| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | ( function () {	class ShaderPass extends THREE.Pass {		constructor( shader, textureID ) {			super();			this.textureID = textureID !== undefined ? textureID : 'tDiffuse';			if ( shader instanceof THREE.ShaderMaterial ) {				this.uniforms = shader.uniforms;				this.material = shader;			} else if ( shader ) {				this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );				this.material = new THREE.ShaderMaterial( {					defines: Object.assign( {}, shader.defines ),					uniforms: this.uniforms,					vertexShader: shader.vertexShader,					fragmentShader: shader.fragmentShader				} );			}			this.fsQuad = new THREE.FullScreenQuad( this.material );		}		render( renderer, writeBuffer, readBuffer			/*, deltaTime, maskActive */		) {			if ( this.uniforms[ this.textureID ] ) {				this.uniforms[ this.textureID ].value = readBuffer.texture;			}			this.fsQuad.material = this.material;			if ( this.renderToScreen ) {				renderer.setRenderTarget( null );				this.fsQuad.render( renderer );			} else {				renderer.setRenderTarget( writeBuffer ); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600				if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );				this.fsQuad.render( renderer );			}		}	}	THREE.ShaderPass = ShaderPass;} )();
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