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							- ( function () {
 
- 	/**
 
-  * Autodesk 3DS three.js file loader, based on lib3ds.
 
-  *
 
-  * Loads geometry with uv and materials basic properties with texture support.
 
-  *
 
-  * @class TDSLoader
 
-  * @constructor
 
-  */
 
- 	class TDSLoader extends THREE.Loader {
 
- 		constructor( manager ) {
 
- 			super( manager );
 
- 			this.debug = false;
 
- 			this.group = null;
 
- 			this.materials = [];
 
- 			this.meshes = [];
 
- 		}
 
- 		/**
 
-    * Load 3ds file from url.
 
-    *
 
-    * @method load
 
-    * @param {[type]} url URL for the file.
 
-    * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
 
-    * @param {Function} onProgress onProgress callback.
 
-    * @param {Function} onError onError callback.
 
-    */
 
- 		load( url, onLoad, onProgress, onError ) {
 
- 			const scope = this;
 
- 			const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
 
- 			const loader = new THREE.FileLoader( this.manager );
 
- 			loader.setPath( this.path );
 
- 			loader.setResponseType( 'arraybuffer' );
 
- 			loader.setRequestHeader( this.requestHeader );
 
- 			loader.setWithCredentials( this.withCredentials );
 
- 			loader.load( url, function ( data ) {
 
- 				try {
 
- 					onLoad( scope.parse( data, path ) );
 
- 				} catch ( e ) {
 
- 					if ( onError ) {
 
- 						onError( e );
 
- 					} else {
 
- 						console.error( e );
 
- 					}
 
- 					scope.manager.itemError( url );
 
- 				}
 
- 			}, onProgress, onError );
 
- 		}
 
- 		/**
 
-    * Parse arraybuffer data and load 3ds file.
 
-    *
 
-    * @method parse
 
-    * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
 
-    * @param {String} path Path for external resources.
 
-    * @return {Group} THREE.Group loaded from 3ds file.
 
-    */
 
- 		parse( arraybuffer, path ) {
 
- 			this.group = new THREE.Group();
 
- 			this.materials = [];
 
- 			this.meshes = [];
 
- 			this.readFile( arraybuffer, path );
 
- 			for ( let i = 0; i < this.meshes.length; i ++ ) {
 
- 				this.group.add( this.meshes[ i ] );
 
- 			}
 
- 			return this.group;
 
- 		}
 
- 		/**
 
-    * Decode file content to read 3ds data.
 
-    *
 
-    * @method readFile
 
-    * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
 
-    * @param {String} path Path for external resources.
 
-    */
 
- 		readFile( arraybuffer, path ) {
 
- 			const data = new DataView( arraybuffer );
 
- 			const chunk = new Chunk( data, 0, this.debugMessage );
 
- 			if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
 
- 				let next = chunk.readChunk();
 
- 				while ( next ) {
 
- 					if ( next.id === M3D_VERSION ) {
 
- 						const version = next.readDWord();
 
- 						this.debugMessage( '3DS file version: ' + version );
 
- 					} else if ( next.id === MDATA ) {
 
- 						this.readMeshData( next, path );
 
- 					} else {
 
- 						this.debugMessage( 'Unknown main chunk: ' + next.hexId );
 
- 					}
 
- 					next = chunk.readChunk();
 
- 				}
 
- 			}
 
- 			this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
 
- 		}
 
- 		/**
 
-    * Read mesh data chunk.
 
-    *
 
-    * @method readMeshData
 
-    * @param {Chunk} chunk to read mesh from
 
-    * @param {String} path Path for external resources.
 
-    */
 
- 		readMeshData( chunk, path ) {
 
- 			let next = chunk.readChunk();
 
- 			while ( next ) {
 
- 				if ( next.id === MESH_VERSION ) {
 
- 					const version = + next.readDWord();
 
- 					this.debugMessage( 'Mesh Version: ' + version );
 
- 				} else if ( next.id === MASTER_SCALE ) {
 
- 					const scale = next.readFloat();
 
- 					this.debugMessage( 'Master scale: ' + scale );
 
- 					this.group.scale.set( scale, scale, scale );
 
- 				} else if ( next.id === NAMED_OBJECT ) {
 
- 					this.debugMessage( 'Named Object' );
 
- 					this.readNamedObject( next );
 
- 				} else if ( next.id === MAT_ENTRY ) {
 
- 					this.debugMessage( 'Material' );
 
- 					this.readMaterialEntry( next, path );
 
- 				} else {
 
- 					this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
 
- 				}
 
- 				next = chunk.readChunk();
 
- 			}
 
- 		}
 
- 		/**
 
-    * Read named object chunk.
 
-    *
 
-    * @method readNamedObject
 
-    * @param {Chunk} chunk Chunk in use.
 
-    */
 
- 		readNamedObject( chunk ) {
 
- 			const name = chunk.readString();
 
- 			let next = chunk.readChunk();
 
- 			while ( next ) {
 
- 				if ( next.id === N_TRI_OBJECT ) {
 
- 					const mesh = this.readMesh( next );
 
- 					mesh.name = name;
 
- 					this.meshes.push( mesh );
 
- 				} else {
 
- 					this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
 
- 				}
 
- 				next = chunk.readChunk();
 
- 			}
 
- 		}
 
- 		/**
 
-    * Read material data chunk and add it to the material list.
 
-    *
 
-    * @method readMaterialEntry
 
-    * @param {Chunk} chunk Chunk in use.
 
-    * @param {String} path Path for external resources.
 
-    */
 
- 		readMaterialEntry( chunk, path ) {
 
- 			let next = chunk.readChunk();
 
- 			const material = new THREE.MeshPhongMaterial();
 
- 			while ( next ) {
 
- 				if ( next.id === MAT_NAME ) {
 
- 					material.name = next.readString();
 
- 					this.debugMessage( '   Name: ' + material.name );
 
- 				} else if ( next.id === MAT_WIRE ) {
 
- 					this.debugMessage( '   Wireframe' );
 
- 					material.wireframe = true;
 
- 				} else if ( next.id === MAT_WIRE_SIZE ) {
 
- 					const value = next.readByte();
 
- 					material.wireframeLinewidth = value;
 
- 					this.debugMessage( '   Wireframe Thickness: ' + value );
 
- 				} else if ( next.id === MAT_TWO_SIDE ) {
 
- 					material.side = THREE.DoubleSide;
 
- 					this.debugMessage( '   DoubleSided' );
 
- 				} else if ( next.id === MAT_ADDITIVE ) {
 
- 					this.debugMessage( '   Additive Blending' );
 
- 					material.blending = THREE.AdditiveBlending;
 
- 				} else if ( next.id === MAT_DIFFUSE ) {
 
- 					this.debugMessage( '   Diffuse THREE.Color' );
 
- 					material.color = this.readColor( next );
 
- 				} else if ( next.id === MAT_SPECULAR ) {
 
- 					this.debugMessage( '   Specular THREE.Color' );
 
- 					material.specular = this.readColor( next );
 
- 				} else if ( next.id === MAT_AMBIENT ) {
 
- 					this.debugMessage( '   Ambient color' );
 
- 					material.color = this.readColor( next );
 
- 				} else if ( next.id === MAT_SHININESS ) {
 
- 					const shininess = this.readPercentage( next );
 
- 					material.shininess = shininess * 100;
 
- 					this.debugMessage( '   Shininess : ' + shininess );
 
- 				} else if ( next.id === MAT_TRANSPARENCY ) {
 
- 					const transparency = this.readPercentage( next );
 
- 					material.opacity = 1 - transparency;
 
- 					this.debugMessage( '  Transparency : ' + transparency );
 
- 					material.transparent = material.opacity < 1 ? true : false;
 
- 				} else if ( next.id === MAT_TEXMAP ) {
 
- 					this.debugMessage( '   ColorMap' );
 
- 					material.map = this.readMap( next, path );
 
- 				} else if ( next.id === MAT_BUMPMAP ) {
 
- 					this.debugMessage( '   BumpMap' );
 
- 					material.bumpMap = this.readMap( next, path );
 
- 				} else if ( next.id === MAT_OPACMAP ) {
 
- 					this.debugMessage( '   OpacityMap' );
 
- 					material.alphaMap = this.readMap( next, path );
 
- 				} else if ( next.id === MAT_SPECMAP ) {
 
- 					this.debugMessage( '   SpecularMap' );
 
- 					material.specularMap = this.readMap( next, path );
 
- 				} else {
 
- 					this.debugMessage( '   Unknown material chunk: ' + next.hexId );
 
- 				}
 
- 				next = chunk.readChunk();
 
- 			}
 
- 			this.materials[ material.name ] = material;
 
- 		}
 
- 		/**
 
-    * Read mesh data chunk.
 
-    *
 
-    * @method readMesh
 
-    * @param {Chunk} chunk Chunk in use.
 
-    * @return {Mesh} The parsed mesh.
 
-    */
 
- 		readMesh( chunk ) {
 
- 			let next = chunk.readChunk();
 
- 			const geometry = new THREE.BufferGeometry();
 
- 			const material = new THREE.MeshPhongMaterial();
 
- 			const mesh = new THREE.Mesh( geometry, material );
 
- 			mesh.name = 'mesh';
 
- 			while ( next ) {
 
- 				if ( next.id === POINT_ARRAY ) {
 
- 					const points = next.readWord();
 
- 					this.debugMessage( '   Vertex: ' + points ); //BufferGeometry
 
- 					const vertices = [];
 
- 					for ( let i = 0; i < points; i ++ ) {
 
- 						vertices.push( next.readFloat() );
 
- 						vertices.push( next.readFloat() );
 
- 						vertices.push( next.readFloat() );
 
- 					}
 
- 					geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
 
- 				} else if ( next.id === FACE_ARRAY ) {
 
- 					this.readFaceArray( next, mesh );
 
- 				} else if ( next.id === TEX_VERTS ) {
 
- 					const texels = next.readWord();
 
- 					this.debugMessage( '   UV: ' + texels ); //BufferGeometry
 
- 					const uvs = [];
 
- 					for ( let i = 0; i < texels; i ++ ) {
 
- 						uvs.push( next.readFloat() );
 
- 						uvs.push( next.readFloat() );
 
- 					}
 
- 					geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
 
- 				} else if ( next.id === MESH_MATRIX ) {
 
- 					this.debugMessage( '   Tranformation Matrix (TODO)' );
 
- 					const values = [];
 
- 					for ( let i = 0; i < 12; i ++ ) {
 
- 						values[ i ] = next.readFloat();
 
- 					}
 
- 					const matrix = new THREE.Matrix4(); //X Line
 
- 					matrix.elements[ 0 ] = values[ 0 ];
 
- 					matrix.elements[ 1 ] = values[ 6 ];
 
- 					matrix.elements[ 2 ] = values[ 3 ];
 
- 					matrix.elements[ 3 ] = values[ 9 ]; //Y Line
 
- 					matrix.elements[ 4 ] = values[ 2 ];
 
- 					matrix.elements[ 5 ] = values[ 8 ];
 
- 					matrix.elements[ 6 ] = values[ 5 ];
 
- 					matrix.elements[ 7 ] = values[ 11 ]; //Z Line
 
- 					matrix.elements[ 8 ] = values[ 1 ];
 
- 					matrix.elements[ 9 ] = values[ 7 ];
 
- 					matrix.elements[ 10 ] = values[ 4 ];
 
- 					matrix.elements[ 11 ] = values[ 10 ]; //W Line
 
- 					matrix.elements[ 12 ] = 0;
 
- 					matrix.elements[ 13 ] = 0;
 
- 					matrix.elements[ 14 ] = 0;
 
- 					matrix.elements[ 15 ] = 1;
 
- 					matrix.transpose();
 
- 					const inverse = new THREE.Matrix4();
 
- 					inverse.copy( matrix ).invert();
 
- 					geometry.applyMatrix4( inverse );
 
- 					matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
 
- 				} else {
 
- 					this.debugMessage( '   Unknown mesh chunk: ' + next.hexId );
 
- 				}
 
- 				next = chunk.readChunk();
 
- 			}
 
- 			geometry.computeVertexNormals();
 
- 			return mesh;
 
- 		}
 
- 		/**
 
-    * Read face array data chunk.
 
-    *
 
-    * @method readFaceArray
 
-    * @param {Chunk} chunk Chunk in use.
 
-    * @param {Mesh} mesh THREE.Mesh to be filled with the data read.
 
-    */
 
- 		readFaceArray( chunk, mesh ) {
 
- 			const faces = chunk.readWord();
 
- 			this.debugMessage( '   Faces: ' + faces );
 
- 			const index = [];
 
- 			for ( let i = 0; i < faces; ++ i ) {
 
- 				index.push( chunk.readWord(), chunk.readWord(), chunk.readWord() );
 
- 				chunk.readWord(); // visibility
 
- 			}
 
- 			mesh.geometry.setIndex( index ); //The rest of the FACE_ARRAY chunk is subchunks
 
- 			let materialIndex = 0;
 
- 			let start = 0;
 
- 			while ( ! chunk.endOfChunk ) {
 
- 				const subchunk = chunk.readChunk();
 
- 				if ( subchunk.id === MSH_MAT_GROUP ) {
 
- 					this.debugMessage( '      Material THREE.Group' );
 
- 					const group = this.readMaterialGroup( subchunk );
 
- 					const count = group.index.length * 3; // assuming successive indices
 
- 					mesh.geometry.addGroup( start, count, materialIndex );
 
- 					start += count;
 
- 					materialIndex ++;
 
- 					const material = this.materials[ group.name ];
 
- 					if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
 
- 					if ( material !== undefined ) {
 
- 						mesh.material.push( material );
 
- 					}
 
- 				} else {
 
- 					this.debugMessage( '      Unknown face array chunk: ' + subchunk.hexId );
 
- 				}
 
- 			}
 
- 			if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
 
- 		}
 
- 		/**
 
-    * Read texture map data chunk.
 
-    *
 
-    * @method readMap
 
-    * @param {Chunk} chunk Chunk in use.
 
-    * @param {String} path Path for external resources.
 
-    * @return {Texture} Texture read from this data chunk.
 
-    */
 
- 		readMap( chunk, path ) {
 
- 			let next = chunk.readChunk();
 
- 			let texture = {};
 
- 			const loader = new THREE.TextureLoader( this.manager );
 
- 			loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
 
- 			while ( next ) {
 
- 				if ( next.id === MAT_MAPNAME ) {
 
- 					const name = next.readString();
 
- 					texture = loader.load( name );
 
- 					this.debugMessage( '      File: ' + path + name );
 
- 				} else if ( next.id === MAT_MAP_UOFFSET ) {
 
- 					texture.offset.x = next.readFloat();
 
- 					this.debugMessage( '      OffsetX: ' + texture.offset.x );
 
- 				} else if ( next.id === MAT_MAP_VOFFSET ) {
 
- 					texture.offset.y = next.readFloat();
 
- 					this.debugMessage( '      OffsetY: ' + texture.offset.y );
 
- 				} else if ( next.id === MAT_MAP_USCALE ) {
 
- 					texture.repeat.x = next.readFloat();
 
- 					this.debugMessage( '      RepeatX: ' + texture.repeat.x );
 
- 				} else if ( next.id === MAT_MAP_VSCALE ) {
 
- 					texture.repeat.y = next.readFloat();
 
- 					this.debugMessage( '      RepeatY: ' + texture.repeat.y );
 
- 				} else {
 
- 					this.debugMessage( '      Unknown map chunk: ' + next.hexId );
 
- 				}
 
- 				next = chunk.readChunk();
 
- 			}
 
- 			return texture;
 
- 		}
 
- 		/**
 
-    * Read material group data chunk.
 
-    *
 
-    * @method readMaterialGroup
 
-    * @param {Chunk} chunk Chunk in use.
 
-    * @return {Object} Object with name and index of the object.
 
-    */
 
- 		readMaterialGroup( chunk ) {
 
- 			const name = chunk.readString();
 
- 			const numFaces = chunk.readWord();
 
- 			this.debugMessage( '         Name: ' + name );
 
- 			this.debugMessage( '         Faces: ' + numFaces );
 
- 			const index = [];
 
- 			for ( let i = 0; i < numFaces; ++ i ) {
 
- 				index.push( chunk.readWord() );
 
- 			}
 
- 			return {
 
- 				name: name,
 
- 				index: index
 
- 			};
 
- 		}
 
- 		/**
 
-    * Read a color value.
 
-    *
 
-    * @method readColor
 
-    * @param {Chunk} chunk Chunk.
 
-    * @return {Color} THREE.Color value read..
 
-    */
 
- 		readColor( chunk ) {
 
- 			const subChunk = chunk.readChunk();
 
- 			const color = new THREE.Color();
 
- 			if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
 
- 				const r = subChunk.readByte();
 
- 				const g = subChunk.readByte();
 
- 				const b = subChunk.readByte();
 
- 				color.setRGB( r / 255, g / 255, b / 255 );
 
- 				this.debugMessage( '      THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
 
- 			} else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
 
- 				const r = subChunk.readFloat();
 
- 				const g = subChunk.readFloat();
 
- 				const b = subChunk.readFloat();
 
- 				color.setRGB( r, g, b );
 
- 				this.debugMessage( '      THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
 
- 			} else {
 
- 				this.debugMessage( '      Unknown color chunk: ' + subChunk.hexId );
 
- 			}
 
- 			return color;
 
- 		}
 
- 		/**
 
-    * Read percentage value.
 
-    *
 
-    * @method readPercentage
 
-    * @param {Chunk} chunk Chunk to read data from.
 
-    * @return {Number} Data read from the dataview.
 
-    */
 
- 		readPercentage( chunk ) {
 
- 			const subChunk = chunk.readChunk();
 
- 			switch ( subChunk.id ) {
 
- 				case INT_PERCENTAGE:
 
- 					return subChunk.readShort() / 100;
 
- 					break;
 
- 				case FLOAT_PERCENTAGE:
 
- 					return subChunk.readFloat();
 
- 					break;
 
- 				default:
 
- 					this.debugMessage( '      Unknown percentage chunk: ' + subChunk.hexId );
 
- 					return 0;
 
- 			}
 
- 		}
 
- 		/**
 
-    * Print debug message to the console.
 
-    *
 
-    * Is controlled by a flag to show or hide debug messages.
 
-    *
 
-    * @method debugMessage
 
-    * @param {Object} message Debug message to print to the console.
 
-    */
 
- 		debugMessage( message ) {
 
- 			if ( this.debug ) {
 
- 				console.log( message );
 
- 			}
 
- 		}
 
- 	}
 
- 	/** Read data/sub-chunks from chunk */
 
- 	class Chunk {
 
- 		/**
 
-    * Create a new chunk
 
-    *
 
-    * @class Chunk
 
-    * @param {DataView} data DataView to read from.
 
-    * @param {Number} position in data.
 
-    * @param {Function} debugMessage logging callback.
 
-    */
 
- 		constructor( data, position, debugMessage ) {
 
- 			this.data = data; // the offset to the begin of this chunk
 
- 			this.offset = position; // the current reading position
 
- 			this.position = position;
 
- 			this.debugMessage = debugMessage;
 
- 			if ( this.debugMessage instanceof Function ) {
 
- 				this.debugMessage = function () {};
 
- 			}
 
- 			this.id = this.readWord();
 
- 			this.size = this.readDWord();
 
- 			this.end = this.offset + this.size;
 
- 			if ( this.end > data.byteLength ) {
 
- 				this.debugMessage( 'Bad chunk size for chunk at ' + position );
 
- 			}
 
- 		}
 
- 		/**
 
-    * read a sub cchunk.
 
-    *
 
-    * @method readChunk
 
-    * @return {Chunk | null} next sub chunk
 
-    */
 
- 		readChunk() {
 
- 			if ( this.endOfChunk ) {
 
- 				return null;
 
- 			}
 
- 			try {
 
- 				const next = new Chunk( this.data, this.position, this.debugMessage );
 
- 				this.position += next.size;
 
- 				return next;
 
- 			} catch ( e ) {
 
- 				this.debugMessage( 'Unable to read chunk at ' + this.position );
 
- 				return null;
 
- 			}
 
- 		}
 
- 		/**
 
-    * return the ID of this chunk as Hex
 
-    *
 
-    * @method idToString
 
-    * @return {String} hex-string of id
 
-    */
 
- 		get hexId() {
 
- 			return this.id.toString( 16 );
 
- 		}
 
- 		get endOfChunk() {
 
- 			return this.position >= this.end;
 
- 		}
 
- 		/**
 
-    * Read byte value.
 
-    *
 
-    * @method readByte
 
-    * @return {Number} Data read from the dataview.
 
-    */
 
- 		readByte() {
 
- 			const v = this.data.getUint8( this.position, true );
 
- 			this.position += 1;
 
- 			return v;
 
- 		}
 
- 		/**
 
-    * Read 32 bit float value.
 
-    *
 
-    * @method readFloat
 
-    * @return {Number} Data read from the dataview.
 
-    */
 
- 		readFloat() {
 
- 			try {
 
- 				const v = this.data.getFloat32( this.position, true );
 
- 				this.position += 4;
 
- 				return v;
 
- 			} catch ( e ) {
 
- 				this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
 
- 				return 0;
 
- 			}
 
- 		}
 
- 		/**
 
-    * Read 32 bit signed integer value.
 
-    *
 
-    * @method readInt
 
-    * @return {Number} Data read from the dataview.
 
-    */
 
- 		readInt() {
 
- 			const v = this.data.getInt32( this.position, true );
 
- 			this.position += 4;
 
- 			return v;
 
- 		}
 
- 		/**
 
-    * Read 16 bit signed integer value.
 
-    *
 
-    * @method readShort
 
-    * @return {Number} Data read from the dataview.
 
-    */
 
- 		readShort() {
 
- 			const v = this.data.getInt16( this.position, true );
 
- 			this.position += 2;
 
- 			return v;
 
- 		}
 
- 		/**
 
-    * Read 64 bit unsigned integer value.
 
-    *
 
-    * @method readDWord
 
-    * @return {Number} Data read from the dataview.
 
-    */
 
- 		readDWord() {
 
- 			const v = this.data.getUint32( this.position, true );
 
- 			this.position += 4;
 
- 			return v;
 
- 		}
 
- 		/**
 
-    * Read 32 bit unsigned integer value.
 
-    *
 
-    * @method readWord
 
-    * @return {Number} Data read from the dataview.
 
-    */
 
- 		readWord() {
 
- 			const v = this.data.getUint16( this.position, true );
 
- 			this.position += 2;
 
- 			return v;
 
- 		}
 
- 		/**
 
-    * Read NULL terminated ASCII string value from chunk-pos.
 
-    *
 
-    * @method readString
 
-    * @return {String} Data read from the dataview.
 
-    */
 
- 		readString() {
 
- 			let s = '';
 
- 			let c = this.readByte();
 
- 			while ( c ) {
 
- 				s += String.fromCharCode( c );
 
- 				c = this.readByte();
 
- 			}
 
- 			return s;
 
- 		}
 
- 	} // const NULL_CHUNK = 0x0000;
 
- 	const M3DMAGIC = 0x4D4D; // const SMAGIC = 0x2D2D;
 
- 	// const LMAGIC = 0x2D3D;
 
- 	const MLIBMAGIC = 0x3DAA; // const MATMAGIC = 0x3DFF;
 
- 	const CMAGIC = 0xC23D;
 
- 	const M3D_VERSION = 0x0002; // const M3D_KFVERSION = 0x0005;
 
- 	const COLOR_F = 0x0010;
 
- 	const COLOR_24 = 0x0011;
 
- 	const LIN_COLOR_24 = 0x0012;
 
- 	const LIN_COLOR_F = 0x0013;
 
- 	const INT_PERCENTAGE = 0x0030;
 
- 	const FLOAT_PERCENTAGE = 0x0031;
 
- 	const MDATA = 0x3D3D;
 
- 	const MESH_VERSION = 0x3D3E;
 
- 	const MASTER_SCALE = 0x0100; // const LO_SHADOW_BIAS = 0x1400;
 
- 	// const HI_SHADOW_BIAS = 0x1410;
 
- 	// const SHADOW_MAP_SIZE = 0x1420;
 
- 	// const SHADOW_SAMPLES = 0x1430;
 
- 	// const SHADOW_RANGE = 0x1440;
 
- 	// const SHADOW_FILTER = 0x1450;
 
- 	// const RAY_BIAS = 0x1460;
 
- 	// const O_CONSTS = 0x1500;
 
- 	// const AMBIENT_LIGHT = 0x2100;
 
- 	// const BIT_MAP = 0x1100;
 
- 	// const SOLID_BGND = 0x1200;
 
- 	// const V_GRADIENT = 0x1300;
 
- 	// const USE_BIT_MAP = 0x1101;
 
- 	// const USE_SOLID_BGND = 0x1201;
 
- 	// const USE_V_GRADIENT = 0x1301;
 
- 	// const FOG = 0x2200;
 
- 	// const FOG_BGND = 0x2210;
 
- 	// const LAYER_FOG = 0x2302;
 
- 	// const DISTANCE_CUE = 0x2300;
 
- 	// const DCUE_BGND = 0x2310;
 
- 	// const USE_FOG = 0x2201;
 
- 	// const USE_LAYER_FOG = 0x2303;
 
- 	// const USE_DISTANCE_CUE = 0x2301;
 
- 	const MAT_ENTRY = 0xAFFF;
 
- 	const MAT_NAME = 0xA000;
 
- 	const MAT_AMBIENT = 0xA010;
 
- 	const MAT_DIFFUSE = 0xA020;
 
- 	const MAT_SPECULAR = 0xA030;
 
- 	const MAT_SHININESS = 0xA040; // const MAT_SHIN2PCT = 0xA041;
 
- 	const MAT_TRANSPARENCY = 0xA050; // const MAT_XPFALL = 0xA052;
 
- 	// const MAT_USE_XPFALL = 0xA240;
 
- 	// const MAT_REFBLUR = 0xA053;
 
- 	// const MAT_SHADING = 0xA100;
 
- 	// const MAT_USE_REFBLUR = 0xA250;
 
- 	// const MAT_SELF_ILLUM = 0xA084;
 
- 	const MAT_TWO_SIDE = 0xA081; // const MAT_DECAL = 0xA082;
 
- 	const MAT_ADDITIVE = 0xA083;
 
- 	const MAT_WIRE = 0xA085; // const MAT_FACEMAP = 0xA088;
 
- 	// const MAT_TRANSFALLOFF_IN = 0xA08A;
 
- 	// const MAT_PHONGSOFT = 0xA08C;
 
- 	// const MAT_WIREABS = 0xA08E;
 
- 	const MAT_WIRE_SIZE = 0xA087;
 
- 	const MAT_TEXMAP = 0xA200; // const MAT_SXP_TEXT_DATA = 0xA320;
 
- 	// const MAT_TEXMASK = 0xA33E;
 
- 	// const MAT_SXP_TEXTMASK_DATA = 0xA32A;
 
- 	// const MAT_TEX2MAP = 0xA33A;
 
- 	// const MAT_SXP_TEXT2_DATA = 0xA321;
 
- 	// const MAT_TEX2MASK = 0xA340;
 
- 	// const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
 
- 	const MAT_OPACMAP = 0xA210; // const MAT_SXP_OPAC_DATA = 0xA322;
 
- 	// const MAT_OPACMASK = 0xA342;
 
- 	// const MAT_SXP_OPACMASK_DATA = 0xA32E;
 
- 	const MAT_BUMPMAP = 0xA230; // const MAT_SXP_BUMP_DATA = 0xA324;
 
- 	// const MAT_BUMPMASK = 0xA344;
 
- 	// const MAT_SXP_BUMPMASK_DATA = 0xA330;
 
- 	const MAT_SPECMAP = 0xA204; // const MAT_SXP_SPEC_DATA = 0xA325;
 
- 	// const MAT_SPECMASK = 0xA348;
 
- 	// const MAT_SXP_SPECMASK_DATA = 0xA332;
 
- 	// const MAT_SHINMAP = 0xA33C;
 
- 	// const MAT_SXP_SHIN_DATA = 0xA326;
 
- 	// const MAT_SHINMASK = 0xA346;
 
- 	// const MAT_SXP_SHINMASK_DATA = 0xA334;
 
- 	// const MAT_SELFIMAP = 0xA33D;
 
- 	// const MAT_SXP_SELFI_DATA = 0xA328;
 
- 	// const MAT_SELFIMASK = 0xA34A;
 
- 	// const MAT_SXP_SELFIMASK_DATA = 0xA336;
 
- 	// const MAT_REFLMAP = 0xA220;
 
- 	// const MAT_REFLMASK = 0xA34C;
 
- 	// const MAT_SXP_REFLMASK_DATA = 0xA338;
 
- 	// const MAT_ACUBIC = 0xA310;
 
- 	const MAT_MAPNAME = 0xA300; // const MAT_MAP_TILING = 0xA351;
 
- 	// const MAT_MAP_TEXBLUR = 0xA353;
 
- 	const MAT_MAP_USCALE = 0xA354;
 
- 	const MAT_MAP_VSCALE = 0xA356;
 
- 	const MAT_MAP_UOFFSET = 0xA358;
 
- 	const MAT_MAP_VOFFSET = 0xA35A; // const MAT_MAP_ANG = 0xA35C;
 
- 	// const MAT_MAP_COL1 = 0xA360;
 
- 	// const MAT_MAP_COL2 = 0xA362;
 
- 	// const MAT_MAP_RCOL = 0xA364;
 
- 	// const MAT_MAP_GCOL = 0xA366;
 
- 	// const MAT_MAP_BCOL = 0xA368;
 
- 	const NAMED_OBJECT = 0x4000; // const N_DIRECT_LIGHT = 0x4600;
 
- 	// const DL_OFF = 0x4620;
 
- 	// const DL_OUTER_RANGE = 0x465A;
 
- 	// const DL_INNER_RANGE = 0x4659;
 
- 	// const DL_MULTIPLIER = 0x465B;
 
- 	// const DL_EXCLUDE = 0x4654;
 
- 	// const DL_ATTENUATE = 0x4625;
 
- 	// const DL_SPOTLIGHT = 0x4610;
 
- 	// const DL_SPOT_ROLL = 0x4656;
 
- 	// const DL_SHADOWED = 0x4630;
 
- 	// const DL_LOCAL_SHADOW2 = 0x4641;
 
- 	// const DL_SEE_CONE = 0x4650;
 
- 	// const DL_SPOT_RECTANGULAR = 0x4651;
 
- 	// const DL_SPOT_ASPECT = 0x4657;
 
- 	// const DL_SPOT_PROJECTOR = 0x4653;
 
- 	// const DL_SPOT_OVERSHOOT = 0x4652;
 
- 	// const DL_RAY_BIAS = 0x4658;
 
- 	// const DL_RAYSHAD = 0x4627;
 
- 	// const N_CAMERA = 0x4700;
 
- 	// const CAM_SEE_CONE = 0x4710;
 
- 	// const CAM_RANGES = 0x4720;
 
- 	// const OBJ_HIDDEN = 0x4010;
 
- 	// const OBJ_VIS_LOFTER = 0x4011;
 
- 	// const OBJ_DOESNT_CAST = 0x4012;
 
- 	// const OBJ_DONT_RECVSHADOW = 0x4017;
 
- 	// const OBJ_MATTE = 0x4013;
 
- 	// const OBJ_FAST = 0x4014;
 
- 	// const OBJ_PROCEDURAL = 0x4015;
 
- 	// const OBJ_FROZEN = 0x4016;
 
- 	const N_TRI_OBJECT = 0x4100;
 
- 	const POINT_ARRAY = 0x4110; // const POINT_FLAG_ARRAY = 0x4111;
 
- 	const FACE_ARRAY = 0x4120;
 
- 	const MSH_MAT_GROUP = 0x4130; // const SMOOTH_GROUP = 0x4150;
 
- 	// const MSH_BOXMAP = 0x4190;
 
- 	const TEX_VERTS = 0x4140;
 
- 	const MESH_MATRIX = 0x4160; // const MESH_COLOR = 0x4165;
 
- 	THREE.TDSLoader = TDSLoader;
 
- } )();
 
 
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