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							- import {
 
- 	BufferGeometry,
 
- 	Float32BufferAttribute
 
- } from '../../../build/three.module.js';
 
- class BoxLineGeometry extends BufferGeometry {
 
- 	constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
 
- 		super();
 
- 		widthSegments = Math.floor( widthSegments );
 
- 		heightSegments = Math.floor( heightSegments );
 
- 		depthSegments = Math.floor( depthSegments );
 
- 		const widthHalf = width / 2;
 
- 		const heightHalf = height / 2;
 
- 		const depthHalf = depth / 2;
 
- 		const segmentWidth = width / widthSegments;
 
- 		const segmentHeight = height / heightSegments;
 
- 		const segmentDepth = depth / depthSegments;
 
- 		const vertices = [];
 
- 		let x = - widthHalf;
 
- 		let y = - heightHalf;
 
- 		let z = - depthHalf;
 
- 		for ( let i = 0; i <= widthSegments; i ++ ) {
 
- 			vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
 
- 			vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
 
- 			vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
 
- 			vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
 
- 			x += segmentWidth;
 
- 		}
 
- 		for ( let i = 0; i <= heightSegments; i ++ ) {
 
- 			vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
 
- 			vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
 
- 			vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
 
- 			vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
 
- 			y += segmentHeight;
 
- 		}
 
- 		for ( let i = 0; i <= depthSegments; i ++ ) {
 
- 			vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
 
- 			vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
 
- 			vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
 
- 			vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
 
- 			z += segmentDepth;
 
- 		}
 
- 		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
 
- 	}
 
- }
 
- export { BoxLineGeometry };
 
 
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