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							- import {
 
- 	BufferGeometry,
 
- 	Float32BufferAttribute
 
- } from '../../../build/three.module.js';
 
- import { ConvexHull } from '../math/ConvexHull.js';
 
- class ConvexGeometry extends BufferGeometry {
 
- 	constructor( points ) {
 
- 		super();
 
- 		// buffers
 
- 		const vertices = [];
 
- 		const normals = [];
 
- 		if ( ConvexHull === undefined ) {
 
- 			console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on ConvexHull' );
 
- 		}
 
- 		const convexHull = new ConvexHull().setFromPoints( points );
 
- 		// generate vertices and normals
 
- 		const faces = convexHull.faces;
 
- 		for ( let i = 0; i < faces.length; i ++ ) {
 
- 			const face = faces[ i ];
 
- 			let edge = face.edge;
 
- 			// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
 
- 			do {
 
- 				const point = edge.head().point;
 
- 				vertices.push( point.x, point.y, point.z );
 
- 				normals.push( face.normal.x, face.normal.y, face.normal.z );
 
- 				edge = edge.next;
 
- 			} while ( edge !== face.edge );
 
- 		}
 
- 		// build geometry
 
- 		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
 
- 		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
 
- 	}
 
- }
 
- export { ConvexGeometry };
 
 
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