| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 | import { TempNode } from '../core/TempNode.js';import { FloatNode } from '../inputs/FloatNode.js';import { FunctionNode } from '../core/FunctionNode.js';import { NormalNode } from '../accessors/NormalNode.js';import { PositionNode } from '../accessors/PositionNode.js';class BumpMapNode extends TempNode {	constructor( value, scale ) {		super( 'v3' );		this.value = value;		this.scale = scale || new FloatNode( 1 );		this.toNormalMap = false;	}	generate( builder, output ) {		if ( builder.isShader( 'fragment' ) ) {			if ( this.toNormalMap ) {				const bumpToNormal = builder.include( BumpMapNode.Nodes.bumpToNormal );				return builder.format( bumpToNormal + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +					this.value.uv.build( builder, 'v2' ) + ', ' +					this.scale.build( builder, 'f' ) + ' )', this.getType( builder ), output );			} else {				const derivativeHeight = builder.include( BumpMapNode.Nodes.dHdxy_fwd ),					perturbNormalArb = builder.include( BumpMapNode.Nodes.perturbNormalArb );				this.normal = this.normal || new NormalNode();				this.position = this.position || new PositionNode( PositionNode.VIEW );				const derivativeHeightCode = derivativeHeight + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +					this.value.uv.build( builder, 'v2' ) + ', ' +					this.scale.build( builder, 'f' ) + ' )';				return builder.format( perturbNormalArb + '( -' + this.position.build( builder, 'v3' ) + ', ' +					this.normal.build( builder, 'v3' ) + ', ' +					derivativeHeightCode + ' )', this.getType( builder ), output );			}		} else {			console.warn( 'THREE.BumpMapNode is not compatible with ' + builder.shader + ' shader.' );			return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );		}	}	copy( source ) {		super.copy( source );		this.value = source.value;		this.scale = source.scale;		return this;	}	toJSON( meta ) {		let data = this.getJSONNode( meta );		if ( ! data ) {			data = this.createJSONNode( meta );			data.value = this.value.toJSON( meta ).uuid;			data.scale = this.scale.toJSON( meta ).uuid;		}		return data;	}}BumpMapNode.Nodes = ( function () {	// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen	// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf	// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)	const dHdxy_fwd = new FunctionNode( /* glsl */`		vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) {			vec2 dSTdx = dFdx( vUv );			vec2 dSTdy = dFdy( vUv );			float Hll = bumpScale * texture2D( bumpMap, vUv ).x;			float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;			float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;			return vec2( dBx, dBy );		}`	, null, { derivatives: true } );	const perturbNormalArb = new FunctionNode( /* glsl */`		vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {			vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );			vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );			vec3 vN = surf_norm; // normalized			vec3 R1 = cross( vSigmaY, vN );			vec3 R2 = cross( vN, vSigmaX );			float fDet = dot( vSigmaX, R1 );			fDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );			vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );			return normalize( abs( fDet ) * surf_norm - vGrad );		}`	, [ dHdxy_fwd ], { derivatives: true } );	const bumpToNormal = new FunctionNode( /* glsl */`		vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, float scale ) {			vec2 dSTdx = dFdx( uv );			vec2 dSTdy = dFdy( uv );			float Hll = texture2D( bumpMap, uv ).x;			float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll;			float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll;			return vec3( .5 - ( dBx * scale ), .5 - ( dBy * scale ), 1.0 );		}`	, null, { derivatives: true } );	return {		dHdxy_fwd: dHdxy_fwd,		perturbNormalArb: perturbNormalArb,		bumpToNormal: bumpToNormal	};} )();BumpMapNode.prototype.nodeType = 'BumpMap';BumpMapNode.prototype.hashProperties = [ 'toNormalMap' ];export { BumpMapNode };
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