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							- import {
 
- 	AmbientLight,
 
- 	AnimationClip,
 
- 	Bone,
 
- 	BufferGeometry,
 
- 	ClampToEdgeWrapping,
 
- 	Color,
 
- 	DirectionalLight,
 
- 	EquirectangularReflectionMapping,
 
- 	Euler,
 
- 	FileLoader,
 
- 	Float32BufferAttribute,
 
- 	Group,
 
- 	Line,
 
- 	LineBasicMaterial,
 
- 	Loader,
 
- 	LoaderUtils,
 
- 	MathUtils,
 
- 	Matrix3,
 
- 	Matrix4,
 
- 	Mesh,
 
- 	MeshLambertMaterial,
 
- 	MeshPhongMaterial,
 
- 	NumberKeyframeTrack,
 
- 	Object3D,
 
- 	OrthographicCamera,
 
- 	PerspectiveCamera,
 
- 	PointLight,
 
- 	PropertyBinding,
 
- 	Quaternion,
 
- 	QuaternionKeyframeTrack,
 
- 	RepeatWrapping,
 
- 	Skeleton,
 
- 	SkinnedMesh,
 
- 	SpotLight,
 
- 	Texture,
 
- 	TextureLoader,
 
- 	Uint16BufferAttribute,
 
- 	Vector3,
 
- 	Vector4,
 
- 	VectorKeyframeTrack,
 
- 	sRGBEncoding
 
- } from '../../../build/three.module.js';
 
- import * as fflate from '../libs/fflate.module.js';
 
- import { NURBSCurve } from '../curves/NURBSCurve.js';
 
- /**
 
-  * Loader loads FBX file and generates Group representing FBX scene.
 
-  * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
 
-  * Versions lower than this may load but will probably have errors
 
-  *
 
-  * Needs Support:
 
-  *  Morph normals / blend shape normals
 
-  *
 
-  * FBX format references:
 
-  * 	https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
 
-  * 	http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
 
-  *
 
-  * 	Binary format specification:
 
-  *		https://code.blender.org/2013/08/fbx-binary-file-format-specification/
 
-  */
 
- let fbxTree;
 
- let connections;
 
- let sceneGraph;
 
- class FBXLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
 
- 		const loader = new FileLoader( this.manager );
 
- 		loader.setPath( scope.path );
 
- 		loader.setResponseType( 'arraybuffer' );
 
- 		loader.setRequestHeader( scope.requestHeader );
 
- 		loader.setWithCredentials( scope.withCredentials );
 
- 		loader.load( url, function ( buffer ) {
 
- 			try {
 
- 				onLoad( scope.parse( buffer, path ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				scope.manager.itemError( url );
 
- 			}
 
- 		}, onProgress, onError );
 
- 	}
 
- 	parse( FBXBuffer, path ) {
 
- 		if ( isFbxFormatBinary( FBXBuffer ) ) {
 
- 			fbxTree = new BinaryParser().parse( FBXBuffer );
 
- 		} else {
 
- 			const FBXText = convertArrayBufferToString( FBXBuffer );
 
- 			if ( ! isFbxFormatASCII( FBXText ) ) {
 
- 				throw new Error( 'THREE.FBXLoader: Unknown format.' );
 
- 			}
 
- 			if ( getFbxVersion( FBXText ) < 7000 ) {
 
- 				throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
 
- 			}
 
- 			fbxTree = new TextParser().parse( FBXText );
 
- 		}
 
- 		// console.log( fbxTree );
 
- 		const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
 
- 		return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );
 
- 	}
 
- }
 
- // Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
 
- class FBXTreeParser {
 
- 	constructor( textureLoader, manager ) {
 
- 		this.textureLoader = textureLoader;
 
- 		this.manager = manager;
 
- 	}
 
- 	parse() {
 
- 		connections = this.parseConnections();
 
- 		const images = this.parseImages();
 
- 		const textures = this.parseTextures( images );
 
- 		const materials = this.parseMaterials( textures );
 
- 		const deformers = this.parseDeformers();
 
- 		const geometryMap = new GeometryParser().parse( deformers );
 
- 		this.parseScene( deformers, geometryMap, materials );
 
- 		return sceneGraph;
 
- 	}
 
- 	// Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
 
- 	// and details the connection type
 
- 	parseConnections() {
 
- 		const connectionMap = new Map();
 
- 		if ( 'Connections' in fbxTree ) {
 
- 			const rawConnections = fbxTree.Connections.connections;
 
- 			rawConnections.forEach( function ( rawConnection ) {
 
- 				const fromID = rawConnection[ 0 ];
 
- 				const toID = rawConnection[ 1 ];
 
- 				const relationship = rawConnection[ 2 ];
 
- 				if ( ! connectionMap.has( fromID ) ) {
 
- 					connectionMap.set( fromID, {
 
- 						parents: [],
 
- 						children: []
 
- 					} );
 
- 				}
 
- 				const parentRelationship = { ID: toID, relationship: relationship };
 
- 				connectionMap.get( fromID ).parents.push( parentRelationship );
 
- 				if ( ! connectionMap.has( toID ) ) {
 
- 					connectionMap.set( toID, {
 
- 						parents: [],
 
- 						children: []
 
- 					} );
 
- 				}
 
- 				const childRelationship = { ID: fromID, relationship: relationship };
 
- 				connectionMap.get( toID ).children.push( childRelationship );
 
- 			} );
 
- 		}
 
- 		return connectionMap;
 
- 	}
 
- 	// Parse FBXTree.Objects.Video for embedded image data
 
- 	// These images are connected to textures in FBXTree.Objects.Textures
 
- 	// via FBXTree.Connections.
 
- 	parseImages() {
 
- 		const images = {};
 
- 		const blobs = {};
 
- 		if ( 'Video' in fbxTree.Objects ) {
 
- 			const videoNodes = fbxTree.Objects.Video;
 
- 			for ( const nodeID in videoNodes ) {
 
- 				const videoNode = videoNodes[ nodeID ];
 
- 				const id = parseInt( nodeID );
 
- 				images[ id ] = videoNode.RelativeFilename || videoNode.Filename;
 
- 				// raw image data is in videoNode.Content
 
- 				if ( 'Content' in videoNode ) {
 
- 					const arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 );
 
- 					const base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' );
 
- 					if ( arrayBufferContent || base64Content ) {
 
- 						const image = this.parseImage( videoNodes[ nodeID ] );
 
- 						blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		for ( const id in images ) {
 
- 			const filename = images[ id ];
 
- 			if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ];
 
- 			else images[ id ] = images[ id ].split( '\\' ).pop();
 
- 		}
 
- 		return images;
 
- 	}
 
- 	// Parse embedded image data in FBXTree.Video.Content
 
- 	parseImage( videoNode ) {
 
- 		const content = videoNode.Content;
 
- 		const fileName = videoNode.RelativeFilename || videoNode.Filename;
 
- 		const extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
 
- 		let type;
 
- 		switch ( extension ) {
 
- 			case 'bmp':
 
- 				type = 'image/bmp';
 
- 				break;
 
- 			case 'jpg':
 
- 			case 'jpeg':
 
- 				type = 'image/jpeg';
 
- 				break;
 
- 			case 'png':
 
- 				type = 'image/png';
 
- 				break;
 
- 			case 'tif':
 
- 				type = 'image/tiff';
 
- 				break;
 
- 			case 'tga':
 
- 				if ( this.manager.getHandler( '.tga' ) === null ) {
 
- 					console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );
 
- 				}
 
- 				type = 'image/tga';
 
- 				break;
 
- 			default:
 
- 				console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
 
- 				return;
 
- 		}
 
- 		if ( typeof content === 'string' ) { // ASCII format
 
- 			return 'data:' + type + ';base64,' + content;
 
- 		} else { // Binary Format
 
- 			const array = new Uint8Array( content );
 
- 			return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
 
- 		}
 
- 	}
 
- 	// Parse nodes in FBXTree.Objects.Texture
 
- 	// These contain details such as UV scaling, cropping, rotation etc and are connected
 
- 	// to images in FBXTree.Objects.Video
 
- 	parseTextures( images ) {
 
- 		const textureMap = new Map();
 
- 		if ( 'Texture' in fbxTree.Objects ) {
 
- 			const textureNodes = fbxTree.Objects.Texture;
 
- 			for ( const nodeID in textureNodes ) {
 
- 				const texture = this.parseTexture( textureNodes[ nodeID ], images );
 
- 				textureMap.set( parseInt( nodeID ), texture );
 
- 			}
 
- 		}
 
- 		return textureMap;
 
- 	}
 
- 	// Parse individual node in FBXTree.Objects.Texture
 
- 	parseTexture( textureNode, images ) {
 
- 		const texture = this.loadTexture( textureNode, images );
 
- 		texture.ID = textureNode.id;
 
- 		texture.name = textureNode.attrName;
 
- 		const wrapModeU = textureNode.WrapModeU;
 
- 		const wrapModeV = textureNode.WrapModeV;
 
- 		const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
 
- 		const valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
 
- 		// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
 
- 		// 0: repeat(default), 1: clamp
 
- 		texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
 
- 		texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
 
- 		if ( 'Scaling' in textureNode ) {
 
- 			const values = textureNode.Scaling.value;
 
- 			texture.repeat.x = values[ 0 ];
 
- 			texture.repeat.y = values[ 1 ];
 
- 		}
 
- 		return texture;
 
- 	}
 
- 	// load a texture specified as a blob or data URI, or via an external URL using TextureLoader
 
- 	loadTexture( textureNode, images ) {
 
- 		let fileName;
 
- 		const currentPath = this.textureLoader.path;
 
- 		const children = connections.get( textureNode.id ).children;
 
- 		if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {
 
- 			fileName = images[ children[ 0 ].ID ];
 
- 			if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
 
- 				this.textureLoader.setPath( undefined );
 
- 			}
 
- 		}
 
- 		let texture;
 
- 		const extension = textureNode.FileName.slice( - 3 ).toLowerCase();
 
- 		if ( extension === 'tga' ) {
 
- 			const loader = this.manager.getHandler( '.tga' );
 
- 			if ( loader === null ) {
 
- 				console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
 
- 				texture = new Texture();
 
- 			} else {
 
- 				loader.setPath( this.textureLoader.path );
 
- 				texture = loader.load( fileName );
 
- 			}
 
- 		} else if ( extension === 'psd' ) {
 
- 			console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
 
- 			texture = new Texture();
 
- 		} else {
 
- 			texture = this.textureLoader.load( fileName );
 
- 		}
 
- 		this.textureLoader.setPath( currentPath );
 
- 		return texture;
 
- 	}
 
- 	// Parse nodes in FBXTree.Objects.Material
 
- 	parseMaterials( textureMap ) {
 
- 		const materialMap = new Map();
 
- 		if ( 'Material' in fbxTree.Objects ) {
 
- 			const materialNodes = fbxTree.Objects.Material;
 
- 			for ( const nodeID in materialNodes ) {
 
- 				const material = this.parseMaterial( materialNodes[ nodeID ], textureMap );
 
- 				if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
 
- 			}
 
- 		}
 
- 		return materialMap;
 
- 	}
 
- 	// Parse single node in FBXTree.Objects.Material
 
- 	// Materials are connected to texture maps in FBXTree.Objects.Textures
 
- 	// FBX format currently only supports Lambert and Phong shading models
 
- 	parseMaterial( materialNode, textureMap ) {
 
- 		const ID = materialNode.id;
 
- 		const name = materialNode.attrName;
 
- 		let type = materialNode.ShadingModel;
 
- 		// Case where FBX wraps shading model in property object.
 
- 		if ( typeof type === 'object' ) {
 
- 			type = type.value;
 
- 		}
 
- 		// Ignore unused materials which don't have any connections.
 
- 		if ( ! connections.has( ID ) ) return null;
 
- 		const parameters = this.parseParameters( materialNode, textureMap, ID );
 
- 		let material;
 
- 		switch ( type.toLowerCase() ) {
 
- 			case 'phong':
 
- 				material = new MeshPhongMaterial();
 
- 				break;
 
- 			case 'lambert':
 
- 				material = new MeshLambertMaterial();
 
- 				break;
 
- 			default:
 
- 				console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type );
 
- 				material = new MeshPhongMaterial();
 
- 				break;
 
- 		}
 
- 		material.setValues( parameters );
 
- 		material.name = name;
 
- 		return material;
 
- 	}
 
- 	// Parse FBX material and return parameters suitable for a three.js material
 
- 	// Also parse the texture map and return any textures associated with the material
 
- 	parseParameters( materialNode, textureMap, ID ) {
 
- 		const parameters = {};
 
- 		if ( materialNode.BumpFactor ) {
 
- 			parameters.bumpScale = materialNode.BumpFactor.value;
 
- 		}
 
- 		if ( materialNode.Diffuse ) {
 
- 			parameters.color = new Color().fromArray( materialNode.Diffuse.value );
 
- 		} else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) {
 
- 			// The blender exporter exports diffuse here instead of in materialNode.Diffuse
 
- 			parameters.color = new Color().fromArray( materialNode.DiffuseColor.value );
 
- 		}
 
- 		if ( materialNode.DisplacementFactor ) {
 
- 			parameters.displacementScale = materialNode.DisplacementFactor.value;
 
- 		}
 
- 		if ( materialNode.Emissive ) {
 
- 			parameters.emissive = new Color().fromArray( materialNode.Emissive.value );
 
- 		} else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) {
 
- 			// The blender exporter exports emissive color here instead of in materialNode.Emissive
 
- 			parameters.emissive = new Color().fromArray( materialNode.EmissiveColor.value );
 
- 		}
 
- 		if ( materialNode.EmissiveFactor ) {
 
- 			parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );
 
- 		}
 
- 		if ( materialNode.Opacity ) {
 
- 			parameters.opacity = parseFloat( materialNode.Opacity.value );
 
- 		}
 
- 		if ( parameters.opacity < 1.0 ) {
 
- 			parameters.transparent = true;
 
- 		}
 
- 		if ( materialNode.ReflectionFactor ) {
 
- 			parameters.reflectivity = materialNode.ReflectionFactor.value;
 
- 		}
 
- 		if ( materialNode.Shininess ) {
 
- 			parameters.shininess = materialNode.Shininess.value;
 
- 		}
 
- 		if ( materialNode.Specular ) {
 
- 			parameters.specular = new Color().fromArray( materialNode.Specular.value );
 
- 		} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {
 
- 			// The blender exporter exports specular color here instead of in materialNode.Specular
 
- 			parameters.specular = new Color().fromArray( materialNode.SpecularColor.value );
 
- 		}
 
- 		const scope = this;
 
- 		connections.get( ID ).children.forEach( function ( child ) {
 
- 			const type = child.relationship;
 
- 			switch ( type ) {
 
- 				case 'Bump':
 
- 					parameters.bumpMap = scope.getTexture( textureMap, child.ID );
 
- 					break;
 
- 				case 'Maya|TEX_ao_map':
 
- 					parameters.aoMap = scope.getTexture( textureMap, child.ID );
 
- 					break;
 
- 				case 'DiffuseColor':
 
- 				case 'Maya|TEX_color_map':
 
- 					parameters.map = scope.getTexture( textureMap, child.ID );
 
- 					if ( parameters.map !== undefined ) {
 
- 						parameters.map.encoding = sRGBEncoding;
 
- 					}
 
- 					break;
 
- 				case 'DisplacementColor':
 
- 					parameters.displacementMap = scope.getTexture( textureMap, child.ID );
 
- 					break;
 
- 				case 'EmissiveColor':
 
- 					parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
 
- 					if ( parameters.emissiveMap !== undefined ) {
 
- 						parameters.emissiveMap.encoding = sRGBEncoding;
 
- 					}
 
- 					break;
 
- 				case 'NormalMap':
 
- 				case 'Maya|TEX_normal_map':
 
- 					parameters.normalMap = scope.getTexture( textureMap, child.ID );
 
- 					break;
 
- 				case 'ReflectionColor':
 
- 					parameters.envMap = scope.getTexture( textureMap, child.ID );
 
- 					if ( parameters.envMap !== undefined ) {
 
- 						parameters.envMap.mapping = EquirectangularReflectionMapping;
 
- 						parameters.envMap.encoding = sRGBEncoding;
 
- 					}
 
- 					break;
 
- 				case 'SpecularColor':
 
- 					parameters.specularMap = scope.getTexture( textureMap, child.ID );
 
- 					if ( parameters.specularMap !== undefined ) {
 
- 						parameters.specularMap.encoding = sRGBEncoding;
 
- 					}
 
- 					break;
 
- 				case 'TransparentColor':
 
- 				case 'TransparencyFactor':
 
- 					parameters.alphaMap = scope.getTexture( textureMap, child.ID );
 
- 					parameters.transparent = true;
 
- 					break;
 
- 				case 'AmbientColor':
 
- 				case 'ShininessExponent': // AKA glossiness map
 
- 				case 'SpecularFactor': // AKA specularLevel
 
- 				case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
 
- 				default:
 
- 					console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
 
- 					break;
 
- 			}
 
- 		} );
 
- 		return parameters;
 
- 	}
 
- 	// get a texture from the textureMap for use by a material.
 
- 	getTexture( textureMap, id ) {
 
- 		// if the texture is a layered texture, just use the first layer and issue a warning
 
- 		if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
 
- 			console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
 
- 			id = connections.get( id ).children[ 0 ].ID;
 
- 		}
 
- 		return textureMap.get( id );
 
- 	}
 
- 	// Parse nodes in FBXTree.Objects.Deformer
 
- 	// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
 
- 	// Generates map of Skeleton-like objects for use later when generating and binding skeletons.
 
- 	parseDeformers() {
 
- 		const skeletons = {};
 
- 		const morphTargets = {};
 
- 		if ( 'Deformer' in fbxTree.Objects ) {
 
- 			const DeformerNodes = fbxTree.Objects.Deformer;
 
- 			for ( const nodeID in DeformerNodes ) {
 
- 				const deformerNode = DeformerNodes[ nodeID ];
 
- 				const relationships = connections.get( parseInt( nodeID ) );
 
- 				if ( deformerNode.attrType === 'Skin' ) {
 
- 					const skeleton = this.parseSkeleton( relationships, DeformerNodes );
 
- 					skeleton.ID = nodeID;
 
- 					if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
 
- 					skeleton.geometryID = relationships.parents[ 0 ].ID;
 
- 					skeletons[ nodeID ] = skeleton;
 
- 				} else if ( deformerNode.attrType === 'BlendShape' ) {
 
- 					const morphTarget = {
 
- 						id: nodeID,
 
- 					};
 
- 					morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
 
- 					morphTarget.id = nodeID;
 
- 					if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );
 
- 					morphTargets[ nodeID ] = morphTarget;
 
- 				}
 
- 			}
 
- 		}
 
- 		return {
 
- 			skeletons: skeletons,
 
- 			morphTargets: morphTargets,
 
- 		};
 
- 	}
 
- 	// Parse single nodes in FBXTree.Objects.Deformer
 
- 	// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
 
- 	// Each skin node represents a skeleton and each cluster node represents a bone
 
- 	parseSkeleton( relationships, deformerNodes ) {
 
- 		const rawBones = [];
 
- 		relationships.children.forEach( function ( child ) {
 
- 			const boneNode = deformerNodes[ child.ID ];
 
- 			if ( boneNode.attrType !== 'Cluster' ) return;
 
- 			const rawBone = {
 
- 				ID: child.ID,
 
- 				indices: [],
 
- 				weights: [],
 
- 				transformLink: new Matrix4().fromArray( boneNode.TransformLink.a ),
 
- 				// transform: new Matrix4().fromArray( boneNode.Transform.a ),
 
- 				// linkMode: boneNode.Mode,
 
- 			};
 
- 			if ( 'Indexes' in boneNode ) {
 
- 				rawBone.indices = boneNode.Indexes.a;
 
- 				rawBone.weights = boneNode.Weights.a;
 
- 			}
 
- 			rawBones.push( rawBone );
 
- 		} );
 
- 		return {
 
- 			rawBones: rawBones,
 
- 			bones: []
 
- 		};
 
- 	}
 
- 	// The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
 
- 	parseMorphTargets( relationships, deformerNodes ) {
 
- 		const rawMorphTargets = [];
 
- 		for ( let i = 0; i < relationships.children.length; i ++ ) {
 
- 			const child = relationships.children[ i ];
 
- 			const morphTargetNode = deformerNodes[ child.ID ];
 
- 			const rawMorphTarget = {
 
- 				name: morphTargetNode.attrName,
 
- 				initialWeight: morphTargetNode.DeformPercent,
 
- 				id: morphTargetNode.id,
 
- 				fullWeights: morphTargetNode.FullWeights.a
 
- 			};
 
- 			if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
 
- 			rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {
 
- 				return child.relationship === undefined;
 
- 			} )[ 0 ].ID;
 
- 			rawMorphTargets.push( rawMorphTarget );
 
- 		}
 
- 		return rawMorphTargets;
 
- 	}
 
- 	// create the main Group() to be returned by the loader
 
- 	parseScene( deformers, geometryMap, materialMap ) {
 
- 		sceneGraph = new Group();
 
- 		const modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
 
- 		const modelNodes = fbxTree.Objects.Model;
 
- 		const scope = this;
 
- 		modelMap.forEach( function ( model ) {
 
- 			const modelNode = modelNodes[ model.ID ];
 
- 			scope.setLookAtProperties( model, modelNode );
 
- 			const parentConnections = connections.get( model.ID ).parents;
 
- 			parentConnections.forEach( function ( connection ) {
 
- 				const parent = modelMap.get( connection.ID );
 
- 				if ( parent !== undefined ) parent.add( model );
 
- 			} );
 
- 			if ( model.parent === null ) {
 
- 				sceneGraph.add( model );
 
- 			}
 
- 		} );
 
- 		this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
 
- 		this.createAmbientLight();
 
- 		sceneGraph.traverse( function ( node ) {
 
- 			if ( node.userData.transformData ) {
 
- 				if ( node.parent ) {
 
- 					node.userData.transformData.parentMatrix = node.parent.matrix;
 
- 					node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;
 
- 				}
 
- 				const transform = generateTransform( node.userData.transformData );
 
- 				node.applyMatrix4( transform );
 
- 				node.updateWorldMatrix();
 
- 			}
 
- 		} );
 
- 		const animations = new AnimationParser().parse();
 
- 		// if all the models where already combined in a single group, just return that
 
- 		if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {
 
- 			sceneGraph.children[ 0 ].animations = animations;
 
- 			sceneGraph = sceneGraph.children[ 0 ];
 
- 		}
 
- 		sceneGraph.animations = animations;
 
- 	}
 
- 	// parse nodes in FBXTree.Objects.Model
 
- 	parseModels( skeletons, geometryMap, materialMap ) {
 
- 		const modelMap = new Map();
 
- 		const modelNodes = fbxTree.Objects.Model;
 
- 		for ( const nodeID in modelNodes ) {
 
- 			const id = parseInt( nodeID );
 
- 			const node = modelNodes[ nodeID ];
 
- 			const relationships = connections.get( id );
 
- 			let model = this.buildSkeleton( relationships, skeletons, id, node.attrName );
 
- 			if ( ! model ) {
 
- 				switch ( node.attrType ) {
 
- 					case 'Camera':
 
- 						model = this.createCamera( relationships );
 
- 						break;
 
- 					case 'Light':
 
- 						model = this.createLight( relationships );
 
- 						break;
 
- 					case 'Mesh':
 
- 						model = this.createMesh( relationships, geometryMap, materialMap );
 
- 						break;
 
- 					case 'NurbsCurve':
 
- 						model = this.createCurve( relationships, geometryMap );
 
- 						break;
 
- 					case 'LimbNode':
 
- 					case 'Root':
 
- 						model = new Bone();
 
- 						break;
 
- 					case 'Null':
 
- 					default:
 
- 						model = new Group();
 
- 						break;
 
- 				}
 
- 				model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : '';
 
- 				model.ID = id;
 
- 			}
 
- 			this.getTransformData( model, node );
 
- 			modelMap.set( id, model );
 
- 		}
 
- 		return modelMap;
 
- 	}
 
- 	buildSkeleton( relationships, skeletons, id, name ) {
 
- 		let bone = null;
 
- 		relationships.parents.forEach( function ( parent ) {
 
- 			for ( const ID in skeletons ) {
 
- 				const skeleton = skeletons[ ID ];
 
- 				skeleton.rawBones.forEach( function ( rawBone, i ) {
 
- 					if ( rawBone.ID === parent.ID ) {
 
- 						const subBone = bone;
 
- 						bone = new Bone();
 
- 						bone.matrixWorld.copy( rawBone.transformLink );
 
- 						// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
 
- 						bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : '';
 
- 						bone.ID = id;
 
- 						skeleton.bones[ i ] = bone;
 
- 						// In cases where a bone is shared between multiple meshes
 
- 						// duplicate the bone here and and it as a child of the first bone
 
- 						if ( subBone !== null ) {
 
- 							bone.add( subBone );
 
- 						}
 
- 					}
 
- 				} );
 
- 			}
 
- 		} );
 
- 		return bone;
 
- 	}
 
- 	// create a PerspectiveCamera or OrthographicCamera
 
- 	createCamera( relationships ) {
 
- 		let model;
 
- 		let cameraAttribute;
 
- 		relationships.children.forEach( function ( child ) {
 
- 			const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
 
- 			if ( attr !== undefined ) {
 
- 				cameraAttribute = attr;
 
- 			}
 
- 		} );
 
- 		if ( cameraAttribute === undefined ) {
 
- 			model = new Object3D();
 
- 		} else {
 
- 			let type = 0;
 
- 			if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {
 
- 				type = 1;
 
- 			}
 
- 			let nearClippingPlane = 1;
 
- 			if ( cameraAttribute.NearPlane !== undefined ) {
 
- 				nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
 
- 			}
 
- 			let farClippingPlane = 1000;
 
- 			if ( cameraAttribute.FarPlane !== undefined ) {
 
- 				farClippingPlane = cameraAttribute.FarPlane.value / 1000;
 
- 			}
 
- 			let width = window.innerWidth;
 
- 			let height = window.innerHeight;
 
- 			if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {
 
- 				width = cameraAttribute.AspectWidth.value;
 
- 				height = cameraAttribute.AspectHeight.value;
 
- 			}
 
- 			const aspect = width / height;
 
- 			let fov = 45;
 
- 			if ( cameraAttribute.FieldOfView !== undefined ) {
 
- 				fov = cameraAttribute.FieldOfView.value;
 
- 			}
 
- 			const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
 
- 			switch ( type ) {
 
- 				case 0: // Perspective
 
- 					model = new PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
 
- 					if ( focalLength !== null ) model.setFocalLength( focalLength );
 
- 					break;
 
- 				case 1: // Orthographic
 
- 					model = new OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
 
- 					break;
 
- 				default:
 
- 					console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
 
- 					model = new Object3D();
 
- 					break;
 
- 			}
 
- 		}
 
- 		return model;
 
- 	}
 
- 	// Create a DirectionalLight, PointLight or SpotLight
 
- 	createLight( relationships ) {
 
- 		let model;
 
- 		let lightAttribute;
 
- 		relationships.children.forEach( function ( child ) {
 
- 			const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
 
- 			if ( attr !== undefined ) {
 
- 				lightAttribute = attr;
 
- 			}
 
- 		} );
 
- 		if ( lightAttribute === undefined ) {
 
- 			model = new Object3D();
 
- 		} else {
 
- 			let type;
 
- 			// LightType can be undefined for Point lights
 
- 			if ( lightAttribute.LightType === undefined ) {
 
- 				type = 0;
 
- 			} else {
 
- 				type = lightAttribute.LightType.value;
 
- 			}
 
- 			let color = 0xffffff;
 
- 			if ( lightAttribute.Color !== undefined ) {
 
- 				color = new Color().fromArray( lightAttribute.Color.value );
 
- 			}
 
- 			let intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100;
 
- 			// light disabled
 
- 			if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {
 
- 				intensity = 0;
 
- 			}
 
- 			let distance = 0;
 
- 			if ( lightAttribute.FarAttenuationEnd !== undefined ) {
 
- 				if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {
 
- 					distance = 0;
 
- 				} else {
 
- 					distance = lightAttribute.FarAttenuationEnd.value;
 
- 				}
 
- 			}
 
- 			// TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
 
- 			const decay = 1;
 
- 			switch ( type ) {
 
- 				case 0: // Point
 
- 					model = new PointLight( color, intensity, distance, decay );
 
- 					break;
 
- 				case 1: // Directional
 
- 					model = new DirectionalLight( color, intensity );
 
- 					break;
 
- 				case 2: // Spot
 
- 					let angle = Math.PI / 3;
 
- 					if ( lightAttribute.InnerAngle !== undefined ) {
 
- 						angle = MathUtils.degToRad( lightAttribute.InnerAngle.value );
 
- 					}
 
- 					let penumbra = 0;
 
- 					if ( lightAttribute.OuterAngle !== undefined ) {
 
- 						// TODO: this is not correct - FBX calculates outer and inner angle in degrees
 
- 						// with OuterAngle > InnerAngle && OuterAngle <= Math.PI
 
- 						// while three.js uses a penumbra between (0, 1) to attenuate the inner angle
 
- 						penumbra = MathUtils.degToRad( lightAttribute.OuterAngle.value );
 
- 						penumbra = Math.max( penumbra, 1 );
 
- 					}
 
- 					model = new SpotLight( color, intensity, distance, angle, penumbra, decay );
 
- 					break;
 
- 				default:
 
- 					console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.' );
 
- 					model = new PointLight( color, intensity );
 
- 					break;
 
- 			}
 
- 			if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {
 
- 				model.castShadow = true;
 
- 			}
 
- 		}
 
- 		return model;
 
- 	}
 
- 	createMesh( relationships, geometryMap, materialMap ) {
 
- 		let model;
 
- 		let geometry = null;
 
- 		let material = null;
 
- 		const materials = [];
 
- 		// get geometry and materials(s) from connections
 
- 		relationships.children.forEach( function ( child ) {
 
- 			if ( geometryMap.has( child.ID ) ) {
 
- 				geometry = geometryMap.get( child.ID );
 
- 			}
 
- 			if ( materialMap.has( child.ID ) ) {
 
- 				materials.push( materialMap.get( child.ID ) );
 
- 			}
 
- 		} );
 
- 		if ( materials.length > 1 ) {
 
- 			material = materials;
 
- 		} else if ( materials.length > 0 ) {
 
- 			material = materials[ 0 ];
 
- 		} else {
 
- 			material = new MeshPhongMaterial( { color: 0xcccccc } );
 
- 			materials.push( material );
 
- 		}
 
- 		if ( 'color' in geometry.attributes ) {
 
- 			materials.forEach( function ( material ) {
 
- 				material.vertexColors = true;
 
- 			} );
 
- 		}
 
- 		if ( geometry.FBX_Deformer ) {
 
- 			model = new SkinnedMesh( geometry, material );
 
- 			model.normalizeSkinWeights();
 
- 		} else {
 
- 			model = new Mesh( geometry, material );
 
- 		}
 
- 		return model;
 
- 	}
 
- 	createCurve( relationships, geometryMap ) {
 
- 		const geometry = relationships.children.reduce( function ( geo, child ) {
 
- 			if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );
 
- 			return geo;
 
- 		}, null );
 
- 		// FBX does not list materials for Nurbs lines, so we'll just put our own in here.
 
- 		const material = new LineBasicMaterial( { color: 0x3300ff, linewidth: 1 } );
 
- 		return new Line( geometry, material );
 
- 	}
 
- 	// parse the model node for transform data
 
- 	getTransformData( model, modelNode ) {
 
- 		const transformData = {};
 
- 		if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
 
- 		if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
 
- 		else transformData.eulerOrder = 'ZYX';
 
- 		if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
 
- 		if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
 
- 		if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
 
- 		if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
 
- 		if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
 
- 		if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
 
- 		if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;
 
- 		if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
 
- 		if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;
 
- 		model.userData.transformData = transformData;
 
- 	}
 
- 	setLookAtProperties( model, modelNode ) {
 
- 		if ( 'LookAtProperty' in modelNode ) {
 
- 			const children = connections.get( model.ID ).children;
 
- 			children.forEach( function ( child ) {
 
- 				if ( child.relationship === 'LookAtProperty' ) {
 
- 					const lookAtTarget = fbxTree.Objects.Model[ child.ID ];
 
- 					if ( 'Lcl_Translation' in lookAtTarget ) {
 
- 						const pos = lookAtTarget.Lcl_Translation.value;
 
- 						// DirectionalLight, SpotLight
 
- 						if ( model.target !== undefined ) {
 
- 							model.target.position.fromArray( pos );
 
- 							sceneGraph.add( model.target );
 
- 						} else { // Cameras and other Object3Ds
 
- 							model.lookAt( new Vector3().fromArray( pos ) );
 
- 						}
 
- 					}
 
- 				}
 
- 			} );
 
- 		}
 
- 	}
 
- 	bindSkeleton( skeletons, geometryMap, modelMap ) {
 
- 		const bindMatrices = this.parsePoseNodes();
 
- 		for ( const ID in skeletons ) {
 
- 			const skeleton = skeletons[ ID ];
 
- 			const parents = connections.get( parseInt( skeleton.ID ) ).parents;
 
- 			parents.forEach( function ( parent ) {
 
- 				if ( geometryMap.has( parent.ID ) ) {
 
- 					const geoID = parent.ID;
 
- 					const geoRelationships = connections.get( geoID );
 
- 					geoRelationships.parents.forEach( function ( geoConnParent ) {
 
- 						if ( modelMap.has( geoConnParent.ID ) ) {
 
- 							const model = modelMap.get( geoConnParent.ID );
 
- 							model.bind( new Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );
 
- 						}
 
- 					} );
 
- 				}
 
- 			} );
 
- 		}
 
- 	}
 
- 	parsePoseNodes() {
 
- 		const bindMatrices = {};
 
- 		if ( 'Pose' in fbxTree.Objects ) {
 
- 			const BindPoseNode = fbxTree.Objects.Pose;
 
- 			for ( const nodeID in BindPoseNode ) {
 
- 				if ( BindPoseNode[ nodeID ].attrType === 'BindPose' && BindPoseNode[ nodeID ].NbPoseNodes > 0 ) {
 
- 					const poseNodes = BindPoseNode[ nodeID ].PoseNode;
 
- 					if ( Array.isArray( poseNodes ) ) {
 
- 						poseNodes.forEach( function ( poseNode ) {
 
- 							bindMatrices[ poseNode.Node ] = new Matrix4().fromArray( poseNode.Matrix.a );
 
- 						} );
 
- 					} else {
 
- 						bindMatrices[ poseNodes.Node ] = new Matrix4().fromArray( poseNodes.Matrix.a );
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		return bindMatrices;
 
- 	}
 
- 	// Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
 
- 	createAmbientLight() {
 
- 		if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {
 
- 			const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
 
- 			const r = ambientColor[ 0 ];
 
- 			const g = ambientColor[ 1 ];
 
- 			const b = ambientColor[ 2 ];
 
- 			if ( r !== 0 || g !== 0 || b !== 0 ) {
 
- 				const color = new Color( r, g, b );
 
- 				sceneGraph.add( new AmbientLight( color, 1 ) );
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- // parse Geometry data from FBXTree and return map of BufferGeometries
 
- class GeometryParser {
 
- 	// Parse nodes in FBXTree.Objects.Geometry
 
- 	parse( deformers ) {
 
- 		const geometryMap = new Map();
 
- 		if ( 'Geometry' in fbxTree.Objects ) {
 
- 			const geoNodes = fbxTree.Objects.Geometry;
 
- 			for ( const nodeID in geoNodes ) {
 
- 				const relationships = connections.get( parseInt( nodeID ) );
 
- 				const geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
 
- 				geometryMap.set( parseInt( nodeID ), geo );
 
- 			}
 
- 		}
 
- 		return geometryMap;
 
- 	}
 
- 	// Parse single node in FBXTree.Objects.Geometry
 
- 	parseGeometry( relationships, geoNode, deformers ) {
 
- 		switch ( geoNode.attrType ) {
 
- 			case 'Mesh':
 
- 				return this.parseMeshGeometry( relationships, geoNode, deformers );
 
- 				break;
 
- 			case 'NurbsCurve':
 
- 				return this.parseNurbsGeometry( geoNode );
 
- 				break;
 
- 		}
 
- 	}
 
- 	// Parse single node mesh geometry in FBXTree.Objects.Geometry
 
- 	parseMeshGeometry( relationships, geoNode, deformers ) {
 
- 		const skeletons = deformers.skeletons;
 
- 		const morphTargets = [];
 
- 		const modelNodes = relationships.parents.map( function ( parent ) {
 
- 			return fbxTree.Objects.Model[ parent.ID ];
 
- 		} );
 
- 		// don't create geometry if it is not associated with any models
 
- 		if ( modelNodes.length === 0 ) return;
 
- 		const skeleton = relationships.children.reduce( function ( skeleton, child ) {
 
- 			if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];
 
- 			return skeleton;
 
- 		}, null );
 
- 		relationships.children.forEach( function ( child ) {
 
- 			if ( deformers.morphTargets[ child.ID ] !== undefined ) {
 
- 				morphTargets.push( deformers.morphTargets[ child.ID ] );
 
- 			}
 
- 		} );
 
- 		// Assume one model and get the preRotation from that
 
- 		// if there is more than one model associated with the geometry this may cause problems
 
- 		const modelNode = modelNodes[ 0 ];
 
- 		const transformData = {};
 
- 		if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
 
- 		if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
 
- 		if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
 
- 		if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
 
- 		if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
 
- 		const transform = generateTransform( transformData );
 
- 		return this.genGeometry( geoNode, skeleton, morphTargets, transform );
 
- 	}
 
- 	// Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
 
- 	genGeometry( geoNode, skeleton, morphTargets, preTransform ) {
 
- 		const geo = new BufferGeometry();
 
- 		if ( geoNode.attrName ) geo.name = geoNode.attrName;
 
- 		const geoInfo = this.parseGeoNode( geoNode, skeleton );
 
- 		const buffers = this.genBuffers( geoInfo );
 
- 		const positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 );
 
- 		positionAttribute.applyMatrix4( preTransform );
 
- 		geo.setAttribute( 'position', positionAttribute );
 
- 		if ( buffers.colors.length > 0 ) {
 
- 			geo.setAttribute( 'color', new Float32BufferAttribute( buffers.colors, 3 ) );
 
- 		}
 
- 		if ( skeleton ) {
 
- 			geo.setAttribute( 'skinIndex', new Uint16BufferAttribute( buffers.weightsIndices, 4 ) );
 
- 			geo.setAttribute( 'skinWeight', new Float32BufferAttribute( buffers.vertexWeights, 4 ) );
 
- 			// used later to bind the skeleton to the model
 
- 			geo.FBX_Deformer = skeleton;
 
- 		}
 
- 		if ( buffers.normal.length > 0 ) {
 
- 			const normalMatrix = new Matrix3().getNormalMatrix( preTransform );
 
- 			const normalAttribute = new Float32BufferAttribute( buffers.normal, 3 );
 
- 			normalAttribute.applyNormalMatrix( normalMatrix );
 
- 			geo.setAttribute( 'normal', normalAttribute );
 
- 		}
 
- 		buffers.uvs.forEach( function ( uvBuffer, i ) {
 
- 			// subsequent uv buffers are called 'uv1', 'uv2', ...
 
- 			let name = 'uv' + ( i + 1 ).toString();
 
- 			// the first uv buffer is just called 'uv'
 
- 			if ( i === 0 ) {
 
- 				name = 'uv';
 
- 			}
 
- 			geo.setAttribute( name, new Float32BufferAttribute( buffers.uvs[ i ], 2 ) );
 
- 		} );
 
- 		if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
 
- 			// Convert the material indices of each vertex into rendering groups on the geometry.
 
- 			let prevMaterialIndex = buffers.materialIndex[ 0 ];
 
- 			let startIndex = 0;
 
- 			buffers.materialIndex.forEach( function ( currentIndex, i ) {
 
- 				if ( currentIndex !== prevMaterialIndex ) {
 
- 					geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
 
- 					prevMaterialIndex = currentIndex;
 
- 					startIndex = i;
 
- 				}
 
- 			} );
 
- 			// the loop above doesn't add the last group, do that here.
 
- 			if ( geo.groups.length > 0 ) {
 
- 				const lastGroup = geo.groups[ geo.groups.length - 1 ];
 
- 				const lastIndex = lastGroup.start + lastGroup.count;
 
- 				if ( lastIndex !== buffers.materialIndex.length ) {
 
- 					geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );
 
- 				}
 
- 			}
 
- 			// case where there are multiple materials but the whole geometry is only
 
- 			// using one of them
 
- 			if ( geo.groups.length === 0 ) {
 
- 				geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );
 
- 			}
 
- 		}
 
- 		this.addMorphTargets( geo, geoNode, morphTargets, preTransform );
 
- 		return geo;
 
- 	}
 
- 	parseGeoNode( geoNode, skeleton ) {
 
- 		const geoInfo = {};
 
- 		geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : [];
 
- 		geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : [];
 
- 		if ( geoNode.LayerElementColor ) {
 
- 			geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );
 
- 		}
 
- 		if ( geoNode.LayerElementMaterial ) {
 
- 			geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );
 
- 		}
 
- 		if ( geoNode.LayerElementNormal ) {
 
- 			geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );
 
- 		}
 
- 		if ( geoNode.LayerElementUV ) {
 
- 			geoInfo.uv = [];
 
- 			let i = 0;
 
- 			while ( geoNode.LayerElementUV[ i ] ) {
 
- 				if ( geoNode.LayerElementUV[ i ].UV ) {
 
- 					geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
 
- 				}
 
- 				i ++;
 
- 			}
 
- 		}
 
- 		geoInfo.weightTable = {};
 
- 		if ( skeleton !== null ) {
 
- 			geoInfo.skeleton = skeleton;
 
- 			skeleton.rawBones.forEach( function ( rawBone, i ) {
 
- 				// loop over the bone's vertex indices and weights
 
- 				rawBone.indices.forEach( function ( index, j ) {
 
- 					if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];
 
- 					geoInfo.weightTable[ index ].push( {
 
- 						id: i,
 
- 						weight: rawBone.weights[ j ],
 
- 					} );
 
- 				} );
 
- 			} );
 
- 		}
 
- 		return geoInfo;
 
- 	}
 
- 	genBuffers( geoInfo ) {
 
- 		const buffers = {
 
- 			vertex: [],
 
- 			normal: [],
 
- 			colors: [],
 
- 			uvs: [],
 
- 			materialIndex: [],
 
- 			vertexWeights: [],
 
- 			weightsIndices: [],
 
- 		};
 
- 		let polygonIndex = 0;
 
- 		let faceLength = 0;
 
- 		let displayedWeightsWarning = false;
 
- 		// these will hold data for a single face
 
- 		let facePositionIndexes = [];
 
- 		let faceNormals = [];
 
- 		let faceColors = [];
 
- 		let faceUVs = [];
 
- 		let faceWeights = [];
 
- 		let faceWeightIndices = [];
 
- 		const scope = this;
 
- 		geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {
 
- 			let materialIndex;
 
- 			let endOfFace = false;
 
- 			// Face index and vertex index arrays are combined in a single array
 
- 			// A cube with quad faces looks like this:
 
- 			// PolygonVertexIndex: *24 {
 
- 			//  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
 
- 			//  }
 
- 			// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
 
- 			// to find index of last vertex bit shift the index: ^ - 1
 
- 			if ( vertexIndex < 0 ) {
 
- 				vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
 
- 				endOfFace = true;
 
- 			}
 
- 			let weightIndices = [];
 
- 			let weights = [];
 
- 			facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );
 
- 			if ( geoInfo.color ) {
 
- 				const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );
 
- 				faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );
 
- 			}
 
- 			if ( geoInfo.skeleton ) {
 
- 				if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {
 
- 					geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {
 
- 						weights.push( wt.weight );
 
- 						weightIndices.push( wt.id );
 
- 					} );
 
- 				}
 
- 				if ( weights.length > 4 ) {
 
- 					if ( ! displayedWeightsWarning ) {
 
- 						console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
 
- 						displayedWeightsWarning = true;
 
- 					}
 
- 					const wIndex = [ 0, 0, 0, 0 ];
 
- 					const Weight = [ 0, 0, 0, 0 ];
 
- 					weights.forEach( function ( weight, weightIndex ) {
 
- 						let currentWeight = weight;
 
- 						let currentIndex = weightIndices[ weightIndex ];
 
- 						Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
 
- 							if ( currentWeight > comparedWeight ) {
 
- 								comparedWeightArray[ comparedWeightIndex ] = currentWeight;
 
- 								currentWeight = comparedWeight;
 
- 								const tmp = wIndex[ comparedWeightIndex ];
 
- 								wIndex[ comparedWeightIndex ] = currentIndex;
 
- 								currentIndex = tmp;
 
- 							}
 
- 						} );
 
- 					} );
 
- 					weightIndices = wIndex;
 
- 					weights = Weight;
 
- 				}
 
- 				// if the weight array is shorter than 4 pad with 0s
 
- 				while ( weights.length < 4 ) {
 
- 					weights.push( 0 );
 
- 					weightIndices.push( 0 );
 
- 				}
 
- 				for ( let i = 0; i < 4; ++ i ) {
 
- 					faceWeights.push( weights[ i ] );
 
- 					faceWeightIndices.push( weightIndices[ i ] );
 
- 				}
 
- 			}
 
- 			if ( geoInfo.normal ) {
 
- 				const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );
 
- 				faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );
 
- 			}
 
- 			if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
 
- 				materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];
 
- 			}
 
- 			if ( geoInfo.uv ) {
 
- 				geoInfo.uv.forEach( function ( uv, i ) {
 
- 					const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );
 
- 					if ( faceUVs[ i ] === undefined ) {
 
- 						faceUVs[ i ] = [];
 
- 					}
 
- 					faceUVs[ i ].push( data[ 0 ] );
 
- 					faceUVs[ i ].push( data[ 1 ] );
 
- 				} );
 
- 			}
 
- 			faceLength ++;
 
- 			if ( endOfFace ) {
 
- 				scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );
 
- 				polygonIndex ++;
 
- 				faceLength = 0;
 
- 				// reset arrays for the next face
 
- 				facePositionIndexes = [];
 
- 				faceNormals = [];
 
- 				faceColors = [];
 
- 				faceUVs = [];
 
- 				faceWeights = [];
 
- 				faceWeightIndices = [];
 
- 			}
 
- 		} );
 
- 		return buffers;
 
- 	}
 
- 	// Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
 
- 	genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {
 
- 		for ( let i = 2; i < faceLength; i ++ ) {
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] );
 
- 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] );
 
- 			if ( geoInfo.skeleton ) {
 
- 				buffers.vertexWeights.push( faceWeights[ 0 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ 1 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ 2 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ 3 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ i * 4 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] );
 
- 				buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ 0 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ 1 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ 2 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ 3 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] );
 
- 				buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] );
 
- 			}
 
- 			if ( geoInfo.color ) {
 
- 				buffers.colors.push( faceColors[ 0 ] );
 
- 				buffers.colors.push( faceColors[ 1 ] );
 
- 				buffers.colors.push( faceColors[ 2 ] );
 
- 				buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] );
 
- 				buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
 
- 				buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] );
 
- 				buffers.colors.push( faceColors[ i * 3 ] );
 
- 				buffers.colors.push( faceColors[ i * 3 + 1 ] );
 
- 				buffers.colors.push( faceColors[ i * 3 + 2 ] );
 
- 			}
 
- 			if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
 
- 				buffers.materialIndex.push( materialIndex );
 
- 				buffers.materialIndex.push( materialIndex );
 
- 				buffers.materialIndex.push( materialIndex );
 
- 			}
 
- 			if ( geoInfo.normal ) {
 
- 				buffers.normal.push( faceNormals[ 0 ] );
 
- 				buffers.normal.push( faceNormals[ 1 ] );
 
- 				buffers.normal.push( faceNormals[ 2 ] );
 
- 				buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] );
 
- 				buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
 
- 				buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );
 
- 				buffers.normal.push( faceNormals[ i * 3 ] );
 
- 				buffers.normal.push( faceNormals[ i * 3 + 1 ] );
 
- 				buffers.normal.push( faceNormals[ i * 3 + 2 ] );
 
- 			}
 
- 			if ( geoInfo.uv ) {
 
- 				geoInfo.uv.forEach( function ( uv, j ) {
 
- 					if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];
 
- 					buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] );
 
- 					buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] );
 
- 					buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
 
- 					buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );
 
- 					buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] );
 
- 					buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );
 
- 				} );
 
- 			}
 
- 		}
 
- 	}
 
- 	addMorphTargets( parentGeo, parentGeoNode, morphTargets, preTransform ) {
 
- 		if ( morphTargets.length === 0 ) return;
 
- 		parentGeo.morphTargetsRelative = true;
 
- 		parentGeo.morphAttributes.position = [];
 
- 		// parentGeo.morphAttributes.normal = []; // not implemented
 
- 		const scope = this;
 
- 		morphTargets.forEach( function ( morphTarget ) {
 
- 			morphTarget.rawTargets.forEach( function ( rawTarget ) {
 
- 				const morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
 
- 				if ( morphGeoNode !== undefined ) {
 
- 					scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );
 
- 				}
 
- 			} );
 
- 		} );
 
- 	}
 
- 	// a morph geometry node is similar to a standard  node, and the node is also contained
 
- 	// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
 
- 	// and a special attribute Index defining which vertices of the original geometry are affected
 
- 	// Normal and position attributes only have data for the vertices that are affected by the morph
 
- 	genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {
 
- 		const vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : [];
 
- 		const morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : [];
 
- 		const indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : [];
 
- 		const length = parentGeo.attributes.position.count * 3;
 
- 		const morphPositions = new Float32Array( length );
 
- 		for ( let i = 0; i < indices.length; i ++ ) {
 
- 			const morphIndex = indices[ i ] * 3;
 
- 			morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
 
- 			morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
 
- 			morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];
 
- 		}
 
- 		// TODO: add morph normal support
 
- 		const morphGeoInfo = {
 
- 			vertexIndices: vertexIndices,
 
- 			vertexPositions: morphPositions,
 
- 		};
 
- 		const morphBuffers = this.genBuffers( morphGeoInfo );
 
- 		const positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 );
 
- 		positionAttribute.name = name || morphGeoNode.attrName;
 
- 		positionAttribute.applyMatrix4( preTransform );
 
- 		parentGeo.morphAttributes.position.push( positionAttribute );
 
- 	}
 
- 	// Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
 
- 	parseNormals( NormalNode ) {
 
- 		const mappingType = NormalNode.MappingInformationType;
 
- 		const referenceType = NormalNode.ReferenceInformationType;
 
- 		const buffer = NormalNode.Normals.a;
 
- 		let indexBuffer = [];
 
- 		if ( referenceType === 'IndexToDirect' ) {
 
- 			if ( 'NormalIndex' in NormalNode ) {
 
- 				indexBuffer = NormalNode.NormalIndex.a;
 
- 			} else if ( 'NormalsIndex' in NormalNode ) {
 
- 				indexBuffer = NormalNode.NormalsIndex.a;
 
- 			}
 
- 		}
 
- 		return {
 
- 			dataSize: 3,
 
- 			buffer: buffer,
 
- 			indices: indexBuffer,
 
- 			mappingType: mappingType,
 
- 			referenceType: referenceType
 
- 		};
 
- 	}
 
- 	// Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
 
- 	parseUVs( UVNode ) {
 
- 		const mappingType = UVNode.MappingInformationType;
 
- 		const referenceType = UVNode.ReferenceInformationType;
 
- 		const buffer = UVNode.UV.a;
 
- 		let indexBuffer = [];
 
- 		if ( referenceType === 'IndexToDirect' ) {
 
- 			indexBuffer = UVNode.UVIndex.a;
 
- 		}
 
- 		return {
 
- 			dataSize: 2,
 
- 			buffer: buffer,
 
- 			indices: indexBuffer,
 
- 			mappingType: mappingType,
 
- 			referenceType: referenceType
 
- 		};
 
- 	}
 
- 	// Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
 
- 	parseVertexColors( ColorNode ) {
 
- 		const mappingType = ColorNode.MappingInformationType;
 
- 		const referenceType = ColorNode.ReferenceInformationType;
 
- 		const buffer = ColorNode.Colors.a;
 
- 		let indexBuffer = [];
 
- 		if ( referenceType === 'IndexToDirect' ) {
 
- 			indexBuffer = ColorNode.ColorIndex.a;
 
- 		}
 
- 		return {
 
- 			dataSize: 4,
 
- 			buffer: buffer,
 
- 			indices: indexBuffer,
 
- 			mappingType: mappingType,
 
- 			referenceType: referenceType
 
- 		};
 
- 	}
 
- 	// Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
 
- 	parseMaterialIndices( MaterialNode ) {
 
- 		const mappingType = MaterialNode.MappingInformationType;
 
- 		const referenceType = MaterialNode.ReferenceInformationType;
 
- 		if ( mappingType === 'NoMappingInformation' ) {
 
- 			return {
 
- 				dataSize: 1,
 
- 				buffer: [ 0 ],
 
- 				indices: [ 0 ],
 
- 				mappingType: 'AllSame',
 
- 				referenceType: referenceType
 
- 			};
 
- 		}
 
- 		const materialIndexBuffer = MaterialNode.Materials.a;
 
- 		// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
 
- 		// we expect.So we create an intermediate buffer that points to the index in the buffer,
 
- 		// for conforming with the other functions we've written for other data.
 
- 		const materialIndices = [];
 
- 		for ( let i = 0; i < materialIndexBuffer.length; ++ i ) {
 
- 			materialIndices.push( i );
 
- 		}
 
- 		return {
 
- 			dataSize: 1,
 
- 			buffer: materialIndexBuffer,
 
- 			indices: materialIndices,
 
- 			mappingType: mappingType,
 
- 			referenceType: referenceType
 
- 		};
 
- 	}
 
- 	// Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
 
- 	parseNurbsGeometry( geoNode ) {
 
- 		if ( NURBSCurve === undefined ) {
 
- 			console.error( 'THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );
 
- 			return new BufferGeometry();
 
- 		}
 
- 		const order = parseInt( geoNode.Order );
 
- 		if ( isNaN( order ) ) {
 
- 			console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
 
- 			return new BufferGeometry();
 
- 		}
 
- 		const degree = order - 1;
 
- 		const knots = geoNode.KnotVector.a;
 
- 		const controlPoints = [];
 
- 		const pointsValues = geoNode.Points.a;
 
- 		for ( let i = 0, l = pointsValues.length; i < l; i += 4 ) {
 
- 			controlPoints.push( new Vector4().fromArray( pointsValues, i ) );
 
- 		}
 
- 		let startKnot, endKnot;
 
- 		if ( geoNode.Form === 'Closed' ) {
 
- 			controlPoints.push( controlPoints[ 0 ] );
 
- 		} else if ( geoNode.Form === 'Periodic' ) {
 
- 			startKnot = degree;
 
- 			endKnot = knots.length - 1 - startKnot;
 
- 			for ( let i = 0; i < degree; ++ i ) {
 
- 				controlPoints.push( controlPoints[ i ] );
 
- 			}
 
- 		}
 
- 		const curve = new NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
 
- 		const points = curve.getPoints( controlPoints.length * 12 );
 
- 		return new BufferGeometry().setFromPoints( points );
 
- 	}
 
- }
 
- // parse animation data from FBXTree
 
- class AnimationParser {
 
- 	// take raw animation clips and turn them into three.js animation clips
 
- 	parse() {
 
- 		const animationClips = [];
 
- 		const rawClips = this.parseClips();
 
- 		if ( rawClips !== undefined ) {
 
- 			for ( const key in rawClips ) {
 
- 				const rawClip = rawClips[ key ];
 
- 				const clip = this.addClip( rawClip );
 
- 				animationClips.push( clip );
 
- 			}
 
- 		}
 
- 		return animationClips;
 
- 	}
 
- 	parseClips() {
 
- 		// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
 
- 		// if this is undefined we can safely assume there are no animations
 
- 		if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
 
- 		const curveNodesMap = this.parseAnimationCurveNodes();
 
- 		this.parseAnimationCurves( curveNodesMap );
 
- 		const layersMap = this.parseAnimationLayers( curveNodesMap );
 
- 		const rawClips = this.parseAnimStacks( layersMap );
 
- 		return rawClips;
 
- 	}
 
- 	// parse nodes in FBXTree.Objects.AnimationCurveNode
 
- 	// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
 
- 	// and is referenced by an AnimationLayer
 
- 	parseAnimationCurveNodes() {
 
- 		const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
 
- 		const curveNodesMap = new Map();
 
- 		for ( const nodeID in rawCurveNodes ) {
 
- 			const rawCurveNode = rawCurveNodes[ nodeID ];
 
- 			if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {
 
- 				const curveNode = {
 
- 					id: rawCurveNode.id,
 
- 					attr: rawCurveNode.attrName,
 
- 					curves: {},
 
- 				};
 
- 				curveNodesMap.set( curveNode.id, curveNode );
 
- 			}
 
- 		}
 
- 		return curveNodesMap;
 
- 	}
 
- 	// parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
 
- 	// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
 
- 	// axis ( e.g. times and values of x rotation)
 
- 	parseAnimationCurves( curveNodesMap ) {
 
- 		const rawCurves = fbxTree.Objects.AnimationCurve;
 
- 		// TODO: Many values are identical up to roundoff error, but won't be optimised
 
- 		// e.g. position times: [0, 0.4, 0. 8]
 
- 		// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
 
- 		// clearly, this should be optimised to
 
- 		// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
 
- 		// this shows up in nearly every FBX file, and generally time array is length > 100
 
- 		for ( const nodeID in rawCurves ) {
 
- 			const animationCurve = {
 
- 				id: rawCurves[ nodeID ].id,
 
- 				times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
 
- 				values: rawCurves[ nodeID ].KeyValueFloat.a,
 
- 			};
 
- 			const relationships = connections.get( animationCurve.id );
 
- 			if ( relationships !== undefined ) {
 
- 				const animationCurveID = relationships.parents[ 0 ].ID;
 
- 				const animationCurveRelationship = relationships.parents[ 0 ].relationship;
 
- 				if ( animationCurveRelationship.match( /X/ ) ) {
 
- 					curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;
 
- 				} else if ( animationCurveRelationship.match( /Y/ ) ) {
 
- 					curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;
 
- 				} else if ( animationCurveRelationship.match( /Z/ ) ) {
 
- 					curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
 
- 				} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
 
- 					curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	// parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
 
- 	// to various AnimationCurveNodes and is referenced by an AnimationStack node
 
- 	// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
 
- 	parseAnimationLayers( curveNodesMap ) {
 
- 		const rawLayers = fbxTree.Objects.AnimationLayer;
 
- 		const layersMap = new Map();
 
- 		for ( const nodeID in rawLayers ) {
 
- 			const layerCurveNodes = [];
 
- 			const connection = connections.get( parseInt( nodeID ) );
 
- 			if ( connection !== undefined ) {
 
- 				// all the animationCurveNodes used in the layer
 
- 				const children = connection.children;
 
- 				children.forEach( function ( child, i ) {
 
- 					if ( curveNodesMap.has( child.ID ) ) {
 
- 						const curveNode = curveNodesMap.get( child.ID );
 
- 						// check that the curves are defined for at least one axis, otherwise ignore the curveNode
 
- 						if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {
 
- 							if ( layerCurveNodes[ i ] === undefined ) {
 
- 								const modelID = connections.get( child.ID ).parents.filter( function ( parent ) {
 
- 									return parent.relationship !== undefined;
 
- 								} )[ 0 ].ID;
 
- 								if ( modelID !== undefined ) {
 
- 									const rawModel = fbxTree.Objects.Model[ modelID.toString() ];
 
- 									if ( rawModel === undefined ) {
 
- 										console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child );
 
- 										return;
 
- 									}
 
- 									const node = {
 
- 										modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
 
- 										ID: rawModel.id,
 
- 										initialPosition: [ 0, 0, 0 ],
 
- 										initialRotation: [ 0, 0, 0 ],
 
- 										initialScale: [ 1, 1, 1 ],
 
- 									};
 
- 									sceneGraph.traverse( function ( child ) {
 
- 										if ( child.ID === rawModel.id ) {
 
- 											node.transform = child.matrix;
 
- 											if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;
 
- 										}
 
- 									} );
 
- 									if ( ! node.transform ) node.transform = new Matrix4();
 
- 									// if the animated model is pre rotated, we'll have to apply the pre rotations to every
 
- 									// animation value as well
 
- 									if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
 
- 									if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;
 
- 									layerCurveNodes[ i ] = node;
 
- 								}
 
- 							}
 
- 							if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
 
- 						} else if ( curveNode.curves.morph !== undefined ) {
 
- 							if ( layerCurveNodes[ i ] === undefined ) {
 
- 								const deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {
 
- 									return parent.relationship !== undefined;
 
- 								} )[ 0 ].ID;
 
- 								const morpherID = connections.get( deformerID ).parents[ 0 ].ID;
 
- 								const geoID = connections.get( morpherID ).parents[ 0 ].ID;
 
- 								// assuming geometry is not used in more than one model
 
- 								const modelID = connections.get( geoID ).parents[ 0 ].ID;
 
- 								const rawModel = fbxTree.Objects.Model[ modelID ];
 
- 								const node = {
 
- 									modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
 
- 									morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
 
- 								};
 
- 								layerCurveNodes[ i ] = node;
 
- 							}
 
- 							layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
 
- 						}
 
- 					}
 
- 				} );
 
- 				layersMap.set( parseInt( nodeID ), layerCurveNodes );
 
- 			}
 
- 		}
 
- 		return layersMap;
 
- 	}
 
- 	// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
 
- 	// hierarchy. Each Stack node will be used to create a AnimationClip
 
- 	parseAnimStacks( layersMap ) {
 
- 		const rawStacks = fbxTree.Objects.AnimationStack;
 
- 		// connect the stacks (clips) up to the layers
 
- 		const rawClips = {};
 
- 		for ( const nodeID in rawStacks ) {
 
- 			const children = connections.get( parseInt( nodeID ) ).children;
 
- 			if ( children.length > 1 ) {
 
- 				// it seems like stacks will always be associated with a single layer. But just in case there are files
 
- 				// where there are multiple layers per stack, we'll display a warning
 
- 				console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );
 
- 			}
 
- 			const layer = layersMap.get( children[ 0 ].ID );
 
- 			rawClips[ nodeID ] = {
 
- 				name: rawStacks[ nodeID ].attrName,
 
- 				layer: layer,
 
- 			};
 
- 		}
 
- 		return rawClips;
 
- 	}
 
- 	addClip( rawClip ) {
 
- 		let tracks = [];
 
- 		const scope = this;
 
- 		rawClip.layer.forEach( function ( rawTracks ) {
 
- 			tracks = tracks.concat( scope.generateTracks( rawTracks ) );
 
- 		} );
 
- 		return new AnimationClip( rawClip.name, - 1, tracks );
 
- 	}
 
- 	generateTracks( rawTracks ) {
 
- 		const tracks = [];
 
- 		let initialPosition = new Vector3();
 
- 		let initialRotation = new Quaternion();
 
- 		let initialScale = new Vector3();
 
- 		if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );
 
- 		initialPosition = initialPosition.toArray();
 
- 		initialRotation = new Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray();
 
- 		initialScale = initialScale.toArray();
 
- 		if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
 
- 			const positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
 
- 			if ( positionTrack !== undefined ) tracks.push( positionTrack );
 
- 		}
 
- 		if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
 
- 			const rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
 
- 			if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
 
- 		}
 
- 		if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
 
- 			const scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
 
- 			if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
 
- 		}
 
- 		if ( rawTracks.DeformPercent !== undefined ) {
 
- 			const morphTrack = this.generateMorphTrack( rawTracks );
 
- 			if ( morphTrack !== undefined ) tracks.push( morphTrack );
 
- 		}
 
- 		return tracks;
 
- 	}
 
- 	generateVectorTrack( modelName, curves, initialValue, type ) {
 
- 		const times = this.getTimesForAllAxes( curves );
 
- 		const values = this.getKeyframeTrackValues( times, curves, initialValue );
 
- 		return new VectorKeyframeTrack( modelName + '.' + type, times, values );
 
- 	}
 
- 	generateRotationTrack( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) {
 
- 		if ( curves.x !== undefined ) {
 
- 			this.interpolateRotations( curves.x );
 
- 			curves.x.values = curves.x.values.map( MathUtils.degToRad );
 
- 		}
 
- 		if ( curves.y !== undefined ) {
 
- 			this.interpolateRotations( curves.y );
 
- 			curves.y.values = curves.y.values.map( MathUtils.degToRad );
 
- 		}
 
- 		if ( curves.z !== undefined ) {
 
- 			this.interpolateRotations( curves.z );
 
- 			curves.z.values = curves.z.values.map( MathUtils.degToRad );
 
- 		}
 
- 		const times = this.getTimesForAllAxes( curves );
 
- 		const values = this.getKeyframeTrackValues( times, curves, initialValue );
 
- 		if ( preRotation !== undefined ) {
 
- 			preRotation = preRotation.map( MathUtils.degToRad );
 
- 			preRotation.push( eulerOrder );
 
- 			preRotation = new Euler().fromArray( preRotation );
 
- 			preRotation = new Quaternion().setFromEuler( preRotation );
 
- 		}
 
- 		if ( postRotation !== undefined ) {
 
- 			postRotation = postRotation.map( MathUtils.degToRad );
 
- 			postRotation.push( eulerOrder );
 
- 			postRotation = new Euler().fromArray( postRotation );
 
- 			postRotation = new Quaternion().setFromEuler( postRotation ).invert();
 
- 		}
 
- 		const quaternion = new Quaternion();
 
- 		const euler = new Euler();
 
- 		const quaternionValues = [];
 
- 		for ( let i = 0; i < values.length; i += 3 ) {
 
- 			euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );
 
- 			quaternion.setFromEuler( euler );
 
- 			if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
 
- 			if ( postRotation !== undefined ) quaternion.multiply( postRotation );
 
- 			quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
 
- 		}
 
- 		return new QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );
 
- 	}
 
- 	generateMorphTrack( rawTracks ) {
 
- 		const curves = rawTracks.DeformPercent.curves.morph;
 
- 		const values = curves.values.map( function ( val ) {
 
- 			return val / 100;
 
- 		} );
 
- 		const morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];
 
- 		return new NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );
 
- 	}
 
- 	// For all animated objects, times are defined separately for each axis
 
- 	// Here we'll combine the times into one sorted array without duplicates
 
- 	getTimesForAllAxes( curves ) {
 
- 		let times = [];
 
- 		// first join together the times for each axis, if defined
 
- 		if ( curves.x !== undefined ) times = times.concat( curves.x.times );
 
- 		if ( curves.y !== undefined ) times = times.concat( curves.y.times );
 
- 		if ( curves.z !== undefined ) times = times.concat( curves.z.times );
 
- 		// then sort them
 
- 		times = times.sort( function ( a, b ) {
 
- 			return a - b;
 
- 		} );
 
- 		// and remove duplicates
 
- 		if ( times.length > 1 ) {
 
- 			let targetIndex = 1;
 
- 			let lastValue = times[ 0 ];
 
- 			for ( let i = 1; i < times.length; i ++ ) {
 
- 				const currentValue = times[ i ];
 
- 				if ( currentValue !== lastValue ) {
 
- 					times[ targetIndex ] = currentValue;
 
- 					lastValue = currentValue;
 
- 					targetIndex ++;
 
- 				}
 
- 			}
 
- 			times = times.slice( 0, targetIndex );
 
- 		}
 
- 		return times;
 
- 	}
 
- 	getKeyframeTrackValues( times, curves, initialValue ) {
 
- 		const prevValue = initialValue;
 
- 		const values = [];
 
- 		let xIndex = - 1;
 
- 		let yIndex = - 1;
 
- 		let zIndex = - 1;
 
- 		times.forEach( function ( time ) {
 
- 			if ( curves.x ) xIndex = curves.x.times.indexOf( time );
 
- 			if ( curves.y ) yIndex = curves.y.times.indexOf( time );
 
- 			if ( curves.z ) zIndex = curves.z.times.indexOf( time );
 
- 			// if there is an x value defined for this frame, use that
 
- 			if ( xIndex !== - 1 ) {
 
- 				const xValue = curves.x.values[ xIndex ];
 
- 				values.push( xValue );
 
- 				prevValue[ 0 ] = xValue;
 
- 			} else {
 
- 				// otherwise use the x value from the previous frame
 
- 				values.push( prevValue[ 0 ] );
 
- 			}
 
- 			if ( yIndex !== - 1 ) {
 
- 				const yValue = curves.y.values[ yIndex ];
 
- 				values.push( yValue );
 
- 				prevValue[ 1 ] = yValue;
 
- 			} else {
 
- 				values.push( prevValue[ 1 ] );
 
- 			}
 
- 			if ( zIndex !== - 1 ) {
 
- 				const zValue = curves.z.values[ zIndex ];
 
- 				values.push( zValue );
 
- 				prevValue[ 2 ] = zValue;
 
- 			} else {
 
- 				values.push( prevValue[ 2 ] );
 
- 			}
 
- 		} );
 
- 		return values;
 
- 	}
 
- 	// Rotations are defined as Euler angles which can have values  of any size
 
- 	// These will be converted to quaternions which don't support values greater than
 
- 	// PI, so we'll interpolate large rotations
 
- 	interpolateRotations( curve ) {
 
- 		for ( let i = 1; i < curve.values.length; i ++ ) {
 
- 			const initialValue = curve.values[ i - 1 ];
 
- 			const valuesSpan = curve.values[ i ] - initialValue;
 
- 			const absoluteSpan = Math.abs( valuesSpan );
 
- 			if ( absoluteSpan >= 180 ) {
 
- 				const numSubIntervals = absoluteSpan / 180;
 
- 				const step = valuesSpan / numSubIntervals;
 
- 				let nextValue = initialValue + step;
 
- 				const initialTime = curve.times[ i - 1 ];
 
- 				const timeSpan = curve.times[ i ] - initialTime;
 
- 				const interval = timeSpan / numSubIntervals;
 
- 				let nextTime = initialTime + interval;
 
- 				const interpolatedTimes = [];
 
- 				const interpolatedValues = [];
 
- 				while ( nextTime < curve.times[ i ] ) {
 
- 					interpolatedTimes.push( nextTime );
 
- 					nextTime += interval;
 
- 					interpolatedValues.push( nextValue );
 
- 					nextValue += step;
 
- 				}
 
- 				curve.times = inject( curve.times, i, interpolatedTimes );
 
- 				curve.values = inject( curve.values, i, interpolatedValues );
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- // parse an FBX file in ASCII format
 
- class TextParser {
 
- 	getPrevNode() {
 
- 		return this.nodeStack[ this.currentIndent - 2 ];
 
- 	}
 
- 	getCurrentNode() {
 
- 		return this.nodeStack[ this.currentIndent - 1 ];
 
- 	}
 
- 	getCurrentProp() {
 
- 		return this.currentProp;
 
- 	}
 
- 	pushStack( node ) {
 
- 		this.nodeStack.push( node );
 
- 		this.currentIndent += 1;
 
- 	}
 
- 	popStack() {
 
- 		this.nodeStack.pop();
 
- 		this.currentIndent -= 1;
 
- 	}
 
- 	setCurrentProp( val, name ) {
 
- 		this.currentProp = val;
 
- 		this.currentPropName = name;
 
- 	}
 
- 	parse( text ) {
 
- 		this.currentIndent = 0;
 
- 		this.allNodes = new FBXTree();
 
- 		this.nodeStack = [];
 
- 		this.currentProp = [];
 
- 		this.currentPropName = '';
 
- 		const scope = this;
 
- 		const split = text.split( /[\r\n]+/ );
 
- 		split.forEach( function ( line, i ) {
 
- 			const matchComment = line.match( /^[\s\t]*;/ );
 
- 			const matchEmpty = line.match( /^[\s\t]*$/ );
 
- 			if ( matchComment || matchEmpty ) return;
 
- 			const matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
 
- 			const matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
 
- 			const matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );
 
- 			if ( matchBeginning ) {
 
- 				scope.parseNodeBegin( line, matchBeginning );
 
- 			} else if ( matchProperty ) {
 
- 				scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );
 
- 			} else if ( matchEnd ) {
 
- 				scope.popStack();
 
- 			} else if ( line.match( /^[^\s\t}]/ ) ) {
 
- 				// large arrays are split over multiple lines terminated with a ',' character
 
- 				// if this is encountered the line needs to be joined to the previous line
 
- 				scope.parseNodePropertyContinued( line );
 
- 			}
 
- 		} );
 
- 		return this.allNodes;
 
- 	}
 
- 	parseNodeBegin( line, property ) {
 
- 		const nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
 
- 		const nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {
 
- 			return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );
 
- 		} );
 
- 		const node = { name: nodeName };
 
- 		const attrs = this.parseNodeAttr( nodeAttrs );
 
- 		const currentNode = this.getCurrentNode();
 
- 		// a top node
 
- 		if ( this.currentIndent === 0 ) {
 
- 			this.allNodes.add( nodeName, node );
 
- 		} else { // a subnode
 
- 			// if the subnode already exists, append it
 
- 			if ( nodeName in currentNode ) {
 
- 				// special case Pose needs PoseNodes as an array
 
- 				if ( nodeName === 'PoseNode' ) {
 
- 					currentNode.PoseNode.push( node );
 
- 				} else if ( currentNode[ nodeName ].id !== undefined ) {
 
- 					currentNode[ nodeName ] = {};
 
- 					currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
 
- 				}
 
- 				if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;
 
- 			} else if ( typeof attrs.id === 'number' ) {
 
- 				currentNode[ nodeName ] = {};
 
- 				currentNode[ nodeName ][ attrs.id ] = node;
 
- 			} else if ( nodeName !== 'Properties70' ) {
 
- 				if ( nodeName === 'PoseNode' )	currentNode[ nodeName ] = [ node ];
 
- 				else currentNode[ nodeName ] = node;
 
- 			}
 
- 		}
 
- 		if ( typeof attrs.id === 'number' ) node.id = attrs.id;
 
- 		if ( attrs.name !== '' ) node.attrName = attrs.name;
 
- 		if ( attrs.type !== '' ) node.attrType = attrs.type;
 
- 		this.pushStack( node );
 
- 	}
 
- 	parseNodeAttr( attrs ) {
 
- 		let id = attrs[ 0 ];
 
- 		if ( attrs[ 0 ] !== '' ) {
 
- 			id = parseInt( attrs[ 0 ] );
 
- 			if ( isNaN( id ) ) {
 
- 				id = attrs[ 0 ];
 
- 			}
 
- 		}
 
- 		let name = '', type = '';
 
- 		if ( attrs.length > 1 ) {
 
- 			name = attrs[ 1 ].replace( /^(\w+)::/, '' );
 
- 			type = attrs[ 2 ];
 
- 		}
 
- 		return { id: id, name: name, type: type };
 
- 	}
 
- 	parseNodeProperty( line, property, contentLine ) {
 
- 		let propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
 
- 		let propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
 
- 		// for special case: base64 image data follows "Content: ," line
 
- 		//	Content: ,
 
- 		//	 "/9j/4RDaRXhpZgAATU0A..."
 
- 		if ( propName === 'Content' && propValue === ',' ) {
 
- 			propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();
 
- 		}
 
- 		const currentNode = this.getCurrentNode();
 
- 		const parentName = currentNode.name;
 
- 		if ( parentName === 'Properties70' ) {
 
- 			this.parseNodeSpecialProperty( line, propName, propValue );
 
- 			return;
 
- 		}
 
- 		// Connections
 
- 		if ( propName === 'C' ) {
 
- 			const connProps = propValue.split( ',' ).slice( 1 );
 
- 			const from = parseInt( connProps[ 0 ] );
 
- 			const to = parseInt( connProps[ 1 ] );
 
- 			let rest = propValue.split( ',' ).slice( 3 );
 
- 			rest = rest.map( function ( elem ) {
 
- 				return elem.trim().replace( /^"/, '' );
 
- 			} );
 
- 			propName = 'connections';
 
- 			propValue = [ from, to ];
 
- 			append( propValue, rest );
 
- 			if ( currentNode[ propName ] === undefined ) {
 
- 				currentNode[ propName ] = [];
 
- 			}
 
- 		}
 
- 		// Node
 
- 		if ( propName === 'Node' ) currentNode.id = propValue;
 
- 		// connections
 
- 		if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {
 
- 			currentNode[ propName ].push( propValue );
 
- 		} else {
 
- 			if ( propName !== 'a' ) currentNode[ propName ] = propValue;
 
- 			else currentNode.a = propValue;
 
- 		}
 
- 		this.setCurrentProp( currentNode, propName );
 
- 		// convert string to array, unless it ends in ',' in which case more will be added to it
 
- 		if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {
 
- 			currentNode.a = parseNumberArray( propValue );
 
- 		}
 
- 	}
 
- 	parseNodePropertyContinued( line ) {
 
- 		const currentNode = this.getCurrentNode();
 
- 		currentNode.a += line;
 
- 		// if the line doesn't end in ',' we have reached the end of the property value
 
- 		// so convert the string to an array
 
- 		if ( line.slice( - 1 ) !== ',' ) {
 
- 			currentNode.a = parseNumberArray( currentNode.a );
 
- 		}
 
- 	}
 
- 	// parse "Property70"
 
- 	parseNodeSpecialProperty( line, propName, propValue ) {
 
- 		// split this
 
- 		// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
 
- 		// into array like below
 
- 		// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
 
- 		const props = propValue.split( '",' ).map( function ( prop ) {
 
- 			return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
 
- 		} );
 
- 		const innerPropName = props[ 0 ];
 
- 		const innerPropType1 = props[ 1 ];
 
- 		const innerPropType2 = props[ 2 ];
 
- 		const innerPropFlag = props[ 3 ];
 
- 		let innerPropValue = props[ 4 ];
 
- 		// cast values where needed, otherwise leave as strings
 
- 		switch ( innerPropType1 ) {
 
- 			case 'int':
 
- 			case 'enum':
 
- 			case 'bool':
 
- 			case 'ULongLong':
 
- 			case 'double':
 
- 			case 'Number':
 
- 			case 'FieldOfView':
 
- 				innerPropValue = parseFloat( innerPropValue );
 
- 				break;
 
- 			case 'Color':
 
- 			case 'ColorRGB':
 
- 			case 'Vector3D':
 
- 			case 'Lcl_Translation':
 
- 			case 'Lcl_Rotation':
 
- 			case 'Lcl_Scaling':
 
- 				innerPropValue = parseNumberArray( innerPropValue );
 
- 				break;
 
- 		}
 
- 		// CAUTION: these props must append to parent's parent
 
- 		this.getPrevNode()[ innerPropName ] = {
 
- 			'type': innerPropType1,
 
- 			'type2': innerPropType2,
 
- 			'flag': innerPropFlag,
 
- 			'value': innerPropValue
 
- 		};
 
- 		this.setCurrentProp( this.getPrevNode(), innerPropName );
 
- 	}
 
- }
 
- // Parse an FBX file in Binary format
 
- class BinaryParser {
 
- 	parse( buffer ) {
 
- 		const reader = new BinaryReader( buffer );
 
- 		reader.skip( 23 ); // skip magic 23 bytes
 
- 		const version = reader.getUint32();
 
- 		if ( version < 6400 ) {
 
- 			throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version );
 
- 		}
 
- 		const allNodes = new FBXTree();
 
- 		while ( ! this.endOfContent( reader ) ) {
 
- 			const node = this.parseNode( reader, version );
 
- 			if ( node !== null ) allNodes.add( node.name, node );
 
- 		}
 
- 		return allNodes;
 
- 	}
 
- 	// Check if reader has reached the end of content.
 
- 	endOfContent( reader ) {
 
- 		// footer size: 160bytes + 16-byte alignment padding
 
- 		// - 16bytes: magic
 
- 		// - padding til 16-byte alignment (at least 1byte?)
 
- 		//	(seems like some exporters embed fixed 15 or 16bytes?)
 
- 		// - 4bytes: magic
 
- 		// - 4bytes: version
 
- 		// - 120bytes: zero
 
- 		// - 16bytes: magic
 
- 		if ( reader.size() % 16 === 0 ) {
 
- 			return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size();
 
- 		} else {
 
- 			return reader.getOffset() + 160 + 16 >= reader.size();
 
- 		}
 
- 	}
 
- 	// recursively parse nodes until the end of the file is reached
 
- 	parseNode( reader, version ) {
 
- 		const node = {};
 
- 		// The first three data sizes depends on version.
 
- 		const endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
 
- 		const numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
 
- 		( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
 
- 		const nameLen = reader.getUint8();
 
- 		const name = reader.getString( nameLen );
 
- 		// Regards this node as NULL-record if endOffset is zero
 
- 		if ( endOffset === 0 ) return null;
 
- 		const propertyList = [];
 
- 		for ( let i = 0; i < numProperties; i ++ ) {
 
- 			propertyList.push( this.parseProperty( reader ) );
 
- 		}
 
- 		// Regards the first three elements in propertyList as id, attrName, and attrType
 
- 		const id = propertyList.length > 0 ? propertyList[ 0 ] : '';
 
- 		const attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
 
- 		const attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
 
- 		// check if this node represents just a single property
 
- 		// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
 
- 		node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false;
 
- 		while ( endOffset > reader.getOffset() ) {
 
- 			const subNode = this.parseNode( reader, version );
 
- 			if ( subNode !== null ) this.parseSubNode( name, node, subNode );
 
- 		}
 
- 		node.propertyList = propertyList; // raw property list used by parent
 
- 		if ( typeof id === 'number' ) node.id = id;
 
- 		if ( attrName !== '' ) node.attrName = attrName;
 
- 		if ( attrType !== '' ) node.attrType = attrType;
 
- 		if ( name !== '' ) node.name = name;
 
- 		return node;
 
- 	}
 
- 	parseSubNode( name, node, subNode ) {
 
- 		// special case: child node is single property
 
- 		if ( subNode.singleProperty === true ) {
 
- 			const value = subNode.propertyList[ 0 ];
 
- 			if ( Array.isArray( value ) ) {
 
- 				node[ subNode.name ] = subNode;
 
- 				subNode.a = value;
 
- 			} else {
 
- 				node[ subNode.name ] = value;
 
- 			}
 
- 		} else if ( name === 'Connections' && subNode.name === 'C' ) {
 
- 			const array = [];
 
- 			subNode.propertyList.forEach( function ( property, i ) {
 
- 				// first Connection is FBX type (OO, OP, etc.). We'll discard these
 
- 				if ( i !== 0 ) array.push( property );
 
- 			} );
 
- 			if ( node.connections === undefined ) {
 
- 				node.connections = [];
 
- 			}
 
- 			node.connections.push( array );
 
- 		} else if ( subNode.name === 'Properties70' ) {
 
- 			const keys = Object.keys( subNode );
 
- 			keys.forEach( function ( key ) {
 
- 				node[ key ] = subNode[ key ];
 
- 			} );
 
- 		} else if ( name === 'Properties70' && subNode.name === 'P' ) {
 
- 			let innerPropName = subNode.propertyList[ 0 ];
 
- 			let innerPropType1 = subNode.propertyList[ 1 ];
 
- 			const innerPropType2 = subNode.propertyList[ 2 ];
 
- 			const innerPropFlag = subNode.propertyList[ 3 ];
 
- 			let innerPropValue;
 
- 			if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
 
- 			if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
 
- 			if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
 
- 				innerPropValue = [
 
- 					subNode.propertyList[ 4 ],
 
- 					subNode.propertyList[ 5 ],
 
- 					subNode.propertyList[ 6 ]
 
- 				];
 
- 			} else {
 
- 				innerPropValue = subNode.propertyList[ 4 ];
 
- 			}
 
- 			// this will be copied to parent, see above
 
- 			node[ innerPropName ] = {
 
- 				'type': innerPropType1,
 
- 				'type2': innerPropType2,
 
- 				'flag': innerPropFlag,
 
- 				'value': innerPropValue
 
- 			};
 
- 		} else if ( node[ subNode.name ] === undefined ) {
 
- 			if ( typeof subNode.id === 'number' ) {
 
- 				node[ subNode.name ] = {};
 
- 				node[ subNode.name ][ subNode.id ] = subNode;
 
- 			} else {
 
- 				node[ subNode.name ] = subNode;
 
- 			}
 
- 		} else {
 
- 			if ( subNode.name === 'PoseNode' ) {
 
- 				if ( ! Array.isArray( node[ subNode.name ] ) ) {
 
- 					node[ subNode.name ] = [ node[ subNode.name ] ];
 
- 				}
 
- 				node[ subNode.name ].push( subNode );
 
- 			} else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
 
- 				node[ subNode.name ][ subNode.id ] = subNode;
 
- 			}
 
- 		}
 
- 	}
 
- 	parseProperty( reader ) {
 
- 		const type = reader.getString( 1 );
 
- 		let length;
 
- 		switch ( type ) {
 
- 			case 'C':
 
- 				return reader.getBoolean();
 
- 			case 'D':
 
- 				return reader.getFloat64();
 
- 			case 'F':
 
- 				return reader.getFloat32();
 
- 			case 'I':
 
- 				return reader.getInt32();
 
- 			case 'L':
 
- 				return reader.getInt64();
 
- 			case 'R':
 
- 				length = reader.getUint32();
 
- 				return reader.getArrayBuffer( length );
 
- 			case 'S':
 
- 				length = reader.getUint32();
 
- 				return reader.getString( length );
 
- 			case 'Y':
 
- 				return reader.getInt16();
 
- 			case 'b':
 
- 			case 'c':
 
- 			case 'd':
 
- 			case 'f':
 
- 			case 'i':
 
- 			case 'l':
 
- 				const arrayLength = reader.getUint32();
 
- 				const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
 
- 				const compressedLength = reader.getUint32();
 
- 				if ( encoding === 0 ) {
 
- 					switch ( type ) {
 
- 						case 'b':
 
- 						case 'c':
 
- 							return reader.getBooleanArray( arrayLength );
 
- 						case 'd':
 
- 							return reader.getFloat64Array( arrayLength );
 
- 						case 'f':
 
- 							return reader.getFloat32Array( arrayLength );
 
- 						case 'i':
 
- 							return reader.getInt32Array( arrayLength );
 
- 						case 'l':
 
- 							return reader.getInt64Array( arrayLength );
 
- 					}
 
- 				}
 
- 				if ( typeof fflate === 'undefined' ) {
 
- 					console.error( 'THREE.FBXLoader: External library fflate.min.js required.' );
 
- 				}
 
- 				const data = fflate.unzlibSync( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef
 
- 				const reader2 = new BinaryReader( data.buffer );
 
- 				switch ( type ) {
 
- 					case 'b':
 
- 					case 'c':
 
- 						return reader2.getBooleanArray( arrayLength );
 
- 					case 'd':
 
- 						return reader2.getFloat64Array( arrayLength );
 
- 					case 'f':
 
- 						return reader2.getFloat32Array( arrayLength );
 
- 					case 'i':
 
- 						return reader2.getInt32Array( arrayLength );
 
- 					case 'l':
 
- 						return reader2.getInt64Array( arrayLength );
 
- 				}
 
- 			default:
 
- 				throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
 
- 		}
 
- 	}
 
- }
 
- class BinaryReader {
 
- 	constructor( buffer, littleEndian ) {
 
- 		this.dv = new DataView( buffer );
 
- 		this.offset = 0;
 
- 		this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
 
- 	}
 
- 	getOffset() {
 
- 		return this.offset;
 
- 	}
 
- 	size() {
 
- 		return this.dv.buffer.byteLength;
 
- 	}
 
- 	skip( length ) {
 
- 		this.offset += length;
 
- 	}
 
- 	// seems like true/false representation depends on exporter.
 
- 	// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
 
- 	// then sees LSB.
 
- 	getBoolean() {
 
- 		return ( this.getUint8() & 1 ) === 1;
 
- 	}
 
- 	getBooleanArray( size ) {
 
- 		const a = [];
 
- 		for ( let i = 0; i < size; i ++ ) {
 
- 			a.push( this.getBoolean() );
 
- 		}
 
- 		return a;
 
- 	}
 
- 	getUint8() {
 
- 		const value = this.dv.getUint8( this.offset );
 
- 		this.offset += 1;
 
- 		return value;
 
- 	}
 
- 	getInt16() {
 
- 		const value = this.dv.getInt16( this.offset, this.littleEndian );
 
- 		this.offset += 2;
 
- 		return value;
 
- 	}
 
- 	getInt32() {
 
- 		const value = this.dv.getInt32( this.offset, this.littleEndian );
 
- 		this.offset += 4;
 
- 		return value;
 
- 	}
 
- 	getInt32Array( size ) {
 
- 		const a = [];
 
- 		for ( let i = 0; i < size; i ++ ) {
 
- 			a.push( this.getInt32() );
 
- 		}
 
- 		return a;
 
- 	}
 
- 	getUint32() {
 
- 		const value = this.dv.getUint32( this.offset, this.littleEndian );
 
- 		this.offset += 4;
 
- 		return value;
 
- 	}
 
- 	// JavaScript doesn't support 64-bit integer so calculate this here
 
- 	// 1 << 32 will return 1 so using multiply operation instead here.
 
- 	// There's a possibility that this method returns wrong value if the value
 
- 	// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
 
- 	// TODO: safely handle 64-bit integer
 
- 	getInt64() {
 
- 		let low, high;
 
- 		if ( this.littleEndian ) {
 
- 			low = this.getUint32();
 
- 			high = this.getUint32();
 
- 		} else {
 
- 			high = this.getUint32();
 
- 			low = this.getUint32();
 
- 		}
 
- 		// calculate negative value
 
- 		if ( high & 0x80000000 ) {
 
- 			high = ~ high & 0xFFFFFFFF;
 
- 			low = ~ low & 0xFFFFFFFF;
 
- 			if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
 
- 			low = ( low + 1 ) & 0xFFFFFFFF;
 
- 			return - ( high * 0x100000000 + low );
 
- 		}
 
- 		return high * 0x100000000 + low;
 
- 	}
 
- 	getInt64Array( size ) {
 
- 		const a = [];
 
- 		for ( let i = 0; i < size; i ++ ) {
 
- 			a.push( this.getInt64() );
 
- 		}
 
- 		return a;
 
- 	}
 
- 	// Note: see getInt64() comment
 
- 	getUint64() {
 
- 		let low, high;
 
- 		if ( this.littleEndian ) {
 
- 			low = this.getUint32();
 
- 			high = this.getUint32();
 
- 		} else {
 
- 			high = this.getUint32();
 
- 			low = this.getUint32();
 
- 		}
 
- 		return high * 0x100000000 + low;
 
- 	}
 
- 	getFloat32() {
 
- 		const value = this.dv.getFloat32( this.offset, this.littleEndian );
 
- 		this.offset += 4;
 
- 		return value;
 
- 	}
 
- 	getFloat32Array( size ) {
 
- 		const a = [];
 
- 		for ( let i = 0; i < size; i ++ ) {
 
- 			a.push( this.getFloat32() );
 
- 		}
 
- 		return a;
 
- 	}
 
- 	getFloat64() {
 
- 		const value = this.dv.getFloat64( this.offset, this.littleEndian );
 
- 		this.offset += 8;
 
- 		return value;
 
- 	}
 
- 	getFloat64Array( size ) {
 
- 		const a = [];
 
- 		for ( let i = 0; i < size; i ++ ) {
 
- 			a.push( this.getFloat64() );
 
- 		}
 
- 		return a;
 
- 	}
 
- 	getArrayBuffer( size ) {
 
- 		const value = this.dv.buffer.slice( this.offset, this.offset + size );
 
- 		this.offset += size;
 
- 		return value;
 
- 	}
 
- 	getString( size ) {
 
- 		// note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
 
- 		let a = [];
 
- 		for ( let i = 0; i < size; i ++ ) {
 
- 			a[ i ] = this.getUint8();
 
- 		}
 
- 		const nullByte = a.indexOf( 0 );
 
- 		if ( nullByte >= 0 ) a = a.slice( 0, nullByte );
 
- 		return LoaderUtils.decodeText( new Uint8Array( a ) );
 
- 	}
 
- }
 
- // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
 
- // and BinaryParser( FBX Binary format)
 
- class FBXTree {
 
- 	add( key, val ) {
 
- 		this[ key ] = val;
 
- 	}
 
- }
 
- // ************** UTILITY FUNCTIONS **************
 
- function isFbxFormatBinary( buffer ) {
 
- 	const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';
 
- 	return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
 
- }
 
- function isFbxFormatASCII( text ) {
 
- 	const CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
 
- 	let cursor = 0;
 
- 	function read( offset ) {
 
- 		const result = text[ offset - 1 ];
 
- 		text = text.slice( cursor + offset );
 
- 		cursor ++;
 
- 		return result;
 
- 	}
 
- 	for ( let i = 0; i < CORRECT.length; ++ i ) {
 
- 		const num = read( 1 );
 
- 		if ( num === CORRECT[ i ] ) {
 
- 			return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- function getFbxVersion( text ) {
 
- 	const versionRegExp = /FBXVersion: (\d+)/;
 
- 	const match = text.match( versionRegExp );
 
- 	if ( match ) {
 
- 		const version = parseInt( match[ 1 ] );
 
- 		return version;
 
- 	}
 
- 	throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
 
- }
 
- // Converts FBX ticks into real time seconds.
 
- function convertFBXTimeToSeconds( time ) {
 
- 	return time / 46186158000;
 
- }
 
- const dataArray = [];
 
- // extracts the data from the correct position in the FBX array based on indexing type
 
- function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 
- 	let index;
 
- 	switch ( infoObject.mappingType ) {
 
- 		case 'ByPolygonVertex' :
 
- 			index = polygonVertexIndex;
 
- 			break;
 
- 		case 'ByPolygon' :
 
- 			index = polygonIndex;
 
- 			break;
 
- 		case 'ByVertice' :
 
- 			index = vertexIndex;
 
- 			break;
 
- 		case 'AllSame' :
 
- 			index = infoObject.indices[ 0 ];
 
- 			break;
 
- 		default :
 
- 			console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );
 
- 	}
 
- 	if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];
 
- 	const from = index * infoObject.dataSize;
 
- 	const to = from + infoObject.dataSize;
 
- 	return slice( dataArray, infoObject.buffer, from, to );
 
- }
 
- const tempEuler = new Euler();
 
- const tempVec = new Vector3();
 
- // generate transformation from FBX transform data
 
- // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
 
- // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
 
- function generateTransform( transformData ) {
 
- 	const lTranslationM = new Matrix4();
 
- 	const lPreRotationM = new Matrix4();
 
- 	const lRotationM = new Matrix4();
 
- 	const lPostRotationM = new Matrix4();
 
- 	const lScalingM = new Matrix4();
 
- 	const lScalingPivotM = new Matrix4();
 
- 	const lScalingOffsetM = new Matrix4();
 
- 	const lRotationOffsetM = new Matrix4();
 
- 	const lRotationPivotM = new Matrix4();
 
- 	const lParentGX = new Matrix4();
 
- 	const lParentLX = new Matrix4();
 
- 	const lGlobalT = new Matrix4();
 
- 	const inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0;
 
- 	if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );
 
- 	if ( transformData.preRotation ) {
 
- 		const array = transformData.preRotation.map( MathUtils.degToRad );
 
- 		array.push( transformData.eulerOrder );
 
- 		lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
 
- 	}
 
- 	if ( transformData.rotation ) {
 
- 		const array = transformData.rotation.map( MathUtils.degToRad );
 
- 		array.push( transformData.eulerOrder );
 
- 		lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
 
- 	}
 
- 	if ( transformData.postRotation ) {
 
- 		const array = transformData.postRotation.map( MathUtils.degToRad );
 
- 		array.push( transformData.eulerOrder );
 
- 		lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
 
- 		lPostRotationM.invert();
 
- 	}
 
- 	if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) );
 
- 	// Pivots and offsets
 
- 	if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
 
- 	if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
 
- 	if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
 
- 	if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) );
 
- 	// parent transform
 
- 	if ( transformData.parentMatrixWorld ) {
 
- 		lParentLX.copy( transformData.parentMatrix );
 
- 		lParentGX.copy( transformData.parentMatrixWorld );
 
- 	}
 
- 	const lLRM = lPreRotationM.clone().multiply( lRotationM ).multiply( lPostRotationM );
 
- 	// Global Rotation
 
- 	const lParentGRM = new Matrix4();
 
- 	lParentGRM.extractRotation( lParentGX );
 
- 	// Global Shear*Scaling
 
- 	const lParentTM = new Matrix4();
 
- 	lParentTM.copyPosition( lParentGX );
 
- 	const lParentGRSM = lParentTM.clone().invert().multiply( lParentGX );
 
- 	const lParentGSM = lParentGRM.clone().invert().multiply( lParentGRSM );
 
- 	const lLSM = lScalingM;
 
- 	const lGlobalRS = new Matrix4();
 
- 	if ( inheritType === 0 ) {
 
- 		lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM );
 
- 	} else if ( inheritType === 1 ) {
 
- 		lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM );
 
- 	} else {
 
- 		const lParentLSM = new Matrix4().scale( new Vector3().setFromMatrixScale( lParentLX ) );
 
- 		const lParentLSM_inv = lParentLSM.clone().invert();
 
- 		const lParentGSM_noLocal = lParentGSM.clone().multiply( lParentLSM_inv );
 
- 		lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM );
 
- 	}
 
- 	const lRotationPivotM_inv = lRotationPivotM.clone().invert();
 
- 	const lScalingPivotM_inv = lScalingPivotM.clone().invert();
 
- 	// Calculate the local transform matrix
 
- 	let lTransform = lTranslationM.clone().multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );
 
- 	const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition( lTransform );
 
- 	const lGlobalTranslation = lParentGX.clone().multiply( lLocalTWithAllPivotAndOffsetInfo );
 
- 	lGlobalT.copyPosition( lGlobalTranslation );
 
- 	lTransform = lGlobalT.clone().multiply( lGlobalRS );
 
- 	// from global to local
 
- 	lTransform.premultiply( lParentGX.invert() );
 
- 	return lTransform;
 
- }
 
- // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
 
- // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
 
- function getEulerOrder( order ) {
 
- 	order = order || 0;
 
- 	const enums = [
 
- 		'ZYX', // -> XYZ extrinsic
 
- 		'YZX', // -> XZY extrinsic
 
- 		'XZY', // -> YZX extrinsic
 
- 		'ZXY', // -> YXZ extrinsic
 
- 		'YXZ', // -> ZXY extrinsic
 
- 		'XYZ', // -> ZYX extrinsic
 
- 		//'SphericXYZ', // not possible to support
 
- 	];
 
- 	if ( order === 6 ) {
 
- 		console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
 
- 		return enums[ 0 ];
 
- 	}
 
- 	return enums[ order ];
 
- }
 
- // Parses comma separated list of numbers and returns them an array.
 
- // Used internally by the TextParser
 
- function parseNumberArray( value ) {
 
- 	const array = value.split( ',' ).map( function ( val ) {
 
- 		return parseFloat( val );
 
- 	} );
 
- 	return array;
 
- }
 
- function convertArrayBufferToString( buffer, from, to ) {
 
- 	if ( from === undefined ) from = 0;
 
- 	if ( to === undefined ) to = buffer.byteLength;
 
- 	return LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) );
 
- }
 
- function append( a, b ) {
 
- 	for ( let i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
 
- 		a[ j ] = b[ i ];
 
- 	}
 
- }
 
- function slice( a, b, from, to ) {
 
- 	for ( let i = from, j = 0; i < to; i ++, j ++ ) {
 
- 		a[ j ] = b[ i ];
 
- 	}
 
- 	return a;
 
- }
 
- // inject array a2 into array a1 at index
 
- function inject( a1, index, a2 ) {
 
- 	return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) );
 
- }
 
- export { FBXLoader };
 
 
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