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- ( function () {
- /**
- * Kaleidoscope Shader
- * Radial reflection around center point
- * Ported from: http://pixelshaders.com/editor/
- * by Toby Schachman / http://tobyschachman.com/
- *
- * sides: number of reflections
- * angle: initial angle in radians
- */
- const KaleidoShader = {
- uniforms: {
- 'tDiffuse': {
- value: null
- },
- 'sides': {
- value: 6.0
- },
- 'angle': {
- value: 0.0
- }
- },
- vertexShader:
- /* glsl */
- `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader:
- /* glsl */
- `
- uniform sampler2D tDiffuse;
- uniform float sides;
- uniform float angle;
- varying vec2 vUv;
- void main() {
- vec2 p = vUv - 0.5;
- float r = length(p);
- float a = atan(p.y, p.x) + angle;
- float tau = 2. * 3.1416 ;
- a = mod(a, tau/sides);
- a = abs(a - tau/sides/2.) ;
- p = r * vec2(cos(a), sin(a));
- vec4 color = texture2D(tDiffuse, p + 0.5);
- gl_FragColor = color;
- }`
- };
- THREE.KaleidoShader = KaleidoShader;
- } )();
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