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							- import {
 
- 	Color,
 
- 	DefaultLoadingManager,
 
- 	FileLoader,
 
- 	FrontSide,
 
- 	Loader,
 
- 	LoaderUtils,
 
- 	MeshPhongMaterial,
 
- 	RepeatWrapping,
 
- 	TextureLoader,
 
- 	Vector2
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * Loads a Wavefront .mtl file specifying materials
 
-  */
 
- class MTLLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 	}
 
- 	/**
 
- 	 * Loads and parses a MTL asset from a URL.
 
- 	 *
 
- 	 * @param {String} url - URL to the MTL file.
 
- 	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
 
- 	 * @param {Function} [onProgress] - Callback for download progress.
 
- 	 * @param {Function} [onError] - Callback for download errors.
 
- 	 *
 
- 	 * @see setPath setResourcePath
 
- 	 *
 
- 	 * @note In order for relative texture references to resolve correctly
 
- 	 * you must call setResourcePath() explicitly prior to load.
 
- 	 */
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
 
- 		const loader = new FileLoader( this.manager );
 
- 		loader.setPath( this.path );
 
- 		loader.setRequestHeader( this.requestHeader );
 
- 		loader.setWithCredentials( this.withCredentials );
 
- 		loader.load( url, function ( text ) {
 
- 			try {
 
- 				onLoad( scope.parse( text, path ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				scope.manager.itemError( url );
 
- 			}
 
- 		}, onProgress, onError );
 
- 	}
 
- 	setMaterialOptions( value ) {
 
- 		this.materialOptions = value;
 
- 		return this;
 
- 	}
 
- 	/**
 
- 	 * Parses a MTL file.
 
- 	 *
 
- 	 * @param {String} text - Content of MTL file
 
- 	 * @return {MaterialCreator}
 
- 	 *
 
- 	 * @see setPath setResourcePath
 
- 	 *
 
- 	 * @note In order for relative texture references to resolve correctly
 
- 	 * you must call setResourcePath() explicitly prior to parse.
 
- 	 */
 
- 	parse( text, path ) {
 
- 		const lines = text.split( '\n' );
 
- 		let info = {};
 
- 		const delimiter_pattern = /\s+/;
 
- 		const materialsInfo = {};
 
- 		for ( let i = 0; i < lines.length; i ++ ) {
 
- 			let line = lines[ i ];
 
- 			line = line.trim();
 
- 			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
 
- 				// Blank line or comment ignore
 
- 				continue;
 
- 			}
 
- 			const pos = line.indexOf( ' ' );
 
- 			let key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
 
- 			key = key.toLowerCase();
 
- 			let value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
 
- 			value = value.trim();
 
- 			if ( key === 'newmtl' ) {
 
- 				// New material
 
- 				info = { name: value };
 
- 				materialsInfo[ value ] = info;
 
- 			} else {
 
- 				if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
 
- 					const ss = value.split( delimiter_pattern, 3 );
 
- 					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
 
- 				} else {
 
- 					info[ key ] = value;
 
- 				}
 
- 			}
 
- 		}
 
- 		const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );
 
- 		materialCreator.setCrossOrigin( this.crossOrigin );
 
- 		materialCreator.setManager( this.manager );
 
- 		materialCreator.setMaterials( materialsInfo );
 
- 		return materialCreator;
 
- 	}
 
- }
 
- /**
 
-  * Create a new MTLLoader.MaterialCreator
 
-  * @param baseUrl - Url relative to which textures are loaded
 
-  * @param options - Set of options on how to construct the materials
 
-  *                  side: Which side to apply the material
 
-  *                        FrontSide (default), THREE.BackSide, THREE.DoubleSide
 
-  *                  wrap: What type of wrapping to apply for textures
 
-  *                        RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
 
-  *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
 
-  *                                Default: false, assumed to be already normalized
 
-  *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
 
-  *                                  Default: false
 
-  * @constructor
 
-  */
 
- class MaterialCreator {
 
- 	constructor( baseUrl = '', options = {} ) {
 
- 		this.baseUrl = baseUrl;
 
- 		this.options = options;
 
- 		this.materialsInfo = {};
 
- 		this.materials = {};
 
- 		this.materialsArray = [];
 
- 		this.nameLookup = {};
 
- 		this.crossOrigin = 'anonymous';
 
- 		this.side = ( this.options.side !== undefined ) ? this.options.side : FrontSide;
 
- 		this.wrap = ( this.options.wrap !== undefined ) ? this.options.wrap : RepeatWrapping;
 
- 	}
 
- 	setCrossOrigin( value ) {
 
- 		this.crossOrigin = value;
 
- 		return this;
 
- 	}
 
- 	setManager( value ) {
 
- 		this.manager = value;
 
- 	}
 
- 	setMaterials( materialsInfo ) {
 
- 		this.materialsInfo = this.convert( materialsInfo );
 
- 		this.materials = {};
 
- 		this.materialsArray = [];
 
- 		this.nameLookup = {};
 
- 	}
 
- 	convert( materialsInfo ) {
 
- 		if ( ! this.options ) return materialsInfo;
 
- 		const converted = {};
 
- 		for ( const mn in materialsInfo ) {
 
- 			// Convert materials info into normalized form based on options
 
- 			const mat = materialsInfo[ mn ];
 
- 			const covmat = {};
 
- 			converted[ mn ] = covmat;
 
- 			for ( const prop in mat ) {
 
- 				let save = true;
 
- 				let value = mat[ prop ];
 
- 				const lprop = prop.toLowerCase();
 
- 				switch ( lprop ) {
 
- 					case 'kd':
 
- 					case 'ka':
 
- 					case 'ks':
 
- 						// Diffuse color (color under white light) using RGB values
 
- 						if ( this.options && this.options.normalizeRGB ) {
 
- 							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
 
- 						}
 
- 						if ( this.options && this.options.ignoreZeroRGBs ) {
 
- 							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
 
- 								// ignore
 
- 								save = false;
 
- 							}
 
- 						}
 
- 						break;
 
- 					default:
 
- 						break;
 
- 				}
 
- 				if ( save ) {
 
- 					covmat[ lprop ] = value;
 
- 				}
 
- 			}
 
- 		}
 
- 		return converted;
 
- 	}
 
- 	preload() {
 
- 		for ( const mn in this.materialsInfo ) {
 
- 			this.create( mn );
 
- 		}
 
- 	}
 
- 	getIndex( materialName ) {
 
- 		return this.nameLookup[ materialName ];
 
- 	}
 
- 	getAsArray() {
 
- 		let index = 0;
 
- 		for ( const mn in this.materialsInfo ) {
 
- 			this.materialsArray[ index ] = this.create( mn );
 
- 			this.nameLookup[ mn ] = index;
 
- 			index ++;
 
- 		}
 
- 		return this.materialsArray;
 
- 	}
 
- 	create( materialName ) {
 
- 		if ( this.materials[ materialName ] === undefined ) {
 
- 			this.createMaterial_( materialName );
 
- 		}
 
- 		return this.materials[ materialName ];
 
- 	}
 
- 	createMaterial_( materialName ) {
 
- 		// Create material
 
- 		const scope = this;
 
- 		const mat = this.materialsInfo[ materialName ];
 
- 		const params = {
 
- 			name: materialName,
 
- 			side: this.side
 
- 		};
 
- 		function resolveURL( baseUrl, url ) {
 
- 			if ( typeof url !== 'string' || url === '' )
 
- 				return '';
 
- 			// Absolute URL
 
- 			if ( /^https?:\/\//i.test( url ) ) return url;
 
- 			return baseUrl + url;
 
- 		}
 
- 		function setMapForType( mapType, value ) {
 
- 			if ( params[ mapType ] ) return; // Keep the first encountered texture
 
- 			const texParams = scope.getTextureParams( value, params );
 
- 			const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
 
- 			map.repeat.copy( texParams.scale );
 
- 			map.offset.copy( texParams.offset );
 
- 			map.wrapS = scope.wrap;
 
- 			map.wrapT = scope.wrap;
 
- 			params[ mapType ] = map;
 
- 		}
 
- 		for ( const prop in mat ) {
 
- 			const value = mat[ prop ];
 
- 			let n;
 
- 			if ( value === '' ) continue;
 
- 			switch ( prop.toLowerCase() ) {
 
- 				// Ns is material specular exponent
 
- 				case 'kd':
 
- 					// Diffuse color (color under white light) using RGB values
 
- 					params.color = new Color().fromArray( value );
 
- 					break;
 
- 				case 'ks':
 
- 					// Specular color (color when light is reflected from shiny surface) using RGB values
 
- 					params.specular = new Color().fromArray( value );
 
- 					break;
 
- 				case 'ke':
 
- 					// Emissive using RGB values
 
- 					params.emissive = new Color().fromArray( value );
 
- 					break;
 
- 				case 'map_kd':
 
- 					// Diffuse texture map
 
- 					setMapForType( 'map', value );
 
- 					break;
 
- 				case 'map_ks':
 
- 					// Specular map
 
- 					setMapForType( 'specularMap', value );
 
- 					break;
 
- 				case 'map_ke':
 
- 					// Emissive map
 
- 					setMapForType( 'emissiveMap', value );
 
- 					break;
 
- 				case 'norm':
 
- 					setMapForType( 'normalMap', value );
 
- 					break;
 
- 				case 'map_bump':
 
- 				case 'bump':
 
- 					// Bump texture map
 
- 					setMapForType( 'bumpMap', value );
 
- 					break;
 
- 				case 'map_d':
 
- 					// Alpha map
 
- 					setMapForType( 'alphaMap', value );
 
- 					params.transparent = true;
 
- 					break;
 
- 				case 'ns':
 
- 					// The specular exponent (defines the focus of the specular highlight)
 
- 					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
 
- 					params.shininess = parseFloat( value );
 
- 					break;
 
- 				case 'd':
 
- 					n = parseFloat( value );
 
- 					if ( n < 1 ) {
 
- 						params.opacity = n;
 
- 						params.transparent = true;
 
- 					}
 
- 					break;
 
- 				case 'tr':
 
- 					n = parseFloat( value );
 
- 					if ( this.options && this.options.invertTrProperty ) n = 1 - n;
 
- 					if ( n > 0 ) {
 
- 						params.opacity = 1 - n;
 
- 						params.transparent = true;
 
- 					}
 
- 					break;
 
- 				default:
 
- 					break;
 
- 			}
 
- 		}
 
- 		this.materials[ materialName ] = new MeshPhongMaterial( params );
 
- 		return this.materials[ materialName ];
 
- 	}
 
- 	getTextureParams( value, matParams ) {
 
- 		const texParams = {
 
- 			scale: new Vector2( 1, 1 ),
 
- 			offset: new Vector2( 0, 0 )
 
- 		 };
 
- 		const items = value.split( /\s+/ );
 
- 		let pos;
 
- 		pos = items.indexOf( '-bm' );
 
- 		if ( pos >= 0 ) {
 
- 			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
 
- 			items.splice( pos, 2 );
 
- 		}
 
- 		pos = items.indexOf( '-s' );
 
- 		if ( pos >= 0 ) {
 
- 			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
 
- 			items.splice( pos, 4 ); // we expect 3 parameters here!
 
- 		}
 
- 		pos = items.indexOf( '-o' );
 
- 		if ( pos >= 0 ) {
 
- 			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
 
- 			items.splice( pos, 4 ); // we expect 3 parameters here!
 
- 		}
 
- 		texParams.url = items.join( ' ' ).trim();
 
- 		return texParams;
 
- 	}
 
- 	loadTexture( url, mapping, onLoad, onProgress, onError ) {
 
- 		const manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager;
 
- 		let loader = manager.getHandler( url );
 
- 		if ( loader === null ) {
 
- 			loader = new TextureLoader( manager );
 
- 		}
 
- 		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
 
- 		const texture = loader.load( url, onLoad, onProgress, onError );
 
- 		if ( mapping !== undefined ) texture.mapping = mapping;
 
- 		return texture;
 
- 	}
 
- }
 
- export { MTLLoader };
 
 
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