1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- ( function () {
- /**
- * Full-screen textured quad shader
- */
- var CopyShader = {
- uniforms: {
- 'tDiffuse': {
- value: null
- },
- 'opacity': {
- value: 1.0
- }
- },
- vertexShader:
- /* glsl */
- `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader:
- /* glsl */
- `
- uniform float opacity;
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- vec4 texel = texture2D( tDiffuse, vUv );
- gl_FragColor = opacity * texel;
- }`
- };
- THREE.CopyShader = CopyShader;
- } )();
|