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- ( function () {
- /**
- * Simple test shader
- */
- const BasicShader = {
- uniforms: {},
- vertexShader:
- /* glsl */
- `
- void main() {
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader:
- /* glsl */
- `
- void main() {
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
- }`
- };
- THREE.BasicShader = BasicShader;
- } )();
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