| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | import {	ShaderMaterial,	UniformsUtils} from '../../../build/three.module.js';import { Pass, FullScreenQuad } from './Pass.js';class ShaderPass extends Pass {	constructor( shader, textureID ) {		super();		this.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse';		if ( shader instanceof ShaderMaterial ) {			this.uniforms = shader.uniforms;			this.material = shader;		} else if ( shader ) {			this.uniforms = UniformsUtils.clone( shader.uniforms );			this.material = new ShaderMaterial( {				defines: Object.assign( {}, shader.defines ),				uniforms: this.uniforms,				vertexShader: shader.vertexShader,				fragmentShader: shader.fragmentShader			} );		}		this.fsQuad = new FullScreenQuad( this.material );	}	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {		if ( this.uniforms[ this.textureID ] ) {			this.uniforms[ this.textureID ].value = readBuffer.texture;		}		this.fsQuad.material = this.material;		if ( this.renderToScreen ) {			renderer.setRenderTarget( null );			this.fsQuad.render( renderer );		} else {			renderer.setRenderTarget( writeBuffer );			// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600			if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );			this.fsQuad.render( renderer );		}	}}export { ShaderPass };
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