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							- /**
 
-  * Luminosity
 
-  * http://en.wikipedia.org/wiki/Luminosity
 
-  */
 
- const LuminosityShader = {
 
- 	uniforms: {
 
- 		'tDiffuse': { value: null }
 
- 	},
 
- 	vertexShader: /* glsl */`
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vUv = uv;
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 	fragmentShader: /* glsl */`
 
- 		#include <common>
 
- 		uniform sampler2D tDiffuse;
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vec4 texel = texture2D( tDiffuse, vUv );
 
- 			float l = linearToRelativeLuminance( texel.rgb );
 
- 			gl_FragColor = vec4( l, l, l, texel.w );
 
- 		}`
 
- };
 
- export { LuminosityShader };
 
 
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