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- ( function () {
- function retarget( target, source, options = {} ) {
- const pos = new THREE.Vector3(),
- quat = new THREE.Quaternion(),
- scale = new THREE.Vector3(),
- bindBoneMatrix = new THREE.Matrix4(),
- relativeMatrix = new THREE.Matrix4(),
- globalMatrix = new THREE.Matrix4();
- options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;
- options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;
- options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;
- options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
- options.hip = options.hip !== undefined ? options.hip : 'hip';
- options.names = options.names || {};
- const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
- bones = target.isObject3D ? target.skeleton.bones : getBones( target );
- let bindBones, bone, name, boneTo, bonesPosition; // reset bones
- if ( target.isObject3D ) {
- target.skeleton.pose();
- } else {
- options.useTargetMatrix = true;
- options.preserveMatrix = false;
- }
- if ( options.preservePosition ) {
- bonesPosition = [];
- for ( let i = 0; i < bones.length; i ++ ) {
- bonesPosition.push( bones[ i ].position.clone() );
- }
- }
- if ( options.preserveMatrix ) {
- // reset matrix
- target.updateMatrixWorld();
- target.matrixWorld.identity(); // reset children matrix
- for ( let i = 0; i < target.children.length; ++ i ) {
- target.children[ i ].updateMatrixWorld( true );
- }
- }
- if ( options.offsets ) {
- bindBones = [];
- for ( let i = 0; i < bones.length; ++ i ) {
- bone = bones[ i ];
- name = options.names[ bone.name ] || bone.name;
- if ( options.offsets && options.offsets[ name ] ) {
- bone.matrix.multiply( options.offsets[ name ] );
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
- bone.updateMatrixWorld();
- }
- bindBones.push( bone.matrixWorld.clone() );
- }
- }
- for ( let i = 0; i < bones.length; ++ i ) {
- bone = bones[ i ];
- name = options.names[ bone.name ] || bone.name;
- boneTo = getBoneByName( name, sourceBones );
- globalMatrix.copy( bone.matrixWorld );
- if ( boneTo ) {
- boneTo.updateMatrixWorld();
- if ( options.useTargetMatrix ) {
- relativeMatrix.copy( boneTo.matrixWorld );
- } else {
- relativeMatrix.copy( target.matrixWorld ).invert();
- relativeMatrix.multiply( boneTo.matrixWorld );
- } // ignore scale to extract rotation
- scale.setFromMatrixScale( relativeMatrix );
- relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) ); // apply to global matrix
- globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) );
- if ( target.isObject3D ) {
- const boneIndex = bones.indexOf( bone ),
- wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert();
- globalMatrix.multiply( wBindMatrix );
- }
- globalMatrix.copyPosition( relativeMatrix );
- }
- if ( bone.parent && bone.parent.isBone ) {
- bone.matrix.copy( bone.parent.matrixWorld ).invert();
- bone.matrix.multiply( globalMatrix );
- } else {
- bone.matrix.copy( globalMatrix );
- }
- if ( options.preserveHipPosition && name === options.hip ) {
- bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) );
- }
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
- bone.updateMatrixWorld();
- }
- if ( options.preservePosition ) {
- for ( let i = 0; i < bones.length; ++ i ) {
- bone = bones[ i ];
- name = options.names[ bone.name ] || bone.name;
- if ( name !== options.hip ) {
- bone.position.copy( bonesPosition[ i ] );
- }
- }
- }
- if ( options.preserveMatrix ) {
- // restore matrix
- target.updateMatrixWorld( true );
- }
- }
- function retargetClip( target, source, clip, options = {} ) {
- options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
- options.fps = options.fps !== undefined ? options.fps : 30;
- options.names = options.names || [];
- if ( ! source.isObject3D ) {
- source = getHelperFromSkeleton( source );
- }
- const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ),
- delta = 1 / options.fps,
- convertedTracks = [],
- mixer = new THREE.AnimationMixer( source ),
- bones = getBones( target.skeleton ),
- boneDatas = [];
- let positionOffset, bone, boneTo, boneData, name;
- mixer.clipAction( clip ).play();
- mixer.update( 0 );
- source.updateMatrixWorld();
- for ( let i = 0; i < numFrames; ++ i ) {
- const time = i * delta;
- retarget( target, source, options );
- for ( let j = 0; j < bones.length; ++ j ) {
- name = options.names[ bones[ j ].name ] || bones[ j ].name;
- boneTo = getBoneByName( name, source.skeleton );
- if ( boneTo ) {
- bone = bones[ j ];
- boneData = boneDatas[ j ] = boneDatas[ j ] || {
- bone: bone
- };
- if ( options.hip === name ) {
- if ( ! boneData.pos ) {
- boneData.pos = {
- times: new Float32Array( numFrames ),
- values: new Float32Array( numFrames * 3 )
- };
- }
- if ( options.useFirstFramePosition ) {
- if ( i === 0 ) {
- positionOffset = bone.position.clone();
- }
- bone.position.sub( positionOffset );
- }
- boneData.pos.times[ i ] = time;
- bone.position.toArray( boneData.pos.values, i * 3 );
- }
- if ( ! boneData.quat ) {
- boneData.quat = {
- times: new Float32Array( numFrames ),
- values: new Float32Array( numFrames * 4 )
- };
- }
- boneData.quat.times[ i ] = time;
- bone.quaternion.toArray( boneData.quat.values, i * 4 );
- }
- }
- mixer.update( delta );
- source.updateMatrixWorld();
- }
- for ( let i = 0; i < boneDatas.length; ++ i ) {
- boneData = boneDatas[ i ];
- if ( boneData ) {
- if ( boneData.pos ) {
- convertedTracks.push( new THREE.VectorKeyframeTrack( '.bones[' + boneData.bone.name + '].position', boneData.pos.times, boneData.pos.values ) );
- }
- convertedTracks.push( new THREE.QuaternionKeyframeTrack( '.bones[' + boneData.bone.name + '].quaternion', boneData.quat.times, boneData.quat.values ) );
- }
- }
- mixer.uncacheAction( clip );
- return new THREE.AnimationClip( clip.name, - 1, convertedTracks );
- }
- function getHelperFromSkeleton( skeleton ) {
- const source = new THREE.SkeletonHelper( skeleton.bones[ 0 ] );
- source.skeleton = skeleton;
- return source;
- }
- function getSkeletonOffsets( target, source, options = {} ) {
- const targetParentPos = new THREE.Vector3(),
- targetPos = new THREE.Vector3(),
- sourceParentPos = new THREE.Vector3(),
- sourcePos = new THREE.Vector3(),
- targetDir = new THREE.Vector2(),
- sourceDir = new THREE.Vector2();
- options.hip = options.hip !== undefined ? options.hip : 'hip';
- options.names = options.names || {};
- if ( ! source.isObject3D ) {
- source = getHelperFromSkeleton( source );
- }
- const nameKeys = Object.keys( options.names ),
- nameValues = Object.values( options.names ),
- sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
- bones = target.isObject3D ? target.skeleton.bones : getBones( target ),
- offsets = [];
- let bone, boneTo, name, i;
- target.skeleton.pose();
- for ( i = 0; i < bones.length; ++ i ) {
- bone = bones[ i ];
- name = options.names[ bone.name ] || bone.name;
- boneTo = getBoneByName( name, sourceBones );
- if ( boneTo && name !== options.hip ) {
- const boneParent = getNearestBone( bone.parent, nameKeys ),
- boneToParent = getNearestBone( boneTo.parent, nameValues );
- boneParent.updateMatrixWorld();
- boneToParent.updateMatrixWorld();
- targetParentPos.setFromMatrixPosition( boneParent.matrixWorld );
- targetPos.setFromMatrixPosition( bone.matrixWorld );
- sourceParentPos.setFromMatrixPosition( boneToParent.matrixWorld );
- sourcePos.setFromMatrixPosition( boneTo.matrixWorld );
- targetDir.subVectors( new THREE.Vector2( targetPos.x, targetPos.y ), new THREE.Vector2( targetParentPos.x, targetParentPos.y ) ).normalize();
- sourceDir.subVectors( new THREE.Vector2( sourcePos.x, sourcePos.y ), new THREE.Vector2( sourceParentPos.x, sourceParentPos.y ) ).normalize();
- const laterialAngle = targetDir.angle() - sourceDir.angle();
- const offset = new THREE.Matrix4().makeRotationFromEuler( new THREE.Euler( 0, 0, laterialAngle ) );
- bone.matrix.multiply( offset );
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
- bone.updateMatrixWorld();
- offsets[ name ] = offset;
- }
- }
- return offsets;
- }
- function renameBones( skeleton, names ) {
- const bones = getBones( skeleton );
- for ( let i = 0; i < bones.length; ++ i ) {
- const bone = bones[ i ];
- if ( names[ bone.name ] ) {
- bone.name = names[ bone.name ];
- }
- }
- return this;
- }
- function getBones( skeleton ) {
- return Array.isArray( skeleton ) ? skeleton : skeleton.bones;
- }
- function getBoneByName( name, skeleton ) {
- for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) {
- if ( name === bones[ i ].name ) return bones[ i ];
- }
- }
- function getNearestBone( bone, names ) {
- while ( bone.isBone ) {
- if ( names.indexOf( bone.name ) !== - 1 ) {
- return bone;
- }
- bone = bone.parent;
- }
- }
- function findBoneTrackData( name, tracks ) {
- const regexp = /\[(.*)\]\.(.*)/,
- result = {
- name: name
- };
- for ( let i = 0; i < tracks.length; ++ i ) {
- // 1 is track name
- // 2 is track type
- const trackData = regexp.exec( tracks[ i ].name );
- if ( trackData && name === trackData[ 1 ] ) {
- result[ trackData[ 2 ] ] = i;
- }
- }
- return result;
- }
- function getEqualsBonesNames( skeleton, targetSkeleton ) {
- const sourceBones = getBones( skeleton ),
- targetBones = getBones( targetSkeleton ),
- bones = [];
- search: for ( let i = 0; i < sourceBones.length; i ++ ) {
- const boneName = sourceBones[ i ].name;
- for ( let j = 0; j < targetBones.length; j ++ ) {
- if ( boneName === targetBones[ j ].name ) {
- bones.push( boneName );
- continue search;
- }
- }
- }
- return bones;
- }
- function clone( source ) {
- const sourceLookup = new Map();
- const cloneLookup = new Map();
- const clone = source.clone();
- parallelTraverse( source, clone, function ( sourceNode, clonedNode ) {
- sourceLookup.set( clonedNode, sourceNode );
- cloneLookup.set( sourceNode, clonedNode );
- } );
- clone.traverse( function ( node ) {
- if ( ! node.isSkinnedMesh ) return;
- const clonedMesh = node;
- const sourceMesh = sourceLookup.get( node );
- const sourceBones = sourceMesh.skeleton.bones;
- clonedMesh.skeleton = sourceMesh.skeleton.clone();
- clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix );
- clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) {
- return cloneLookup.get( bone );
- } );
- clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix );
- } );
- return clone;
- }
- function parallelTraverse( a, b, callback ) {
- callback( a, b );
- for ( let i = 0; i < a.children.length; i ++ ) {
- parallelTraverse( a.children[ i ], b.children[ i ], callback );
- }
- }
- THREE.SkeletonUtils = {};
- THREE.SkeletonUtils.clone = clone;
- THREE.SkeletonUtils.findBoneTrackData = findBoneTrackData;
- THREE.SkeletonUtils.getBoneByName = getBoneByName;
- THREE.SkeletonUtils.getBones = getBones;
- THREE.SkeletonUtils.getEqualsBonesNames = getEqualsBonesNames;
- THREE.SkeletonUtils.getHelperFromSkeleton = getHelperFromSkeleton;
- THREE.SkeletonUtils.getNearestBone = getNearestBone;
- THREE.SkeletonUtils.getSkeletonOffsets = getSkeletonOffsets;
- THREE.SkeletonUtils.renameBones = renameBones;
- THREE.SkeletonUtils.retarget = retarget;
- THREE.SkeletonUtils.retargetClip = retargetClip;
- } )();
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