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							- class FlakesTexture {
 
- 	constructor( width = 512, height = 512 ) {
 
- 		const canvas = document.createElement( 'canvas' );
 
- 		canvas.width = width;
 
- 		canvas.height = height;
 
- 		const context = canvas.getContext( '2d' );
 
- 		context.fillStyle = 'rgb(127,127,255)';
 
- 		context.fillRect( 0, 0, width, height );
 
- 		for ( let i = 0; i < 4000; i ++ ) {
 
- 			const x = Math.random() * width;
 
- 			const y = Math.random() * height;
 
- 			const r = Math.random() * 3 + 3;
 
- 			let nx = Math.random() * 2 - 1;
 
- 			let ny = Math.random() * 2 - 1;
 
- 			let nz = 1.5;
 
- 			const l = Math.sqrt( nx * nx + ny * ny + nz * nz );
 
- 			nx /= l; ny /= l; nz /= l;
 
- 			context.fillStyle = 'rgb(' + ( nx * 127 + 127 ) + ',' + ( ny * 127 + 127 ) + ',' + ( nz * 255 ) + ')';
 
- 			context.beginPath();
 
- 			context.arc( x, y, r, 0, Math.PI * 2 );
 
- 			context.fill();
 
- 		}
 
- 		return canvas;
 
- 	}
 
- }
 
- export { FlakesTexture };
 
 
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