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- ( function () {
- /**
- * RGB Shift Shader
- * Shifts red and blue channels from center in opposite directions
- * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
- * by Tom Butterworth / http://kriss.cx/tom/
- *
- * amount: shift distance (1 is width of input)
- * angle: shift angle in radians
- */
- const RGBShiftShader = {
- uniforms: {
- 'tDiffuse': {
- value: null
- },
- 'amount': {
- value: 0.005
- },
- 'angle': {
- value: 0.0
- }
- },
- vertexShader:
- /* glsl */
- `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader:
- /* glsl */
- `
- uniform sampler2D tDiffuse;
- uniform float amount;
- uniform float angle;
- varying vec2 vUv;
- void main() {
- vec2 offset = amount * vec2( cos(angle), sin(angle));
- vec4 cr = texture2D(tDiffuse, vUv + offset);
- vec4 cga = texture2D(tDiffuse, vUv);
- vec4 cb = texture2D(tDiffuse, vUv - offset);
- gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
- }`
- };
- THREE.RGBShiftShader = RGBShiftShader;
- } )();
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