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- import {
- BackSide,
- BufferGeometry,
- Float32BufferAttribute,
- Line,
- LineBasicMaterial,
- Mesh,
- MeshBasicMaterial
- } from '../../../build/three.module.js';
- /**
- * This helper must be added as a child of the light
- */
- class RectAreaLightHelper extends Line {
- constructor( light, color ) {
- const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- const material = new LineBasicMaterial( { fog: false } );
- super( geometry, material );
- this.light = light;
- this.color = color; // optional hardwired color for the helper
- this.type = 'RectAreaLightHelper';
- //
- const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
- const geometry2 = new BufferGeometry();
- geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) );
- }
- updateMatrixWorld() {
- this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- this.children[ 0 ].material.color.set( this.color );
- } else {
- this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
- // prevent hue shift
- const c = this.material.color;
- const max = Math.max( c.r, c.g, c.b );
- if ( max > 1 ) c.multiplyScalar( 1 / max );
- this.children[ 0 ].material.color.copy( this.material.color );
- }
- // ignore world scale on light
- this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );
- this.children[ 0 ].matrixWorld.copy( this.matrixWorld );
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- }
- }
- export { RectAreaLightHelper };
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