| 12345678910111213141516171819202122232425262728293031323334353637383940 | import { WebGLRenderTarget } from 'three';class WebGPUTextureRenderer {	constructor( renderer, options = {} ) {		this.renderer = renderer;		// @TODO: Consider to introduce WebGPURenderTarget or rename WebGLRenderTarget to just RenderTarget		this.renderTarget = new WebGLRenderTarget( options );	}	getTexture() {		return this.renderTarget.texture;	}	setSize( width, height ) {		this.renderTarget.setSize( width, height );	}	render( scene, camera ) {		const renderer = this.renderer;		const renderTarget = this.renderTarget;		renderer.setRenderTarget( renderTarget );		renderer.render( scene, camera );		renderer.setRenderTarget( null );	}}export default WebGPUTextureRenderer;
 |