Math.floor( ys - radius );
 
- 			if ( min_y < 1 ) min_y = 1;
 
- 			let max_y = Math.floor( ys + radius );
 
- 			if ( max_y > this.size - 1 ) max_y = this.size - 1;
 
- 			let min_x = Math.floor( xs - radius );
 
- 			if ( min_x < 1 ) min_x = 1;
 
- 			let max_x = Math.floor( xs + radius );
 
- 			if ( max_x > this.size - 1 ) max_x = this.size - 1;
 
- 			// Don't polygonize in the outer layer because normals aren't
 
- 			// well-defined there.
 
- 			let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
 
- 			for ( z = min_z; z < max_z; z ++ ) {
 
- 				z_offset = this.size2 * z;
 
- 				fz = z / this.size - ballz;
 
- 				fz2 = fz * fz;
 
- 				for ( y = min_y; y < max_y; y ++ ) {
 
- 					y_offset = z_offset + this.size * y;
 
- 					fy = y / this.size - bally;
 
- 					fy2 = fy * fy;
 
- 					for ( x = min_x; x < max_x; x ++ ) {
 
- 						fx = x / this.size - ballx;
 
- 						val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
 
- 						if ( val > 0.0 ) {
 
- 							this.field[ y_offset + x ] += val * sign;
 
- 							// optimization
 
- 							// http://www.geisswerks.com/ryan/BLOBS/blobs.html
 
- 							const ratio =
 
- 								Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
 
- 							const contrib =
 
- 								1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
 
- 							this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
 
- 							this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
 
- 							this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		};
 
- 		this.addPlaneX = function ( strength, subtract ) {
 
- 			// cache attribute lookups
 
- 			const size = this.size,
 
- 				yd = this.yd,
 
- 				zd = this.zd,
 
- 				field = this.field;
 
- 			let x,
 
- 				y,
 
- 				z,
 
- 				xx,
 
- 				val,
 
- 				xdiv,
 
- 				cxy,
 
- 				dist = size * Math.sqrt( strength / subtract );
 
- 			if ( dist > size ) dist = size;
 
- 			for ( x = 0; x < dist; x ++ ) {
 
- 				xdiv = x / size;
 
- 				xx = xdiv * xdiv;
 
- 				val = strength / ( 0.0001 + xx ) - subtract;
 
- 				if ( val > 0.0 ) {
 
- 					for ( y = 0; y < size; y ++ ) {
 
- 						cxy = x + y * yd;
 
- 						for ( z = 0; z < size; z ++ ) {
 
- 							field[ zd * z + cxy ] += val;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		};
 
- 		this.addPlaneY = function ( strength, subtract ) {
 
- 			// cache attribute lookups
 
- 			const size = this.size,
 
- 				yd = this.yd,
 
- 				zd = this.zd,
 
- 				field = this.field;
 
- 			let x,
 
- 				y,
 
- 				z,
 
- 				yy,
 
- 				val,
 
- 				ydiv,
 
- 				cy,
 
- 				cxy,
 
- 				dist = size * Math.sqrt( strength / subtract );
 
- 			if ( dist > size ) dist = size;
 
- 			for ( y = 0; y < dist; y ++ ) {
 
- 				ydiv = y / size;
 
- 				yy = ydiv * ydiv;
 
- 				val = strength / ( 0.0001 + yy ) - subtract;
 
- 				if ( val > 0.0 ) {
 
- 					cy = y * yd;
 
- 					for ( x = 0; x < size; x ++ ) {
 
- 						cxy = cy + x;
 
- 						for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
 
- 					}
 
- 				}
 
- 			}
 
- 		};
 
- 		this.addPlaneZ = function ( strength, subtract ) {
 
- 			// cache attribute lookups
 
- 			const size = this.size,
 
- 				yd = this.yd,
 
- 				zd = this.zd,
 
- 				field = this.field;
 
- 			let x,
 
- 				y,
 
- 				z,
 
- 				zz,
 
- 				val,
 
- 				zdiv,
 
- 				cz,
 
- 				cyz,
 
- 				dist = size * Math.sqrt( strength / subtract );
 
- 			if ( dist > size ) dist = size;
 
- 			for ( z = 0; z < dist; z ++ ) {
 
- 				zdiv = z / size;
 
- 				zz = zdiv * zdiv;
 
- 				val = strength / ( 0.0001 + zz ) - subtract;
 
- 				if ( val > 0.0 ) {
 
- 					cz = zd * z;
 
- 					for ( y = 0; y < size; y ++ ) {
 
- 						cyz = cz + y * yd;
 
- 						for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
 
- 					}
 
- 				}
 
- 			}
 
- 		};
 
- 		/////////////////////////////////////
 
- 		// Updates
 
- 		/////////////////////////////////////
 
- 		this.setCell = function ( x, y, z, value ) {
 
- 			const index = this.size2 * z + this.size * y + x;
 
- 			this.field[ index ] = value;
 
- 		};
 
- 		this.getCell = function ( x, y, z ) {
 
- 			const index = this.size2 * z + this.size * y + x;
 
- 			return this.field[ index ];
 
- 		};
 
- 		this.blur = function ( intensity = 1 ) {
 
- 			const field = this.field;
 
- 			const fieldCopy = field.slice();
 
- 			const size = this.size;
 
- 			const size2 = this.size2;
 
- 			for ( let x = 0; x < size; x ++ ) {
 
- 				for ( let y = 0; y < size; y ++ ) {
 
- 					for ( let z = 0; z < size; z ++ ) {
 
- 						const index = size2 * z + size * y + x;
 
- 						let val = fieldCopy[ index ];
 
- 						let count = 1;
 
- 						for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
 
- 							const x3 = x2 + x;
 
- 							if ( x3 < 0 || x3 >= size ) continue;
 
- 							for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
 
- 								const y3 = y2 + y;
 
- 								if ( y3 < 0 || y3 >= size ) continue;
 
- 								for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
 
- 									const z3 = z2 + z;
 
- 									if ( z3 < 0 || z3 >= size ) continue;
 
- 									const index2 = size2 * z3 + size * y3 + x3;
 
- 									const val2 = fieldCopy[ index2 ];
 
- 									count ++;
 
- 									val += intensity * ( val2 - val ) / count;
 
- 								}
 
- 							}
 
- 						}
 
- 						field[ index ] = val;
 
- 					}
 
- 				}
 
- 			}
 
- 		};
 
- 		this.reset = function () {
 
- 			// wipe the normal cache
 
- 			for ( let i = 0; i < this.size3; i ++ ) {
 
- 				this.normal_cache[ i * 3 ] = 0.0;
 
- 				this.field[ i ] = 0.0;
 
- 				this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
 
- 					i * 3 + 2
 
- 				] = 0.0;
 
- 			}
 
- 		};
 
- 		this.onBeforeRender = function () {
 
- 			this.count = 0;
 
- 			// Triangulate. Yeah, this is slow.
 
- 			const smin2 = this.size - 2;
 
- 			for ( let z = 1; z < smin2; z ++ ) {
 
- 				const z_offset = this.size2 * z;
 
- 				const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
 
- 				for ( let y = 1; y < smin2; y ++ ) {
 
- 					const y_offset = z_offset + this.size * y;
 
- 					const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
 
- 					for ( let x = 1; x < smin2; x ++ ) {
 
- 						const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
 
- 						const q = y_offset + x;
 
- 						 polygonize( fx, fy, fz, q, this.isolation );
 
- 					}
 
- 				}
 
- 			}
 
- 			// reset unneeded data
 
- 			for ( let i = this.count * 3; i < this.positionArray.length; i ++ ) {
 
- 				this.positionArray[ i ] = 0.0;
 
- 			}
 
- 			// update geometry data
 
- 			geometry.getAttribute( 'position' ).needsUpdate = true;
 
- 			geometry.getAttribute( 'normal' ).needsUpdate = true;
 
- 			if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
 
- 			if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
 
- 			// safety check
 
- 			if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
 
- 		};
 
- 		this.init( resolution );
 
- 	}
 
- }
 
- MarchingCubes.prototype.isMarchingCubes = true;
 
- /////////////////////////////////////
 
- // Marching cubes lookup tables
 
- /////////////////////////////////////
 
- // These tables are straight from Paul Bourke's page:
 
- // http://paulbourke.net/geometry/polygonise/
 
- // who in turn got them from Cory Gene Bloyd.
 
- const edgeTable = new Int32Array( [
 
- 	0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
 
- 	0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
 
- 	0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
 
- 	0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
 
- 	0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
 
- 	0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
 
- 	0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
 
- 	0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
 
- 	0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
 
- 	0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
 
- 	0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
 
- 	0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
 
- 	0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
 
- 	0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
 
- 	0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
 
- 	0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
 
- 	0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
 
- 	0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
 
- 	0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
 
- 	0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
 
- 	0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
 
- 	0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
 
- 	0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
 
- 	0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
 
- 	0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
 
- 	0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
 
- 	0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
 
- 	0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
 
- 	0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
 
- 	0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
 
- 	0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
 
- 	0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
 
- const triTable = new Int32Array( [
 
- 	- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
 
- 	8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
 
- 	3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
 
- 	4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
 
- 	4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
 
- 	9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
 
- 	10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
 
- 	5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
 
- 	5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
 
- 	8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
 
- 	2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
 
- 	2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
 
- 	11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
 
- 	5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
 
- 	11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
 
- 	11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
 
- 	2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
 
- 	6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
 
- 	3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
 
- 	6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
 
- 	6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
 
- 	8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
 
- 	7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
 
- 	3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
 
- 	0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
 
- 	9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
 
- 	8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
 
- 	5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
 
- 	0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
 
- 	6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
 
- 	10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
 
- 	1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
 
- 	0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
 
- 	3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
 
- 	6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
 
- 	9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
 
- 	8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
 
- 	3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
 
- 	10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
 
- 	10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
 
- 	2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
 
- 	7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
 
- 	2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
 
- 	1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
 
- 	11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
 
- 	8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
 
- 	0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
 
- 	7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
 
- 	7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
 
- 	10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
 
- 	0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
 
- 	7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
 
- 	6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
 
- 	4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
 
- 	10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
 
- 	8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
 
- 	1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
 
- 	10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
 
- 	10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
 
- 	9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
 
- 	7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
 
- 	3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
 
- 	7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
 
- 	3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
 
- 	6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
 
- 	9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
 
- 	1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
 
- 	4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
 
- 	7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
 
- 	6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
 
- 	0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
 
- 	6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
 
- 	0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
 
- 	11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
 
- 	6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
 
- 	5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
 
- 	9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
 
- 	1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
 
- 	10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
 
- 	0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
 
- 	11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
 
- 	9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
 
- 	7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
 
- 	2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
 
- 	9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
 
- 	9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
 
- 	1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
 
- 	0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
 
- 	10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
 
- 	2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
 
- 	0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
 
- 	0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
 
- 	9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
 
- 	5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
 
- 	5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
 
- 	8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
 
- 	9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
 
- 	1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
 
- 	3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
 
- 	4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
 
- 	9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
 
- 	11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
 
- 	2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
 
- 	9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
 
- 	3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
 
- 	1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
 
- 	4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
 
- 	0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
 
- 	1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 
- 	- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
 
- export { MarchingCubes, edgeTable, triTable };
 
 
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