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- ( function () {
- class Lut {
- constructor( colormap, count = 32 ) {
- this.lut = [];
- this.map = [];
- this.n = 0;
- this.minV = 0;
- this.maxV = 1;
- this.setColorMap( colormap, count );
- }
- set( value ) {
- if ( value.isLut === true ) {
- this.copy( value );
- }
- return this;
- }
- setMin( min ) {
- this.minV = min;
- return this;
- }
- setMax( max ) {
- this.maxV = max;
- return this;
- }
- setColorMap( colormap, count = 32 ) {
- this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;
- this.n = count;
- const step = 1.0 / this.n;
- this.lut.length = 0;
- for ( let i = 0; i <= 1; i += step ) {
- for ( let j = 0; j < this.map.length - 1; j ++ ) {
- if ( i >= this.map[ j ][ 0 ] && i < this.map[ j + 1 ][ 0 ] ) {
- const min = this.map[ j ][ 0 ];
- const max = this.map[ j + 1 ][ 0 ];
- const minColor = new THREE.Color( this.map[ j ][ 1 ] );
- const maxColor = new THREE.Color( this.map[ j + 1 ][ 1 ] );
- const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) );
- this.lut.push( color );
- }
- }
- }
- return this;
- }
- copy( lut ) {
- this.lut = lut.lut;
- this.map = lut.map;
- this.n = lut.n;
- this.minV = lut.minV;
- this.maxV = lut.maxV;
- return this;
- }
- getColor( alpha ) {
- if ( alpha <= this.minV ) {
- alpha = this.minV;
- } else if ( alpha >= this.maxV ) {
- alpha = this.maxV;
- }
- alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );
- let colorPosition = Math.round( alpha * this.n );
- colorPosition == this.n ? colorPosition -= 1 : colorPosition;
- return this.lut[ colorPosition ];
- }
- addColorMap( name, arrayOfColors ) {
- ColorMapKeywords[ name ] = arrayOfColors;
- return this;
- }
- createCanvas() {
- const canvas = document.createElement( 'canvas' );
- canvas.width = 1;
- canvas.height = this.n;
- this.updateCanvas( canvas );
- return canvas;
- }
- updateCanvas( canvas ) {
- const ctx = canvas.getContext( '2d', {
- alpha: false
- } );
- const imageData = ctx.getImageData( 0, 0, 1, this.n );
- const data = imageData.data;
- let k = 0;
- const step = 1.0 / this.n;
- for ( let i = 1; i >= 0; i -= step ) {
- for ( let j = this.map.length - 1; j >= 0; j -- ) {
- if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {
- const min = this.map[ j - 1 ][ 0 ];
- const max = this.map[ j ][ 0 ];
- const minColor = new THREE.Color( this.map[ j - 1 ][ 1 ] );
- const maxColor = new THREE.Color( this.map[ j ][ 1 ] );
- const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) );
- data[ k * 4 ] = Math.round( color.r * 255 );
- data[ k * 4 + 1 ] = Math.round( color.g * 255 );
- data[ k * 4 + 2 ] = Math.round( color.b * 255 );
- data[ k * 4 + 3 ] = 255;
- k += 1;
- }
- }
- }
- ctx.putImageData( imageData, 0, 0 );
- return canvas;
- }
- }
- Lut.prototype.isLut = true;
- const ColorMapKeywords = {
- 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],
- 'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],
- 'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],
- 'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]
- };
- THREE.ColorMapKeywords = ColorMapKeywords;
- THREE.Lut = Lut;
- } )();
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