| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292 | import {	BufferAttribute,	BufferGeometry,	Vector3} from '../../../build/three.module.js';import * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js';const _A = new Vector3();const _B = new Vector3();const _C = new Vector3();class EdgeSplitModifier {	modify( geometry, cutOffAngle, tryKeepNormals = true ) {		function computeNormals() {			normals = new Float32Array( indexes.length * 3 );			for ( let i = 0; i < indexes.length; i += 3 ) {				let index = indexes[ i ];				_A.set(					positions[ 3 * index ],					positions[ 3 * index + 1 ],					positions[ 3 * index + 2 ] );				index = indexes[ i + 1 ];				_B.set(					positions[ 3 * index ],					positions[ 3 * index + 1 ],					positions[ 3 * index + 2 ] );				index = indexes[ i + 2 ];				_C.set(					positions[ 3 * index ],					positions[ 3 * index + 1 ],					positions[ 3 * index + 2 ] );				_C.sub( _B );				_A.sub( _B );				const normal = _C.cross( _A ).normalize();				for ( let j = 0; j < 3; j ++ ) {					normals[ 3 * ( i + j ) ] = normal.x;					normals[ 3 * ( i + j ) + 1 ] = normal.y;					normals[ 3 * ( i + j ) + 2 ] = normal.z;				}			}		}		function mapPositionsToIndexes() {			pointToIndexMap = Array( positions.length / 3 );			for ( let i = 0; i < indexes.length; i ++ ) {				const index = indexes[ i ];				if ( pointToIndexMap[ index ] == null ) {					pointToIndexMap[ index ] = [];				}				pointToIndexMap[ index ].push( i );			}		}		function edgeSplitToGroups( indexes, cutOff, firstIndex ) {			_A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();			const result = {				splitGroup: [],				currentGroup: [ firstIndex ]			};			for ( const j of indexes ) {				if ( j !== firstIndex ) {					_B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();					if ( _B.dot( _A ) < cutOff ) {						result.splitGroup.push( j );					} else {						result.currentGroup.push( j );					}				}			}			return result;		}		function edgeSplit( indexes, cutOff, original = null ) {			if ( indexes.length === 0 ) return;			const groupResults = [];			for ( const index of indexes ) {				groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );			}			let result = groupResults[ 0 ];			for ( const groupResult of groupResults ) {				if ( groupResult.currentGroup.length > result.currentGroup.length ) {					result = groupResult;				}			}			if ( original != null ) {				splitIndexes.push( {					original: original,					indexes: result.currentGroup				} );			}			if ( result.splitGroup.length ) {				edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );			}		}		if ( geometry.isGeometry === true ) {			console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use BufferGeometry instead.' );			return;		}		let hadNormals = false;		let oldNormals = null;		if ( geometry.attributes.normal ) {			hadNormals = true;			geometry = geometry.clone();			if ( tryKeepNormals === true && geometry.index !== null ) {				oldNormals = geometry.attributes.normal.array;			}			geometry.deleteAttribute( 'normal' );		}		if ( geometry.index == null ) {			if ( BufferGeometryUtils === undefined ) {				throw 'THREE.EdgeSplitModifier relies on BufferGeometryUtils';			}			geometry = BufferGeometryUtils.mergeVertices( geometry );		}		const indexes = geometry.index.array;		const positions = geometry.getAttribute( 'position' ).array;		let normals;		let pointToIndexMap;		computeNormals();		mapPositionsToIndexes();		const splitIndexes = [];		for ( const vertexIndexes of pointToIndexMap ) {			edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );		}		const newAttributes = {};		for ( const name of Object.keys( geometry.attributes ) ) {			const oldAttribute = geometry.attributes[ name ];			const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );			newArray.set( oldAttribute.array );			newAttributes[ name ] = new BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );		}		const newIndexes = new Uint32Array( indexes.length );		newIndexes.set( indexes );		for ( let i = 0; i < splitIndexes.length; i ++ ) {			const split = splitIndexes[ i ];			const index = indexes[ split.original ];			for ( const attribute of Object.values( newAttributes ) ) {				for ( let j = 0; j < attribute.itemSize; j ++ ) {					attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] =						attribute.array[ index * attribute.itemSize + j ];				}			}			for ( const j of split.indexes ) {				newIndexes[ j ] = indexes.length + i;			}		}		geometry = new BufferGeometry();		geometry.setIndex( new BufferAttribute( newIndexes, 1 ) );		for ( const name of Object.keys( newAttributes ) ) {			geometry.setAttribute( name, newAttributes[ name ] );		}		if ( hadNormals ) {			geometry.computeVertexNormals();			if ( oldNormals !== null ) {				const changedNormals = new Array( oldNormals.length / 3 ).fill( false );				for ( const splitData of splitIndexes )					changedNormals[ splitData.original ] = true;				for ( let i = 0; i < changedNormals.length; i ++ ) {					if ( changedNormals[ i ] === false ) {						for ( let j = 0; j < 3; j ++ )							geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];					}				}			}		}		return geometry;	}}export { EdgeSplitModifier };
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