| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228 | 
							- import {
 
- 	GridHelper,
 
- 	EllipseCurve,
 
- 	BufferGeometry,
 
- 	Line,
 
- 	LineBasicMaterial,
 
- 	Raycaster,
 
- 	Group,
 
- 	Box3,
 
- 	Sphere,
 
- 	Quaternion,
 
- 	Vector2,
 
- 	Vector3,
 
- 	Matrix4,
 
- 	MathUtils,
 
- 	EventDispatcher
 
- } from '../../../build/three.module.js';
 
- //trackball state
 
- const STATE = {
 
- 	IDLE: Symbol(),
 
- 	ROTATE: Symbol(),
 
- 	PAN: Symbol(),
 
- 	SCALE: Symbol(),
 
- 	FOV: Symbol(),
 
- 	FOCUS: Symbol(),
 
- 	ZROTATE: Symbol(),
 
- 	TOUCH_MULTI: Symbol(),
 
- 	ANIMATION_FOCUS: Symbol(),
 
- 	ANIMATION_ROTATE: Symbol()
 
- };
 
- const INPUT = {
 
- 	NONE: Symbol(),
 
- 	ONE_FINGER: Symbol(),
 
- 	ONE_FINGER_SWITCHED: Symbol(),
 
- 	TWO_FINGER: Symbol(),
 
- 	MULT_FINGER: Symbol(),
 
- 	CURSOR: Symbol()
 
- };
 
- //cursor center coordinates
 
- const _center = {
 
- 	x: 0,
 
- 	y: 0
 
- };
 
- //transformation matrices for gizmos and camera
 
- const _transformation = {
 
- 	camera: new Matrix4(),
 
- 	gizmos: new Matrix4()
 
- };
 
- //events
 
- const _changeEvent = { type: 'change' };
 
- const _startEvent = { type: 'start' };
 
- const _endEvent = { type: 'end' };
 
- const _raycaster = new Raycaster();
 
- const _offset = new Vector3();
 
- /**
 
-  *
 
-  * @param {Camera} camera Virtual camera used in the scene
 
-  * @param {HTMLElement} domElement Renderer's dom element
 
-  * @param {Scene} scene The scene to be rendered
 
-  */
 
- class ArcballControls extends EventDispatcher {
 
- 	constructor( camera, domElement, scene = null ) {
 
- 		super();
 
- 		this.camera = null;
 
- 		this.domElement = domElement;
 
- 		this.scene = scene;
 
- 		this.target = new Vector3( 0, 0, 0 );
 
- 		this.radiusFactor = 0.67;
 
- 		this.mouseActions = [];
 
- 		this._mouseOp = null;
 
- 		//global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)
 
- 		this._v2_1 = new Vector2();
 
- 		this._v3_1 = new Vector3();
 
- 		this._v3_2 = new Vector3();
 
- 		this._m4_1 = new Matrix4();
 
- 		this._m4_2 = new Matrix4();
 
- 		this._quat = new Quaternion();
 
- 		//transformation matrices
 
- 		this._translationMatrix = new Matrix4(); //matrix for translation operation
 
- 		this._rotationMatrix = new Matrix4(); //matrix for rotation operation
 
- 		this._scaleMatrix = new Matrix4(); //matrix for scaling operation
 
- 		this._rotationAxis = new Vector3(); //axis for rotate operation
 
- 		//camera state
 
- 		this._cameraMatrixState = new Matrix4();
 
- 		this._cameraProjectionState = new Matrix4();
 
- 		this._fovState = 1;
 
- 		this._upState = new Vector3();
 
- 		this._zoomState = 1;
 
- 		this._nearPos = 0;
 
- 		this._farPos = 0;
 
- 		this._gizmoMatrixState = new Matrix4();
 
- 		//initial values
 
- 		this._up0 = new Vector3();
 
- 		this._zoom0 = 1;
 
- 		this._fov0 = 0;
 
- 		this._initialNear = 0;
 
- 		this._nearPos0 = 0;
 
- 		this._initialFar = 0;
 
- 		this._farPos0 = 0;
 
- 		this._cameraMatrixState0 = new Matrix4();
 
- 		this._gizmoMatrixState0 = new Matrix4();
 
- 		//pointers array
 
- 		this._button = - 1;
 
- 		this._touchStart = [];
 
- 		this._touchCurrent = [];
 
- 		this._input = INPUT.NONE;
 
- 		//two fingers touch interaction
 
- 		this._switchSensibility = 32;	//minimum movement to be performed to fire single pan start after the second finger has been released
 
- 		this._startFingerDistance = 0; //distance between two fingers
 
- 		this._currentFingerDistance = 0;
 
- 		this._startFingerRotation = 0; //amount of rotation performed with two fingers
 
- 		this._currentFingerRotation = 0;
 
- 		//double tap
 
- 		this._devPxRatio = 0;
 
- 		this._downValid = true;
 
- 		this._nclicks = 0;
 
- 		this._downEvents = [];
 
- 		this._downStart = 0;	//pointerDown time
 
- 		this._clickStart = 0;	//first click time
 
- 		this._maxDownTime = 250;
 
- 		this._maxInterval = 300;
 
- 		this._posThreshold = 24;
 
- 		this._movementThreshold = 24;
 
- 		//cursor positions
 
- 		this._currentCursorPosition = new Vector3();
 
- 		this._startCursorPosition = new Vector3();
 
- 		//grid
 
- 		this._grid = null; //grid to be visualized during pan operation
 
- 		this._gridPosition = new Vector3();
 
- 		//gizmos
 
- 		this._gizmos = new Group();
 
- 		this._curvePts = 128;
 
- 		//animations
 
- 		this._timeStart = - 1; //initial time
 
- 		this._animationId = - 1;
 
- 		//focus animation
 
- 		this.focusAnimationTime = 500; //duration of focus animation in ms
 
- 		//rotate animation
 
- 		this._timePrev = 0; //time at which previous rotate operation has been detected
 
- 		this._timeCurrent = 0; //time at which current rotate operation has been detected
 
- 		this._anglePrev = 0; //angle of previous rotation
 
- 		this._angleCurrent = 0; //angle of current rotation
 
- 		this._cursorPosPrev = new Vector3();	//cursor position when previous rotate operation has been detected
 
- 		this._cursorPosCurr = new Vector3();//cursor position when current rotate operation has been detected
 
- 		this._wPrev = 0; //angular velocity of the previous rotate operation
 
- 		this._wCurr = 0; //angular velocity of the current rotate operation
 
- 		//parameters
 
- 		this.adjustNearFar = false;
 
- 		this.scaleFactor = 1.1;	//zoom/distance multiplier
 
- 		this.dampingFactor = 25;
 
- 		this.wMax = 20;	//maximum angular velocity allowed
 
- 		this.enableAnimations = true; //if animations should be performed
 
- 		this.enableGrid = false; //if grid should be showed during pan operation
 
- 		this.cursorZoom = false;	//if wheel zoom should be cursor centered
 
- 		this.minFov = 5;
 
- 		this.maxFov = 90;
 
- 		this.enabled = true;
 
- 		this.enablePan = true;
 
- 		this.enableRotate = true;
 
- 		this.enableZoom = true;
 
- 		this.enableGizmos = true;
 
- 		this.minDistance = 0;
 
- 		this.maxDistance = Infinity;
 
- 		this.minZoom = 0;
 
- 		this.maxZoom = Infinity;
 
- 		//trackball parameters
 
- 		this._tbRadius = 1;
 
- 		//FSA
 
- 		this._state = STATE.IDLE;
 
- 		this.setCamera( camera );
 
- 		if ( this.scene != null ) {
 
- 			this.scene.add( this._gizmos );
 
- 		}
 
- 		this.domElement.style.touchAction = 'none';
 
- 		this._devPxRatio = window.devicePixelRatio;
 
- 		this.initializeMouseActions();
 
- 		this.domElement.addEventListener( 'contextmenu', this.onContextMenu );
 
- 		this.domElement.addEventListener( 'wheel', this.onWheel );
 
- 		this.domElement.addEventListener( 'pointerdown', this.onPointerDown );
 
- 		this.domElement.addEventListener( 'pointercancel', this.onPointerCancel );
 
- 		window.addEventListener( 'keydown', this.onKeyDown );
 
- 		window.addEventListener( 'resize', this.onWindowResize );
 
- 	}
 
- 	//listeners
 
- 	onWindowResize = () => {
 
- 		const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
 
- 		this._tbRadius = this.calculateTbRadius( this.camera );
 
- 		const newRadius = this._tbRadius / scale;
 
- 		const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
 
- 		const points = curve.getPoints( this._curvePts );
 
- 		const curveGeometry = new BufferGeometry().setFromPoints( points );
 
- 		for ( const gizmo in this._gizmos.children ) {
 
- 			this._gizmos.children[ gizmo ].geometry = curveGeometry;
 
- 		}
 
- 		this.dispatchEvent( _changeEvent );
 
- 	};
 
- 	onContextMenu = ( event ) => {
 
- 		if ( ! this.enabled ) {
 
- 			return;
 
- 		}
 
- 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 
- 			if ( this.mouseActions[ i ].mouse == 2 ) {
 
- 				//prevent only if button 2 is actually used
 
- 				event.preventDefault();
 
- 				break;
 
- 			}
 
- 		}
 
- 	};
 
- 	onPointerCancel = () => {
 
- 		this._touchStart.splice( 0, this._touchStart.length );
 
- 		this._touchCurrent.splice( 0, this._touchCurrent.length );
 
- 		this._input = INPUT.NONE;
 
- 	};
 
- 	onPointerDown = ( event ) => {
 
- 		if ( event.button == 0 && event.isPrimary ) {
 
- 			this._downValid = true;
 
- 			this._downEvents.push( event );
 
- 			this._downStart = performance.now();
 
- 		} else {
 
- 			this._downValid = false;
 
- 		}
 
- 		if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
 
- 			this._touchStart.push( event );
 
- 			this._touchCurrent.push( event );
 
- 			switch ( this._input ) {
 
- 				case INPUT.NONE:
 
- 					//singleStart
 
- 					this._input = INPUT.ONE_FINGER;
 
- 					this.onSinglePanStart( event, 'ROTATE' );
 
- 					window.addEventListener( 'pointermove', this.onPointerMove );
 
- 					window.addEventListener( 'pointerup', this.onPointerUp );
 
- 					break;
 
- 				case INPUT.ONE_FINGER:
 
- 				case INPUT.ONE_FINGER_SWITCHED:
 
- 					//doubleStart
 
- 					this._input = INPUT.TWO_FINGER;
 
- 					this.onRotateStart();
 
- 					this.onPinchStart();
 
- 					this.onDoublePanStart();
 
- 					break;
 
- 				case INPUT.TWO_FINGER:
 
- 					//multipleStart
 
- 					this._input = INPUT.MULT_FINGER;
 
- 					this.onTriplePanStart( event );
 
- 					break;
 
- 			}
 
- 		} else if ( event.pointerType != 'touch' && this._input == INPUT.NONE ) {
 
- 			let modifier = null;
 
- 			if ( event.ctrlKey || event.metaKey ) {
 
- 				modifier = 'CTRL';
 
- 			} else if ( event.shiftKey ) {
 
- 				modifier = 'SHIFT';
 
- 			}
 
- 			this._mouseOp = this.getOpFromAction( event.button, modifier );
 
- 			if ( this._mouseOp != null ) {
 
- 				window.addEventListener( 'pointermove', this.onPointerMove );
 
- 				window.addEventListener( 'pointerup', this.onPointerUp );
 
- 				//singleStart
 
- 				this._input = INPUT.CURSOR;
 
- 				this._button = event.button;
 
- 				this.onSinglePanStart( event, this._mouseOp );
 
- 			}
 
- 		}
 
- 	};
 
- 	onPointerMove = ( event ) => {
 
- 		if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
 
- 			switch ( this._input ) {
 
- 				case INPUT.ONE_FINGER:
 
- 					//singleMove
 
- 					this.updateTouchEvent( event );
 
- 					this.onSinglePanMove( event, STATE.ROTATE );
 
- 					break;
 
- 				case INPUT.ONE_FINGER_SWITCHED:
 
- 					const movement = this.calculatePointersDistance( this._touchCurrent[ 0 ], event ) * this._devPxRatio;
 
- 					if ( movement >= this._switchSensibility ) {
 
- 						//singleMove
 
- 						this._input = INPUT.ONE_FINGER;
 
- 						this.updateTouchEvent( event );
 
- 						this.onSinglePanStart( event, 'ROTATE' );
 
- 						break;
 
- 					}
 
- 					break;
 
- 				case INPUT.TWO_FINGER:
 
- 					//rotate/pan/pinchMove
 
- 					this.updateTouchEvent( event );
 
- 					this.onRotateMove();
 
- 					this.onPinchMove();
 
- 					this.onDoublePanMove();
 
- 					break;
 
- 				case INPUT.MULT_FINGER:
 
- 					//multMove
 
- 					this.updateTouchEvent( event );
 
- 					this.onTriplePanMove( event );
 
- 					break;
 
- 			}
 
- 		} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
 
- 			let modifier = null;
 
- 			if ( event.ctrlKey || event.metaKey ) {
 
- 				modifier = 'CTRL';
 
- 			} else if ( event.shiftKey ) {
 
- 				modifier = 'SHIFT';
 
- 			}
 
- 			const mouseOpState = this.getOpStateFromAction( this._button, modifier );
 
- 			if ( mouseOpState != null ) {
 
- 				this.onSinglePanMove( event, mouseOpState );
 
- 			}
 
- 		}
 
- 		//checkDistance
 
- 		if ( this._downValid ) {
 
- 			const movement = this.calculatePointersDistance( this._downEvents[ this._downEvents.length - 1 ], event ) * this._devPxRatio;
 
- 			if ( movement > this._movementThreshold ) {
 
- 				this._downValid = false;
 
- 			}
 
- 		}
 
- 	};
 
- 	onPointerUp = ( event ) => {
 
- 		if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
 
- 			const nTouch = this._touchCurrent.length;
 
- 			for ( let i = 0; i < nTouch; i ++ ) {
 
- 				if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
 
- 					this._touchCurrent.splice( i, 1 );
 
- 					this._touchStart.splice( i, 1 );
 
- 					break;
 
- 				}
 
- 			}
 
- 			switch ( this._input ) {
 
- 				case INPUT.ONE_FINGER:
 
- 				case INPUT.ONE_FINGER_SWITCHED:
 
- 					//singleEnd
 
- 					window.removeEventListener( 'pointermove', this.onPointerMove );
 
- 					window.removeEventListener( 'pointerup', this.onPointerUp );
 
- 					this._input = INPUT.NONE;
 
- 					this.onSinglePanEnd();
 
- 					break;
 
- 				case INPUT.TWO_FINGER:
 
- 					//doubleEnd
 
- 					this.onDoublePanEnd( event );
 
- 					this.onPinchEnd( event );
 
- 					this.onRotateEnd( event );
 
- 					//switching to singleStart
 
- 					this._input = INPUT.ONE_FINGER_SWITCHED;
 
- 					break;
 
- 				case INPUT.MULT_FINGER:
 
- 					if ( this._touchCurrent.length == 0 ) {
 
- 						window.removeEventListener( 'pointermove', this.onPointerMove );
 
- 						window.removeEventListener( 'pointerup', this.onPointerUp );
 
- 						//multCancel
 
- 						this._input = INPUT.NONE;
 
- 						this.onTriplePanEnd();
 
- 					}
 
- 					break;
 
- 			}
 
- 		} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
 
- 			window.removeEventListener( 'pointermove', this.onPointerMove );
 
- 			window.removeEventListener( 'pointerup', this.onPointerUp );
 
- 			this._input = INPUT.NONE;
 
- 			this.onSinglePanEnd();
 
- 			this._button = - 1;
 
- 		}
 
- 		if ( event.isPrimary ) {
 
- 			if ( this._downValid ) {
 
- 				const downTime = event.timeStamp - this._downEvents[ this._downEvents.length - 1 ].timeStamp;
 
- 				if ( downTime <= this._maxDownTime ) {
 
- 					if ( this._nclicks == 0 ) {
 
- 						//first valid click detected
 
- 						this._nclicks = 1;
 
- 						this._clickStart = performance.now();
 
- 					} else {
 
- 						const clickInterval = event.timeStamp - this._clickStart;
 
- 						const movement = this.calculatePointersDistance( this._downEvents[ 1 ], this._downEvents[ 0 ] ) * this._devPxRatio;
 
- 						if ( clickInterval <= this._maxInterval && movement <= this._posThreshold ) {
 
- 							//second valid click detected
 
- 							//fire double tap and reset values
 
- 							this._nclicks = 0;
 
- 							this._downEvents.splice( 0, this._downEvents.length );
 
- 							this.onDoubleTap( event );
 
- 						} else {
 
- 							//new 'first click'
 
- 							this._nclicks = 1;
 
- 							this._downEvents.shift();
 
- 							this._clickStart = performance.now();
 
- 						}
 
- 					}
 
- 				} else {
 
- 					this._downValid = false;
 
- 					this._nclicks = 0;
 
- 					this._downEvents.splice( 0, this._downEvents.length );
 
- 				}
 
- 			} else {
 
- 				this._nclicks = 0;
 
- 				this._downEvents.splice( 0, this._downEvents.length );
 
- 			}
 
- 		}
 
- 	};
 
- 	onWheel = ( event ) => {
 
- 		if ( this.enabled && this.enableZoom ) {
 
- 			let modifier = null;
 
- 			if ( event.ctrlKey || event.metaKey ) {
 
- 				modifier = 'CTRL';
 
- 			} else if ( event.shiftKey ) {
 
- 				modifier = 'SHIFT';
 
- 			}
 
- 			const mouseOp = this.getOpFromAction( 'WHEEL', modifier );
 
- 			if ( mouseOp != null ) {
 
- 				event.preventDefault();
 
- 				this.dispatchEvent( _startEvent );
 
- 				const notchDeltaY = 125; //distance of one notch of mouse wheel
 
- 				let sgn = event.deltaY / notchDeltaY;
 
- 				let size = 1;
 
- 				if ( sgn > 0 ) {
 
- 					size = 1 / this.scaleFactor;
 
- 				} else if ( sgn < 0 ) {
 
- 					size = this.scaleFactor;
 
- 				}
 
- 				switch ( mouseOp ) {
 
- 					case 'ZOOM':
 
- 						this.updateTbState( STATE.SCALE, true );
 
- 						if ( sgn > 0 ) {
 
- 							size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
 
- 						} else if ( sgn < 0 ) {
 
- 							size = Math.pow( this.scaleFactor, - sgn );
 
- 						}
 
- 						if ( this.cursorZoom && this.enablePan ) {
 
- 							let scalePoint;
 
- 							if ( this.camera.isOrthographicCamera ) {
 
- 								scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._gizmos.position );
 
- 							} else if ( this.camera.isPerspectiveCamera ) {
 
- 								scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).add( this._gizmos.position );
 
- 							}
 
- 							this.applyTransformMatrix( this.scale( size, scalePoint ) );
 
- 						} else {
 
- 							this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
 
- 						}
 
- 						if ( this._grid != null ) {
 
- 							this.disposeGrid();
 
- 							this.drawGrid();
 
- 						}
 
- 						this.updateTbState( STATE.IDLE, false );
 
- 						this.dispatchEvent( _changeEvent );
 
- 						this.dispatchEvent( _endEvent );
 
- 						break;
 
- 					case 'FOV':
 
- 						if ( this.camera.isPerspectiveCamera ) {
 
- 							this.updateTbState( STATE.FOV, true );
 
- 							//Vertigo effect
 
- 							//	  fov / 2
 
- 							//		|\
 
- 							//		| \
 
- 							//		|  \
 
- 							//	x	|	\
 
- 							//		| 	 \
 
- 							//		| 	  \
 
- 							//		| _ _ _\
 
- 							//			y
 
- 							//check for iOs shift shortcut
 
- 							if ( event.deltaX != 0 ) {
 
- 								sgn = event.deltaX / notchDeltaY;
 
- 								size = 1;
 
- 								if ( sgn > 0 ) {
 
- 									size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
 
- 								} else if ( sgn < 0 ) {
 
- 									size = Math.pow( this.scaleFactor, - sgn );
 
- 								}
 
- 							}
 
- 							this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 
- 							const x = this._v3_1.distanceTo( this._gizmos.position );
 
- 							let xNew = x / size;	//distance between camera and gizmos if scale(size, scalepoint) would be performed
 
- 							//check min and max distance
 
- 							xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
 
- 							const y = x * Math.tan( MathUtils.DEG2RAD * this.camera.fov * 0.5 );
 
- 							//calculate new fov
 
- 							let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
 
- 							//check min and max fov
 
- 							if ( newFov > this.maxFov ) {
 
- 								newFov = this.maxFov;
 
- 							} else if ( newFov < this.minFov ) {
 
- 								newFov = this.minFov;
 
- 							}
 
- 							const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
 
- 							size = x / newDistance;
 
- 							this.setFov( newFov );
 
- 							this.applyTransformMatrix( this.scale( size, this._gizmos.position, false ) );
 
- 						}
 
- 						if ( this._grid != null ) {
 
- 							this.disposeGrid();
 
- 							this.drawGrid();
 
- 						}
 
- 						this.updateTbState( STATE.IDLE, false );
 
- 						this.dispatchEvent( _changeEvent );
 
- 						this.dispatchEvent( _endEvent );
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 	};
 
- 	onKeyDown = ( event ) => {
 
- 		if ( event.key == 'c' ) {
 
- 			if ( event.ctrlKey || event.metaKey ) {
 
- 				this.copyState();
 
- 			}
 
- 		} else if ( event.key == 'v' ) {
 
- 			if ( event.ctrlKey || event.metaKey ) {
 
- 				this.pasteState();
 
- 			}
 
- 		}
 
- 	};
 
- 	onSinglePanStart = ( event, operation ) => {
 
- 		if ( this.enabled ) {
 
- 			this.dispatchEvent( _startEvent );
 
- 			this.setCenter( event.clientX, event.clientY );
 
- 			switch ( operation ) {
 
- 				case 'PAN':
 
- 					if ( ! this.enablePan ) {
 
- 						return;
 
- 					}
 
- 					if ( this._animationId != - 1 ) {
 
- 						cancelAnimationFrame( this._animationId );
 
- 						this._animationId = - 1;
 
- 						this._timeStart = - 1;
 
- 						this.activateGizmos( false );
 
- 						this.dispatchEvent( _changeEvent );
 
- 					}
 
- 					this.updateTbState( STATE.PAN, true );
 
- 					this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
 
- 					if ( this.enableGrid ) {
 
- 						this.drawGrid();
 
- 						this.dispatchEvent( _changeEvent );
 
- 					}
 
- 					break;
 
- 				case 'ROTATE':
 
- 					if ( ! this.enableRotate ) {
 
- 						return;
 
- 					}
 
- 					if ( this._animationId != - 1 ) {
 
- 						cancelAnimationFrame( this._animationId );
 
- 						this._animationId = - 1;
 
- 						this._timeStart = - 1;
 
- 					}
 
- 					this.updateTbState( STATE.ROTATE, true );
 
- 					this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
 
- 					this.activateGizmos( true );
 
- 					if ( this.enableAnimations ) {
 
- 						this._timePrev = this._timeCurrent = performance.now();
 
- 						this._angleCurrent = this._anglePrev = 0;
 
- 						this._cursorPosPrev.copy( this._startCursorPosition );
 
- 						this._cursorPosCurr.copy( this._cursorPosPrev );
 
- 						this._wCurr = 0;
 
- 						this._wPrev = this._wCurr;
 
- 					}
 
- 					this.dispatchEvent( _changeEvent );
 
- 					break;
 
- 				case 'FOV':
 
- 					if ( ! this.camera.isPerspectiveCamera || ! this.enableZoom ) {
 
- 						return;
 
- 					}
 
- 					if ( this._animationId != - 1 ) {
 
- 						cancelAnimationFrame( this._animationId );
 
- 						this._animationId = - 1;
 
- 						this._timeStart = - 1;
 
- 						this.activateGizmos( false );
 
- 						this.dispatchEvent( _changeEvent );
 
- 					}
 
- 					this.updateTbState( STATE.FOV, true );
 
- 					this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 					this._currentCursorPosition.copy( this._startCursorPosition );
 
- 					break;
 
- 				case 'ZOOM':
 
- 					if ( ! this.enableZoom ) {
 
- 						return;
 
- 					}
 
- 					if ( this._animationId != - 1 ) {
 
- 						cancelAnimationFrame( this._animationId );
 
- 						this._animationId = - 1;
 
- 						this._timeStart = - 1;
 
- 						this.activateGizmos( false );
 
- 						this.dispatchEvent( _changeEvent );
 
- 					}
 
- 					this.updateTbState( STATE.SCALE, true );
 
- 					this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 					this._currentCursorPosition.copy( this._startCursorPosition );
 
- 					break;
 
- 			}
 
- 		}
 
- 	};
 
- 	onSinglePanMove = ( event, opState ) => {
 
- 		if ( this.enabled ) {
 
- 			const restart = opState != this._state;
 
- 			this.setCenter( event.clientX, event.clientY );
 
- 			switch ( opState ) {
 
- 				case STATE.PAN:
 
- 					if ( this.enablePan ) {
 
- 						if ( restart ) {
 
- 							//switch to pan operation
 
- 							this.dispatchEvent( _endEvent );
 
- 							this.dispatchEvent( _startEvent );
 
- 							this.updateTbState( opState, true );
 
- 							this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
 
- 							if ( this.enableGrid ) {
 
- 								this.drawGrid();
 
- 							}
 
- 							this.activateGizmos( false );
 
- 						} else {
 
- 							//continue with pan operation
 
- 							this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
 
- 							this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition ) );
 
- 						}
 
- 					}
 
- 					break;
 
- 				case STATE.ROTATE:
 
- 					if ( this.enableRotate ) {
 
- 						if ( restart ) {
 
- 							//switch to rotate operation
 
- 							this.dispatchEvent( _endEvent );
 
- 							this.dispatchEvent( _startEvent );
 
- 							this.updateTbState( opState, true );
 
- 							this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
 
- 							if ( this.enableGrid ) {
 
- 								this.disposeGrid();
 
- 							}
 
- 							this.activateGizmos( true );
 
- 						} else {
 
- 							//continue with rotate operation
 
- 							this._currentCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
 
- 							const distance = this._startCursorPosition.distanceTo( this._currentCursorPosition );
 
- 							const angle = this._startCursorPosition.angleTo( this._currentCursorPosition );
 
- 							const amount = Math.max( distance / this._tbRadius, angle ); //effective rotation angle
 
- 							this.applyTransformMatrix( this.rotate( this.calculateRotationAxis( this._startCursorPosition, this._currentCursorPosition ), amount ) );
 
- 							if ( this.enableAnimations ) {
 
- 								this._timePrev = this._timeCurrent;
 
- 								this._timeCurrent = performance.now();
 
- 								this._anglePrev = this._angleCurrent;
 
- 								this._angleCurrent = amount;
 
- 								this._cursorPosPrev.copy( this._cursorPosCurr );
 
- 								this._cursorPosCurr.copy( this._currentCursorPosition );
 
- 								this._wPrev = this._wCurr;
 
- 								this._wCurr = this.calculateAngularSpeed( this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent );
 
- 							}
 
- 						}
 
- 					}
 
- 					break;
 
- 				case STATE.SCALE:
 
- 					if ( this.enableZoom ) {
 
- 						if ( restart ) {
 
- 							//switch to zoom operation
 
- 							this.dispatchEvent( _endEvent );
 
- 							this.dispatchEvent( _startEvent );
 
- 							this.updateTbState( opState, true );
 
- 							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 							this._currentCursorPosition.copy( this._startCursorPosition );
 
- 							if ( this.enableGrid ) {
 
- 								this.disposeGrid();
 
- 							}
 
- 							this.activateGizmos( false );
 
- 						} else {
 
- 							//continue with zoom operation
 
- 							const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 
- 							this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 							const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
 
- 							let size = 1;
 
- 							if ( movement < 0 ) {
 
- 								size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
 
- 							} else if ( movement > 0 ) {
 
- 								size = Math.pow( this.scaleFactor, movement * screenNotches );
 
- 							}
 
- 							this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
 
- 						}
 
- 					}
 
- 					break;
 
- 				case STATE.FOV:
 
- 					if ( this.enableZoom && this.camera.isPerspectiveCamera ) {
 
- 						if ( restart ) {
 
- 							//switch to fov operation
 
- 							this.dispatchEvent( _endEvent );
 
- 							this.dispatchEvent( _startEvent );
 
- 							this.updateTbState( opState, true );
 
- 							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 							this._currentCursorPosition.copy( this._startCursorPosition );
 
- 							if ( this.enableGrid ) {
 
- 								this.disposeGrid();
 
- 							}
 
- 							this.activateGizmos( false );
 
- 						} else {
 
- 							//continue with fov operation
 
- 							const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 
- 							this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 							const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
 
- 							let size = 1;
 
- 							if ( movement < 0 ) {
 
- 								size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
 
- 							} else if ( movement > 0 ) {
 
- 								size = Math.pow( this.scaleFactor, movement * screenNotches );
 
- 							}
 
- 							this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 
- 							const x = this._v3_1.distanceTo( this._gizmos.position );
 
- 							let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
 
- 							//check min and max distance
 
- 							xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
 
- 							const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
 
- 							//calculate new fov
 
- 							let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
 
- 							//check min and max fov
 
- 							newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
 
- 							const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
 
- 							size = x / newDistance;
 
- 							this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 
- 							this.setFov( newFov );
 
- 							this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
 
- 							//adjusting distance
 
- 							_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
 
- 							this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
 
- 						}
 
- 					}
 
- 					break;
 
- 			}
 
- 			this.dispatchEvent( _changeEvent );
 
- 		}
 
- 	};
 
- 	onSinglePanEnd = () => {
 
- 		if ( this._state == STATE.ROTATE ) {
 
- 			if ( ! this.enableRotate ) {
 
- 				return;
 
- 			}
 
- 			if ( this.enableAnimations ) {
 
- 				//perform rotation animation
 
- 				const deltaTime = ( performance.now() - this._timeCurrent );
 
- 				if ( deltaTime < 120 ) {
 
- 					const w = Math.abs( ( this._wPrev + this._wCurr ) / 2 );
 
- 					const self = this;
 
- 					this._animationId = window.requestAnimationFrame( function ( t ) {
 
- 						self.updateTbState( STATE.ANIMATION_ROTATE, true );
 
- 						const rotationAxis = self.calculateRotationAxis( self._cursorPosPrev, self._cursorPosCurr );
 
- 						self.onRotationAnim( t, rotationAxis, Math.min( w, self.wMax ) );
 
- 					} );
 
- 				} else {
 
- 					//cursor has been standing still for over 120 ms since last movement
 
- 					this.updateTbState( STATE.IDLE, false );
 
- 					this.activateGizmos( false );
 
- 					this.dispatchEvent( _changeEvent );
 
- 				}
 
- 			} else {
 
- 				this.updateTbState( STATE.IDLE, false );
 
- 				this.activateGizmos( false );
 
- 				this.dispatchEvent( _changeEvent );
 
- 			}
 
- 		} else if ( this._state == STATE.PAN || this._state == STATE.IDLE ) {
 
- 			this.updateTbState( STATE.IDLE, false );
 
- 			if ( this.enableGrid ) {
 
- 				this.disposeGrid();
 
- 			}
 
- 			this.activateGizmos( false );
 
- 			this.dispatchEvent( _changeEvent );
 
- 		}
 
- 		this.dispatchEvent( _endEvent );
 
- 	};
 
- 	onDoubleTap = ( event ) => {
 
- 		if ( this.enabled && this.enablePan && this.scene != null ) {
 
- 			this.dispatchEvent( _startEvent );
 
- 			this.setCenter( event.clientX, event.clientY );
 
- 			const hitP = this.unprojectOnObj( this.getCursorNDC( _center.x, _center.y, this.domElement ), this.camera );
 
- 			if ( hitP != null && this.enableAnimations ) {
 
- 				const self = this;
 
- 				if ( this._animationId != - 1 ) {
 
- 					window.cancelAnimationFrame( this._animationId );
 
- 				}
 
- 				this._timeStart = - 1;
 
- 				this._animationId = window.requestAnimationFrame( function ( t ) {
 
- 					self.updateTbState( STATE.ANIMATION_FOCUS, true );
 
- 					self.onFocusAnim( t, hitP, self._cameraMatrixState, self._gizmoMatrixState );
 
- 				} );
 
- 			} else if ( hitP != null && ! this.enableAnimations ) {
 
- 				this.updateTbState( STATE.FOCUS, true );
 
- 				this.focus( hitP, this.scaleFactor );
 
- 				this.updateTbState( STATE.IDLE, false );
 
- 				this.dispatchEvent( _changeEvent );
 
- 			}
 
- 		}
 
- 		this.dispatchEvent( _endEvent );
 
- 	};
 
- 	onDoublePanStart = () => {
 
- 		if ( this.enabled && this.enablePan ) {
 
- 			this.dispatchEvent( _startEvent );
 
- 			this.updateTbState( STATE.PAN, true );
 
- 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 
- 			this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
 
- 			this._currentCursorPosition.copy( this._startCursorPosition );
 
- 			this.activateGizmos( false );
 
- 		}
 
- 	};
 
- 	onDoublePanMove = () => {
 
- 		if ( this.enabled && this.enablePan ) {
 
- 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 
- 			if ( this._state != STATE.PAN ) {
 
- 				this.updateTbState( STATE.PAN, true );
 
- 				this._startCursorPosition.copy( this._currentCursorPosition );
 
- 			}
 
- 			this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
 
- 			this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition, true ) );
 
- 			this.dispatchEvent( _changeEvent );
 
- 		}
 
- 	};
 
- 	onDoublePanEnd = () => {
 
- 		this.updateTbState( STATE.IDLE, false );
 
- 		this.dispatchEvent( _endEvent );
 
- 	};
 
- 	onRotateStart = () => {
 
- 		if ( this.enabled && this.enableRotate ) {
 
- 			this.dispatchEvent( _startEvent );
 
- 			this.updateTbState( STATE.ZROTATE, true );
 
- 			//this._startFingerRotation = event.rotation;
 
- 			this._startFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
 
- 			this._currentFingerRotation = this._startFingerRotation;
 
- 			this.camera.getWorldDirection( this._rotationAxis ); //rotation axis
 
- 			if ( ! this.enablePan && ! this.enableZoom ) {
 
- 				this.activateGizmos( true );
 
- 			}
 
- 		}
 
- 	};
 
- 	onRotateMove = () => {
 
- 		if ( this.enabled && this.enableRotate ) {
 
- 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 
- 			let rotationPoint;
 
- 			if ( this._state != STATE.ZROTATE ) {
 
- 				this.updateTbState( STATE.ZROTATE, true );
 
- 				this._startFingerRotation = this._currentFingerRotation;
 
- 			}
 
- 			//this._currentFingerRotation = event.rotation;
 
- 			this._currentFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
 
- 			if ( ! this.enablePan ) {
 
- 				rotationPoint = new Vector3().setFromMatrixPosition( this._gizmoMatrixState );
 
- 			} else {
 
- 				this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 
- 				rotationPoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._v3_2 );
 
- 			}
 
- 			const amount = MathUtils.DEG2RAD * ( this._startFingerRotation - this._currentFingerRotation );
 
- 			this.applyTransformMatrix( this.zRotate( rotationPoint, amount ) );
 
- 			this.dispatchEvent( _changeEvent );
 
- 		}
 
- 	};
 
- 	onRotateEnd = () => {
 
- 		this.updateTbState( STATE.IDLE, false );
 
- 		this.activateGizmos( false );
 
- 		this.dispatchEvent( _endEvent );
 
- 	};
 
- 	onPinchStart = () => {
 
- 		if ( this.enabled && this.enableZoom ) {
 
- 			this.dispatchEvent( _startEvent );
 
- 			this.updateTbState( STATE.SCALE, true );
 
- 			this._startFingerDistance = this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] );
 
- 			this._currentFingerDistance = this._startFingerDistance;
 
- 			this.activateGizmos( false );
 
- 		}
 
- 	};
 
- 	onPinchMove = () => {
 
- 		if ( this.enabled && this.enableZoom ) {
 
- 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 
- 			const minDistance = 12; //minimum distance between fingers (in css pixels)
 
- 			if ( this._state != STATE.SCALE ) {
 
- 				this._startFingerDistance = this._currentFingerDistance;
 
- 				this.updateTbState( STATE.SCALE, true );
 
- 			}
 
- 			this._currentFingerDistance = Math.max( this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ), minDistance * this._devPxRatio );
 
- 			const amount = this._currentFingerDistance / this._startFingerDistance;
 
- 			let scalePoint;
 
- 			if ( ! this.enablePan ) {
 
- 				scalePoint = this._gizmos.position;
 
- 			} else {
 
- 				if ( this.camera.isOrthographicCamera ) {
 
- 					scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
 
- 						.applyQuaternion( this.camera.quaternion )
 
- 						.multiplyScalar( 1 / this.camera.zoom )
 
- 						.add( this._gizmos.position );
 
- 				} else if ( this.camera.isPerspectiveCamera ) {
 
- 					scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
 
- 						.applyQuaternion( this.camera.quaternion )
 
- 						.add( this._gizmos.position );
 
- 				}
 
- 			}
 
- 			this.applyTransformMatrix( this.scale( amount, scalePoint ) );
 
- 			this.dispatchEvent( _changeEvent );
 
- 		}
 
- 	};
 
- 	onPinchEnd = () => {
 
- 		this.updateTbState( STATE.IDLE, false );
 
- 		this.dispatchEvent( _endEvent );
 
- 	};
 
- 	onTriplePanStart = () => {
 
- 		if ( this.enabled && this.enableZoom ) {
 
- 			this.dispatchEvent( _startEvent );
 
- 			this.updateTbState( STATE.SCALE, true );
 
- 			//const center = event.center;
 
- 			let clientX = 0;
 
- 			let clientY = 0;
 
- 			const nFingers = this._touchCurrent.length;
 
- 			for ( let i = 0; i < nFingers; i ++ ) {
 
- 				clientX += this._touchCurrent[ i ].clientX;
 
- 				clientY += this._touchCurrent[ i ].clientY;
 
- 			}
 
- 			this.setCenter( clientX / nFingers, clientY / nFingers );
 
- 			this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 			this._currentCursorPosition.copy( this._startCursorPosition );
 
- 		}
 
- 	};
 
- 	onTriplePanMove = () => {
 
- 		if ( this.enabled && this.enableZoom ) {
 
- 			//	  fov / 2
 
- 			//		|\
 
- 			//		| \
 
- 			//		|  \
 
- 			//	x	|	\
 
- 			//		| 	 \
 
- 			//		| 	  \
 
- 			//		| _ _ _\
 
- 			//			y
 
- 			//const center = event.center;
 
- 			let clientX = 0;
 
- 			let clientY = 0;
 
- 			const nFingers = this._touchCurrent.length;
 
- 			for ( let i = 0; i < nFingers; i ++ ) {
 
- 				clientX += this._touchCurrent[ i ].clientX;
 
- 				clientY += this._touchCurrent[ i ].clientY;
 
- 			}
 
- 			this.setCenter( clientX / nFingers, clientY / nFingers );
 
- 			const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 
- 			this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 
- 			const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
 
- 			let size = 1;
 
- 			if ( movement < 0 ) {
 
- 				size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
 
- 			} else if ( movement > 0 ) {
 
- 				size = Math.pow( this.scaleFactor, movement * screenNotches );
 
- 			}
 
- 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 
- 			const x = this._v3_1.distanceTo( this._gizmos.position );
 
- 			let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
 
- 			//check min and max distance
 
- 			xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
 
- 			const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
 
- 			//calculate new fov
 
- 			let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
 
- 			//check min and max fov
 
- 			newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
 
- 			const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
 
- 			size = x / newDistance;
 
- 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 
- 			this.setFov( newFov );
 
- 			this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
 
- 			//adjusting distance
 
- 			_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
 
- 			this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
 
- 			this.dispatchEvent( _changeEvent );
 
- 		}
 
- 	};
 
- 	onTriplePanEnd = () => {
 
- 		this.updateTbState( STATE.IDLE, false );
 
- 		this.dispatchEvent( _endEvent );
 
- 		//this.dispatchEvent( _changeEvent );
 
- 	};
 
- 	/**
 
- 	 * Set _center's x/y coordinates
 
- 	 * @param {Number} clientX
 
- 	 * @param {Number} clientY
 
- 	 */
 
- 	setCenter = ( clientX, clientY ) => {
 
- 		_center.x = clientX;
 
- 		_center.y = clientY;
 
- 	};
 
- 	/**
 
- 	 * Set default mouse actions
 
- 	 */
 
- 	initializeMouseActions = () => {
 
- 		this.setMouseAction( 'PAN', 0, 'CTRL' );
 
- 		this.setMouseAction( 'PAN', 2 );
 
- 		this.setMouseAction( 'ROTATE', 0 );
 
- 		this.setMouseAction( 'ZOOM', 'WHEEL' );
 
- 		this.setMouseAction( 'ZOOM', 1 );
 
- 		this.setMouseAction( 'FOV', 'WHEEL', 'SHIFT' );
 
- 		this.setMouseAction( 'FOV', 1, 'SHIFT' );
 
- 	};
 
- 	/**
 
- 	 * Compare two mouse actions
 
- 	 * @param {Object} action1
 
- 	 * @param {Object} action2
 
- 	 * @returns {Boolean} True if action1 and action 2 are the same mouse action, false otherwise
 
- 	 */
 
- 	compareMouseAction = ( action1, action2 ) => {
 
- 		if ( action1.operation == action2.operation ) {
 
- 			if ( action1.mouse == action2.mouse && action1.key == action2.key ) {
 
- 				return true;
 
- 			} else {
 
- 				return false;
 
- 			}
 
- 		} else {
 
- 			return false;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one
 
- 	 * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV)
 
- 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
 
- 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
 
- 	 * @returns {Boolean} True if the mouse action has been successfully added, false otherwise
 
- 	 */
 
- 	setMouseAction = ( operation, mouse, key = null ) => {
 
- 		const operationInput = [ 'PAN', 'ROTATE', 'ZOOM', 'FOV' ];
 
- 		const mouseInput = [ 0, 1, 2, 'WHEEL' ];
 
- 		const keyInput = [ 'CTRL', 'SHIFT', null ];
 
- 		let state;
 
- 		if ( ! operationInput.includes( operation ) || ! mouseInput.includes( mouse ) || ! keyInput.includes( key ) ) {
 
- 			//invalid parameters
 
- 			return false;
 
- 		}
 
- 		if ( mouse == 'WHEEL' ) {
 
- 			if ( operation != 'ZOOM' && operation != 'FOV' ) {
 
- 				//cannot associate 2D operation to 1D input
 
- 				return false;
 
- 			}
 
- 		}
 
- 		switch ( operation ) {
 
- 			case 'PAN':
 
- 				state = STATE.PAN;
 
- 				break;
 
- 			case 'ROTATE':
 
- 				state = STATE.ROTATE;
 
- 				break;
 
- 			case 'ZOOM':
 
- 				state = STATE.SCALE;
 
- 				break;
 
- 			case 'FOV':
 
- 				state = STATE.FOV;
 
- 				break;
 
- 		}
 
- 		const action = {
 
- 			operation: operation,
 
- 			mouse: mouse,
 
- 			key: key,
 
- 			state: state
 
- 		};
 
- 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 
- 			if ( this.mouseActions[ i ].mouse == action.mouse && this.mouseActions[ i ].key == action.key ) {
 
- 				this.mouseActions.splice( i, 1, action );
 
- 				return true;
 
- 			}
 
- 		}
 
- 		this.mouseActions.push( action );
 
- 		return true;
 
- 	};
 
- 	/**
 
- 	 * Remove a mouse action by specifying its mouse/key combination
 
- 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
 
- 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
 
- 	 * @returns {Boolean} True if the operation has been succesfully removed, false otherwise
 
- 	 */
 
- 	unsetMouseAction = ( mouse, key = null ) => {
 
- 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 
- 			if ( this.mouseActions[ i ].mouse == mouse && this.mouseActions[ i ].key == key ) {
 
- 				this.mouseActions.splice( i, 1 );
 
- 				return true;
 
- 			}
 
- 		}
 
- 		return false;
 
- 	};
 
- 	/**
 
- 	 * Return the operation associated to a mouse/keyboard combination
 
- 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
 
- 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
 
- 	 * @returns The operation if it has been found, null otherwise
 
- 	 */
 
- 	getOpFromAction = ( mouse, key ) => {
 
- 		let action;
 
- 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 
- 			action = this.mouseActions[ i ];
 
- 			if ( action.mouse == mouse && action.key == key ) {
 
- 				return action.operation;
 
- 			}
 
- 		}
 
- 		if ( key != null ) {
 
- 			for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 
- 				action = this.mouseActions[ i ];
 
- 				if ( action.mouse == mouse && action.key == null ) {
 
- 					return action.operation;
 
- 				}
 
- 			}
 
- 		}
 
- 		return null;
 
- 	};
 
- 	/**
 
- 	 * Get the operation associated to mouse and key combination and returns the corresponding FSA state
 
- 	 * @param {Number} mouse Mouse button
 
- 	 * @param {String} key Keyboard modifier
 
- 	 * @returns The FSA state obtained from the operation associated to mouse/keyboard combination
 
- 	 */
 
- 	getOpStateFromAction = ( mouse, key ) => {
 
- 		let action;
 
- 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 
- 			action = this.mouseActions[ i ];
 
- 			if ( action.mouse == mouse && action.key == key ) {
 
- 				return action.state;
 
- 			}
 
- 		}
 
- 		if ( key != null ) {
 
- 			for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 
- 				action = this.mouseActions[ i ];
 
- 				if ( action.mouse == mouse && action.key == null ) {
 
- 					return action.state;
 
- 				}
 
- 			}
 
- 		}
 
- 		return null;
 
- 	};
 
- 	/**
 
- 	 * Calculate the angle between two pointers
 
- 	 * @param {PointerEvent} p1
 
- 	 * @param {PointerEvent} p2
 
- 	 * @returns {Number} The angle between two pointers in degrees
 
- 	 */
 
- 	getAngle = ( p1, p2 ) => {
 
- 		return Math.atan2( p2.clientY - p1.clientY, p2.clientX - p1.clientX ) * 180 / Math.PI;
 
- 	};
 
- 	/**
 
- 	 * Update a PointerEvent inside current pointerevents array
 
- 	 * @param {PointerEvent} event
 
- 	 */
 
- 	updateTouchEvent = ( event ) => {
 
- 		for ( let i = 0; i < this._touchCurrent.length; i ++ ) {
 
- 			if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
 
- 				this._touchCurrent.splice( i, 1, event );
 
- 				break;
 
- 			}
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Apply a transformation matrix, to the camera and gizmos
 
- 	 * @param {Object} transformation Object containing matrices to apply to camera and gizmos
 
- 	 */
 
- 	applyTransformMatrix( transformation ) {
 
- 		if ( transformation.camera != null ) {
 
- 			this._m4_1.copy( this._cameraMatrixState ).premultiply( transformation.camera );
 
- 			this._m4_1.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 
- 			this.camera.updateMatrix();
 
- 			//update camera up vector
 
- 			if ( this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE ) {
 
- 				this.camera.up.copy( this._upState ).applyQuaternion( this.camera.quaternion );
 
- 			}
 
- 		}
 
- 		if ( transformation.gizmos != null ) {
 
- 			this._m4_1.copy( this._gizmoMatrixState ).premultiply( transformation.gizmos );
 
- 			this._m4_1.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 
- 			this._gizmos.updateMatrix();
 
- 		}
 
- 		if ( this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS ) {
 
- 			this._tbRadius = this.calculateTbRadius( this.camera );
 
- 			if ( this.adjustNearFar ) {
 
- 				const cameraDistance = this.camera.position.distanceTo( this._gizmos.position );
 
- 				const bb = new Box3();
 
- 				bb.setFromObject( this._gizmos );
 
- 				const sphere = new Sphere();
 
- 				bb.getBoundingSphere( sphere );
 
- 				const adjustedNearPosition = Math.max( this._nearPos0, sphere.radius + sphere.center.length() );
 
- 				const regularNearPosition = cameraDistance - this._initialNear;
 
- 				const minNearPos = Math.min( adjustedNearPosition, regularNearPosition );
 
- 				this.camera.near = cameraDistance - minNearPos;
 
- 				const adjustedFarPosition = Math.min( this._farPos0, - sphere.radius + sphere.center.length() );
 
- 				const regularFarPosition = cameraDistance - this._initialFar;
 
- 				const minFarPos = Math.min( adjustedFarPosition, regularFarPosition );
 
- 				this.camera.far = cameraDistance - minFarPos;
 
- 				this.camera.updateProjectionMatrix();
 
- 			} else {
 
- 				let update = false;
 
- 				if ( this.camera.near != this._initialNear ) {
 
- 					this.camera.near = this._initialNear;
 
- 					update = true;
 
- 				}
 
- 				if ( this.camera.far != this._initialFar ) {
 
- 					this.camera.far = this._initialFar;
 
- 					update = true;
 
- 				}
 
- 				if ( update ) {
 
- 					this.camera.updateProjectionMatrix();
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Calculate the angular speed
 
- 	 * @param {Number} p0 Position at t0
 
- 	 * @param {Number} p1 Position at t1
 
- 	 * @param {Number} t0 Initial time in milliseconds
 
- 	 * @param {Number} t1 Ending time in milliseconds
 
- 	 */
 
- 	calculateAngularSpeed = ( p0, p1, t0, t1 ) => {
 
- 		const s = p1 - p0;
 
- 		const t = ( t1 - t0 ) / 1000;
 
- 		if ( t == 0 ) {
 
- 			return 0;
 
- 		}
 
- 		return s / t;
 
- 	};
 
- 	/**
 
- 	 * Calculate the distance between two pointers
 
- 	 * @param {PointerEvent} p0 The first pointer
 
- 	 * @param {PointerEvent} p1 The second pointer
 
- 	 * @returns {number} The distance between the two pointers
 
- 	 */
 
- 	calculatePointersDistance = ( p0, p1 ) => {
 
- 		return Math.sqrt( Math.pow( p1.clientX - p0.clientX, 2 ) + Math.pow( p1.clientY - p0.clientY, 2 ) );
 
- 	};
 
- 	/**
 
- 	 * Calculate the rotation axis as the vector perpendicular between two vectors
 
- 	 * @param {Vector3} vec1 The first vector
 
- 	 * @param {Vector3} vec2 The second vector
 
- 	 * @returns {Vector3} The normalized rotation axis
 
- 	 */
 
- 	calculateRotationAxis = ( vec1, vec2 ) => {
 
- 		this._rotationMatrix.extractRotation( this._cameraMatrixState );
 
- 		this._quat.setFromRotationMatrix( this._rotationMatrix );
 
- 		this._rotationAxis.crossVectors( vec1, vec2 ).applyQuaternion( this._quat );
 
- 		return this._rotationAxis.normalize().clone();
 
- 	};
 
- 	/**
 
- 	 * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum
 
- 	 * @param {Camera} camera
 
- 	 * @returns {Number} The trackball radius
 
- 	 */
 
- 	calculateTbRadius = ( camera ) => {
 
- 		const distance = camera.position.distanceTo( this._gizmos.position );
 
- 		if ( camera.type == 'PerspectiveCamera' ) {
 
- 			const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians
 
- 			const halfFovH = Math.atan( ( camera.aspect ) * Math.tan( halfFovV ) ); //horizontal fov/2 in radians
 
- 			return Math.tan( Math.min( halfFovV, halfFovH ) ) * distance * this.radiusFactor;
 
- 		} else if ( camera.type == 'OrthographicCamera' ) {
 
- 			return Math.min( camera.top, camera.right ) * this.radiusFactor;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in
 
- 	 * @param {Vector3} point The point of interest
 
- 	 * @param {Number} size Scale factor
 
- 	 * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation)
 
- 	 */
 
- 	focus = ( point, size, amount = 1 ) => {
 
- 		//move center of camera (along with gizmos) towards point of interest
 
- 		_offset.copy( point ).sub( this._gizmos.position ).multiplyScalar( amount );
 
- 		this._translationMatrix.makeTranslation( _offset.x, _offset.y, _offset.z );
 
- 		const gizmoStateTemp = this._gizmoMatrixState.clone();
 
- 		this._gizmoMatrixState.premultiply( this._translationMatrix );
 
- 		this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 
- 		const cameraStateTemp = this._cameraMatrixState.clone();
 
- 		this._cameraMatrixState.premultiply( this._translationMatrix );
 
- 		this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 
- 		//apply zoom
 
- 		if ( this.enableZoom ) {
 
- 			this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
 
- 		}
 
- 		this._gizmoMatrixState.copy( gizmoStateTemp );
 
- 		this._cameraMatrixState.copy( cameraStateTemp );
 
- 	};
 
- 	/**
 
- 	 * Draw a grid and add it to the scene
 
- 	 */
 
- 	drawGrid = () => {
 
- 		if ( this.scene != null ) {
 
- 			const color = 0x888888;
 
- 			const multiplier = 3;
 
- 			let size, divisions, maxLength, tick;
 
- 			if ( this.camera.isOrthographicCamera ) {
 
- 				const width = this.camera.right - this.camera.left;
 
- 				const height = this.camera.bottom - this.camera.top;
 
- 				maxLength = Math.max( width, height );
 
- 				tick = maxLength / 20;
 
- 				size = maxLength / this.camera.zoom * multiplier;
 
- 				divisions = size / tick * this.camera.zoom;
 
- 			} else if ( this.camera.isPerspectiveCamera ) {
 
- 				const distance = this.camera.position.distanceTo( this._gizmos.position );
 
- 				const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5;
 
- 				const halfFovH = Math.atan( ( this.camera.aspect ) * Math.tan( halfFovV ) );
 
- 				maxLength = Math.tan( Math.max( halfFovV, halfFovH ) ) * distance * 2;
 
- 				tick = maxLength / 20;
 
- 				size = maxLength * multiplier;
 
- 				divisions = size / tick;
 
- 			}
 
- 			if ( this._grid == null ) {
 
- 				this._grid = new GridHelper( size, divisions, color, color );
 
- 				this._grid.position.copy( this._gizmos.position );
 
- 				this._gridPosition.copy( this._grid.position );
 
- 				this._grid.quaternion.copy( this.camera.quaternion );
 
- 				this._grid.rotateX( Math.PI * 0.5 );
 
- 				this.scene.add( this._grid );
 
- 			}
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Remove all listeners, stop animations and clean scene
 
- 	 */
 
- 	dispose = () => {
 
- 		if ( this._animationId != - 1 ) {
 
- 			window.cancelAnimationFrame( this._animationId );
 
- 		}
 
- 		this.domElement.removeEventListener( 'pointerdown', this.onPointerDown );
 
- 		this.domElement.removeEventListener( 'pointercancel', this.onPointerCancel );
 
- 		this.domElement.removeEventListener( 'wheel', this.onWheel );
 
- 		this.domElement.removeEventListener( 'contextmenu', this.onContextMenu );
 
- 		window.removeEventListener( 'pointermove', this.onPointerMove );
 
- 		window.removeEventListener( 'pointerup', this.onPointerUp );
 
- 		window.removeEventListener( 'resize', this.onWindowResize );
 
- 		window.removeEventListener( 'keydown', this.onKeyDown );
 
- 		if ( this.scene !== null ) this.scene.remove( this._gizmos );
 
- 		this.disposeGrid();
 
- 	};
 
- 	/**
 
- 	 * remove the grid from the scene
 
- 	 */
 
- 	disposeGrid = () => {
 
- 		if ( this._grid != null && this.scene != null ) {
 
- 			this.scene.remove( this._grid );
 
- 			this._grid = null;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Compute the easing out cubic function for ease out effect in animation
 
- 	 * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation)
 
- 	 * @returns {Number} Result of easing out cubic at time t
 
- 	 */
 
- 	easeOutCubic = ( t ) => {
 
- 		return 1 - Math.pow( 1 - t, 3 );
 
- 	};
 
- 	/**
 
- 	 * Make rotation gizmos more or less visible
 
- 	 * @param {Boolean} isActive If true, make gizmos more visible
 
- 	 */
 
- 	activateGizmos = ( isActive ) => {
 
- 		const gizmoX = this._gizmos.children[ 0 ];
 
- 		const gizmoY = this._gizmos.children[ 1 ];
 
- 		const gizmoZ = this._gizmos.children[ 2 ];
 
- 		if ( isActive ) {
 
- 			gizmoX.material.setValues( { opacity: 1 } );
 
- 			gizmoY.material.setValues( { opacity: 1 } );
 
- 			gizmoZ.material.setValues( { opacity: 1 } );
 
- 		} else {
 
- 			gizmoX.material.setValues( { opacity: 0.6 } );
 
- 			gizmoY.material.setValues( { opacity: 0.6 } );
 
- 			gizmoZ.material.setValues( { opacity: 0.6 } );
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Calculate the cursor position in NDC
 
- 	 * @param {number} x Cursor horizontal coordinate within the canvas
 
- 	 * @param {number} y Cursor vertical coordinate within the canvas
 
- 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 
- 	 * @returns {Vector2} Cursor normalized position inside the canvas
 
- 	 */
 
- 	getCursorNDC = ( cursorX, cursorY, canvas ) => {
 
- 		const canvasRect = canvas.getBoundingClientRect();
 
- 		this._v2_1.setX( ( ( cursorX - canvasRect.left ) / canvasRect.width ) * 2 - 1 );
 
- 		this._v2_1.setY( ( ( canvasRect.bottom - cursorY ) / canvasRect.height ) * 2 - 1 );
 
- 		return this._v2_1.clone();
 
- 	};
 
- 	/**
 
- 	 * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas
 
- 	 * @param {Number} x Cursor horizontal coordinate within the canvas
 
- 	 * @param {Number} y Cursor vertical coordinate within the canvas
 
- 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 
- 	 * @returns {Vector2} Cursor position inside the canvas
 
- 	 */
 
- 	getCursorPosition = ( cursorX, cursorY, canvas ) => {
 
- 		this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
 
- 		this._v2_1.x *= ( this.camera.right - this.camera.left ) * 0.5;
 
- 		this._v2_1.y *= ( this.camera.top - this.camera.bottom ) * 0.5;
 
- 		return this._v2_1.clone();
 
- 	};
 
- 	/**
 
- 	 * Set the camera to be controlled
 
- 	 * @param {Camera} camera The virtual camera to be controlled
 
- 	 */
 
- 	setCamera = ( camera ) => {
 
- 		camera.lookAt( this.target );
 
- 		camera.updateMatrix();
 
- 		//setting state
 
- 		if ( camera.type == 'PerspectiveCamera' ) {
 
- 			this._fov0 = camera.fov;
 
- 			this._fovState = camera.fov;
 
- 		}
 
- 		this._cameraMatrixState0.copy( camera.matrix );
 
- 		this._cameraMatrixState.copy( this._cameraMatrixState0 );
 
- 		this._cameraProjectionState.copy( camera.projectionMatrix );
 
- 		this._zoom0 = camera.zoom;
 
- 		this._zoomState = this._zoom0;
 
- 		this._initialNear = camera.near;
 
- 		this._nearPos0 = camera.position.distanceTo( this.target ) - camera.near;
 
- 		this._nearPos = this._initialNear;
 
- 		this._initialFar = camera.far;
 
- 		this._farPos0 = camera.position.distanceTo( this.target ) - camera.far;
 
- 		this._farPos = this._initialFar;
 
- 		this._up0.copy( camera.up );
 
- 		this._upState.copy( camera.up );
 
- 		this.camera = camera;
 
- 		this.camera.updateProjectionMatrix();
 
- 		//making gizmos
 
- 		this._tbRadius = this.calculateTbRadius( camera );
 
- 		this.makeGizmos( this.target, this._tbRadius );
 
- 	};
 
- 	/**
 
- 	 * Set gizmos visibility
 
- 	 * @param {Boolean} value Value of gizmos visibility
 
- 	 */
 
- 	setGizmosVisible( value ) {
 
- 		this._gizmos.visible = value;
 
- 		this.dispatchEvent( _changeEvent );
 
- 	}
 
- 	/**
 
- 	 * Set gizmos radius factor and redraws gizmos
 
- 	 * @param {Float} value Value of radius factor
 
- 	 */
 
- 	setTbRadius( value ) {
 
- 		this.radiusFactor = value;
 
- 		this._tbRadius = this.calculateTbRadius( this.camera );
 
- 		const curve = new EllipseCurve( 0, 0, this._tbRadius, this._tbRadius );
 
- 		const points = curve.getPoints( this._curvePts );
 
- 		const curveGeometry = new BufferGeometry().setFromPoints( points );
 
- 		for ( const gizmo in this._gizmos.children ) {
 
- 			this._gizmos.children[ gizmo ].geometry = curveGeometry;
 
- 		}
 
- 		this.dispatchEvent( _changeEvent );
 
- 	}
 
- 	/**
 
- 	 * Creates the rotation gizmos matching trackball center and radius
 
- 	 * @param {Vector3} tbCenter The trackball center
 
- 	 * @param {number} tbRadius The trackball radius
 
- 	 */
 
- 	makeGizmos = ( tbCenter, tbRadius ) => {
 
- 		const curve = new EllipseCurve( 0, 0, tbRadius, tbRadius );
 
- 		const points = curve.getPoints( this._curvePts );
 
- 		//geometry
 
- 		const curveGeometry = new BufferGeometry().setFromPoints( points );
 
- 		//material
 
- 		const curveMaterialX = new LineBasicMaterial( { color: 0xff8080, fog: false, transparent: true, opacity: 0.6 } );
 
- 		const curveMaterialY = new LineBasicMaterial( { color: 0x80ff80, fog: false, transparent: true, opacity: 0.6 } );
 
- 		const curveMaterialZ = new LineBasicMaterial( { color: 0x8080ff, fog: false, transparent: true, opacity: 0.6 } );
 
- 		//line
 
- 		const gizmoX = new Line( curveGeometry, curveMaterialX );
 
- 		const gizmoY = new Line( curveGeometry, curveMaterialY );
 
- 		const gizmoZ = new Line( curveGeometry, curveMaterialZ );
 
- 		const rotation = Math.PI * 0.5;
 
- 		gizmoX.rotation.x = rotation;
 
- 		gizmoY.rotation.y = rotation;
 
- 		//setting state
 
- 		this._gizmoMatrixState0.identity().setPosition( tbCenter );
 
- 		this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
 
- 		if ( this.camera.zoom != 1 ) {
 
- 			//adapt gizmos size to camera zoom
 
- 			const size = 1 / this.camera.zoom;
 
- 			this._scaleMatrix.makeScale( size, size, size );
 
- 			this._translationMatrix.makeTranslation( - tbCenter.x, - tbCenter.y, - tbCenter.z );
 
- 			this._gizmoMatrixState.premultiply( this._translationMatrix ).premultiply( this._scaleMatrix );
 
- 			this._translationMatrix.makeTranslation( tbCenter.x, tbCenter.y, tbCenter.z );
 
- 			this._gizmoMatrixState.premultiply( this._translationMatrix );
 
- 		}
 
- 		this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 
- 		this._gizmos.clear();
 
- 		this._gizmos.add( gizmoX );
 
- 		this._gizmos.add( gizmoY );
 
- 		this._gizmos.add( gizmoZ );
 
- 	};
 
- 	/**
 
- 	 * Perform animation for focus operation
 
- 	 * @param {Number} time Instant in which this function is called as performance.now()
 
- 	 * @param {Vector3} point Point of interest for focus operation
 
- 	 * @param {Matrix4} cameraMatrix Camera matrix
 
- 	 * @param {Matrix4} gizmoMatrix Gizmos matrix
 
- 	 */
 
- 	onFocusAnim = ( time, point, cameraMatrix, gizmoMatrix ) => {
 
- 		if ( this._timeStart == - 1 ) {
 
- 			//animation start
 
- 			this._timeStart = time;
 
- 		}
 
- 		if ( this._state == STATE.ANIMATION_FOCUS ) {
 
- 			const deltaTime = time - this._timeStart;
 
- 			const animTime = deltaTime / this.focusAnimationTime;
 
- 			this._gizmoMatrixState.copy( gizmoMatrix );
 
- 			if ( animTime >= 1 ) {
 
- 				//animation end
 
- 				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 
- 				this.focus( point, this.scaleFactor );
 
- 				this._timeStart = - 1;
 
- 				this.updateTbState( STATE.IDLE, false );
 
- 				this.activateGizmos( false );
 
- 				this.dispatchEvent( _changeEvent );
 
- 			} else {
 
- 				const amount = this.easeOutCubic( animTime );
 
- 				const size = ( ( 1 - amount ) + ( this.scaleFactor * amount ) );
 
- 				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 
- 				this.focus( point, size, amount );
 
- 				this.dispatchEvent( _changeEvent );
 
- 				const self = this;
 
- 				this._animationId = window.requestAnimationFrame( function ( t ) {
 
- 					self.onFocusAnim( t, point, cameraMatrix, gizmoMatrix.clone() );
 
- 				} );
 
- 			}
 
- 		} else {
 
- 			//interrupt animation
 
- 			this._animationId = - 1;
 
- 			this._timeStart = - 1;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Perform animation for rotation operation
 
- 	 * @param {Number} time Instant in which this function is called as performance.now()
 
- 	 * @param {Vector3} rotationAxis Rotation axis
 
- 	 * @param {number} w0 Initial angular velocity
 
- 	 */
 
- 	onRotationAnim = ( time, rotationAxis, w0 ) => {
 
- 		if ( this._timeStart == - 1 ) {
 
- 			//animation start
 
- 			this._anglePrev = 0;
 
- 			this._angleCurrent = 0;
 
- 			this._timeStart = time;
 
- 		}
 
- 		if ( this._state == STATE.ANIMATION_ROTATE ) {
 
- 			//w = w0 + alpha * t
 
- 			const deltaTime = ( time - this._timeStart ) / 1000;
 
- 			const w = w0 + ( ( - this.dampingFactor ) * deltaTime );
 
- 			if ( w > 0 ) {
 
- 				//tetha = 0.5 * alpha * t^2 + w0 * t + tetha0
 
- 				this._angleCurrent = 0.5 * ( - this.dampingFactor ) * Math.pow( deltaTime, 2 ) + w0 * deltaTime + 0;
 
- 				this.applyTransformMatrix( this.rotate( rotationAxis, this._angleCurrent ) );
 
- 				this.dispatchEvent( _changeEvent );
 
- 				const self = this;
 
- 				this._animationId = window.requestAnimationFrame( function ( t ) {
 
- 					self.onRotationAnim( t, rotationAxis, w0 );
 
- 				} );
 
- 			} else {
 
- 				this._animationId = - 1;
 
- 				this._timeStart = - 1;
 
- 				this.updateTbState( STATE.IDLE, false );
 
- 				this.activateGizmos( false );
 
- 				this.dispatchEvent( _changeEvent );
 
- 			}
 
- 		} else {
 
- 			//interrupt animation
 
- 			this._animationId = - 1;
 
- 			this._timeStart = - 1;
 
- 			if ( this._state != STATE.ROTATE ) {
 
- 				this.activateGizmos( false );
 
- 				this.dispatchEvent( _changeEvent );
 
- 			}
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Perform pan operation moving camera between two points
 
- 	 * @param {Vector3} p0 Initial point
 
- 	 * @param {Vector3} p1 Ending point
 
- 	 * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only)
 
- 	 */
 
- 	pan = ( p0, p1, adjust = false ) => {
 
- 		const movement = p0.clone().sub( p1 );
 
- 		if ( this.camera.isOrthographicCamera ) {
 
- 			//adjust movement amount
 
- 			movement.multiplyScalar( 1 / this.camera.zoom );
 
- 		} else if ( this.camera.isPerspectiveCamera && adjust ) {
 
- 			//adjust movement amount
 
- 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 );	//camera's initial position
 
- 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 );	//gizmo's initial position
 
- 			const distanceFactor = this._v3_1.distanceTo( this._v3_2 ) / this.camera.position.distanceTo( this._gizmos.position );
 
- 			movement.multiplyScalar( 1 / distanceFactor );
 
- 		}
 
- 		this._v3_1.set( movement.x, movement.y, 0 ).applyQuaternion( this.camera.quaternion );
 
- 		this._m4_1.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z );
 
- 		this.setTransformationMatrices( this._m4_1, this._m4_1 );
 
- 		return _transformation;
 
- 	};
 
- 	/**
 
- 	 * Reset trackball
 
- 	 */
 
- 	reset = () => {
 
- 		this.camera.zoom = this._zoom0;
 
- 		if ( this.camera.isPerspectiveCamera ) {
 
- 			this.camera.fov = this._fov0;
 
- 		}
 
- 		this.camera.near = this._nearPos;
 
- 		this.camera.far = this._farPos;
 
- 		this._cameraMatrixState.copy( this._cameraMatrixState0 );
 
- 		this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 
- 		this.camera.up.copy( this._up0 );
 
- 		this.camera.updateMatrix();
 
- 		this.camera.updateProjectionMatrix();
 
- 		this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
 
- 		this._gizmoMatrixState0.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 
- 		this._gizmos.updateMatrix();
 
- 		this._tbRadius = this.calculateTbRadius( this.camera );
 
- 		this.makeGizmos( this._gizmos.position, this._tbRadius );
 
- 		this.camera.lookAt( this._gizmos.position );
 
- 		this.updateTbState( STATE.IDLE, false );
 
- 		this.dispatchEvent( _changeEvent );
 
- 	};
 
- 	/**
 
- 	 * Rotate the camera around an axis passing by trackball's center
 
- 	 * @param {Vector3} axis Rotation axis
 
- 	 * @param {number} angle Angle in radians
 
- 	 * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera
 
- 	 */
 
- 	rotate = ( axis, angle ) => {
 
- 		const point = this._gizmos.position; //rotation center
 
- 		this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
 
- 		this._rotationMatrix.makeRotationAxis( axis, - angle );
 
- 		//rotate camera
 
- 		this._m4_1.makeTranslation( point.x, point.y, point.z );
 
- 		this._m4_1.multiply( this._rotationMatrix );
 
- 		this._m4_1.multiply( this._translationMatrix );
 
- 		this.setTransformationMatrices( this._m4_1 );
 
- 		return _transformation;
 
- 	};
 
- 	copyState = () => {
 
- 		let state;
 
- 		if ( this.camera.isOrthographicCamera ) {
 
- 			state = JSON.stringify( { arcballState: {
 
- 				cameraFar: this.camera.far,
 
- 				cameraMatrix: this.camera.matrix,
 
- 				cameraNear: this.camera.near,
 
- 				cameraUp: this.camera.up,
 
- 				cameraZoom: this.camera.zoom,
 
- 				gizmoMatrix: this._gizmos.matrix
 
- 			} } );
 
- 		} else if ( this.camera.isPerspectiveCamera ) {
 
- 			state = JSON.stringify( { arcballState: {
 
- 				cameraFar: this.camera.far,
 
- 				cameraFov: this.camera.fov,
 
- 				cameraMatrix: this.camera.matrix,
 
- 				cameraNear: this.camera.near,
 
- 				cameraUp: this.camera.up,
 
- 				cameraZoom: this.camera.zoom,
 
- 				gizmoMatrix: this._gizmos.matrix
 
- 			} } );
 
- 		}
 
- 		navigator.clipboard.writeText( state );
 
- 	};
 
- 	pasteState = () => {
 
- 		const self = this;
 
- 		navigator.clipboard.readText().then( function resolved( value ) {
 
- 			self.setStateFromJSON( value );
 
- 		} );
 
- 	};
 
- 	/**
 
- 	 * Save the current state of the control. This can later be recover with .reset
 
- 	 */
 
- 	saveState = () => {
 
- 		this._cameraMatrixState0.copy( this.camera.matrix );
 
- 		this._gizmoMatrixState0.copy( this._gizmos.matrix );
 
- 		this._nearPos = this.camera.near;
 
- 		this._farPos = this.camera.far;
 
- 		this._zoom0 = this.camera.zoom;
 
- 		this._up0.copy( this.camera.up );
 
- 		if ( this.camera.isPerspectiveCamera ) {
 
- 			this._fov0 = this.camera.fov;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Perform uniform scale operation around a given point
 
- 	 * @param {Number} size Scale factor
 
- 	 * @param {Vector3} point Point around which scale
 
- 	 * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only)
 
- 	 * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
 
- 	 */
 
- 	scale = ( size, point, scaleGizmos = true ) => {
 
- 		const scalePoint = point.clone();
 
- 		let sizeInverse = 1 / size;
 
- 		if ( this.camera.isOrthographicCamera ) {
 
- 			//camera zoom
 
- 			this.camera.zoom = this._zoomState;
 
- 			this.camera.zoom *= size;
 
- 			//check min and max zoom
 
- 			if ( this.camera.zoom > this.maxZoom ) {
 
- 				this.camera.zoom = this.maxZoom;
 
- 				sizeInverse = this._zoomState / this.maxZoom;
 
- 			} else if ( this.camera.zoom < this.minZoom ) {
 
- 				this.camera.zoom = this.minZoom;
 
- 				sizeInverse = this._zoomState / this.minZoom;
 
- 			}
 
- 			this.camera.updateProjectionMatrix();
 
- 			this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );	//gizmos position
 
- 			//scale gizmos so they appear in the same spot having the same dimension
 
- 			this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
 
- 			this._translationMatrix.makeTranslation( - this._v3_1.x, - this._v3_1.y, - this._v3_1.z );
 
- 			this._m4_2.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ).multiply( this._scaleMatrix );
 
- 			this._m4_2.multiply( this._translationMatrix );
 
- 			//move camera and gizmos to obtain pinch effect
 
- 			scalePoint.sub( this._v3_1 );
 
- 			const amount = scalePoint.clone().multiplyScalar( sizeInverse );
 
- 			scalePoint.sub( amount );
 
- 			this._m4_1.makeTranslation( scalePoint.x, scalePoint.y, scalePoint.z );
 
- 			this._m4_2.premultiply( this._m4_1 );
 
- 			this.setTransformationMatrices( this._m4_1, this._m4_2 );
 
- 			return _transformation;
 
- 		} else if ( this.camera.isPerspectiveCamera ) {
 
- 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 
- 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 
- 			//move camera
 
- 			let distance = this._v3_1.distanceTo( scalePoint );
 
- 			let amount = distance - ( distance * sizeInverse );
 
- 			//check min and max distance
 
- 			const newDistance = distance - amount;
 
- 			if ( newDistance < this.minDistance ) {
 
- 				sizeInverse = this.minDistance / distance;
 
- 				amount = distance - ( distance * sizeInverse );
 
- 			} else if ( newDistance > this.maxDistance ) {
 
- 				sizeInverse = this.maxDistance / distance;
 
- 				amount = distance - ( distance * sizeInverse );
 
- 			}
 
- 			_offset.copy( scalePoint ).sub( this._v3_1 ).normalize().multiplyScalar( amount );
 
- 			this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
 
- 			if ( scaleGizmos ) {
 
- 				//scale gizmos so they appear in the same spot having the same dimension
 
- 				const pos = this._v3_2;
 
- 				distance = pos.distanceTo( scalePoint );
 
- 				amount = distance - ( distance * sizeInverse );
 
- 				_offset.copy( scalePoint ).sub( this._v3_2 ).normalize().multiplyScalar( amount );
 
- 				this._translationMatrix.makeTranslation( pos.x, pos.y, pos.z );
 
- 				this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
 
- 				this._m4_2.makeTranslation( _offset.x, _offset.y, _offset.z ).multiply( this._translationMatrix );
 
- 				this._m4_2.multiply( this._scaleMatrix );
 
- 				this._translationMatrix.makeTranslation( - pos.x, - pos.y, - pos.z );
 
- 				this._m4_2.multiply( this._translationMatrix );
 
- 				this.setTransformationMatrices( this._m4_1, this._m4_2 );
 
- 			} else {
 
- 				this.setTransformationMatrices( this._m4_1 );
 
- 			}
 
- 			return _transformation;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Set camera fov
 
- 	 * @param {Number} value fov to be setted
 
- 	 */
 
- 	setFov = ( value ) => {
 
- 		if ( this.camera.isPerspectiveCamera ) {
 
- 			this.camera.fov = MathUtils.clamp( value, this.minFov, this.maxFov );
 
- 			this.camera.updateProjectionMatrix();
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Set the trackball's center point
 
- 	 * @param {Number} x X coordinate
 
- 	 * @param {Number} y Y coordinate
 
- 	 * @param {Number} z Z coordinate
 
- 	 */
 
- 	setTarget = ( x, y, z ) => {
 
- 		this.target.set( x, y, z );
 
- 		this._gizmos.position.set( x, y, z );	//for correct radius calculation
 
- 		this._tbRadius = this.calculateTbRadius( this.camera );
 
- 		this.makeGizmos( this.target, this._tbRadius );
 
- 		this.camera.lookAt( this.target );
 
- 	};
 
- 	/**
 
- 	 * Set values in transformation object
 
- 	 * @param {Matrix4} camera Transformation to be applied to the camera
 
- 	 * @param {Matrix4} gizmos Transformation to be applied to gizmos
 
- 	 */
 
- 	 setTransformationMatrices( camera = null, gizmos = null ) {
 
- 		if ( camera != null ) {
 
- 			if ( _transformation.camera != null ) {
 
- 				_transformation.camera.copy( camera );
 
- 			} else {
 
- 				_transformation.camera = camera.clone();
 
- 			}
 
- 		} else {
 
- 			_transformation.camera = null;
 
- 		}
 
- 		if ( gizmos != null ) {
 
- 			if ( _transformation.gizmos != null ) {
 
- 				_transformation.gizmos.copy( gizmos );
 
- 			} else {
 
- 				_transformation.gizmos = gizmos.clone();
 
- 			}
 
- 		} else {
 
- 			_transformation.gizmos = null;
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Rotate camera around its direction axis passing by a given point by a given angle
 
- 	 * @param {Vector3} point The point where the rotation axis is passing trough
 
- 	 * @param {Number} angle Angle in radians
 
- 	 * @returns The computed transormation matix
 
- 	 */
 
- 	zRotate = ( point, angle ) => {
 
- 		this._rotationMatrix.makeRotationAxis( this._rotationAxis, angle );
 
- 		this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
 
- 		this._m4_1.makeTranslation( point.x, point.y, point.z );
 
- 		this._m4_1.multiply( this._rotationMatrix );
 
- 		this._m4_1.multiply( this._translationMatrix );
 
- 		this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ).sub( point );	//vector from rotation center to gizmos position
 
- 		this._v3_2.copy( this._v3_1 ).applyAxisAngle( this._rotationAxis, angle );	//apply rotation
 
- 		this._v3_2.sub( this._v3_1 );
 
- 		this._m4_2.makeTranslation( this._v3_2.x, this._v3_2.y, this._v3_2.z );
 
- 		this.setTransformationMatrices( this._m4_1, this._m4_2 );
 
- 		return _transformation;
 
- 	};
 
- 	getRaycaster() {
 
- 		return _raycaster;
 
- 	}
 
- 	/**
 
- 	 * Unproject the cursor on the 3D object surface
 
- 	 * @param {Vector2} cursor Cursor coordinates in NDC
 
- 	 * @param {Camera} camera Virtual camera
 
- 	 * @returns {Vector3} The point of intersection with the model, if exist, null otherwise
 
- 	 */
 
- 	unprojectOnObj = ( cursor, camera ) => {
 
- 		const raycaster = this.getRaycaster();
 
- 		raycaster.near = camera.near;
 
- 		raycaster.far = camera.far;
 
- 		raycaster.setFromCamera( cursor, camera );
 
- 		const intersect = raycaster.intersectObjects( this.scene.children, true );
 
- 		for ( let i = 0; i < intersect.length; i ++ ) {
 
- 			if ( intersect[ i ].object.uuid != this._gizmos.uuid && intersect[ i ].face != null ) {
 
- 				return intersect[ i ].point.clone();
 
- 			}
 
- 		}
 
- 		return null;
 
- 	};
 
- 	/**
 
- 	 * Unproject the cursor on the trackball surface
 
- 	 * @param {Camera} camera The virtual camera
 
- 	 * @param {Number} cursorX Cursor horizontal coordinate on screen
 
- 	 * @param {Number} cursorY Cursor vertical coordinate on screen
 
- 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 
- 	 * @param {number} tbRadius The trackball radius
 
- 	 * @returns {Vector3} The unprojected point on the trackball surface
 
- 	 */
 
- 	unprojectOnTbSurface = ( camera, cursorX, cursorY, canvas, tbRadius ) => {
 
- 		if ( camera.type == 'OrthographicCamera' ) {
 
- 			this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
 
- 			this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
 
- 			const x2 = Math.pow( this._v2_1.x, 2 );
 
- 			const y2 = Math.pow( this._v2_1.y, 2 );
 
- 			const r2 = Math.pow( this._tbRadius, 2 );
 
- 			if ( x2 + y2 <= r2 * 0.5 ) {
 
- 				//intersection with sphere
 
- 				this._v3_1.setZ( Math.sqrt( r2 - ( x2 + y2 ) ) );
 
- 			} else {
 
- 				//intersection with hyperboloid
 
- 				this._v3_1.setZ( ( r2 * 0.5 ) / ( Math.sqrt( x2 + y2 ) ) );
 
- 			}
 
- 			return this._v3_1;
 
- 		} else if ( camera.type == 'PerspectiveCamera' ) {
 
- 			//unproject cursor on the near plane
 
- 			this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
 
- 			this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
 
- 			this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
 
- 			const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
 
- 			const cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
 
- 			const radius2 = Math.pow( tbRadius, 2 );
 
- 			//	  camera
 
- 			//		|\
 
- 			//		| \
 
- 			//		|  \
 
- 			//	h	|	\
 
- 			//		| 	 \
 
- 			//		| 	  \
 
- 			//	_ _ | _ _ _\ _ _  near plane
 
- 			//			l
 
- 			const h = this._v3_1.z;
 
- 			const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
 
- 			if ( l == 0 ) {
 
- 				//ray aligned with camera
 
- 				rayDir.set( this._v3_1.x, this._v3_1.y, tbRadius );
 
- 				return rayDir;
 
- 			}
 
- 			const m = h / l;
 
- 			const q = cameraGizmoDistance;
 
- 			/*
 
- 			 * calculate intersection point between unprojected ray and trackball surface
 
- 			 *|y = m * x + q
 
- 			 *|x^2 + y^2 = r^2
 
- 			 *
 
- 			 * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0
 
- 			 */
 
- 			let a = Math.pow( m, 2 ) + 1;
 
- 			let b = 2 * m * q;
 
- 			let c = Math.pow( q, 2 ) - radius2;
 
- 			let delta = Math.pow( b, 2 ) - ( 4 * a * c );
 
- 			if ( delta >= 0 ) {
 
- 				//intersection with sphere
 
- 				this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
 
- 				this._v2_1.setY( m * this._v2_1.x + q );
 
- 				const angle = MathUtils.RAD2DEG * this._v2_1.angle();
 
- 				if ( angle >= 45 ) {
 
- 					//if angle between intersection point and X' axis is >= 45°, return that point
 
- 					//otherwise, calculate intersection point with hyperboloid
 
- 					const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
 
- 					rayDir.multiplyScalar( rayLength );
 
- 					rayDir.z += cameraGizmoDistance;
 
- 					return rayDir;
 
- 				}
 
- 			}
 
- 			//intersection with hyperboloid
 
- 			/*
 
- 			 *|y = m * x + q
 
- 			 *|y = (1 / x) * (r^2 / 2)
 
- 			 *
 
- 			 * m * x^2 + q * x - r^2 / 2 = 0
 
- 			 */
 
- 			a = m;
 
- 			b = q;
 
- 			c = - radius2 * 0.5;
 
- 			delta = Math.pow( b, 2 ) - ( 4 * a * c );
 
- 			this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
 
- 			this._v2_1.setY( m * this._v2_1.x + q );
 
- 			const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
 
- 			rayDir.multiplyScalar( rayLength );
 
- 			rayDir.z += cameraGizmoDistance;
 
- 			return rayDir;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera
 
- 	 * @param {Camera} camera The virtual camera
 
- 	 * @param {Number} cursorX Cursor horizontal coordinate on screen
 
- 	 * @param {Number} cursorY Cursor vertical coordinate on screen
 
- 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 
- 	 * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only)
 
- 	 * @returns {Vector3} The unprojected point on the trackball plane
 
- 	 */
 
- 	unprojectOnTbPlane = ( camera, cursorX, cursorY, canvas, initialDistance = false ) => {
 
- 		if ( camera.type == 'OrthographicCamera' ) {
 
- 			this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
 
- 			this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
 
- 			return this._v3_1.clone();
 
- 		} else if ( camera.type == 'PerspectiveCamera' ) {
 
- 			this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
 
- 			//unproject cursor on the near plane
 
- 			this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
 
- 			this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
 
- 			const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
 
- 			//	  camera
 
- 			//		|\
 
- 			//		| \
 
- 			//		|  \
 
- 			//	h	|	\
 
- 			//		| 	 \
 
- 			//		| 	  \
 
- 			//	_ _ | _ _ _\ _ _  near plane
 
- 			//			l
 
- 			const h = this._v3_1.z;
 
- 			const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
 
- 			let cameraGizmoDistance;
 
- 			if ( initialDistance ) {
 
- 				cameraGizmoDistance = this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ).distanceTo( this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ) );
 
- 			} else {
 
- 				cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
 
- 			}
 
- 			/*
 
- 			 * calculate intersection point between unprojected ray and the plane
 
- 			 *|y = mx + q
 
- 			 *|y = 0
 
- 			 *
 
- 			 * x = -q/m
 
- 			*/
 
- 			if ( l == 0 ) {
 
- 				//ray aligned with camera
 
- 				rayDir.set( 0, 0, 0 );
 
- 				return rayDir;
 
- 			}
 
- 			const m = h / l;
 
- 			const q = cameraGizmoDistance;
 
- 			const x = - q / m;
 
- 			const rayLength = Math.sqrt( Math.pow( q, 2 ) + Math.pow( x, 2 ) );
 
- 			rayDir.multiplyScalar( rayLength );
 
- 			rayDir.z = 0;
 
- 			return rayDir;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Update camera and gizmos state
 
- 	 */
 
- 	updateMatrixState = () => {
 
- 		//update camera and gizmos state
 
- 		this._cameraMatrixState.copy( this.camera.matrix );
 
- 		this._gizmoMatrixState.copy( this._gizmos.matrix );
 
- 		if ( this.camera.isOrthographicCamera ) {
 
- 			this._cameraProjectionState.copy( this.camera.projectionMatrix );
 
- 			this.camera.updateProjectionMatrix();
 
- 			this._zoomState = this.camera.zoom;
 
- 		} else if ( this.camera.isPerspectiveCamera ) {
 
- 			this._fovState = this.camera.fov;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Update the trackball FSA
 
- 	 * @param {STATE} newState New state of the FSA
 
- 	 * @param {Boolean} updateMatrices If matriices state should be updated
 
- 	 */
 
- 	updateTbState = ( newState, updateMatrices ) => {
 
- 		this._state = newState;
 
- 		if ( updateMatrices ) {
 
- 			this.updateMatrixState();
 
- 		}
 
- 	};
 
- 	update = () => {
 
- 		const EPS = 0.000001;
 
- 		//check min/max parameters
 
- 		if ( this.camera.isOrthographicCamera ) {
 
- 			//check zoom
 
- 			if ( this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom ) {
 
- 				const newZoom = MathUtils.clamp( this.camera.zoom, this.minZoom, this.maxZoom );
 
- 				this.applyTransformMatrix( this.scale( newZoom / this.camera.zoom, this._gizmos.position, true ) );
 
- 			}
 
- 		} else if ( this.camera.isPerspectiveCamera ) {
 
- 			//check distance
 
- 			const distance = this.camera.position.distanceTo( this._gizmos.position );
 
- 			if ( distance > this.maxDistance + EPS || distance < this.minDistance - EPS ) {
 
- 				const newDistance = MathUtils.clamp( distance, this.minDistance, this.maxDistance );
 
- 				this.applyTransformMatrix( this.scale( newDistance / distance, this._gizmos.position ) );
 
- 				this.updateMatrixState();
 
- 			 }
 
- 			//check fov
 
- 			if ( this.camera.fov < this.minFov || this.camera.fov > this.maxFov ) {
 
- 				this.camera.fov = MathUtils.clamp( this.camera.fov, this.minFov, this.maxFov );
 
- 				this.camera.updateProjectionMatrix();
 
- 			}
 
- 			const oldRadius = this._tbRadius;
 
- 			this._tbRadius = this.calculateTbRadius( this.camera );
 
- 			if ( oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS ) {
 
- 				const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
 
- 				const newRadius = this._tbRadius / scale;
 
- 				const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
 
- 				const points = curve.getPoints( this._curvePts );
 
- 				const curveGeometry = new BufferGeometry().setFromPoints( points );
 
- 				for ( const gizmo in this._gizmos.children ) {
 
- 					this._gizmos.children[ gizmo ].geometry = curveGeometry;
 
- 				}
 
- 			}
 
- 		}
 
- 		this.camera.lookAt( this._gizmos.position );
 
- 	};
 
- 	setStateFromJSON = ( json ) => {
 
- 		const state = JSON.parse( json );
 
- 		if ( state.arcballState != undefined ) {
 
- 			this._cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements );
 
- 			this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 
- 			this.camera.up.copy( state.arcballState.cameraUp );
 
- 			this.camera.near = state.arcballState.cameraNear;
 
- 			this.camera.far = state.arcballState.cameraFar;
 
- 			this.camera.zoom = state.arcballState.cameraZoom;
 
- 			if ( this.camera.isPerspectiveCamera ) {
 
- 				this.camera.fov = state.arcballState.cameraFov;
 
- 			}
 
- 			this._gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements );
 
- 			this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 
- 			this.camera.updateMatrix();
 
- 			this.camera.updateProjectionMatrix();
 
- 			this._gizmos.updateMatrix();
 
- 			this._tbRadius = this.calculateTbRadius( this.camera );
 
- 			const gizmoTmp = new Matrix4().copy( this._gizmoMatrixState0 );
 
- 			this.makeGizmos( this._gizmos.position, this._tbRadius );
 
- 			this._gizmoMatrixState0.copy( gizmoTmp );
 
- 			this.camera.lookAt( this._gizmos.position );
 
- 			this.updateTbState( STATE.IDLE, false );
 
- 			this.dispatchEvent( _changeEvent );
 
- 		}
 
- 	};
 
- }
 
- export { ArcballControls };
 
 
  |