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							- import {
 
- 	BufferGeometry,
 
- 	FileLoader,
 
- 	Float32BufferAttribute,
 
- 	Loader,
 
- 	LoaderUtils,
 
- 	Points,
 
- 	PointsMaterial
 
- } from '../../../build/three.module.js';
 
- class PCDLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 		this.littleEndian = true;
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		const loader = new FileLoader( scope.manager );
 
- 		loader.setPath( scope.path );
 
- 		loader.setResponseType( 'arraybuffer' );
 
- 		loader.setRequestHeader( scope.requestHeader );
 
- 		loader.setWithCredentials( scope.withCredentials );
 
- 		loader.load( url, function ( data ) {
 
- 			try {
 
- 				onLoad( scope.parse( data, url ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				scope.manager.itemError( url );
 
- 			}
 
- 		}, onProgress, onError );
 
- 	}
 
- 	parse( data, url ) {
 
- 		// from https://gitlab.com/taketwo/three-pcd-loader/blob/master/decompress-lzf.js
 
- 		function decompressLZF( inData, outLength ) {
 
- 			const inLength = inData.length;
 
- 			const outData = new Uint8Array( outLength );
 
- 			let inPtr = 0;
 
- 			let outPtr = 0;
 
- 			let ctrl;
 
- 			let len;
 
- 			let ref;
 
- 			do {
 
- 				ctrl = inData[ inPtr ++ ];
 
- 				if ( ctrl < ( 1 << 5 ) ) {
 
- 					ctrl ++;
 
- 					if ( outPtr + ctrl > outLength ) throw new Error( 'Output buffer is not large enough' );
 
- 					if ( inPtr + ctrl > inLength ) throw new Error( 'Invalid compressed data' );
 
- 					do {
 
- 						outData[ outPtr ++ ] = inData[ inPtr ++ ];
 
- 					} while ( -- ctrl );
 
- 				} else {
 
- 					len = ctrl >> 5;
 
- 					ref = outPtr - ( ( ctrl & 0x1f ) << 8 ) - 1;
 
- 					if ( inPtr >= inLength ) throw new Error( 'Invalid compressed data' );
 
- 					if ( len === 7 ) {
 
- 						len += inData[ inPtr ++ ];
 
- 						if ( inPtr >= inLength ) throw new Error( 'Invalid compressed data' );
 
- 					}
 
- 					ref -= inData[ inPtr ++ ];
 
- 					if ( outPtr + len + 2 > outLength ) throw new Error( 'Output buffer is not large enough' );
 
- 					if ( ref < 0 ) throw new Error( 'Invalid compressed data' );
 
- 					if ( ref >= outPtr ) throw new Error( 'Invalid compressed data' );
 
- 					do {
 
- 						outData[ outPtr ++ ] = outData[ ref ++ ];
 
- 					} while ( -- len + 2 );
 
- 				}
 
- 			} while ( inPtr < inLength );
 
- 			return outData;
 
- 		}
 
- 		function parseHeader( data ) {
 
- 			const PCDheader = {};
 
- 			const result1 = data.search( /[\r\n]DATA\s(\S*)\s/i );
 
- 			const result2 = /[\r\n]DATA\s(\S*)\s/i.exec( data.substr( result1 - 1 ) );
 
- 			PCDheader.data = result2[ 1 ];
 
- 			PCDheader.headerLen = result2[ 0 ].length + result1;
 
- 			PCDheader.str = data.substr( 0, PCDheader.headerLen );
 
- 			// remove comments
 
- 			PCDheader.str = PCDheader.str.replace( /\#.*/gi, '' );
 
- 			// parse
 
- 			PCDheader.version = /VERSION (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.fields = /FIELDS (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.size = /SIZE (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.type = /TYPE (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.count = /COUNT (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.width = /WIDTH (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.height = /HEIGHT (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.viewpoint = /VIEWPOINT (.*)/i.exec( PCDheader.str );
 
- 			PCDheader.points = /POINTS (.*)/i.exec( PCDheader.str );
 
- 			// evaluate
 
- 			if ( PCDheader.version !== null )
 
- 				PCDheader.version = parseFloat( PCDheader.version[ 1 ] );
 
- 			if ( PCDheader.fields !== null )
 
- 				PCDheader.fields = PCDheader.fields[ 1 ].split( ' ' );
 
- 			if ( PCDheader.type !== null )
 
- 				PCDheader.type = PCDheader.type[ 1 ].split( ' ' );
 
- 			if ( PCDheader.width !== null )
 
- 				PCDheader.width = parseInt( PCDheader.width[ 1 ] );
 
- 			if ( PCDheader.height !== null )
 
- 				PCDheader.height = parseInt( PCDheader.height[ 1 ] );
 
- 			if ( PCDheader.viewpoint !== null )
 
- 				PCDheader.viewpoint = PCDheader.viewpoint[ 1 ];
 
- 			if ( PCDheader.points !== null )
 
- 				PCDheader.points = parseInt( PCDheader.points[ 1 ], 10 );
 
- 			if ( PCDheader.points === null )
 
- 				PCDheader.points = PCDheader.width * PCDheader.height;
 
- 			if ( PCDheader.size !== null ) {
 
- 				PCDheader.size = PCDheader.size[ 1 ].split( ' ' ).map( function ( x ) {
 
- 					return parseInt( x, 10 );
 
- 				} );
 
- 			}
 
- 			if ( PCDheader.count !== null ) {
 
- 				PCDheader.count = PCDheader.count[ 1 ].split( ' ' ).map( function ( x ) {
 
- 					return parseInt( x, 10 );
 
- 				} );
 
- 			} else {
 
- 				PCDheader.count = [];
 
- 				for ( let i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
 
- 					PCDheader.count.push( 1 );
 
- 				}
 
- 			}
 
- 			PCDheader.offset = {};
 
- 			let sizeSum = 0;
 
- 			for ( let i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
 
- 				if ( PCDheader.data === 'ascii' ) {
 
- 					PCDheader.offset[ PCDheader.fields[ i ] ] = i;
 
- 				} else {
 
- 					PCDheader.offset[ PCDheader.fields[ i ] ] = sizeSum;
 
- 					sizeSum += PCDheader.size[ i ] * PCDheader.count[ i ];
 
- 				}
 
- 			}
 
- 			// for binary only
 
- 			PCDheader.rowSize = sizeSum;
 
- 			return PCDheader;
 
- 		}
 
- 		const textData = LoaderUtils.decodeText( new Uint8Array( data ) );
 
- 		// parse header (always ascii format)
 
- 		const PCDheader = parseHeader( textData );
 
- 		// parse data
 
- 		const position = [];
 
- 		const normal = [];
 
- 		const color = [];
 
- 		// ascii
 
- 		if ( PCDheader.data === 'ascii' ) {
 
- 			const offset = PCDheader.offset;
 
- 			const pcdData = textData.substr( PCDheader.headerLen );
 
- 			const lines = pcdData.split( '\n' );
 
- 			for ( let i = 0, l = lines.length; i < l; i ++ ) {
 
- 				if ( lines[ i ] === '' ) continue;
 
- 				const line = lines[ i ].split( ' ' );
 
- 				if ( offset.x !== undefined ) {
 
- 					position.push( parseFloat( line[ offset.x ] ) );
 
- 					position.push( parseFloat( line[ offset.y ] ) );
 
- 					position.push( parseFloat( line[ offset.z ] ) );
 
- 				}
 
- 				if ( offset.rgb !== undefined ) {
 
- 					const rgb = parseFloat( line[ offset.rgb ] );
 
- 					const r = ( rgb >> 16 ) & 0x0000ff;
 
- 					const g = ( rgb >> 8 ) & 0x0000ff;
 
- 					const b = ( rgb >> 0 ) & 0x0000ff;
 
- 					color.push( r / 255, g / 255, b / 255 );
 
- 				}
 
- 				if ( offset.normal_x !== undefined ) {
 
- 					normal.push( parseFloat( line[ offset.normal_x ] ) );
 
- 					normal.push( parseFloat( line[ offset.normal_y ] ) );
 
- 					normal.push( parseFloat( line[ offset.normal_z ] ) );
 
- 				}
 
- 			}
 
- 		}
 
- 		// binary-compressed
 
- 		// normally data in PCD files are organized as array of structures: XYZRGBXYZRGB
 
- 		// binary compressed PCD files organize their data as structure of arrays: XXYYZZRGBRGB
 
- 		// that requires a totally different parsing approach compared to non-compressed data
 
- 		if ( PCDheader.data === 'binary_compressed' ) {
 
- 			const sizes = new Uint32Array( data.slice( PCDheader.headerLen, PCDheader.headerLen + 8 ) );
 
- 			const compressedSize = sizes[ 0 ];
 
- 			const decompressedSize = sizes[ 1 ];
 
- 			const decompressed = decompressLZF( new Uint8Array( data, PCDheader.headerLen + 8, compressedSize ), decompressedSize );
 
- 			const dataview = new DataView( decompressed.buffer );
 
- 			const offset = PCDheader.offset;
 
- 			for ( let i = 0; i < PCDheader.points; i ++ ) {
 
- 				if ( offset.x !== undefined ) {
 
- 					position.push( dataview.getFloat32( ( PCDheader.points * offset.x ) + PCDheader.size[ 0 ] * i, this.littleEndian ) );
 
- 					position.push( dataview.getFloat32( ( PCDheader.points * offset.y ) + PCDheader.size[ 1 ] * i, this.littleEndian ) );
 
- 					position.push( dataview.getFloat32( ( PCDheader.points * offset.z ) + PCDheader.size[ 2 ] * i, this.littleEndian ) );
 
- 				}
 
- 				if ( offset.rgb !== undefined ) {
 
- 					color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 0 ) / 255.0 );
 
- 					color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 1 ) / 255.0 );
 
- 					color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 2 ) / 255.0 );
 
- 				}
 
- 				if ( offset.normal_x !== undefined ) {
 
- 					normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_x ) + PCDheader.size[ 4 ] * i, this.littleEndian ) );
 
- 					normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_y ) + PCDheader.size[ 5 ] * i, this.littleEndian ) );
 
- 					normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_z ) + PCDheader.size[ 6 ] * i, this.littleEndian ) );
 
- 				}
 
- 			}
 
- 		}
 
- 		// binary
 
- 		if ( PCDheader.data === 'binary' ) {
 
- 			const dataview = new DataView( data, PCDheader.headerLen );
 
- 			const offset = PCDheader.offset;
 
- 			for ( let i = 0, row = 0; i < PCDheader.points; i ++, row += PCDheader.rowSize ) {
 
- 				if ( offset.x !== undefined ) {
 
- 					position.push( dataview.getFloat32( row + offset.x, this.littleEndian ) );
 
- 					position.push( dataview.getFloat32( row + offset.y, this.littleEndian ) );
 
- 					position.push( dataview.getFloat32( row + offset.z, this.littleEndian ) );
 
- 				}
 
- 				if ( offset.rgb !== undefined ) {
 
- 					color.push( dataview.getUint8( row + offset.rgb + 2 ) / 255.0 );
 
- 					color.push( dataview.getUint8( row + offset.rgb + 1 ) / 255.0 );
 
- 					color.push( dataview.getUint8( row + offset.rgb + 0 ) / 255.0 );
 
- 				}
 
- 				if ( offset.normal_x !== undefined ) {
 
- 					normal.push( dataview.getFloat32( row + offset.normal_x, this.littleEndian ) );
 
- 					normal.push( dataview.getFloat32( row + offset.normal_y, this.littleEndian ) );
 
- 					normal.push( dataview.getFloat32( row + offset.normal_z, this.littleEndian ) );
 
- 				}
 
- 			}
 
- 		}
 
- 		// build geometry
 
- 		const geometry = new BufferGeometry();
 
- 		if ( position.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
 
- 		if ( normal.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal, 3 ) );
 
- 		if ( color.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color, 3 ) );
 
- 		geometry.computeBoundingSphere();
 
- 		// build material
 
- 		const material = new PointsMaterial( { size: 0.005 } );
 
- 		if ( color.length > 0 ) {
 
- 			material.vertexColors = true;
 
- 		} else {
 
- 			material.color.setHex( Math.random() * 0xffffff );
 
- 		}
 
- 		// build point cloud
 
- 		const mesh = new Points( geometry, material );
 
- 		let name = url.split( '' ).reverse().join( '' );
 
- 		name = /([^\/]*)/.exec( name );
 
- 		name = name[ 1 ].split( '' ).reverse().join( '' );
 
- 		mesh.name = name;
 
- 		return mesh;
 
- 	}
 
- }
 
- export { PCDLoader };
 
 
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