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- ( function () {
- class RGBMLoader extends THREE.DataTextureLoader {
- loadCubemap( urls, onLoad, onProgress, onError ) {
- const texture = new THREE.CubeTexture();
- let loaded = 0;
- const scope = this;
- function loadTexture( i ) {
- scope.load( urls[ i ], function ( image ) {
- texture.images[ i ] = image;
- loaded ++;
- if ( loaded === 6 ) {
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }
- }, undefined, onError );
- }
- for ( let i = 0; i < urls.length; ++ i ) {
- loadTexture( i );
- }
- texture.encoding = THREE.RGBM7Encoding;
- texture.format = THREE.RGBAFormat;
- texture.minFilter = THREE.LinearFilter;
- texture.generateMipmaps = false;
- return texture;
- }
- parse( buffer ) {
- const img = UPNG.decode( buffer );
- const rgba = UPNG.toRGBA8( img )[ 0 ];
- return {
- width: img.width,
- height: img.height,
- data: new Uint8Array( rgba ),
- format: THREE.RGBAFormat,
- type: THREE.UnsignedByteType,
- flipY: true,
- encoding: THREE.RGBM7Encoding
- };
- }
- } // from https://github.com/photopea/UPNG.js (MIT License)
- var UPNG = {};
- UPNG.toRGBA8 = function ( out ) {
- var w = out.width,
- h = out.height;
- if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
- var frms = [];
- if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
- var len = w * h * 4,
- img = new Uint8Array( len ),
- empty = new Uint8Array( len ),
- prev = new Uint8Array( len );
- for ( var i = 0; i < out.frames.length; i ++ ) {
- var frm = out.frames[ i ];
- var fx = frm.rect.x,
- fy = frm.rect.y,
- fw = frm.rect.width,
- fh = frm.rect.height;
- var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
- if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
- if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
- frms.push( img.buffer.slice( 0 ) );
- if ( frm.dispose == 0 ) {} else if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
- }
- return frms;
- };
- UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
- var area = w * h,
- bpp = UPNG.decode._getBPP( out );
- var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
- var bf = new Uint8Array( area * 4 ),
- bf32 = new Uint32Array( bf.buffer );
- var ctype = out.ctype,
- depth = out.depth;
- var rs = UPNG._bin.readUshort;
- if ( ctype == 6 ) {
- // RGB + alpha
- var qarea = area << 2;
- if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
- bf[ i ] = data[ i ];
- bf[ i + 1 ] = data[ i + 1 ];
- bf[ i + 2 ] = data[ i + 2 ];
- bf[ i + 3 ] = data[ i + 3 ];
- }
- if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
- bf[ i ] = data[ i << 1 ];
- }
- } else if ( ctype == 2 ) {
- // RGB
- var ts = out.tabs[ 'tRNS' ];
- if ( ts == null ) {
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
- var ti = i * 3;
- bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
- }
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
- var ti = i * 6;
- bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
- }
- } else {
- var tr = ts[ 0 ],
- tg = ts[ 1 ],
- tb = ts[ 2 ];
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
- var qi = i << 2,
- ti = i * 3;
- bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
- if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
- }
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
- var qi = i << 2,
- ti = i * 6;
- bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
- if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
- }
- }
- } else if ( ctype == 3 ) {
- // palette
- var p = out.tabs[ 'PLTE' ],
- ap = out.tabs[ 'tRNS' ],
- tl = ap ? ap.length : 0; //console.log(p, ap);
- if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
- var s0 = y * bpl,
- t0 = y * w;
- for ( var i = 0; i < w; i ++ ) {
- var qi = t0 + i << 2,
- j = data[ s0 + ( i >> 3 ) ] >> 7 - ( ( i & 7 ) << 0 ) & 1,
- cj = 3 * j;
- bf[ qi ] = p[ cj ];
- bf[ qi + 1 ] = p[ cj + 1 ];
- bf[ qi + 2 ] = p[ cj + 2 ];
- bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
- }
- }
- if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
- var s0 = y * bpl,
- t0 = y * w;
- for ( var i = 0; i < w; i ++ ) {
- var qi = t0 + i << 2,
- j = data[ s0 + ( i >> 2 ) ] >> 6 - ( ( i & 3 ) << 1 ) & 3,
- cj = 3 * j;
- bf[ qi ] = p[ cj ];
- bf[ qi + 1 ] = p[ cj + 1 ];
- bf[ qi + 2 ] = p[ cj + 2 ];
- bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
- }
- }
- if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
- var s0 = y * bpl,
- t0 = y * w;
- for ( var i = 0; i < w; i ++ ) {
- var qi = t0 + i << 2,
- j = data[ s0 + ( i >> 1 ) ] >> 4 - ( ( i & 1 ) << 2 ) & 15,
- cj = 3 * j;
- bf[ qi ] = p[ cj ];
- bf[ qi + 1 ] = p[ cj + 1 ];
- bf[ qi + 2 ] = p[ cj + 2 ];
- bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
- }
- }
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
- var qi = i << 2,
- j = data[ i ],
- cj = 3 * j;
- bf[ qi ] = p[ cj ];
- bf[ qi + 1 ] = p[ cj + 1 ];
- bf[ qi + 2 ] = p[ cj + 2 ];
- bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
- }
- } else if ( ctype == 4 ) {
- // gray + alpha
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
- var qi = i << 2,
- di = i << 1,
- gr = data[ di ];
- bf[ qi ] = gr;
- bf[ qi + 1 ] = gr;
- bf[ qi + 2 ] = gr;
- bf[ qi + 3 ] = data[ di + 1 ];
- }
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
- var qi = i << 2,
- di = i << 2,
- gr = data[ di ];
- bf[ qi ] = gr;
- bf[ qi + 1 ] = gr;
- bf[ qi + 2 ] = gr;
- bf[ qi + 3 ] = data[ di + 2 ];
- }
- } else if ( ctype == 0 ) {
- // gray
- var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
- for ( var y = 0; y < h; y ++ ) {
- var off = y * bpl,
- to = y * w;
- if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
- var gr = 255 * ( data[ off + ( x >>> 3 ) ] >>> 7 - ( x & 7 ) & 1 ),
- al = gr == tr * 255 ? 0 : 255;
- bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
- } else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
- var gr = 85 * ( data[ off + ( x >>> 2 ) ] >>> 6 - ( ( x & 3 ) << 1 ) & 3 ),
- al = gr == tr * 85 ? 0 : 255;
- bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
- } else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
- var gr = 17 * ( data[ off + ( x >>> 1 ) ] >>> 4 - ( ( x & 1 ) << 2 ) & 15 ),
- al = gr == tr * 17 ? 0 : 255;
- bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
- } else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
- var gr = data[ off + x ],
- al = gr == tr ? 0 : 255;
- bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
- } else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
- var gr = data[ off + ( x << 1 ) ],
- al = rs( data, off + ( x << 1 ) ) == tr ? 0 : 255;
- bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
- }
- }
- } //console.log(Date.now()-time);
- return bf;
- };
- UPNG.decode = function ( buff ) {
- var data = new Uint8Array( buff ),
- offset = 8,
- bin = UPNG._bin,
- rUs = bin.readUshort,
- rUi = bin.readUint;
- var out = {
- tabs: {},
- frames: []
- };
- var dd = new Uint8Array( data.length ),
- doff = 0; // put all IDAT data into it
- var fd,
- foff = 0; // frames
- var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
- for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw 'The input is not a PNG file!';
- while ( offset < data.length ) {
- var len = bin.readUint( data, offset );
- offset += 4;
- var type = bin.readASCII( data, offset, 4 );
- offset += 4; //console.log(type,len);
- if ( type == 'IHDR' ) {
- UPNG.decode._IHDR( data, offset, out );
- } else if ( type == 'CgBI' ) {
- out.tabs[ type ] = data.slice( offset, offset + 4 );
- } else if ( type == 'IDAT' ) {
- for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
- doff += len;
- } else if ( type == 'acTL' ) {
- out.tabs[ type ] = {
- num_frames: rUi( data, offset ),
- num_plays: rUi( data, offset + 4 )
- };
- fd = new Uint8Array( data.length );
- } else if ( type == 'fcTL' ) {
- if ( foff != 0 ) {
- var fr = out.frames[ out.frames.length - 1 ];
- fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
- foff = 0;
- }
- var rct = {
- x: rUi( data, offset + 12 ),
- y: rUi( data, offset + 16 ),
- width: rUi( data, offset + 4 ),
- height: rUi( data, offset + 8 )
- };
- var del = rUs( data, offset + 22 );
- del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
- var frm = {
- rect: rct,
- delay: Math.round( del * 1000 ),
- dispose: data[ offset + 24 ],
- blend: data[ offset + 25 ]
- }; //console.log(frm);
- out.frames.push( frm );
- } else if ( type == 'fdAT' ) {
- for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
- foff += len - 4;
- } else if ( type == 'pHYs' ) {
- out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
- } else if ( type == 'cHRM' ) {
- out.tabs[ type ] = [];
- for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
- } else if ( type == 'tEXt' || type == 'zTXt' ) {
- if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
- var nz = bin.nextZero( data, offset );
- var keyw = bin.readASCII( data, offset, nz - offset );
- var text,
- tl = offset + len - nz - 1;
- if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl ); else {
- var bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
- text = bin.readUTF8( bfr, 0, bfr.length );
- }
- out.tabs[ type ][ keyw ] = text;
- } else if ( type == 'iTXt' ) {
- if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
- var nz = 0,
- off = offset;
- nz = bin.nextZero( data, off );
- var keyw = bin.readASCII( data, off, nz - off );
- off = nz + 1;
- var cflag = data[ off ];
- off += 2;
- nz = bin.nextZero( data, off );
- bin.readASCII( data, off, nz - off );
- off = nz + 1;
- nz = bin.nextZero( data, off );
- bin.readUTF8( data, off, nz - off );
- off = nz + 1;
- var text,
- tl = len - ( off - offset );
- if ( cflag == 0 ) text = bin.readUTF8( data, off, tl ); else {
- var bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
- text = bin.readUTF8( bfr, 0, bfr.length );
- }
- out.tabs[ type ][ keyw ] = text;
- } else if ( type == 'PLTE' ) {
- out.tabs[ type ] = bin.readBytes( data, offset, len );
- } else if ( type == 'hIST' ) {
- var pl = out.tabs[ 'PLTE' ].length / 3;
- out.tabs[ type ] = [];
- for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
- } else if ( type == 'tRNS' ) {
- if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len ); else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset ); else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ]; //else console.log("tRNS for unsupported color type",out.ctype, len);
- } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000; else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ]; else if ( type == 'bKGD' ) {
- if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ]; else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ]; else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
- } else if ( type == 'IEND' ) {
- break;
- } //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
- offset += len;
- bin.readUint( data, offset );
- offset += 4;
- }
- if ( foff != 0 ) {
- var fr = out.frames[ out.frames.length - 1 ];
- fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
- }
- out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
- delete out.compress;
- delete out.interlace;
- delete out.filter;
- return out;
- };
- UPNG.decode._decompress = function ( out, dd, w, h ) {
- var bpp = UPNG.decode._getBPP( out ),
- bpl = Math.ceil( w * bpp / 8 ),
- buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
- if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff ); else dd = UPNG.decode._inflate( dd, buff );
- if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h ); else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
- return dd;
- };
- UPNG.decode._inflate = function ( data, buff ) {
- var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff );
- return out;
- };
- UPNG.inflateRaw = function () {
- var H = {};
- H.H = {};
- H.H.N = function ( N, W ) {
- var R = Uint8Array,
- i = 0,
- m = 0,
- J = 0,
- h = 0,
- Q = 0,
- X = 0,
- u = 0,
- w = 0,
- d = 0,
- v,
- C;
- if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 );
- var V = H.H,
- n = V.b,
- A = V.e,
- l = V.R,
- M = V.n,
- I = V.A,
- e = V.Z,
- b = V.m,
- Z = W == null;
- if ( Z ) W = new R( N.length >>> 2 << 5 );
- while ( i == 0 ) {
- i = n( N, d, 1 );
- m = n( N, d + 1, 2 );
- d += 3;
- if ( m == 0 ) {
- if ( ( d & 7 ) != 0 ) d += 8 - ( d & 7 );
- var D = ( d >>> 3 ) + 4,
- q = N[ D - 4 ] | N[ D - 3 ] << 8;
- if ( Z ) W = H.H.W( W, w + q );
- W.set( new R( N.buffer, N.byteOffset + D, q ), w );
- d = D + q << 3;
- w += q;
- continue;
- }
- if ( Z ) W = H.H.W( W, w + ( 1 << 17 ) );
- if ( m == 1 ) {
- v = b.J;
- C = b.h;
- X = ( 1 << 9 ) - 1;
- u = ( 1 << 5 ) - 1;
- }
- if ( m == 2 ) {
- J = A( N, d, 5 ) + 257;
- h = A( N, d + 5, 5 ) + 1;
- Q = A( N, d + 10, 4 ) + 4;
- d += 14;
- var j = 1;
- for ( var c = 0; c < 38; c += 2 ) {
- b.Q[ c ] = 0;
- b.Q[ c + 1 ] = 0;
- }
- for ( var c = 0; c < Q; c ++ ) {
- var K = A( N, d + c * 3, 3 );
- b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K;
- if ( K > j ) j = K;
- }
- d += 3 * Q;
- M( b.Q, j );
- I( b.Q, j, b.u );
- v = b.w;
- C = b.d;
- d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v );
- var r = V.V( b.v, 0, J, b.C );
- X = ( 1 << r ) - 1;
- var S = V.V( b.v, J, h, b.D );
- u = ( 1 << S ) - 1;
- M( b.C, r );
- I( b.C, r, v );
- M( b.D, S );
- I( b.D, S, C );
- }
- while ( ! 0 ) {
- var T = v[ e( N, d ) & X ];
- d += T & 15;
- var p = T >>> 4;
- if ( p >>> 8 == 0 ) {
- W[ w ++ ] = p;
- } else if ( p == 256 ) {
- break;
- } else {
- var z = w + p - 254;
- if ( p > 264 ) {
- var _ = b.q[ p - 257 ];
- z = w + ( _ >>> 3 ) + A( N, d, _ & 7 );
- d += _ & 7;
- }
- var $ = C[ e( N, d ) & u ];
- d += $ & 15;
- var s = $ >>> 4,
- Y = b.c[ s ],
- a = ( Y >>> 4 ) + n( N, d, Y & 15 );
- d += Y & 15;
- while ( w < z ) {
- W[ w ] = W[ w ++ - a ];
- W[ w ] = W[ w ++ - a ];
- W[ w ] = W[ w ++ - a ];
- W[ w ] = W[ w ++ - a ];
- }
- w = z;
- }
- }
- }
- return W.length == w ? W : W.slice( 0, w );
- };
- H.H.W = function ( N, W ) {
- var R = N.length;
- if ( W <= R ) return N;
- var V = new Uint8Array( R << 1 );
- V.set( N, 0 );
- return V;
- };
- H.H.R = function ( N, W, R, V, n, A ) {
- var l = H.H.e,
- M = H.H.Z,
- I = 0;
- while ( I < R ) {
- var e = N[ M( V, n ) & W ];
- n += e & 15;
- var b = e >>> 4;
- if ( b <= 15 ) {
- A[ I ] = b;
- I ++;
- } else {
- var Z = 0,
- m = 0;
- if ( b == 16 ) {
- m = 3 + l( V, n, 2 );
- n += 2;
- Z = A[ I - 1 ];
- } else if ( b == 17 ) {
- m = 3 + l( V, n, 3 );
- n += 3;
- } else if ( b == 18 ) {
- m = 11 + l( V, n, 7 );
- n += 7;
- }
- var J = I + m;
- while ( I < J ) {
- A[ I ] = Z;
- I ++;
- }
- }
- }
- return n;
- };
- H.H.V = function ( N, W, R, V ) {
- var n = 0,
- A = 0,
- l = V.length >>> 1;
- while ( A < R ) {
- var M = N[ A + W ];
- V[ A << 1 ] = 0;
- V[ ( A << 1 ) + 1 ] = M;
- if ( M > n ) n = M;
- A ++;
- }
- while ( A < l ) {
- V[ A << 1 ] = 0;
- V[ ( A << 1 ) + 1 ] = 0;
- A ++;
- }
- return n;
- };
- H.H.n = function ( N, W ) {
- var R = H.H.m,
- V = N.length,
- n,
- A,
- l,
- M,
- I,
- e = R.j;
- for ( var M = 0; M <= W; M ++ ) e[ M ] = 0;
- for ( M = 1; M < V; M += 2 ) e[ N[ M ] ] ++;
- var b = R.K;
- n = 0;
- e[ 0 ] = 0;
- for ( A = 1; A <= W; A ++ ) {
- n = n + e[ A - 1 ] << 1;
- b[ A ] = n;
- }
- for ( l = 0; l < V; l += 2 ) {
- I = N[ l + 1 ];
- if ( I != 0 ) {
- N[ l ] = b[ I ];
- b[ I ] ++;
- }
- }
- };
- H.H.A = function ( N, W, R ) {
- var V = N.length,
- n = H.H.m,
- A = n.r;
- for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
- var M = l >> 1,
- I = N[ l + 1 ],
- e = M << 4 | I,
- b = W - I,
- Z = N[ l ] << b,
- m = Z + ( 1 << b );
- while ( Z != m ) {
- var J = A[ Z ] >>> 15 - W;
- R[ J ] = e;
- Z ++;
- }
- }
- };
- H.H.l = function ( N, W ) {
- var R = H.H.m.r,
- V = 15 - W;
- for ( var n = 0; n < N.length; n += 2 ) {
- var A = N[ n ] << W - N[ n + 1 ];
- N[ n ] = R[ A ] >>> V;
- }
- };
- H.H.M = function ( N, W, R ) {
- R = R << ( W & 7 );
- var V = W >>> 3;
- N[ V ] |= R;
- N[ V + 1 ] |= R >>> 8;
- };
- H.H.I = function ( N, W, R ) {
- R = R << ( W & 7 );
- var V = W >>> 3;
- N[ V ] |= R;
- N[ V + 1 ] |= R >>> 8;
- N[ V + 2 ] |= R >>> 16;
- };
- H.H.e = function ( N, W, R ) {
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
- };
- H.H.b = function ( N, W, R ) {
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
- };
- H.H.Z = function ( N, W ) {
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
- };
- H.H.i = function ( N, W ) {
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
- };
- H.H.m = function () {
- var N = Uint16Array,
- W = Uint32Array;
- return {
- K: new N( 16 ),
- j: new N( 16 ),
- X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ],
- S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ],
- T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ],
- q: new N( 32 ),
- p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ],
- z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ],
- c: new W( 32 ),
- J: new N( 512 ),
- _: [],
- h: new N( 32 ),
- $: [],
- w: new N( 32768 ),
- C: [],
- v: [],
- d: new N( 32768 ),
- D: [],
- u: new N( 512 ),
- Q: [],
- r: new N( 1 << 15 ),
- s: new W( 286 ),
- Y: new W( 30 ),
- a: new W( 19 ),
- t: new W( 15e3 ),
- k: new N( 1 << 16 ),
- g: new N( 1 << 15 )
- };
- }();
- ( function () {
- var N = H.H.m,
- W = 1 << 15;
- for ( var R = 0; R < W; R ++ ) {
- var V = R;
- V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
- V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2;
- V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4;
- V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
- N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17;
- }
- function n( A, l, M ) {
- while ( l -- != 0 ) A.push( 0, M );
- }
- for ( var R = 0; R < 32; R ++ ) {
- N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
- N.c[ R ] = N.p[ R ] << 4 | N.z[ R ];
- }
- n( N._, 144, 8 );
- n( N._, 255 - 143, 9 );
- n( N._, 279 - 255, 7 );
- n( N._, 287 - 279, 8 );
- H.H.n( N._, 9 );
- H.H.A( N._, 9, N.J );
- H.H.l( N._, 9 );
- n( N.$, 32, 5 );
- H.H.n( N.$, 5 );
- H.H.A( N.$, 5, N.h );
- H.H.l( N.$, 5 );
- n( N.Q, 19, 0 );
- n( N.C, 286, 0 );
- n( N.D, 30, 0 );
- n( N.v, 320, 0 );
- } )();
- return H.H.N;
- }();
- UPNG.decode._readInterlace = function ( data, out ) {
- var w = out.width,
- h = out.height;
- var bpp = UPNG.decode._getBPP( out ),
- cbpp = bpp >> 3,
- bpl = Math.ceil( w * bpp / 8 );
- var img = new Uint8Array( h * bpl );
- var di = 0;
- var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
- var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
- var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
- var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
- var pass = 0;
- while ( pass < 7 ) {
- var ri = row_increment[ pass ],
- ci = col_increment[ pass ];
- var sw = 0,
- sh = 0;
- var cr = starting_row[ pass ];
- while ( cr < h ) {
- cr += ri;
- sh ++;
- }
- var cc = starting_col[ pass ];
- while ( cc < w ) {
- cc += ci;
- sw ++;
- }
- var bpll = Math.ceil( sw * bpp / 8 );
- UPNG.decode._filterZero( data, out, di, sw, sh );
- var y = 0,
- row = starting_row[ pass ];
- while ( row < h ) {
- var col = starting_col[ pass ];
- var cdi = di + y * bpll << 3;
- while ( col < w ) {
- if ( bpp == 1 ) {
- var val = data[ cdi >> 3 ];
- val = val >> 7 - ( cdi & 7 ) & 1;
- img[ row * bpl + ( col >> 3 ) ] |= val << 7 - ( ( col & 7 ) << 0 );
- }
- if ( bpp == 2 ) {
- var val = data[ cdi >> 3 ];
- val = val >> 6 - ( cdi & 7 ) & 3;
- img[ row * bpl + ( col >> 2 ) ] |= val << 6 - ( ( col & 3 ) << 1 );
- }
- if ( bpp == 4 ) {
- var val = data[ cdi >> 3 ];
- val = val >> 4 - ( cdi & 7 ) & 15;
- img[ row * bpl + ( col >> 1 ) ] |= val << 4 - ( ( col & 1 ) << 2 );
- }
- if ( bpp >= 8 ) {
- var ii = row * bpl + col * cbpp;
- for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
- }
- cdi += bpp;
- col += ci;
- }
- y ++;
- row += ri;
- }
- if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
- pass = pass + 1;
- }
- return img;
- };
- UPNG.decode._getBPP = function ( out ) {
- var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
- return noc * out.depth;
- };
- UPNG.decode._filterZero = function ( data, out, off, w, h ) {
- var bpp = UPNG.decode._getBPP( out ),
- bpl = Math.ceil( w * bpp / 8 ),
- paeth = UPNG.decode._paeth;
- bpp = Math.ceil( bpp / 8 );
- var i,
- di,
- type = data[ off ],
- x = 0;
- if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
- if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) & 255;
- for ( var y = 0; y < h; y ++ ) {
- i = off + y * bpl;
- di = i + y + 1;
- type = data[ di - 1 ];
- x = 0;
- if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ]; else if ( type == 1 ) {
- for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
- for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpp ];
- } else if ( type == 2 ) {
- for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpl ];
- } else if ( type == 3 ) {
- for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] >>> 1 );
- for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] + data[ i + x - bpp ] >>> 1 );
- } else {
- for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 );
- for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] );
- }
- }
- return data;
- };
- UPNG.decode._paeth = function ( a, b, c ) {
- var p = a + b - c,
- pa = p - a,
- pb = p - b,
- pc = p - c;
- if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a; else if ( pb * pb <= pc * pc ) return b;
- return c;
- };
- UPNG.decode._IHDR = function ( data, offset, out ) {
- var bin = UPNG._bin;
- out.width = bin.readUint( data, offset );
- offset += 4;
- out.height = bin.readUint( data, offset );
- offset += 4;
- out.depth = data[ offset ];
- offset ++;
- out.ctype = data[ offset ];
- offset ++;
- out.compress = data[ offset ];
- offset ++;
- out.filter = data[ offset ];
- offset ++;
- out.interlace = data[ offset ];
- offset ++;
- };
- UPNG._bin = {
- nextZero: function ( data, p ) {
- while ( data[ p ] != 0 ) p ++;
- return p;
- },
- readUshort: function ( buff, p ) {
- return buff[ p ] << 8 | buff[ p + 1 ];
- },
- writeUshort: function ( buff, p, n ) {
- buff[ p ] = n >> 8 & 255;
- buff[ p + 1 ] = n & 255;
- },
- readUint: function ( buff, p ) {
- return buff[ p ] * ( 256 * 256 * 256 ) + ( buff[ p + 1 ] << 16 | buff[ p + 2 ] << 8 | buff[ p + 3 ] );
- },
- writeUint: function ( buff, p, n ) {
- buff[ p ] = n >> 24 & 255;
- buff[ p + 1 ] = n >> 16 & 255;
- buff[ p + 2 ] = n >> 8 & 255;
- buff[ p + 3 ] = n & 255;
- },
- readASCII: function ( buff, p, l ) {
- var s = '';
- for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] );
- return s;
- },
- writeASCII: function ( data, p, s ) {
- for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
- },
- readBytes: function ( buff, p, l ) {
- var arr = [];
- for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] );
- return arr;
- },
- pad: function ( n ) {
- return n.length < 2 ? '0' + n : n;
- },
- readUTF8: function ( buff, p, l ) {
- var s = '',
- ns;
- for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
- try {
- ns = decodeURIComponent( s );
- } catch ( e ) {
- return UPNG._bin.readASCII( buff, p, l );
- }
- return ns;
- }
- };
- UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
- var w = Math.min( sw, tw ),
- h = Math.min( sh, th );
- var si = 0,
- ti = 0;
- for ( var y = 0; y < h; y ++ ) for ( var x = 0; x < w; x ++ ) {
- if ( xoff >= 0 && yoff >= 0 ) {
- si = y * sw + x << 2;
- ti = ( yoff + y ) * tw + xoff + x << 2;
- } else {
- si = ( - yoff + y ) * sw - xoff + x << 2;
- ti = y * tw + x << 2;
- }
- if ( mode == 0 ) {
- tb[ ti ] = sb[ si ];
- tb[ ti + 1 ] = sb[ si + 1 ];
- tb[ ti + 2 ] = sb[ si + 2 ];
- tb[ ti + 3 ] = sb[ si + 3 ];
- } else if ( mode == 1 ) {
- var fa = sb[ si + 3 ] * ( 1 / 255 ),
- fr = sb[ si ] * fa,
- fg = sb[ si + 1 ] * fa,
- fb = sb[ si + 2 ] * fa;
- var ba = tb[ ti + 3 ] * ( 1 / 255 ),
- br = tb[ ti ] * ba,
- bg = tb[ ti + 1 ] * ba,
- bb = tb[ ti + 2 ] * ba;
- var ifa = 1 - fa,
- oa = fa + ba * ifa,
- ioa = oa == 0 ? 0 : 1 / oa;
- tb[ ti + 3 ] = 255 * oa;
- tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
- tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
- tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
- } else if ( mode == 2 ) {
- // copy only differences, otherwise zero
- var fa = sb[ si + 3 ],
- fr = sb[ si ],
- fg = sb[ si + 1 ],
- fb = sb[ si + 2 ];
- var ba = tb[ ti + 3 ],
- br = tb[ ti ],
- bg = tb[ ti + 1 ],
- bb = tb[ ti + 2 ];
- if ( fa == ba && fr == br && fg == bg && fb == bb ) {
- tb[ ti ] = 0;
- tb[ ti + 1 ] = 0;
- tb[ ti + 2 ] = 0;
- tb[ ti + 3 ] = 0;
- } else {
- tb[ ti ] = fr;
- tb[ ti + 1 ] = fg;
- tb[ ti + 2 ] = fb;
- tb[ ti + 3 ] = fa;
- }
- } else if ( mode == 3 ) {
- // check if can be blended
- var fa = sb[ si + 3 ],
- fr = sb[ si ],
- fg = sb[ si + 1 ],
- fb = sb[ si + 2 ];
- var ba = tb[ ti + 3 ],
- br = tb[ ti ],
- bg = tb[ ti + 1 ],
- bb = tb[ ti + 2 ];
- if ( fa == ba && fr == br && fg == bg && fb == bb ) continue; //if(fa!=255 && ba!=0) return false;
- if ( fa < 220 && ba > 20 ) return false;
- }
- }
- return true;
- };
- THREE.RGBMLoader = RGBMLoader;
- } )();
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