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- ( function () {
- /**
- * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
- */
- const _position = new THREE.Vector3();
- const _quaternion = new THREE.Quaternion();
- const _scale = new THREE.Vector3();
- class CSS3DObject extends THREE.Object3D {
- constructor( element = document.createElement( 'div' ) ) {
- super();
- this.element = element;
- this.element.style.position = 'absolute';
- this.element.style.pointerEvents = 'auto';
- this.element.style.userSelect = 'none';
- this.element.setAttribute( 'draggable', false );
- this.addEventListener( 'removed', function () {
- this.traverse( function ( object ) {
- if ( object.element instanceof Element && object.element.parentNode !== null ) {
- object.element.parentNode.removeChild( object.element );
- }
- } );
- } );
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.element = source.element.cloneNode( true );
- return this;
- }
- }
- CSS3DObject.prototype.isCSS3DObject = true;
- class CSS3DSprite extends CSS3DObject {
- constructor( element ) {
- super( element );
- this.rotation2D = 0;
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.rotation2D = source.rotation2D;
- return this;
- }
- }
- CSS3DSprite.prototype.isCSS3DSprite = true; //
- const _matrix = new THREE.Matrix4();
- const _matrix2 = new THREE.Matrix4();
- class CSS3DRenderer {
- constructor( parameters = {} ) {
- const _this = this;
- let _width, _height;
- let _widthHalf, _heightHalf;
- const cache = {
- camera: {
- fov: 0,
- style: ''
- },
- objects: new WeakMap()
- };
- const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
- domElement.style.overflow = 'hidden';
- this.domElement = domElement;
- const cameraElement = document.createElement( 'div' );
- cameraElement.style.transformStyle = 'preserve-3d';
- cameraElement.style.pointerEvents = 'none';
- domElement.appendChild( cameraElement );
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- this.render = function ( scene, camera ) {
- const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
- if ( cache.camera.fov !== fov ) {
- domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';
- cache.camera.fov = fov;
- }
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- let tx, ty;
- if ( camera.isOrthographicCamera ) {
- tx = - ( camera.right + camera.left ) / 2;
- ty = ( camera.top + camera.bottom ) / 2;
- }
- const cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
- const style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
- if ( cache.camera.style !== style ) {
- cameraElement.style.transform = style;
- cache.camera.style = style;
- }
- renderObject( scene, scene, camera, cameraCSSMatrix );
- };
- this.setSize = function ( width, height ) {
- _width = width;
- _height = height;
- _widthHalf = _width / 2;
- _heightHalf = _height / 2;
- domElement.style.width = width + 'px';
- domElement.style.height = height + 'px';
- cameraElement.style.width = width + 'px';
- cameraElement.style.height = height + 'px';
- };
- function epsilon( value ) {
- return Math.abs( value ) < 1e-10 ? 0 : value;
- }
- function getCameraCSSMatrix( matrix ) {
- const elements = matrix.elements;
- return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';
- }
- function getObjectCSSMatrix( matrix ) {
- const elements = matrix.elements;
- const matrix3d = 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';
- return 'translate(-50%,-50%)' + matrix3d;
- }
- function renderObject( object, scene, camera, cameraCSSMatrix ) {
- if ( object.isCSS3DObject ) {
- object.onBeforeRender( _this, scene, camera );
- let style;
- if ( object.isCSS3DSprite ) {
- // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
- _matrix.copy( camera.matrixWorldInverse );
- _matrix.transpose();
- if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );
- object.matrixWorld.decompose( _position, _quaternion, _scale );
- _matrix.setPosition( _position );
- _matrix.scale( _scale );
- _matrix.elements[ 3 ] = 0;
- _matrix.elements[ 7 ] = 0;
- _matrix.elements[ 11 ] = 0;
- _matrix.elements[ 15 ] = 1;
- style = getObjectCSSMatrix( _matrix );
- } else {
- style = getObjectCSSMatrix( object.matrixWorld );
- }
- const element = object.element;
- const cachedObject = cache.objects.get( object );
- if ( cachedObject === undefined || cachedObject.style !== style ) {
- element.style.transform = style;
- const objectData = {
- style: style
- };
- cache.objects.set( object, objectData );
- }
- element.style.display = object.visible ? '' : 'none';
- if ( element.parentNode !== cameraElement ) {
- cameraElement.appendChild( element );
- }
- object.onAfterRender( _this, scene, camera );
- }
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
- renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
- }
- }
- }
- }
- THREE.CSS3DObject = CSS3DObject;
- THREE.CSS3DRenderer = CSS3DRenderer;
- THREE.CSS3DSprite = CSS3DSprite;
- } )();
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