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- ( function () {
- const _translationObject = new THREE.Vector3();
- const _quaternionObject = new THREE.Quaternion();
- const _scaleObject = new THREE.Vector3();
- const _translationWorld = new THREE.Vector3();
- const _quaternionWorld = new THREE.Quaternion();
- const _scaleWorld = new THREE.Vector3();
- class Gyroscope extends THREE.Object3D {
- constructor() {
- super();
- }
- updateMatrixWorld( force ) {
- this.matrixAutoUpdate && this.updateMatrix(); // update matrixWorld
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent !== null ) {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- this.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld );
- this.matrix.decompose( _translationObject, _quaternionObject, _scaleObject );
- this.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld );
- } else {
- this.matrixWorld.copy( this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- } // update children
- for ( let i = 0, l = this.children.length; i < l; i ++ ) {
- this.children[ i ].updateMatrixWorld( force );
- }
- }
- }
- THREE.Gyroscope = Gyroscope;
- } )();
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