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							- import {
 
- 	LinearFilter,
 
- 	Mesh,
 
- 	NearestFilter,
 
- 	OrthographicCamera,
 
- 	PlaneGeometry,
 
- 	RGBAFormat,
 
- 	Scene,
 
- 	ShaderMaterial,
 
- 	StereoCamera,
 
- 	WebGLRenderTarget
 
- } from '../../../build/three.module.js';
 
- class ParallaxBarrierEffect {
 
- 	constructor( renderer ) {
 
- 		const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
 
- 		const _scene = new Scene();
 
- 		const _stereo = new StereoCamera();
 
- 		const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
 
- 		const _renderTargetL = new WebGLRenderTarget( 512, 512, _params );
 
- 		const _renderTargetR = new WebGLRenderTarget( 512, 512, _params );
 
- 		const _material = new ShaderMaterial( {
 
- 			uniforms: {
 
- 				'mapLeft': { value: _renderTargetL.texture },
 
- 				'mapRight': { value: _renderTargetR.texture }
 
- 			},
 
- 			vertexShader: [
 
- 				'varying vec2 vUv;',
 
- 				'void main() {',
 
- 				'	vUv = vec2( uv.x, uv.y );',
 
- 				'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
 
- 				'}'
 
- 			].join( '\n' ),
 
- 			fragmentShader: [
 
- 				'uniform sampler2D mapLeft;',
 
- 				'uniform sampler2D mapRight;',
 
- 				'varying vec2 vUv;',
 
- 				'void main() {',
 
- 				'	vec2 uv = vUv;',
 
- 				'	if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {',
 
- 				'		gl_FragColor = texture2D( mapLeft, uv );',
 
- 				'	} else {',
 
- 				'		gl_FragColor = texture2D( mapRight, uv );',
 
- 				'	}',
 
- 				'}'
 
- 			].join( '\n' )
 
- 		} );
 
- 		const mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material );
 
- 		_scene.add( mesh );
 
- 		this.setSize = function ( width, height ) {
 
- 			renderer.setSize( width, height );
 
- 			const pixelRatio = renderer.getPixelRatio();
 
- 			_renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
 
- 			_renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
 
- 		};
 
- 		this.render = function ( scene, camera ) {
 
- 			scene.updateMatrixWorld();
 
- 			if ( camera.parent === null ) camera.updateMatrixWorld();
 
- 			_stereo.update( camera );
 
- 			renderer.setRenderTarget( _renderTargetL );
 
- 			renderer.clear();
 
- 			renderer.render( scene, _stereo.cameraL );
 
- 			renderer.setRenderTarget( _renderTargetR );
 
- 			renderer.clear();
 
- 			renderer.render( scene, _stereo.cameraR );
 
- 			renderer.setRenderTarget( null );
 
- 			renderer.render( _scene, _camera );
 
- 		};
 
- 	}
 
- }
 
- export { ParallaxBarrierEffect };
 
 
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