| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308 | import {	Matrix4,	Object3D,	Quaternion,	Vector3} from '../../../build/three.module.js';/** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs */const _position = new Vector3();const _quaternion = new Quaternion();const _scale = new Vector3();class CSS3DObject extends Object3D {	constructor( element = document.createElement( 'div' ) ) {		super();		this.element = element;		this.element.style.position = 'absolute';		this.element.style.pointerEvents = 'auto';		this.element.style.userSelect = 'none';		this.element.setAttribute( 'draggable', false );		this.addEventListener( 'removed', function () {			this.traverse( function ( object ) {				if ( object.element instanceof Element && object.element.parentNode !== null ) {					object.element.parentNode.removeChild( object.element );				}			} );		} );	}	copy( source, recursive ) {		super.copy( source, recursive );		this.element = source.element.cloneNode( true );		return this;	}}CSS3DObject.prototype.isCSS3DObject = true;class CSS3DSprite extends CSS3DObject {	constructor( element ) {		super( element );		this.rotation2D = 0;	}	copy( source, recursive ) {		super.copy( source, recursive );		this.rotation2D = source.rotation2D;		return this;	}}CSS3DSprite.prototype.isCSS3DSprite = true;//const _matrix = new Matrix4();const _matrix2 = new Matrix4();class CSS3DRenderer {	constructor( parameters = {} ) {		const _this = this;		let _width, _height;		let _widthHalf, _heightHalf;		const cache = {			camera: { fov: 0, style: '' },			objects: new WeakMap()		};		const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );		domElement.style.overflow = 'hidden';		this.domElement = domElement;		const cameraElement = document.createElement( 'div' );		cameraElement.style.transformStyle = 'preserve-3d';		cameraElement.style.pointerEvents = 'none';		domElement.appendChild( cameraElement );		this.getSize = function () {			return {				width: _width,				height: _height			};		};		this.render = function ( scene, camera ) {			const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;			if ( cache.camera.fov !== fov ) {				domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';				cache.camera.fov = fov;			}			if ( scene.autoUpdate === true ) scene.updateMatrixWorld();			if ( camera.parent === null ) camera.updateMatrixWorld();			let tx, ty;			if ( camera.isOrthographicCamera ) {				tx = - ( camera.right + camera.left ) / 2;				ty = ( camera.top + camera.bottom ) / 2;			}			const cameraCSSMatrix = camera.isOrthographicCamera ?				'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :				'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );			const style = cameraCSSMatrix +				'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';			if ( cache.camera.style !== style ) {				cameraElement.style.transform = style;				cache.camera.style = style;			}			renderObject( scene, scene, camera, cameraCSSMatrix );		};		this.setSize = function ( width, height ) {			_width = width;			_height = height;			_widthHalf = _width / 2;			_heightHalf = _height / 2;			domElement.style.width = width + 'px';			domElement.style.height = height + 'px';			cameraElement.style.width = width + 'px';			cameraElement.style.height = height + 'px';		};		function epsilon( value ) {			return Math.abs( value ) < 1e-10 ? 0 : value;		}		function getCameraCSSMatrix( matrix ) {			const elements = matrix.elements;			return 'matrix3d(' +				epsilon( elements[ 0 ] ) + ',' +				epsilon( - elements[ 1 ] ) + ',' +				epsilon( elements[ 2 ] ) + ',' +				epsilon( elements[ 3 ] ) + ',' +				epsilon( elements[ 4 ] ) + ',' +				epsilon( - elements[ 5 ] ) + ',' +				epsilon( elements[ 6 ] ) + ',' +				epsilon( elements[ 7 ] ) + ',' +				epsilon( elements[ 8 ] ) + ',' +				epsilon( - elements[ 9 ] ) + ',' +				epsilon( elements[ 10 ] ) + ',' +				epsilon( elements[ 11 ] ) + ',' +				epsilon( elements[ 12 ] ) + ',' +				epsilon( - elements[ 13 ] ) + ',' +				epsilon( elements[ 14 ] ) + ',' +				epsilon( elements[ 15 ] ) +			')';		}		function getObjectCSSMatrix( matrix ) {			const elements = matrix.elements;			const matrix3d = 'matrix3d(' +				epsilon( elements[ 0 ] ) + ',' +				epsilon( elements[ 1 ] ) + ',' +				epsilon( elements[ 2 ] ) + ',' +				epsilon( elements[ 3 ] ) + ',' +				epsilon( - elements[ 4 ] ) + ',' +				epsilon( - elements[ 5 ] ) + ',' +				epsilon( - elements[ 6 ] ) + ',' +				epsilon( - elements[ 7 ] ) + ',' +				epsilon( elements[ 8 ] ) + ',' +				epsilon( elements[ 9 ] ) + ',' +				epsilon( elements[ 10 ] ) + ',' +				epsilon( elements[ 11 ] ) + ',' +				epsilon( elements[ 12 ] ) + ',' +				epsilon( elements[ 13 ] ) + ',' +				epsilon( elements[ 14 ] ) + ',' +				epsilon( elements[ 15 ] ) +			')';			return 'translate(-50%,-50%)' + matrix3d;		}		function renderObject( object, scene, camera, cameraCSSMatrix ) {			if ( object.isCSS3DObject ) {				object.onBeforeRender( _this, scene, camera );				let style;				if ( object.isCSS3DSprite ) {					// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/					_matrix.copy( camera.matrixWorldInverse );					_matrix.transpose();					if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );					object.matrixWorld.decompose( _position, _quaternion, _scale );					_matrix.setPosition( _position );					_matrix.scale( _scale );					_matrix.elements[ 3 ] = 0;					_matrix.elements[ 7 ] = 0;					_matrix.elements[ 11 ] = 0;					_matrix.elements[ 15 ] = 1;					style = getObjectCSSMatrix( _matrix );				} else {					style = getObjectCSSMatrix( object.matrixWorld );				}				const element = object.element;				const cachedObject = cache.objects.get( object );				if ( cachedObject === undefined || cachedObject.style !== style ) {					element.style.transform = style;					const objectData = { style: style };					cache.objects.set( object, objectData );				}				element.style.display = object.visible ? '' : 'none';				if ( element.parentNode !== cameraElement ) {					cameraElement.appendChild( element );				}				object.onAfterRender( _this, scene, camera );			}			for ( let i = 0, l = object.children.length; i < l; i ++ ) {				renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );			}		}	}}export { CSS3DObject, CSS3DSprite, CSS3DRenderer };
 |