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							- import { TempNode } from '../core/TempNode.js';
 
- import { FunctionNode } from '../core/FunctionNode.js';
 
- import { UVNode } from '../accessors/UVNode.js';
 
- class CheckerNode extends TempNode {
 
- 	constructor( uv ) {
 
- 		super( 'f' );
 
- 		this.uv = uv || new UVNode();
 
- 	}
 
- 	generate( builder, output ) {
 
- 		const snoise = builder.include( CheckerNode.Nodes.checker );
 
- 		return builder.format( snoise + '( ' + this.uv.build( builder, 'v2' ) + ' )', this.getType( builder ), output );
 
- 	}
 
- 	copy( source ) {
 
- 		super.copy( source );
 
- 		this.uv = source.uv;
 
- 		return this;
 
- 	}
 
- 	toJSON( meta ) {
 
- 		let data = this.getJSONNode( meta );
 
- 		if ( ! data ) {
 
- 			data = this.createJSONNode( meta );
 
- 			data.uv = this.uv.toJSON( meta ).uuid;
 
- 		}
 
- 		return data;
 
- 	}
 
- }
 
- CheckerNode.Nodes = ( function () {
 
- 	// https://github.com/mattdesl/glsl-checker/blob/master/index.glsl
 
- 	const checker = new FunctionNode( /* glsl */`
 
- 		float checker( vec2 uv ) {
 
- 			float cx = floor( uv.x );
 
- 			float cy = floor( uv.y );
 
- 			float result = mod( cx + cy, 2.0 );
 
- 			return sign( result );
 
- 		}`
 
- 	);
 
- 	return {
 
- 		checker: checker
 
- 	};
 
- } )();
 
- CheckerNode.prototype.nodeType = 'Noise';
 
- export { CheckerNode };
 
 
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