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- ( function () {
- class SVGObject extends THREE.Object3D {
- constructor( node ) {
- super();
- this.node = node;
- }
- }
- SVGObject.prototype.isSVGObject = true;
- class SVGRenderer {
- constructor() {
- let _renderData,
- _elements,
- _lights,
- _svgWidth,
- _svgHeight,
- _svgWidthHalf,
- _svgHeightHalf,
- _v1,
- _v2,
- _v3,
- _svgNode,
- _pathCount = 0,
- _precision = null,
- _quality = 1,
- _currentPath,
- _currentStyle;
- const _this = this,
- _clipBox = new THREE.Box2(),
- _elemBox = new THREE.Box2(),
- _color = new THREE.Color(),
- _diffuseColor = new THREE.Color(),
- _ambientLight = new THREE.Color(),
- _directionalLights = new THREE.Color(),
- _pointLights = new THREE.Color(),
- _clearColor = new THREE.Color(),
- _vector3 = new THREE.Vector3(),
- // Needed for PointLight
- _centroid = new THREE.Vector3(),
- _normal = new THREE.Vector3(),
- _normalViewMatrix = new THREE.Matrix3(),
- _viewMatrix = new THREE.Matrix4(),
- _viewProjectionMatrix = new THREE.Matrix4(),
- _svgPathPool = [],
- _projector = new THREE.Projector(),
- _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
- this.domElement = _svg;
- this.autoClear = true;
- this.sortObjects = true;
- this.sortElements = true;
- this.overdraw = 0.5;
- this.info = {
- render: {
- vertices: 0,
- faces: 0
- }
- };
- this.setQuality = function ( quality ) {
- switch ( quality ) {
- case 'high':
- _quality = 1;
- break;
- case 'low':
- _quality = 0;
- break;
- }
- };
- this.setClearColor = function ( color ) {
- _clearColor.set( color );
- };
- this.setPixelRatio = function () {};
- this.setSize = function ( width, height ) {
- _svgWidth = width;
- _svgHeight = height;
- _svgWidthHalf = _svgWidth / 2;
- _svgHeightHalf = _svgHeight / 2;
- _svg.setAttribute( 'viewBox', - _svgWidthHalf + ' ' + - _svgHeightHalf + ' ' + _svgWidth + ' ' + _svgHeight );
- _svg.setAttribute( 'width', _svgWidth );
- _svg.setAttribute( 'height', _svgHeight );
- _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
- _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
- };
- this.getSize = function () {
- return {
- width: _svgWidth,
- height: _svgHeight
- };
- };
- this.setPrecision = function ( precision ) {
- _precision = precision;
- };
- function removeChildNodes() {
- _pathCount = 0;
- while ( _svg.childNodes.length > 0 ) {
- _svg.removeChild( _svg.childNodes[ 0 ] );
- }
- }
- function convert( c ) {
- return _precision !== null ? c.toFixed( _precision ) : c;
- }
- this.clear = function () {
- removeChildNodes();
- _svg.style.backgroundColor = _clearColor.getStyle();
- };
- this.render = function ( scene, camera ) {
- if ( camera instanceof THREE.Camera === false ) {
- console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
- }
- const background = scene.background;
- if ( background && background.isColor ) {
- removeChildNodes();
- _svg.style.backgroundColor = background.getStyle();
- } else if ( this.autoClear === true ) {
- this.clear();
- }
- _this.info.render.vertices = 0;
- _this.info.render.faces = 0;
- _viewMatrix.copy( camera.matrixWorldInverse );
- _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
- _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
- _elements = _renderData.elements;
- _lights = _renderData.lights;
- _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
- calculateLights( _lights ); // reset accumulated path
- _currentPath = '';
- _currentStyle = '';
- for ( let e = 0, el = _elements.length; e < el; e ++ ) {
- const element = _elements[ e ];
- const material = element.material;
- if ( material === undefined || material.opacity === 0 ) continue;
- _elemBox.makeEmpty();
- if ( element instanceof THREE.RenderableSprite ) {
- _v1 = element;
- _v1.x *= _svgWidthHalf;
- _v1.y *= - _svgHeightHalf;
- renderSprite( _v1, element, material );
- } else if ( element instanceof THREE.RenderableLine ) {
- _v1 = element.v1;
- _v2 = element.v2;
- _v1.positionScreen.x *= _svgWidthHalf;
- _v1.positionScreen.y *= - _svgHeightHalf;
- _v2.positionScreen.x *= _svgWidthHalf;
- _v2.positionScreen.y *= - _svgHeightHalf;
- _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
- renderLine( _v1, _v2, element, material );
- }
- } else if ( element instanceof THREE.RenderableFace ) {
- _v1 = element.v1;
- _v2 = element.v2;
- _v3 = element.v3;
- if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
- if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
- if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
- _v1.positionScreen.x *= _svgWidthHalf;
- _v1.positionScreen.y *= - _svgHeightHalf;
- _v2.positionScreen.x *= _svgWidthHalf;
- _v2.positionScreen.y *= - _svgHeightHalf;
- _v3.positionScreen.x *= _svgWidthHalf;
- _v3.positionScreen.y *= - _svgHeightHalf;
- if ( this.overdraw > 0 ) {
- expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
- expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
- expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
- }
- _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
- renderFace3( _v1, _v2, _v3, element, material );
- }
- }
- }
- flushPath(); // just to flush last svg:path
- scene.traverseVisible( function ( object ) {
- if ( object.isSVGObject ) {
- _vector3.setFromMatrixPosition( object.matrixWorld );
- _vector3.applyMatrix4( _viewProjectionMatrix );
- if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
- const x = _vector3.x * _svgWidthHalf;
- const y = - _vector3.y * _svgHeightHalf;
- const node = object.node;
- node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
- _svg.appendChild( node );
- }
- } );
- };
- function calculateLights( lights ) {
- _ambientLight.setRGB( 0, 0, 0 );
- _directionalLights.setRGB( 0, 0, 0 );
- _pointLights.setRGB( 0, 0, 0 );
- for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
- const light = lights[ l ];
- const lightColor = light.color;
- if ( light.isAmbientLight ) {
- _ambientLight.r += lightColor.r;
- _ambientLight.g += lightColor.g;
- _ambientLight.b += lightColor.b;
- } else if ( light.isDirectionalLight ) {
- _directionalLights.r += lightColor.r;
- _directionalLights.g += lightColor.g;
- _directionalLights.b += lightColor.b;
- } else if ( light.isPointLight ) {
- _pointLights.r += lightColor.r;
- _pointLights.g += lightColor.g;
- _pointLights.b += lightColor.b;
- }
- }
- }
- function calculateLight( lights, position, normal, color ) {
- for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
- const light = lights[ l ];
- const lightColor = light.color;
- if ( light.isDirectionalLight ) {
- const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
- let amount = normal.dot( lightPosition );
- if ( amount <= 0 ) continue;
- amount *= light.intensity;
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- } else if ( light.isPointLight ) {
- const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
- let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
- if ( amount <= 0 ) continue;
- amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
- if ( amount == 0 ) continue;
- amount *= light.intensity;
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- }
- }
- }
- function renderSprite( v1, element, material ) {
- let scaleX = element.scale.x * _svgWidthHalf;
- let scaleY = element.scale.y * _svgHeightHalf;
- if ( material.isPointsMaterial ) {
- scaleX *= material.size;
- scaleY *= material.size;
- }
- const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
- let style = '';
- if ( material.isSpriteMaterial || material.isPointsMaterial ) {
- style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;
- }
- addPath( style, path );
- }
- function renderLine( v1, v2, element, material ) {
- const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
- if ( material.isLineBasicMaterial ) {
- let style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
- if ( material.isLineDashedMaterial ) {
- style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
- }
- addPath( style, path );
- }
- }
- function renderFace3( v1, v2, v3, element, material ) {
- _this.info.render.vertices += 3;
- _this.info.render.faces ++;
- const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
- let style = '';
- if ( material.isMeshBasicMaterial ) {
- _color.copy( material.color );
- if ( material.vertexColors ) {
- _color.multiply( element.color );
- }
- } else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
- _diffuseColor.copy( material.color );
- if ( material.vertexColors ) {
- _diffuseColor.multiply( element.color );
- }
- _color.copy( _ambientLight );
- _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
- calculateLight( _lights, _centroid, element.normalModel, _color );
- _color.multiply( _diffuseColor ).add( material.emissive );
- } else if ( material.isMeshNormalMaterial ) {
- _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
- _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
- }
- if ( material.wireframe ) {
- style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
- } else {
- style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity;
- }
- addPath( style, path );
- } // Hide anti-alias gaps
- function expand( v1, v2, pixels ) {
- let x = v2.x - v1.x,
- y = v2.y - v1.y;
- const det = x * x + y * y;
- if ( det === 0 ) return;
- const idet = pixels / Math.sqrt( det );
- x *= idet;
- y *= idet;
- v2.x += x;
- v2.y += y;
- v1.x -= x;
- v1.y -= y;
- }
- function addPath( style, path ) {
- if ( _currentStyle === style ) {
- _currentPath += path;
- } else {
- flushPath();
- _currentStyle = style;
- _currentPath = path;
- }
- }
- function flushPath() {
- if ( _currentPath ) {
- _svgNode = getPathNode( _pathCount ++ );
- _svgNode.setAttribute( 'd', _currentPath );
- _svgNode.setAttribute( 'style', _currentStyle );
- _svg.appendChild( _svgNode );
- }
- _currentPath = '';
- _currentStyle = '';
- }
- function getPathNode( id ) {
- if ( _svgPathPool[ id ] == null ) {
- _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
- if ( _quality == 0 ) {
- _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
- }
- return _svgPathPool[ id ];
- }
- return _svgPathPool[ id ];
- }
- }
- }
- THREE.SVGObject = SVGObject;
- THREE.SVGRenderer = SVGRenderer;
- } )();
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