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							- import {
 
- 	AddEquation,
 
- 	Color,
 
- 	NormalBlending,
 
- 	DepthTexture,
 
- 	SrcAlphaFactor,
 
- 	OneMinusSrcAlphaFactor,
 
- 	MeshNormalMaterial,
 
- 	MeshBasicMaterial,
 
- 	NearestFilter,
 
- 	NoBlending,
 
- 	RGBAFormat,
 
- 	ShaderMaterial,
 
- 	UniformsUtils,
 
- 	UnsignedShortType,
 
- 	WebGLRenderTarget,
 
- 	HalfFloatType,
 
- 	MeshStandardMaterial
 
- } from '../../../build/three.module.js';
 
- import { Pass, FullScreenQuad } from './Pass.js';
 
- import { SSRrShader } from '../shaders/SSRrShader.js';
 
- import { SSRrDepthShader } from '../shaders/SSRrShader.js';
 
- import { CopyShader } from '../shaders/CopyShader.js';
 
- class SSRrPass extends Pass {
 
- 	constructor( { renderer, scene, camera, width, height, selects } ) {
 
- 		super();
 
- 		this.width = ( width !== undefined ) ? width : 512;
 
- 		this.height = ( height !== undefined ) ? height : 512;
 
- 		this.clear = true;
 
- 		this.renderer = renderer;
 
- 		this.scene = scene;
 
- 		this.camera = camera;
 
- 		this.output = 0;
 
- 		// this.output = 1;
 
- 		this.ior = SSRrShader.uniforms.ior.value;
 
- 		this.maxDistance = SSRrShader.uniforms.maxDistance.value;
 
- 		this.surfDist = SSRrShader.uniforms.surfDist.value;
 
- 		this.tempColor = new Color();
 
- 		this.selects = selects;
 
- 		this._specular = SSRrShader.defines.SPECULAR;
 
- 		Object.defineProperty( this, 'specular', {
 
- 			get() {
 
- 				return this._specular;
 
- 			},
 
- 			set( val ) {
 
- 				if ( this._specular === val ) return;
 
- 				this._specular = val;
 
- 				this.ssrrMaterial.defines.SPECULAR = val;
 
- 				this.ssrrMaterial.needsUpdate = true;
 
- 			}
 
- 		} );
 
- 		this._fillHole = SSRrShader.defines.FILL_HOLE;
 
- 		Object.defineProperty( this, 'fillHole', {
 
- 			get() {
 
- 				return this._fillHole;
 
- 			},
 
- 			set( val ) {
 
- 				if ( this._fillHole === val ) return;
 
- 				this._fillHole = val;
 
- 				this.ssrrMaterial.defines.FILL_HOLE = val;
 
- 				this.ssrrMaterial.needsUpdate = true;
 
- 			}
 
- 		} );
 
- 		this._infiniteThick = SSRrShader.defines.INFINITE_THICK;
 
- 		Object.defineProperty( this, 'infiniteThick', {
 
- 			get() {
 
- 				return this._infiniteThick;
 
- 			},
 
- 			set( val ) {
 
- 				if ( this._infiniteThick === val ) return;
 
- 				this._infiniteThick = val;
 
- 				this.ssrrMaterial.defines.INFINITE_THICK = val;
 
- 				this.ssrrMaterial.needsUpdate = true;
 
- 			}
 
- 		} );
 
- 		// beauty render target with depth buffer
 
- 		const depthTexture = new DepthTexture();
 
- 		depthTexture.type = UnsignedShortType;
 
- 		depthTexture.minFilter = NearestFilter;
 
- 		depthTexture.magFilter = NearestFilter;
 
- 		this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {
 
- 			minFilter: NearestFilter,
 
- 			magFilter: NearestFilter,
 
- 			format: RGBAFormat,
 
- 			depthTexture: depthTexture,
 
- 			depthBuffer: true
 
- 		} );
 
- 		this.specularRenderTarget = new WebGLRenderTarget( this.width, this.height, { // TODO: Can merge with refractiveRenderTarget?
 
- 			minFilter: NearestFilter,
 
- 			magFilter: NearestFilter,
 
- 			format: RGBAFormat,
 
- 		} );
 
- 		// normalSelects render target
 
- 		const depthTextureSelects = new DepthTexture();
 
- 		depthTextureSelects.type = UnsignedShortType;
 
- 		depthTextureSelects.minFilter = NearestFilter;
 
- 		depthTextureSelects.magFilter = NearestFilter;
 
- 		this.normalSelectsRenderTarget = new WebGLRenderTarget( this.width, this.height, {
 
- 			minFilter: NearestFilter,
 
- 			magFilter: NearestFilter,
 
- 			format: RGBAFormat,
 
- 			type: HalfFloatType,
 
- 			depthTexture: depthTextureSelects,
 
- 			depthBuffer: true
 
- 		} );
 
- 		// refractive render target
 
- 		this.refractiveRenderTarget = new WebGLRenderTarget( this.width, this.height, {
 
- 			minFilter: NearestFilter,
 
- 			magFilter: NearestFilter,
 
- 			format: RGBAFormat
 
- 		} );
 
- 		// ssrr render target
 
- 		this.ssrrRenderTarget = new WebGLRenderTarget( this.width, this.height, {
 
- 			minFilter: NearestFilter,
 
- 			magFilter: NearestFilter,
 
- 			format: RGBAFormat
 
- 		} );
 
- 		// ssrr material
 
- 		if ( SSRrShader === undefined ) {
 
- 			console.error( 'THREE.SSRrPass: The pass relies on SSRrShader.' );
 
- 		}
 
- 		this.ssrrMaterial = new ShaderMaterial( {
 
- 			defines: Object.assign( {}, SSRrShader.defines, {
 
- 				MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
 
- 			} ),
 
- 			uniforms: UniformsUtils.clone( SSRrShader.uniforms ),
 
- 			vertexShader: SSRrShader.vertexShader,
 
- 			fragmentShader: SSRrShader.fragmentShader,
 
- 			blending: NoBlending
 
- 		} );
 
- 		this.ssrrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
 
- 		this.ssrrMaterial.uniforms[ 'tSpecular' ].value = this.specularRenderTarget.texture;
 
- 		this.ssrrMaterial.uniforms[ 'tNormalSelects' ].value = this.normalSelectsRenderTarget.texture;
 
- 		this.ssrrMaterial.needsUpdate = true;
 
- 		this.ssrrMaterial.uniforms[ 'tRefractive' ].value = this.refractiveRenderTarget.texture;
 
- 		this.ssrrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
 
- 		this.ssrrMaterial.uniforms[ 'tDepthSelects' ].value = this.normalSelectsRenderTarget.depthTexture;
 
- 		this.ssrrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
 
- 		this.ssrrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
 
- 		this.ssrrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
 
- 		this.ssrrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
 
- 		this.ssrrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
 
- 		// normal material
 
- 		this.normalMaterial = new MeshNormalMaterial();
 
- 		this.normalMaterial.blending = NoBlending;
 
- 		// refractiveOn material
 
- 		this.refractiveOnMaterial = new MeshBasicMaterial( {
 
- 			color: 'white'
 
- 		} );
 
- 		// refractiveOff material
 
- 		this.refractiveOffMaterial = new MeshBasicMaterial( {
 
- 			color: 'black'
 
- 		} );
 
- 		// specular material
 
- 		this.specularMaterial = new MeshStandardMaterial( {
 
- 			color: 'black',
 
- 			metalness: 0,
 
- 			roughness: .2,
 
- 		} );
 
- 		// material for rendering the depth
 
- 		this.depthRenderMaterial = new ShaderMaterial( {
 
- 			defines: Object.assign( {}, SSRrDepthShader.defines ),
 
- 			uniforms: UniformsUtils.clone( SSRrDepthShader.uniforms ),
 
- 			vertexShader: SSRrDepthShader.vertexShader,
 
- 			fragmentShader: SSRrDepthShader.fragmentShader,
 
- 			blending: NoBlending
 
- 		} );
 
- 		this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
 
- 		this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
 
- 		this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
 
- 		// material for rendering the content of a render target
 
- 		this.copyMaterial = new ShaderMaterial( {
 
- 			uniforms: UniformsUtils.clone( CopyShader.uniforms ),
 
- 			vertexShader: CopyShader.vertexShader,
 
- 			fragmentShader: CopyShader.fragmentShader,
 
- 			transparent: true,
 
- 			depthTest: false,
 
- 			depthWrite: false,
 
- 			blendSrc: SrcAlphaFactor,
 
- 			blendDst: OneMinusSrcAlphaFactor,
 
- 			blendEquation: AddEquation,
 
- 			blendSrcAlpha: SrcAlphaFactor,
 
- 			blendDstAlpha: OneMinusSrcAlphaFactor,
 
- 			blendEquationAlpha: AddEquation,
 
- 			// premultipliedAlpha:true,
 
- 		} );
 
- 		this.fsQuad = new FullScreenQuad( null );
 
- 		this.originalClearColor = new Color();
 
- 	}
 
- 	dispose() {
 
- 		// dispose render targets
 
- 		this.beautyRenderTarget.dispose();
 
- 		this.specularRenderTarget.dispose();
 
- 		this.normalSelectsRenderTarget.dispose();
 
- 		this.refractiveRenderTarget.dispose();
 
- 		this.ssrrRenderTarget.dispose();
 
- 		// dispose materials
 
- 		this.normalMaterial.dispose();
 
- 		this.refractiveOnMaterial.dispose();
 
- 		this.refractiveOffMaterial.dispose();
 
- 		this.copyMaterial.dispose();
 
- 		this.depthRenderMaterial.dispose();
 
- 		// dipsose full screen quad
 
- 		this.fsQuad.dispose();
 
- 	}
 
- 	render( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {
 
- 		// render beauty and depth
 
- 		renderer.setRenderTarget( this.beautyRenderTarget );
 
- 		renderer.clear();
 
- 		this.scene.children.forEach( child => {
 
- 			if ( this.selects.includes( child ) ) {
 
- 				child.visible = false;
 
- 			} else {
 
- 				child.visible = true;
 
- 			}
 
- 		} );
 
- 		renderer.render( this.scene, this.camera );
 
- 		renderer.setRenderTarget( this.specularRenderTarget );
 
- 		renderer.clear();
 
- 		this.scene.children.forEach( child => {
 
- 			if ( this.selects.includes( child ) ) {
 
- 				child.visible = true;
 
- 				child._SSRrPassBackupMaterial = child.material;
 
- 				child.material = this.specularMaterial;
 
- 			} else if ( ! child.isLight ) {
 
- 				child.visible = false;
 
- 			}
 
- 		} );
 
- 		renderer.render( this.scene, this.camera );
 
- 		this.scene.children.forEach( child => {
 
- 			if ( this.selects.includes( child ) ) {
 
- 				child.material = child._SSRrPassBackupMaterial;
 
- 			}
 
- 		} );
 
- 		// render normalSelectss
 
- 		this.scene.children.forEach( child => {
 
- 			if ( this.selects.includes( child ) ) {
 
- 				child.visible = true;
 
- 			} else {
 
- 				child.visible = false;
 
- 			}
 
- 		} );
 
- 		this.renderOverride( renderer, this.normalMaterial, this.normalSelectsRenderTarget, 0, 0 );
 
- 		this.renderRefractive( renderer, this.refractiveOnMaterial, this.refractiveRenderTarget, 0, 0 );
 
- 		// render SSRr
 
- 		this.ssrrMaterial.uniforms[ 'ior' ].value = this.ior;
 
- 		this.ssrrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
 
- 		this.ssrrMaterial.uniforms[ 'surfDist' ].value = this.surfDist;
 
- 		this.ssrrMaterial.uniforms[ 'tSpecular' ].value = this.specularRenderTarget.texture;
 
- 		this.renderPass( renderer, this.ssrrMaterial, this.ssrrRenderTarget );
 
- 		// output result to screen
 
- 		switch ( this.output ) {
 
- 			case SSRrPass.OUTPUT.Default:
 
- 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
 
- 				this.copyMaterial.blending = NoBlending;
 
- 				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrrRenderTarget.texture;
 
- 				this.copyMaterial.blending = NormalBlending;
 
- 				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			case SSRrPass.OUTPUT.SSRr:
 
- 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrrRenderTarget.texture;
 
- 				this.copyMaterial.blending = NoBlending;
 
- 				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			case SSRrPass.OUTPUT.Beauty:
 
- 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
 
- 				this.copyMaterial.blending = NoBlending;
 
- 				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			case SSRrPass.OUTPUT.Depth:
 
- 				this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
 
- 				this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			case SSRrPass.OUTPUT.DepthSelects:
 
- 				this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalSelectsRenderTarget.depthTexture;
 
- 				this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			case SSRrPass.OUTPUT.NormalSelects:
 
- 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalSelectsRenderTarget.texture;
 
- 				this.copyMaterial.blending = NoBlending;
 
- 				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			case SSRrPass.OUTPUT.Refractive:
 
- 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.refractiveRenderTarget.texture;
 
- 				this.copyMaterial.blending = NoBlending;
 
- 				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			case SSRrPass.OUTPUT.Specular:
 
- 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.specularRenderTarget.texture;
 
- 				this.copyMaterial.blending = NoBlending;
 
- 				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
 
- 				break;
 
- 			default:
 
- 				console.warn( 'THREE.SSRrPass: Unknown output type.' );
 
- 		}
 
- 	}
 
- 	renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
 
- 		// save original state
 
- 		this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
 
- 		const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
 
- 		const originalAutoClear = renderer.autoClear;
 
- 		renderer.setRenderTarget( renderTarget );
 
- 		// setup pass state
 
- 		renderer.autoClear = false;
 
- 		if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
 
- 			renderer.setClearColor( clearColor );
 
- 			renderer.setClearAlpha( clearAlpha || 0.0 );
 
- 			renderer.clear();
 
- 		}
 
- 		this.fsQuad.material = passMaterial;
 
- 		this.fsQuad.render( renderer );
 
- 		// restore original state
 
- 		renderer.autoClear = originalAutoClear;
 
- 		renderer.setClearColor( this.originalClearColor );
 
- 		renderer.setClearAlpha( originalClearAlpha );
 
- 	}
 
- 	renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
 
- 		this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
 
- 		const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
 
- 		const originalAutoClear = renderer.autoClear;
 
- 		renderer.setRenderTarget( renderTarget );
 
- 		renderer.autoClear = false;
 
- 		clearColor = overrideMaterial.clearColor || clearColor;
 
- 		clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
 
- 		if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
 
- 			renderer.setClearColor( clearColor );
 
- 			renderer.setClearAlpha( clearAlpha || 0.0 );
 
- 			renderer.clear();
 
- 		}
 
- 		this.scene.overrideMaterial = overrideMaterial;
 
- 		renderer.render( this.scene, this.camera );
 
- 		this.scene.overrideMaterial = null;
 
- 		// restore original state
 
- 		renderer.autoClear = originalAutoClear;
 
- 		renderer.setClearColor( this.originalClearColor );
 
- 		renderer.setClearAlpha( originalClearAlpha );
 
- 	}
 
- 	renderRefractive( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
 
- 		this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
 
- 		const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
 
- 		const originalAutoClear = renderer.autoClear;
 
- 		renderer.setRenderTarget( renderTarget );
 
- 		renderer.autoClear = false;
 
- 		clearColor = overrideMaterial.clearColor || clearColor;
 
- 		clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
 
- 		if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
 
- 			renderer.setClearColor( clearColor );
 
- 			renderer.setClearAlpha( clearAlpha || 0.0 );
 
- 			renderer.clear();
 
- 		}
 
- 		this.scene.children.forEach( child => {
 
- 			child.visible = true;
 
- 		} );
 
- 		this.scene.traverse( child => {
 
- 			child._SSRrPassBackupMaterial = child.material;
 
- 			if ( this.selects.includes( child ) ) {
 
- 				child.material = this.refractiveOnMaterial;
 
- 			} else {
 
- 				child.material = this.refractiveOffMaterial;
 
- 			}
 
- 		} );
 
- 		this.scene._SSRrPassBackupBackground = this.scene.background;
 
- 		this.scene.background = null;
 
- 		this.scene._SSRrPassBackupFog = this.scene.fog;
 
- 		this.scene.fog = null;
 
- 		renderer.render( this.scene, this.camera );
 
- 		this.scene.fog = this.scene._SSRrPassBackupFog;
 
- 		this.scene.background = this.scene._SSRrPassBackupBackground;
 
- 		this.scene.traverse( child => {
 
- 			child.material = child._SSRrPassBackupMaterial;
 
- 		} );
 
- 		// restore original state
 
- 		renderer.autoClear = originalAutoClear;
 
- 		renderer.setClearColor( this.originalClearColor );
 
- 		renderer.setClearAlpha( originalClearAlpha );
 
- 	}
 
- 	setSize( width, height ) {
 
- 		this.width = width;
 
- 		this.height = height;
 
- 		this.ssrrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
 
- 		this.ssrrMaterial.needsUpdate = true;
 
- 		this.beautyRenderTarget.setSize( width, height );
 
- 		this.specularRenderTarget.setSize( width, height );
 
- 		this.ssrrRenderTarget.setSize( width, height );
 
- 		this.normalSelectsRenderTarget.setSize( width, height );
 
- 		this.refractiveRenderTarget.setSize( width, height );
 
- 		this.ssrrMaterial.uniforms[ 'resolution' ].value.set( width, height );
 
- 		this.ssrrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
 
- 		this.ssrrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
 
- 	}
 
- }
 
- SSRrPass.OUTPUT = {
 
- 	'Default': 0,
 
- 	'SSRr': 1,
 
- 	'Beauty': 3,
 
- 	'Depth': 4,
 
- 	'DepthSelects': 9,
 
- 	'NormalSelects': 5,
 
- 	'Refractive': 7,
 
- 	'Specular': 8,
 
- };
 
- export { SSRrPass };
 
 
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