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							- import {
 
- 	LinearFilter,
 
- 	RGBFormat,
 
- 	ShaderMaterial,
 
- 	UniformsUtils,
 
- 	WebGLRenderTarget
 
- } from '../../../build/three.module.js';
 
- import { Pass, FullScreenQuad } from './Pass.js';
 
- import { CopyShader } from '../shaders/CopyShader.js';
 
- class SavePass extends Pass {
 
- 	constructor( renderTarget ) {
 
- 		super();
 
- 		if ( CopyShader === undefined ) console.error( 'THREE.SavePass relies on CopyShader' );
 
- 		const shader = CopyShader;
 
- 		this.textureID = 'tDiffuse';
 
- 		this.uniforms = UniformsUtils.clone( shader.uniforms );
 
- 		this.material = new ShaderMaterial( {
 
- 			uniforms: this.uniforms,
 
- 			vertexShader: shader.vertexShader,
 
- 			fragmentShader: shader.fragmentShader
 
- 		} );
 
- 		this.renderTarget = renderTarget;
 
- 		if ( this.renderTarget === undefined ) {
 
- 			this.renderTarget = new WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat } );
 
- 			this.renderTarget.texture.name = 'SavePass.rt';
 
- 		}
 
- 		this.needsSwap = false;
 
- 		this.fsQuad = new FullScreenQuad( this.material );
 
- 	}
 
- 	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
 
- 		if ( this.uniforms[ this.textureID ] ) {
 
- 			this.uniforms[ this.textureID ].value = readBuffer.texture;
 
- 		}
 
- 		renderer.setRenderTarget( this.renderTarget );
 
- 		if ( this.clear ) renderer.clear();
 
- 		this.fsQuad.render( renderer );
 
- 	}
 
- }
 
- export { SavePass };
 
 
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