| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963 | import { GPUIndexFormat, GPUTextureFormat, GPUStoreOp } from './constants.js';import WebGPUObjects from './WebGPUObjects.js';import WebGPUAttributes from './WebGPUAttributes.js';import WebGPUGeometries from './WebGPUGeometries.js';import WebGPUInfo from './WebGPUInfo.js';import WebGPUProperties from './WebGPUProperties.js';import WebGPURenderPipelines from './WebGPURenderPipelines.js';import WebGPUComputePipelines from './WebGPUComputePipelines.js';import WebGPUBindings from './WebGPUBindings.js';import WebGPURenderLists from './WebGPURenderLists.js';import WebGPUTextures from './WebGPUTextures.js';import WebGPUBackground from './WebGPUBackground.js';import WebGPUNodes from './nodes/WebGPUNodes.js';import { Frustum, Matrix4, Vector3, Color, LinearEncoding } from 'three';console.info( 'THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276.' );Matrix4.prototype.makePerspective = function ( left, right, top, bottom, near, far ) {	const te = this.elements;	const x = 2 * near / ( right - left );	const y = 2 * near / ( top - bottom );	const a = ( right + left ) / ( right - left );	const b = ( top + bottom ) / ( top - bottom );	const c = - far / ( far - near );	const d = - far * near / ( far - near );	te[ 0 ] = x;	te[ 4 ] = 0;	te[ 8 ] = a;	te[ 12 ] = 0;	te[ 1 ] = 0;	te[ 5 ] = y;	te[ 9 ] = b;	te[ 13 ] = 0;	te[ 2 ] = 0;	te[ 6 ] = 0;	te[ 10 ] = c;	te[ 14 ] = d;	te[ 3 ] = 0;	te[ 7 ] = 0;	te[ 11 ] = - 1;	te[ 15 ] = 0;	return this;};Matrix4.prototype.makeOrthographic = function ( left, right, top, bottom, near, far ) {	const te = this.elements;	const w = 1.0 / ( right - left );	const h = 1.0 / ( top - bottom );	const p = 1.0 / ( far - near );	const x = ( right + left ) * w;	const y = ( top + bottom ) * h;	const z = near * p;	te[ 0 ] = 2 * w;	te[ 4 ] = 0;	te[ 8 ] = 0;	te[ 12 ] = - x;	te[ 1 ] = 0;	te[ 5 ] = 2 * h;	te[ 9 ] = 0;	te[ 13 ] = - y;	te[ 2 ] = 0;	te[ 6 ] = 0;	te[ 10 ] = - 1 * p;	te[ 14 ] = - z;	te[ 3 ] = 0;	te[ 7 ] = 0;	te[ 11 ] = 0;	te[ 15 ] = 1;	return this;};const _frustum = new Frustum();const _projScreenMatrix = new Matrix4();const _vector3 = new Vector3();class WebGPURenderer {	constructor( parameters = {} ) {		// public		this.domElement = ( parameters.canvas !== undefined ) ? parameters.canvas : this._createCanvasElement();		this.autoClear = true;		this.autoClearColor = true;		this.autoClearDepth = true;		this.autoClearStencil = true;		this.outputEncoding = LinearEncoding;		this.sortObjects = true;		// internals		this._parameters = Object.assign( {}, parameters );		this._pixelRatio = 1;		this._width = this.domElement.width;		this._height = this.domElement.height;		this._viewport = null;		this._scissor = null;		this._adapter = null;		this._device = null;		this._context = null;		this._swapChain = null;		this._colorBuffer = null;		this._depthBuffer = null;		this._info = null;		this._properties = null;		this._attributes = null;		this._geometries = null;		this._nodes = null;		this._bindings = null;		this._objects = null;		this._renderPipelines = null;		this._computePipelines = null;		this._renderLists = null;		this._textures = null;		this._background = null;		this._renderPassDescriptor = null;		this._currentRenderList = null;		this._opaqueSort = null;		this._transparentSort = null;		this._clearAlpha = 1;		this._clearColor = new Color( 0x000000 );		this._clearDepth = 1;		this._clearStencil = 0;		this._renderTarget = null;		// some parameters require default values other than "undefined"		this._parameters.antialias = ( parameters.antialias === true );		if ( this._parameters.antialias === true ) {			this._parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;		} else {			this._parameters.sampleCount = 1;		}		this._parameters.requiredFeatures = ( parameters.requiredFeatures === undefined ) ? [] : parameters.requiredFeatures;		this._parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;	}	async init() {		const parameters = this._parameters;		const adapterOptions = {			powerPreference: parameters.powerPreference		};		const adapter = await navigator.gpu.requestAdapter( adapterOptions );		if ( adapter === null ) {			throw new Error( 'WebGPURenderer: Unable to create WebGPU adapter.' );		}		const deviceDescriptor = {			requiredFeatures: parameters.requiredFeatures,			requiredLimits: parameters.requiredLimits		};		const device = await adapter.requestDevice( deviceDescriptor );		const context = ( parameters.context !== undefined ) ? parameters.context : this.domElement.getContext( 'webgpu' );		const swapChain = context.configure( {			device: device,			format: GPUTextureFormat.BGRA8Unorm // this is the only valid swap chain format right now (r121)		} );		this._adapter = adapter;		this._device = device;		this._context = context;		this._swapChain = swapChain;		this._info = new WebGPUInfo();		this._properties = new WebGPUProperties();		this._attributes = new WebGPUAttributes( device );		this._geometries = new WebGPUGeometries( this._attributes, this._info );		this._textures = new WebGPUTextures( device, this._properties, this._info );		this._objects = new WebGPUObjects( this._geometries, this._info );		this._nodes = new WebGPUNodes( this );		this._renderPipelines = new WebGPURenderPipelines( this, this._properties, device, parameters.sampleCount, this._nodes );		this._computePipelines = new WebGPUComputePipelines( device );		this._bindings = new WebGPUBindings( device, this._info, this._properties, this._textures, this._renderPipelines, this._computePipelines, this._attributes, this._nodes );		this._renderLists = new WebGPURenderLists();		this._background = new WebGPUBackground( this );		//		this._renderPassDescriptor = {			colorAttachments: [ {				view: null			} ],			 depthStencilAttachment: {				view: null,				depthStoreOp: GPUStoreOp.Store,				stencilStoreOp: GPUStoreOp.Store			}		};		this._setupColorBuffer();		this._setupDepthBuffer();	}	render( scene, camera ) {		// @TODO: move this to animation loop		this._nodes.updateFrame();		//		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();		if ( camera.parent === null ) camera.updateMatrixWorld();		if ( this._info.autoReset === true ) this._info.reset();		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );		_frustum.setFromProjectionMatrix( _projScreenMatrix );		this._currentRenderList = this._renderLists.get( scene, camera );		this._currentRenderList.init();		this._projectObject( scene, camera, 0 );		this._currentRenderList.finish();		if ( this.sortObjects === true ) {			this._currentRenderList.sort( this._opaqueSort, this._transparentSort );		}		// prepare render pass descriptor		const colorAttachment = this._renderPassDescriptor.colorAttachments[ 0 ];		const depthStencilAttachment = this._renderPassDescriptor.depthStencilAttachment;		const renderTarget = this._renderTarget;		if ( renderTarget !== null ) {			// @TODO: Support RenderTarget with antialiasing.			const renderTargetProperties = this._properties.get( renderTarget );			colorAttachment.view = renderTargetProperties.colorTextureGPU.createView();			depthStencilAttachment.view = renderTargetProperties.depthTextureGPU.createView();		} else {			if ( this._parameters.antialias === true ) {				colorAttachment.view = this._colorBuffer.createView();				colorAttachment.resolveTarget = this._context.getCurrentTexture().createView();			} else {				colorAttachment.view = this._context.getCurrentTexture().createView();				colorAttachment.resolveTarget = undefined;			}			depthStencilAttachment.view = this._depthBuffer.createView();		}		//		this._background.update( scene );		// start render pass		const device = this._device;		const cmdEncoder = device.createCommandEncoder( {} );		const passEncoder = cmdEncoder.beginRenderPass( this._renderPassDescriptor );		// global rasterization settings for all renderable objects		const vp = this._viewport;		if ( vp !== null ) {			const width = Math.floor( vp.width * this._pixelRatio );			const height = Math.floor( vp.height * this._pixelRatio );			passEncoder.setViewport( vp.x, vp.y, width, height, vp.minDepth, vp.maxDepth );		}		const sc = this._scissor;		if ( sc !== null ) {			const width = Math.floor( sc.width * this._pixelRatio );			const height = Math.floor( sc.height * this._pixelRatio );			passEncoder.setScissorRect( sc.x, sc.y, width, height );		}		// process render lists		const opaqueObjects = this._currentRenderList.opaque;		const transparentObjects = this._currentRenderList.transparent;		if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, passEncoder );		if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, passEncoder );		// finish render pass		passEncoder.endPass();		device.queue.submit( [ cmdEncoder.finish() ] );	}	getContext() {		return this._context;	}	getPixelRatio() {		return this._pixelRatio;	}	getDrawingBufferSize( target ) {		return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();	}	getSize( target ) {		return target.set( this._width, this._height );	}	setPixelRatio( value = 1 ) {		this._pixelRatio = value;		this.setSize( this._width, this._height, false );	}	setDrawingBufferSize( width, height, pixelRatio ) {		this._width = width;		this._height = height;		this._pixelRatio = pixelRatio;		this.domElement.width = Math.floor( width * pixelRatio );		this.domElement.height = Math.floor( height * pixelRatio );		this._configureContext();		this._setupColorBuffer();		this._setupDepthBuffer();	}	setSize( width, height, updateStyle = true ) {		this._width = width;		this._height = height;		this.domElement.width = Math.floor( width * this._pixelRatio );		this.domElement.height = Math.floor( height * this._pixelRatio );		if ( updateStyle === true ) {			this.domElement.style.width = width + 'px';			this.domElement.style.height = height + 'px';		}		this._configureContext();		this._setupColorBuffer();		this._setupDepthBuffer();	}	setOpaqueSort( method ) {		this._opaqueSort = method;	}	setTransparentSort( method ) {		this._transparentSort = method;	}	getScissor( target ) {		const scissor = this._scissor;		target.x = scissor.x;		target.y = scissor.y;		target.width = scissor.width;		target.height = scissor.height;		return target;	}	setScissor( x, y, width, height ) {		if ( x === null ) {			this._scissor = null;		} else {			this._scissor = {				x: x,				y: y,				width: width,				height: height			};		}	}	getViewport( target ) {		const viewport = this._viewport;		target.x = viewport.x;		target.y = viewport.y;		target.width = viewport.width;		target.height = viewport.height;		target.minDepth = viewport.minDepth;		target.maxDepth = viewport.maxDepth;		return target;	}	setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {		if ( x === null ) {			this._viewport = null;		} else {			this._viewport = {				x: x,				y: y,				width: width,				height: height,				minDepth: minDepth,				maxDepth: maxDepth			};		}	}	getCurrentEncoding() {		const renderTarget = this.getRenderTarget();		return ( renderTarget !== null ) ? renderTarget.texture.encoding : this.outputEncoding;	}	getCurrentColorFormat() {		let format;		const renderTarget = this.getRenderTarget();		if ( renderTarget !== null ) {			const renderTargetProperties = this._properties.get( renderTarget );			format = renderTargetProperties.colorTextureFormat;		} else {			format = GPUTextureFormat.BGRA8Unorm; // default swap chain format		}		return format;	}	getCurrentDepthStencilFormat() {		let format;		const renderTarget = this.getRenderTarget();		if ( renderTarget !== null ) {			const renderTargetProperties = this._properties.get( renderTarget );			format = renderTargetProperties.depthTextureFormat;		} else {			format = GPUTextureFormat.Depth24PlusStencil8;		}		return format;	}	getClearColor( target ) {		return target.copy( this._clearColor );	}	setClearColor( color, alpha = 1 ) {		this._clearColor.set( color );		this._clearAlpha = alpha;	}	getClearAlpha() {		return this._clearAlpha;	}	setClearAlpha( alpha ) {		this._clearAlpha = alpha;	}	getClearDepth() {		return this._clearDepth;	}	setClearDepth( depth ) {		this._clearDepth = depth;	}	getClearStencil() {		return this._clearStencil;	}	setClearStencil( stencil ) {		this._clearStencil = stencil;	}	clear() {		this._background.clear();	}	dispose() {		this._objects.dispose();		this._properties.dispose();		this._renderPipelines.dispose();		this._computePipelines.dispose();		this._nodes.dispose();		this._bindings.dispose();		this._info.dispose();		this._renderLists.dispose();		this._textures.dispose();	}	setRenderTarget( renderTarget ) {		this._renderTarget = renderTarget;		if ( renderTarget !== null ) {			this._textures.initRenderTarget( renderTarget );		}	}	compute( computeParams ) {		const device = this._device;		const cmdEncoder = device.createCommandEncoder( {} );		const passEncoder = cmdEncoder.beginComputePass();		for ( const param of computeParams ) {			// pipeline			const pipeline = this._computePipelines.get( param );			passEncoder.setPipeline( pipeline );			// bind group			const bindGroup = this._bindings.getForCompute( param ).group;			this._bindings.update( param );			passEncoder.setBindGroup( 0, bindGroup );			passEncoder.dispatch( param.num );		}		passEncoder.endPass();		device.queue.submit( [ cmdEncoder.finish() ] );	}	getRenderTarget() {		return this._renderTarget;	}	_projectObject( object, camera, groupOrder ) {		const currentRenderList = this._currentRenderList;		if ( object.visible === false ) return;		const visible = object.layers.test( camera.layers );		if ( visible ) {			if ( object.isGroup ) {				groupOrder = object.renderOrder;			} else if ( object.isLOD ) {				if ( object.autoUpdate === true ) object.update( camera );			} else if ( object.isLight ) {				//currentRenderState.pushLight( object );				if ( object.castShadow ) {					//currentRenderState.pushShadow( object );				}			} else if ( object.isSprite ) {				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {					if ( this.sortObjects === true ) {						_vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );					}					const geometry = object.geometry;					const material = object.material;					if ( material.visible ) {						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );					}				}			} else if ( object.isLineLoop ) {				console.error( 'THREE.WebGPURenderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );			} else if ( object.isMesh || object.isLine || object.isPoints ) {				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {					if ( this.sortObjects === true ) {						_vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );					}					const geometry = object.geometry;					const material = object.material;					if ( Array.isArray( material ) ) {						const groups = geometry.groups;						for ( let i = 0, l = groups.length; i < l; i ++ ) {							const group = groups[ i ];							const groupMaterial = material[ group.materialIndex ];							if ( groupMaterial && groupMaterial.visible ) {								currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );							}						}					} else if ( material.visible ) {						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );					}				}			}		}		const children = object.children;		for ( let i = 0, l = children.length; i < l; i ++ ) {			this._projectObject( children[ i ], camera, groupOrder );		}	}	_renderObjects( renderList, camera, passEncoder ) {		// process renderable objects		for ( let i = 0, il = renderList.length; i < il; i ++ ) {			const renderItem = renderList[ i ];			// @TODO: Add support for multiple materials per object. This will require to extract			// the material from the renderItem object and pass it with its group data to _renderObject().			const object = renderItem.object;			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );			this._objects.update( object );			if ( camera.isArrayCamera ) {				const cameras = camera.cameras;				for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {					const camera2 = cameras[ j ];					if ( object.layers.test( camera2.layers ) ) {						const vp = camera2.viewport;						const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;						const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;						passEncoder.setViewport( vp.x, vp.y, vp.width, vp.height, minDepth, maxDepth );						this._nodes.update( object, camera2 );						this._bindings.update( object );						this._renderObject( object, passEncoder );					}				}			} else {				this._nodes.update( object, camera );				this._bindings.update( object );				this._renderObject( object, passEncoder );			}		}	}	_renderObject( object, passEncoder ) {		const info = this._info;		// pipeline		const renderPipeline = this._renderPipelines.get( object );		passEncoder.setPipeline( renderPipeline.pipeline );		// bind group		const bindGroup = this._bindings.get( object ).group;		passEncoder.setBindGroup( 0, bindGroup );		// index		const geometry = object.geometry;		const index = geometry.index;		const hasIndex = ( index !== null );		if ( hasIndex === true ) {			this._setupIndexBuffer( index, passEncoder );		}		// vertex buffers		this._setupVertexBuffers( geometry.attributes, passEncoder, renderPipeline );		// draw		const drawRange = geometry.drawRange;		const firstVertex = drawRange.start;		const instanceCount = ( geometry.isInstancedBufferGeometry ) ? geometry.instanceCount : 1;		if ( hasIndex === true ) {			const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;			passEncoder.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );			info.update( object, indexCount, instanceCount );		} else {			const positionAttribute = geometry.attributes.position;			const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;			passEncoder.draw( vertexCount, instanceCount, firstVertex, 0 );			info.update( object, vertexCount, instanceCount );		}	}	_setupIndexBuffer( index, encoder ) {		const buffer = this._attributes.get( index ).buffer;		const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;		encoder.setIndexBuffer( buffer, indexFormat );	}	_setupVertexBuffers( geometryAttributes, encoder, renderPipeline ) {		const shaderAttributes = renderPipeline.shaderAttributes;		for ( const shaderAttribute of shaderAttributes ) {			const name = shaderAttribute.name;			const slot = shaderAttribute.slot;			const attribute = geometryAttributes[ name ];			if ( attribute !== undefined ) {				const buffer = this._attributes.get( attribute ).buffer;				encoder.setVertexBuffer( slot, buffer );			}		}	}	_setupColorBuffer() {		const device = this._device;		if ( device ) {			if ( this._colorBuffer ) this._colorBuffer.destroy();			this._colorBuffer = this._device.createTexture( {				size: {					width: Math.floor( this._width * this._pixelRatio ),					height: Math.floor( this._height * this._pixelRatio ),					depthOrArrayLayers: 1				},				sampleCount: this._parameters.sampleCount,				format: GPUTextureFormat.BGRA8Unorm,				usage: GPUTextureUsage.RENDER_ATTACHMENT			} );		}	}	_setupDepthBuffer() {		const device = this._device;		if ( device ) {			if ( this._depthBuffer ) this._depthBuffer.destroy();			this._depthBuffer = this._device.createTexture( {				size: {					width: Math.floor( this._width * this._pixelRatio ),					height: Math.floor( this._height * this._pixelRatio ),					depthOrArrayLayers: 1				},				sampleCount: this._parameters.sampleCount,				format: GPUTextureFormat.Depth24PlusStencil8,				usage: GPUTextureUsage.RENDER_ATTACHMENT			} );		}	}	_configureContext() {		const device = this._device;		if ( device ) {			this._context.configure( {				device: device,				format: GPUTextureFormat.BGRA8Unorm,				usage: GPUTextureUsage.RENDER_ATTACHMENT,				size: {					width: Math.floor( this._width * this._pixelRatio ),					height: Math.floor( this._height * this._pixelRatio ),					depthOrArrayLayers: 1				},			} );		}	}	_createCanvasElement() {		const canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );		canvas.style.display = 'block';		return canvas;	}}WebGPURenderer.prototype.isWebGPURenderer = true;export default WebGPURenderer;
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