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							- /**
 
-  * Pixelation shader
 
-  */
 
- const PixelShader = {
 
- 	uniforms: {
 
- 		'tDiffuse': { value: null },
 
- 		'resolution': { value: null },
 
- 		'pixelSize': { value: 1 },
 
- 	},
 
- 	vertexShader: /* glsl */`
 
- 		varying highp vec2 vUv;
 
- 			void main() {
 
- 				vUv = uv;
 
- 				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 	fragmentShader: /* glsl */`
 
- 		uniform sampler2D tDiffuse;
 
- 		uniform float pixelSize;
 
- 		uniform vec2 resolution;
 
- 		varying highp vec2 vUv;
 
- 		void main(){
 
- 			vec2 dxy = pixelSize / resolution;
 
- 			vec2 coord = dxy * floor( vUv / dxy );
 
- 			gl_FragColor = texture2D(tDiffuse, coord);
 
- 		}`
 
- };
 
- export { PixelShader };
 
 
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