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							- /**
 
-  * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
 
-  * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
 
-  *
 
-  * 16 April 2012 - @blurspline
 
-  */
 
- class AsciiEffect {
 
- 	constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {
 
- 		// ' .,:;=|iI+hHOE#`$';
 
- 		// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
 
- 		// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
 
- 		// Some ASCII settings
 
- 		const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details
 
- 		const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ];
 
- 		const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering!
 
- 		const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency
 
- 		const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos
 
- 		const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black
 
- 		const strResolution = 'low';
 
- 		let width, height;
 
- 		const domElement = document.createElement( 'div' );
 
- 		domElement.style.cursor = 'default';
 
- 		const oAscii = document.createElement( 'table' );
 
- 		domElement.appendChild( oAscii );
 
- 		let iWidth, iHeight;
 
- 		let oImg;
 
- 		this.setSize = function ( w, h ) {
 
- 			width = w;
 
- 			height = h;
 
- 			renderer.setSize( w, h );
 
- 			initAsciiSize();
 
- 		};
 
- 		this.render = function ( scene, camera ) {
 
- 			renderer.render( scene, camera );
 
- 			asciifyImage( renderer, oAscii );
 
- 		};
 
- 		this.domElement = domElement;
 
- 		// Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
 
- 		/*
 
- 		* jsAscii 0.1
 
- 		* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
 
- 		* MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
 
- 		*/
 
- 		function initAsciiSize() {
 
- 			iWidth = Math.round( width * fResolution );
 
- 			iHeight = Math.round( height * fResolution );
 
- 			oCanvas.width = iWidth;
 
- 			oCanvas.height = iHeight;
 
- 			// oCanvas.style.display = "none";
 
- 			// oCanvas.style.width = iWidth;
 
- 			// oCanvas.style.height = iHeight;
 
- 			oImg = renderer.domElement;
 
- 			if ( oImg.style.backgroundColor ) {
 
- 				oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
 
- 				oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
 
- 			}
 
- 			oAscii.cellSpacing = 0;
 
- 			oAscii.cellPadding = 0;
 
- 			const oStyle = oAscii.style;
 
- 			oStyle.display = 'inline';
 
- 			oStyle.width = Math.round( iWidth / fResolution * iScale ) + 'px';
 
- 			oStyle.height = Math.round( iHeight / fResolution * iScale ) + 'px';
 
- 			oStyle.whiteSpace = 'pre';
 
- 			oStyle.margin = '0px';
 
- 			oStyle.padding = '0px';
 
- 			oStyle.letterSpacing = fLetterSpacing + 'px';
 
- 			oStyle.fontFamily = strFont;
 
- 			oStyle.fontSize = fFontSize + 'px';
 
- 			oStyle.lineHeight = fLineHeight + 'px';
 
- 			oStyle.textAlign = 'left';
 
- 			oStyle.textDecoration = 'none';
 
- 		}
 
- 		const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' );
 
- 		const aDefaultColorCharList = ( ' CGO08@' ).split( '' );
 
- 		const strFont = 'courier new, monospace';
 
- 		const oCanvasImg = renderer.domElement;
 
- 		const oCanvas = document.createElement( 'canvas' );
 
- 		if ( ! oCanvas.getContext ) {
 
- 			return;
 
- 		}
 
- 		const oCtx = oCanvas.getContext( '2d' );
 
- 		if ( ! oCtx.getImageData ) {
 
- 			return;
 
- 		}
 
- 		let aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList );
 
- 		if ( charSet ) aCharList = charSet;
 
- 		let fResolution = 0.5;
 
- 		switch ( strResolution ) {
 
- 			case 'low' : 	fResolution = 0.25; break;
 
- 			case 'medium' : fResolution = 0.5; break;
 
- 			case 'high' : 	fResolution = 1; break;
 
- 		}
 
- 		if ( bResolution ) fResolution = bResolution;
 
- 		// Setup dom
 
- 		const fFontSize = ( 2 / fResolution ) * iScale;
 
- 		const fLineHeight = ( 2 / fResolution ) * iScale;
 
- 		// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
 
- 		let fLetterSpacing = 0;
 
- 		if ( strResolution == 'low' ) {
 
- 			switch ( iScale ) {
 
- 				case 1 : fLetterSpacing = - 1; break;
 
- 				case 2 :
 
- 				case 3 : fLetterSpacing = - 2.1; break;
 
- 				case 4 : fLetterSpacing = - 3.1; break;
 
- 				case 5 : fLetterSpacing = - 4.15; break;
 
- 			}
 
- 		}
 
- 		if ( strResolution == 'medium' ) {
 
- 			switch ( iScale ) {
 
- 				case 1 : fLetterSpacing = 0; break;
 
- 				case 2 : fLetterSpacing = - 1; break;
 
- 				case 3 : fLetterSpacing = - 1.04; break;
 
- 				case 4 :
 
- 				case 5 : fLetterSpacing = - 2.1; break;
 
- 			}
 
- 		}
 
- 		if ( strResolution == 'high' ) {
 
- 			switch ( iScale ) {
 
- 				case 1 :
 
- 				case 2 : fLetterSpacing = 0; break;
 
- 				case 3 :
 
- 				case 4 :
 
- 				case 5 : fLetterSpacing = - 1; break;
 
- 			}
 
- 		}
 
- 		// can't get a span or div to flow like an img element, but a table works?
 
- 		// convert img element to ascii
 
- 		function asciifyImage( canvasRenderer, oAscii ) {
 
- 			oCtx.clearRect( 0, 0, iWidth, iHeight );
 
- 			oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
 
- 			const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data;
 
- 			// Coloring loop starts now
 
- 			let strChars = '';
 
- 			// console.time('rendering');
 
- 			for ( let y = 0; y < iHeight; y += 2 ) {
 
- 				for ( let x = 0; x < iWidth; x ++ ) {
 
- 					const iOffset = ( y * iWidth + x ) * 4;
 
- 					const iRed = oImgData[ iOffset ];
 
- 					const iGreen = oImgData[ iOffset + 1 ];
 
- 					const iBlue = oImgData[ iOffset + 2 ];
 
- 					const iAlpha = oImgData[ iOffset + 3 ];
 
- 					let iCharIdx;
 
- 					let fBrightness;
 
- 					fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255;
 
- 					// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
 
- 					if ( iAlpha == 0 ) {
 
- 						// should calculate alpha instead, but quick hack :)
 
- 						//fBrightness *= (iAlpha / 255);
 
- 						fBrightness = 1;
 
- 					}
 
- 					iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );
 
- 					if ( bInvert ) {
 
- 						iCharIdx = aCharList.length - iCharIdx - 1;
 
- 					}
 
- 					// good for debugging
 
- 					//fBrightness = Math.floor(fBrightness * 10);
 
- 					//strThisChar = fBrightness;
 
- 					let strThisChar = aCharList[ iCharIdx ];
 
- 					if ( strThisChar === undefined || strThisChar == ' ' )
 
- 						strThisChar = ' ';
 
- 					if ( bColor ) {
 
- 						strChars += '<span style=\''
 
- 							+ 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');'
 
- 							+ ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' )
 
- 							+ ( bAlpha ? 'opacity:' + ( iAlpha / 255 ) + ';' : '' )
 
- 							+ '\'>' + strThisChar + '</span>';
 
- 					} else {
 
- 						strChars += strThisChar;
 
- 					}
 
- 				}
 
- 				strChars += '<br/>';
 
- 			}
 
- 			oAscii.innerHTML = '<tr><td>' + strChars + '</td></tr>';
 
- 			// console.timeEnd('rendering');
 
- 			// return oAscii;
 
- 		}
 
- 	}
 
- }
 
- export { AsciiEffect };
 
 
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