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							- import {
 
- 	ShaderMaterial,
 
- 	UniformsUtils
 
- } from '../../../build/three.module.js';
 
- import { Pass, FullScreenQuad } from './Pass.js';
 
- import { CopyShader } from '../shaders/CopyShader.js';
 
- class TexturePass extends Pass {
 
- 	constructor( map, opacity ) {
 
- 		super();
 
- 		if ( CopyShader === undefined ) console.error( 'THREE.TexturePass relies on CopyShader' );
 
- 		const shader = CopyShader;
 
- 		this.map = map;
 
- 		this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
 
- 		this.uniforms = UniformsUtils.clone( shader.uniforms );
 
- 		this.material = new ShaderMaterial( {
 
- 			uniforms: this.uniforms,
 
- 			vertexShader: shader.vertexShader,
 
- 			fragmentShader: shader.fragmentShader,
 
- 			depthTest: false,
 
- 			depthWrite: false
 
- 		} );
 
- 		this.needsSwap = false;
 
- 		this.fsQuad = new FullScreenQuad( null );
 
- 	}
 
- 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
 
- 		const oldAutoClear = renderer.autoClear;
 
- 		renderer.autoClear = false;
 
- 		this.fsQuad.material = this.material;
 
- 		this.uniforms[ 'opacity' ].value = this.opacity;
 
- 		this.uniforms[ 'tDiffuse' ].value = this.map;
 
- 		this.material.transparent = ( this.opacity < 1.0 );
 
- 		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
 
- 		if ( this.clear ) renderer.clear();
 
- 		this.fsQuad.render( renderer );
 
- 		renderer.autoClear = oldAutoClear;
 
- 	}
 
- }
 
- export { TexturePass };
 
 
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