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							- import {
 
- 	EventDispatcher,
 
- 	MOUSE,
 
- 	Quaternion,
 
- 	Spherical,
 
- 	TOUCH,
 
- 	Vector2,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- // This set of controls performs orbiting, dollying (zooming), and panning.
 
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
 
- //
 
- //    Orbit - left mouse / touch: one-finger move
 
- //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- //    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
 
- const _changeEvent = { type: 'change' };
 
- const _startEvent = { type: 'start' };
 
- const _endEvent = { type: 'end' };
 
- class OrbitControls extends EventDispatcher {
 
- 	constructor( object, domElement ) {
 
- 		super();
 
- 		if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
 
- 		if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
 
- 		this.object = object;
 
- 		this.domElement = domElement;
 
- 		this.domElement.style.touchAction = 'none'; // disable touch scroll
 
- 		// Set to false to disable this control
 
- 		this.enabled = true;
 
- 		// "target" sets the location of focus, where the object orbits around
 
- 		this.target = new Vector3();
 
- 		// How far you can dolly in and out ( PerspectiveCamera only )
 
- 		this.minDistance = 0;
 
- 		this.maxDistance = Infinity;
 
- 		// How far you can zoom in and out ( OrthographicCamera only )
 
- 		this.minZoom = 0;
 
- 		this.maxZoom = Infinity;
 
- 		// How far you can orbit vertically, upper and lower limits.
 
- 		// Range is 0 to Math.PI radians.
 
- 		this.minPolarAngle = 0; // radians
 
- 		this.maxPolarAngle = Math.PI; // radians
 
- 		// How far you can orbit horizontally, upper and lower limits.
 
- 		// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
 
- 		this.minAzimuthAngle = - Infinity; // radians
 
- 		this.maxAzimuthAngle = Infinity; // radians
 
- 		// Set to true to enable damping (inertia)
 
- 		// If damping is enabled, you must call controls.update() in your animation loop
 
- 		this.enableDamping = false;
 
- 		this.dampingFactor = 0.05;
 
- 		// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
 
- 		// Set to false to disable zooming
 
- 		this.enableZoom = true;
 
- 		this.zoomSpeed = 1.0;
 
- 		// Set to false to disable rotating
 
- 		this.enableRotate = true;
 
- 		this.rotateSpeed = 1.0;
 
- 		// Set to false to disable panning
 
- 		this.enablePan = true;
 
- 		this.panSpeed = 1.0;
 
- 		this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
 
- 		this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
 
- 		// Set to true to automatically rotate around the target
 
- 		// If auto-rotate is enabled, you must call controls.update() in your animation loop
 
- 		this.autoRotate = false;
 
- 		this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
 
- 		// The four arrow keys
 
- 		this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
 
- 		// Mouse buttons
 
- 		this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
 
- 		// Touch fingers
 
- 		this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
 
- 		// for reset
 
- 		this.target0 = this.target.clone();
 
- 		this.position0 = this.object.position.clone();
 
- 		this.zoom0 = this.object.zoom;
 
- 		// the target DOM element for key events
 
- 		this._domElementKeyEvents = null;
 
- 		//
 
- 		// public methods
 
- 		//
 
- 		this.getPolarAngle = function () {
 
- 			return spherical.phi;
 
- 		};
 
- 		this.getAzimuthalAngle = function () {
 
- 			return spherical.theta;
 
- 		};
 
- 		this.getDistance = function () {
 
- 			return this.object.position.distanceTo( this.target );
 
- 		};
 
- 		this.listenToKeyEvents = function ( domElement ) {
 
- 			domElement.addEventListener( 'keydown', onKeyDown );
 
- 			this._domElementKeyEvents = domElement;
 
- 		};
 
- 		this.saveState = function () {
 
- 			scope.target0.copy( scope.target );
 
- 			scope.position0.copy( scope.object.position );
 
- 			scope.zoom0 = scope.object.zoom;
 
- 		};
 
- 		this.reset = function () {
 
- 			scope.target.copy( scope.target0 );
 
- 			scope.object.position.copy( scope.position0 );
 
- 			scope.object.zoom = scope.zoom0;
 
- 			scope.object.updateProjectionMatrix();
 
- 			scope.dispatchEvent( _changeEvent );
 
- 			scope.update();
 
- 			state = STATE.NONE;
 
- 		};
 
- 		// this method is exposed, but perhaps it would be better if we can make it private...
 
- 		this.update = function () {
 
- 			const offset = new Vector3();
 
- 			// so camera.up is the orbit axis
 
- 			const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
 
- 			const quatInverse = quat.clone().invert();
 
- 			const lastPosition = new Vector3();
 
- 			const lastQuaternion = new Quaternion();
 
- 			const twoPI = 2 * Math.PI;
 
- 			return function update() {
 
- 				const position = scope.object.position;
 
- 				offset.copy( position ).sub( scope.target );
 
- 				// rotate offset to "y-axis-is-up" space
 
- 				offset.applyQuaternion( quat );
 
- 				// angle from z-axis around y-axis
 
- 				spherical.setFromVector3( offset );
 
- 				if ( scope.autoRotate && state === STATE.NONE ) {
 
- 					rotateLeft( getAutoRotationAngle() );
 
- 				}
 
- 				if ( scope.enableDamping ) {
 
- 					spherical.theta += sphericalDelta.theta * scope.dampingFactor;
 
- 					spherical.phi += sphericalDelta.phi * scope.dampingFactor;
 
- 				} else {
 
- 					spherical.theta += sphericalDelta.theta;
 
- 					spherical.phi += sphericalDelta.phi;
 
- 				}
 
- 				// restrict theta to be between desired limits
 
- 				let min = scope.minAzimuthAngle;
 
- 				let max = scope.maxAzimuthAngle;
 
- 				if ( isFinite( min ) && isFinite( max ) ) {
 
- 					if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
 
- 					if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
 
- 					if ( min <= max ) {
 
- 						spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
 
- 					} else {
 
- 						spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
 
- 							Math.max( min, spherical.theta ) :
 
- 							Math.min( max, spherical.theta );
 
- 					}
 
- 				}
 
- 				// restrict phi to be between desired limits
 
- 				spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
 
- 				spherical.makeSafe();
 
- 				spherical.radius *= scale;
 
- 				// restrict radius to be between desired limits
 
- 				spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
 
- 				// move target to panned location
 
- 				if ( scope.enableDamping === true ) {
 
- 					scope.target.addScaledVector( panOffset, scope.dampingFactor );
 
- 				} else {
 
- 					scope.target.add( panOffset );
 
- 				}
 
- 				offset.setFromSpherical( spherical );
 
- 				// rotate offset back to "camera-up-vector-is-up" space
 
- 				offset.applyQuaternion( quatInverse );
 
- 				position.copy( scope.target ).add( offset );
 
- 				scope.object.lookAt( scope.target );
 
- 				if ( scope.enableDamping === true ) {
 
- 					sphericalDelta.theta *= ( 1 - scope.dampingFactor );
 
- 					sphericalDelta.phi *= ( 1 - scope.dampingFactor );
 
- 					panOffset.multiplyScalar( 1 - scope.dampingFactor );
 
- 				} else {
 
- 					sphericalDelta.set( 0, 0, 0 );
 
- 					panOffset.set( 0, 0, 0 );
 
- 				}
 
- 				scale = 1;
 
- 				// update condition is:
 
- 				// min(camera displacement, camera rotation in radians)^2 > EPS
 
- 				// using small-angle approximation cos(x/2) = 1 - x^2 / 8
 
- 				if ( zoomChanged ||
 
- 					lastPosition.distanceToSquared( scope.object.position ) > EPS ||
 
- 					8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
 
- 					scope.dispatchEvent( _changeEvent );
 
- 					lastPosition.copy( scope.object.position );
 
- 					lastQuaternion.copy( scope.object.quaternion );
 
- 					zoomChanged = false;
 
- 					return true;
 
- 				}
 
- 				return false;
 
- 			};
 
- 		}();
 
- 		this.dispose = function () {
 
- 			scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
 
- 			scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
 
- 			scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
 
- 			scope.domElement.removeEventListener( 'wheel', onMouseWheel );
 
- 			scope.domElement.removeEventListener( 'pointermove', onPointerMove );
 
- 			scope.domElement.removeEventListener( 'pointerup', onPointerUp );
 
- 			if ( scope._domElementKeyEvents !== null ) {
 
- 				scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
 
- 			}
 
- 			//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
 
- 		};
 
- 		//
 
- 		// internals
 
- 		//
 
- 		const scope = this;
 
- 		const STATE = {
 
- 			NONE: - 1,
 
- 			ROTATE: 0,
 
- 			DOLLY: 1,
 
- 			PAN: 2,
 
- 			TOUCH_ROTATE: 3,
 
- 			TOUCH_PAN: 4,
 
- 			TOUCH_DOLLY_PAN: 5,
 
- 			TOUCH_DOLLY_ROTATE: 6
 
- 		};
 
- 		let state = STATE.NONE;
 
- 		const EPS = 0.000001;
 
- 		// current position in spherical coordinates
 
- 		const spherical = new Spherical();
 
- 		const sphericalDelta = new Spherical();
 
- 		let scale = 1;
 
- 		const panOffset = new Vector3();
 
- 		let zoomChanged = false;
 
- 		const rotateStart = new Vector2();
 
- 		const rotateEnd = new Vector2();
 
- 		const rotateDelta = new Vector2();
 
- 		const panStart = new Vector2();
 
- 		const panEnd = new Vector2();
 
- 		const panDelta = new Vector2();
 
- 		const dollyStart = new Vector2();
 
- 		const dollyEnd = new Vector2();
 
- 		const dollyDelta = new Vector2();
 
- 		const pointers = [];
 
- 		const pointerPositions = {};
 
- 		function getAutoRotationAngle() {
 
- 			return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
 
- 		}
 
- 		function getZoomScale() {
 
- 			return Math.pow( 0.95, scope.zoomSpeed );
 
- 		}
 
- 		function rotateLeft( angle ) {
 
- 			sphericalDelta.theta -= angle;
 
- 		}
 
- 		function rotateUp( angle ) {
 
- 			sphericalDelta.phi -= angle;
 
- 		}
 
- 		const panLeft = function () {
 
- 			const v = new Vector3();
 
- 			return function panLeft( distance, objectMatrix ) {
 
- 				v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
 
- 				v.multiplyScalar( - distance );
 
- 				panOffset.add( v );
 
- 			};
 
- 		}();
 
- 		const panUp = function () {
 
- 			const v = new Vector3();
 
- 			return function panUp( distance, objectMatrix ) {
 
- 				if ( scope.screenSpacePanning === true ) {
 
- 					v.setFromMatrixColumn( objectMatrix, 1 );
 
- 				} else {
 
- 					v.setFromMatrixColumn( objectMatrix, 0 );
 
- 					v.crossVectors( scope.object.up, v );
 
- 				}
 
- 				v.multiplyScalar( distance );
 
- 				panOffset.add( v );
 
- 			};
 
- 		}();
 
- 		// deltaX and deltaY are in pixels; right and down are positive
 
- 		const pan = function () {
 
- 			const offset = new Vector3();
 
- 			return function pan( deltaX, deltaY ) {
 
- 				const element = scope.domElement;
 
- 				if ( scope.object.isPerspectiveCamera ) {
 
- 					// perspective
 
- 					const position = scope.object.position;
 
- 					offset.copy( position ).sub( scope.target );
 
- 					let targetDistance = offset.length();
 
- 					// half of the fov is center to top of screen
 
- 					targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
 
- 					// we use only clientHeight here so aspect ratio does not distort speed
 
- 					panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
 
- 					panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
 
- 				} else if ( scope.object.isOrthographicCamera ) {
 
- 					// orthographic
 
- 					panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
 
- 					panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
 
- 				} else {
 
- 					// camera neither orthographic nor perspective
 
- 					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
 
- 					scope.enablePan = false;
 
- 				}
 
- 			};
 
- 		}();
 
- 		function dollyOut( dollyScale ) {
 
- 			if ( scope.object.isPerspectiveCamera ) {
 
- 				scale /= dollyScale;
 
- 			} else if ( scope.object.isOrthographicCamera ) {
 
- 				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
 
- 				scope.object.updateProjectionMatrix();
 
- 				zoomChanged = true;
 
- 			} else {
 
- 				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
 
- 				scope.enableZoom = false;
 
- 			}
 
- 		}
 
- 		function dollyIn( dollyScale ) {
 
- 			if ( scope.object.isPerspectiveCamera ) {
 
- 				scale *= dollyScale;
 
- 			} else if ( scope.object.isOrthographicCamera ) {
 
- 				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
 
- 				scope.object.updateProjectionMatrix();
 
- 				zoomChanged = true;
 
- 			} else {
 
- 				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
 
- 				scope.enableZoom = false;
 
- 			}
 
- 		}
 
- 		//
 
- 		// event callbacks - update the object state
 
- 		//
 
- 		function handleMouseDownRotate( event ) {
 
- 			rotateStart.set( event.clientX, event.clientY );
 
- 		}
 
- 		function handleMouseDownDolly( event ) {
 
- 			dollyStart.set( event.clientX, event.clientY );
 
- 		}
 
- 		function handleMouseDownPan( event ) {
 
- 			panStart.set( event.clientX, event.clientY );
 
- 		}
 
- 		function handleMouseMoveRotate( event ) {
 
- 			rotateEnd.set( event.clientX, event.clientY );
 
- 			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
- 			const element = scope.domElement;
 
- 			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 
- 			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
 
- 			rotateStart.copy( rotateEnd );
 
- 			scope.update();
 
- 		}
 
- 		function handleMouseMoveDolly( event ) {
 
- 			dollyEnd.set( event.clientX, event.clientY );
 
- 			dollyDelta.subVectors( dollyEnd, dollyStart );
 
- 			if ( dollyDelta.y > 0 ) {
 
- 				dollyOut( getZoomScale() );
 
- 			} else if ( dollyDelta.y < 0 ) {
 
- 				dollyIn( getZoomScale() );
 
- 			}
 
- 			dollyStart.copy( dollyEnd );
 
- 			scope.update();
 
- 		}
 
- 		function handleMouseMovePan( event ) {
 
- 			panEnd.set( event.clientX, event.clientY );
 
- 			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
 
- 			pan( panDelta.x, panDelta.y );
 
- 			panStart.copy( panEnd );
 
- 			scope.update();
 
- 		}
 
- 		function handleMouseWheel( event ) {
 
- 			if ( event.deltaY < 0 ) {
 
- 				dollyIn( getZoomScale() );
 
- 			} else if ( event.deltaY > 0 ) {
 
- 				dollyOut( getZoomScale() );
 
- 			}
 
- 			scope.update();
 
- 		}
 
- 		function handleKeyDown( event ) {
 
- 			let needsUpdate = false;
 
- 			switch ( event.code ) {
 
- 				case scope.keys.UP:
 
- 					pan( 0, scope.keyPanSpeed );
 
- 					needsUpdate = true;
 
- 					break;
 
- 				case scope.keys.BOTTOM:
 
- 					pan( 0, - scope.keyPanSpeed );
 
- 					needsUpdate = true;
 
- 					break;
 
- 				case scope.keys.LEFT:
 
- 					pan( scope.keyPanSpeed, 0 );
 
- 					needsUpdate = true;
 
- 					break;
 
- 				case scope.keys.RIGHT:
 
- 					pan( - scope.keyPanSpeed, 0 );
 
- 					needsUpdate = true;
 
- 					break;
 
- 			}
 
- 			if ( needsUpdate ) {
 
- 				// prevent the browser from scrolling on cursor keys
 
- 				event.preventDefault();
 
- 				scope.update();
 
- 			}
 
- 		}
 
- 		function handleTouchStartRotate() {
 
- 			if ( pointers.length === 1 ) {
 
- 				rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
 
- 			} else {
 
- 				const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
 
- 				const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
 
- 				rotateStart.set( x, y );
 
- 			}
 
- 		}
 
- 		function handleTouchStartPan() {
 
- 			if ( pointers.length === 1 ) {
 
- 				panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
 
- 			} else {
 
- 				const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
 
- 				const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
 
- 				panStart.set( x, y );
 
- 			}
 
- 		}
 
- 		function handleTouchStartDolly() {
 
- 			const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
 
- 			const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
 
- 			const distance = Math.sqrt( dx * dx + dy * dy );
 
- 			dollyStart.set( 0, distance );
 
- 		}
 
- 		function handleTouchStartDollyPan() {
 
- 			if ( scope.enableZoom ) handleTouchStartDolly();
 
- 			if ( scope.enablePan ) handleTouchStartPan();
 
- 		}
 
- 		function handleTouchStartDollyRotate() {
 
- 			if ( scope.enableZoom ) handleTouchStartDolly();
 
- 			if ( scope.enableRotate ) handleTouchStartRotate();
 
- 		}
 
- 		function handleTouchMoveRotate( event ) {
 
- 			if ( pointers.length == 1 ) {
 
- 				rotateEnd.set( event.pageX, event.pageY );
 
- 			} else {
 
- 				const position = getSecondPointerPosition( event );
 
- 				const x = 0.5 * ( event.pageX + position.x );
 
- 				const y = 0.5 * ( event.pageY + position.y );
 
- 				rotateEnd.set( x, y );
 
- 			}
 
- 			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
- 			const element = scope.domElement;
 
- 			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 
- 			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
 
- 			rotateStart.copy( rotateEnd );
 
- 		}
 
- 		function handleTouchMovePan( event ) {
 
- 			if ( pointers.length === 1 ) {
 
- 				panEnd.set( event.pageX, event.pageY );
 
- 			} else {
 
- 				const position = getSecondPointerPosition( event );
 
- 				const x = 0.5 * ( event.pageX + position.x );
 
- 				const y = 0.5 * ( event.pageY + position.y );
 
- 				panEnd.set( x, y );
 
- 			}
 
- 			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
 
- 			pan( panDelta.x, panDelta.y );
 
- 			panStart.copy( panEnd );
 
- 		}
 
- 		function handleTouchMoveDolly( event ) {
 
- 			const position = getSecondPointerPosition( event );
 
- 			const dx = event.pageX - position.x;
 
- 			const dy = event.pageY - position.y;
 
- 			const distance = Math.sqrt( dx * dx + dy * dy );
 
- 			dollyEnd.set( 0, distance );
 
- 			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
 
- 			dollyOut( dollyDelta.y );
 
- 			dollyStart.copy( dollyEnd );
 
- 		}
 
- 		function handleTouchMoveDollyPan( event ) {
 
- 			if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
- 			if ( scope.enablePan ) handleTouchMovePan( event );
 
- 		}
 
- 		function handleTouchMoveDollyRotate( event ) {
 
- 			if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
- 			if ( scope.enableRotate ) handleTouchMoveRotate( event );
 
- 		}
 
- 		//
 
- 		// event handlers - FSM: listen for events and reset state
 
- 		//
 
- 		function onPointerDown( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			if ( pointers.length === 0 ) {
 
- 				scope.domElement.setPointerCapture( event.pointerId );
 
- 				scope.domElement.addEventListener( 'pointermove', onPointerMove );
 
- 				scope.domElement.addEventListener( 'pointerup', onPointerUp );
 
- 			}
 
- 			//
 
- 			addPointer( event );
 
- 			if ( event.pointerType === 'touch' ) {
 
- 				onTouchStart( event );
 
- 			} else {
 
- 				onMouseDown( event );
 
- 			}
 
- 		}
 
- 		function onPointerMove( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			if ( event.pointerType === 'touch' ) {
 
- 				onTouchMove( event );
 
- 			} else {
 
- 				onMouseMove( event );
 
- 			}
 
- 		}
 
- 		function onPointerUp( event ) {
 
- 		    removePointer( event );
 
- 		    if ( pointers.length === 0 ) {
 
- 		        scope.domElement.releasePointerCapture( event.pointerId );
 
- 		        scope.domElement.removeEventListener( 'pointermove', onPointerMove );
 
- 		        scope.domElement.removeEventListener( 'pointerup', onPointerUp );
 
- 		    }
 
- 		    scope.dispatchEvent( _endEvent );
 
- 		    state = STATE.NONE;
 
- 		}
 
- 		function onPointerCancel( event ) {
 
- 			removePointer( event );
 
- 		}
 
- 		function onMouseDown( event ) {
 
- 			let mouseAction;
 
- 			switch ( event.button ) {
 
- 				case 0:
 
- 					mouseAction = scope.mouseButtons.LEFT;
 
- 					break;
 
- 				case 1:
 
- 					mouseAction = scope.mouseButtons.MIDDLE;
 
- 					break;
 
- 				case 2:
 
- 					mouseAction = scope.mouseButtons.RIGHT;
 
- 					break;
 
- 				default:
 
- 					mouseAction = - 1;
 
- 			}
 
- 			switch ( mouseAction ) {
 
- 				case MOUSE.DOLLY:
 
- 					if ( scope.enableZoom === false ) return;
 
- 					handleMouseDownDolly( event );
 
- 					state = STATE.DOLLY;
 
- 					break;
 
- 				case MOUSE.ROTATE:
 
- 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
- 						if ( scope.enablePan === false ) return;
 
- 						handleMouseDownPan( event );
 
- 						state = STATE.PAN;
 
- 					} else {
 
- 						if ( scope.enableRotate === false ) return;
 
- 						handleMouseDownRotate( event );
 
- 						state = STATE.ROTATE;
 
- 					}
 
- 					break;
 
- 				case MOUSE.PAN:
 
- 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
- 						if ( scope.enableRotate === false ) return;
 
- 						handleMouseDownRotate( event );
 
- 						state = STATE.ROTATE;
 
- 					} else {
 
- 						if ( scope.enablePan === false ) return;
 
- 						handleMouseDownPan( event );
 
- 						state = STATE.PAN;
 
- 					}
 
- 					break;
 
- 				default:
 
- 					state = STATE.NONE;
 
- 			}
 
- 			if ( state !== STATE.NONE ) {
 
- 				scope.dispatchEvent( _startEvent );
 
- 			}
 
- 		}
 
- 		function onMouseMove( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			switch ( state ) {
 
- 				case STATE.ROTATE:
 
- 					if ( scope.enableRotate === false ) return;
 
- 					handleMouseMoveRotate( event );
 
- 					break;
 
- 				case STATE.DOLLY:
 
- 					if ( scope.enableZoom === false ) return;
 
- 					handleMouseMoveDolly( event );
 
- 					break;
 
- 				case STATE.PAN:
 
- 					if ( scope.enablePan === false ) return;
 
- 					handleMouseMovePan( event );
 
- 					break;
 
- 			}
 
- 		}
 
- 		function onMouseWheel( event ) {
 
- 			if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
 
- 			event.preventDefault();
 
- 			scope.dispatchEvent( _startEvent );
 
- 			handleMouseWheel( event );
 
- 			scope.dispatchEvent( _endEvent );
 
- 		}
 
- 		function onKeyDown( event ) {
 
- 			if ( scope.enabled === false || scope.enablePan === false ) return;
 
- 			handleKeyDown( event );
 
- 		}
 
- 		function onTouchStart( event ) {
 
- 			trackPointer( event );
 
- 			switch ( pointers.length ) {
 
- 				case 1:
 
- 					switch ( scope.touches.ONE ) {
 
- 						case TOUCH.ROTATE:
 
- 							if ( scope.enableRotate === false ) return;
 
- 							handleTouchStartRotate();
 
- 							state = STATE.TOUCH_ROTATE;
 
- 							break;
 
- 						case TOUCH.PAN:
 
- 							if ( scope.enablePan === false ) return;
 
- 							handleTouchStartPan();
 
- 							state = STATE.TOUCH_PAN;
 
- 							break;
 
- 						default:
 
- 							state = STATE.NONE;
 
- 					}
 
- 					break;
 
- 				case 2:
 
- 					switch ( scope.touches.TWO ) {
 
- 						case TOUCH.DOLLY_PAN:
 
- 							if ( scope.enableZoom === false && scope.enablePan === false ) return;
 
- 							handleTouchStartDollyPan();
 
- 							state = STATE.TOUCH_DOLLY_PAN;
 
- 							break;
 
- 						case TOUCH.DOLLY_ROTATE:
 
- 							if ( scope.enableZoom === false && scope.enableRotate === false ) return;
 
- 							handleTouchStartDollyRotate();
 
- 							state = STATE.TOUCH_DOLLY_ROTATE;
 
- 							break;
 
- 						default:
 
- 							state = STATE.NONE;
 
- 					}
 
- 					break;
 
- 				default:
 
- 					state = STATE.NONE;
 
- 			}
 
- 			if ( state !== STATE.NONE ) {
 
- 				scope.dispatchEvent( _startEvent );
 
- 			}
 
- 		}
 
- 		function onTouchMove( event ) {
 
- 			trackPointer( event );
 
- 			switch ( state ) {
 
- 				case STATE.TOUCH_ROTATE:
 
- 					if ( scope.enableRotate === false ) return;
 
- 					handleTouchMoveRotate( event );
 
- 					scope.update();
 
- 					break;
 
- 				case STATE.TOUCH_PAN:
 
- 					if ( scope.enablePan === false ) return;
 
- 					handleTouchMovePan( event );
 
- 					scope.update();
 
- 					break;
 
- 				case STATE.TOUCH_DOLLY_PAN:
 
- 					if ( scope.enableZoom === false && scope.enablePan === false ) return;
 
- 					handleTouchMoveDollyPan( event );
 
- 					scope.update();
 
- 					break;
 
- 				case STATE.TOUCH_DOLLY_ROTATE:
 
- 					if ( scope.enableZoom === false && scope.enableRotate === false ) return;
 
- 					handleTouchMoveDollyRotate( event );
 
- 					scope.update();
 
- 					break;
 
- 				default:
 
- 					state = STATE.NONE;
 
- 			}
 
- 		}
 
- 		function onContextMenu( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			event.preventDefault();
 
- 		}
 
- 		function addPointer( event ) {
 
- 			pointers.push( event );
 
- 		}
 
- 		function removePointer( event ) {
 
- 			delete pointerPositions[ event.pointerId ];
 
- 			for ( let i = 0; i < pointers.length; i ++ ) {
 
- 				if ( pointers[ i ].pointerId == event.pointerId ) {
 
- 					pointers.splice( i, 1 );
 
- 					return;
 
- 				}
 
- 			}
 
- 		}
 
- 		function trackPointer( event ) {
 
- 			let position = pointerPositions[ event.pointerId ];
 
- 			if ( position === undefined ) {
 
- 				position = new Vector2();
 
- 				pointerPositions[ event.pointerId ] = position;
 
- 			}
 
- 			position.set( event.pageX, event.pageY );
 
- 		}
 
- 		function getSecondPointerPosition( event ) {
 
- 			const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
 
- 			return pointerPositions[ pointer.pointerId ];
 
- 		}
 
- 		//
 
- 		scope.domElement.addEventListener( 'contextmenu', onContextMenu );
 
- 		scope.domElement.addEventListener( 'pointerdown', onPointerDown );
 
- 		scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
 
- 		scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
 
- 		// force an update at start
 
- 		this.update();
 
- 	}
 
- }
 
- // This set of controls performs orbiting, dollying (zooming), and panning.
 
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
 
- // This is very similar to OrbitControls, another set of touch behavior
 
- //
 
- //    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
 
- //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- //    Pan - left mouse, or arrow keys / touch: one-finger move
 
- class MapControls extends OrbitControls {
 
- 	constructor( object, domElement ) {
 
- 		super( object, domElement );
 
- 		this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
 
- 		this.mouseButtons.LEFT = MOUSE.PAN;
 
- 		this.mouseButtons.RIGHT = MOUSE.ROTATE;
 
- 		this.touches.ONE = TOUCH.PAN;
 
- 		this.touches.TWO = TOUCH.DOLLY_ROTATE;
 
- 	}
 
- }
 
- export { OrbitControls, MapControls };
 
 
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