GLTFExporter.js 62 KB

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  1. ( function () {
  2. class GLTFExporter {
  3. constructor() {
  4. this.pluginCallbacks = [];
  5. this.register( function ( writer ) {
  6. return new GLTFLightExtension( writer );
  7. } );
  8. this.register( function ( writer ) {
  9. return new GLTFMaterialsUnlitExtension( writer );
  10. } );
  11. this.register( function ( writer ) {
  12. return new GLTFMaterialsPBRSpecularGlossiness( writer );
  13. } );
  14. this.register( function ( writer ) {
  15. return new GLTFMaterialsTransmissionExtension( writer );
  16. } );
  17. this.register( function ( writer ) {
  18. return new GLTFMaterialsVolumeExtension( writer );
  19. } );
  20. this.register( function ( writer ) {
  21. return new GLTFMaterialsClearcoatExtension( writer );
  22. } );
  23. }
  24. register( callback ) {
  25. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  26. this.pluginCallbacks.push( callback );
  27. }
  28. return this;
  29. }
  30. unregister( callback ) {
  31. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  32. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  33. }
  34. return this;
  35. }
  36. /**
  37. * Parse scenes and generate GLTF output
  38. * @param {Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
  39. * @param {Function} onDone Callback on completed
  40. * @param {Function} onError Callback on errors
  41. * @param {Object} options options
  42. */
  43. parse( input, onDone, onError, options ) {
  44. if ( typeof onError === 'object' ) {
  45. console.warn( 'THREE.GLTFExporter: parse() expects options as the fourth argument now.' );
  46. options = onError;
  47. }
  48. const writer = new GLTFWriter();
  49. const plugins = [];
  50. for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
  51. plugins.push( this.pluginCallbacks[ i ]( writer ) );
  52. }
  53. writer.setPlugins( plugins );
  54. writer.write( input, onDone, options ).catch( onError );
  55. }
  56. parseAsync( input, options ) {
  57. const scope = this;
  58. return new Promise( function ( resolve, reject ) {
  59. scope.parse( input, resolve, reject, options );
  60. } );
  61. }
  62. } //------------------------------------------------------------------------------
  63. // Constants
  64. //------------------------------------------------------------------------------
  65. const WEBGL_CONSTANTS = {
  66. POINTS: 0x0000,
  67. LINES: 0x0001,
  68. LINE_LOOP: 0x0002,
  69. LINE_STRIP: 0x0003,
  70. TRIANGLES: 0x0004,
  71. TRIANGLE_STRIP: 0x0005,
  72. TRIANGLE_FAN: 0x0006,
  73. UNSIGNED_BYTE: 0x1401,
  74. UNSIGNED_SHORT: 0x1403,
  75. FLOAT: 0x1406,
  76. UNSIGNED_INT: 0x1405,
  77. ARRAY_BUFFER: 0x8892,
  78. ELEMENT_ARRAY_BUFFER: 0x8893,
  79. NEAREST: 0x2600,
  80. LINEAR: 0x2601,
  81. NEAREST_MIPMAP_NEAREST: 0x2700,
  82. LINEAR_MIPMAP_NEAREST: 0x2701,
  83. NEAREST_MIPMAP_LINEAR: 0x2702,
  84. LINEAR_MIPMAP_LINEAR: 0x2703,
  85. CLAMP_TO_EDGE: 33071,
  86. MIRRORED_REPEAT: 33648,
  87. REPEAT: 10497
  88. };
  89. const THREE_TO_WEBGL = {};
  90. THREE_TO_WEBGL[ THREE.NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
  91. THREE_TO_WEBGL[ THREE.NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
  92. THREE_TO_WEBGL[ THREE.NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
  93. THREE_TO_WEBGL[ THREE.LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
  94. THREE_TO_WEBGL[ THREE.LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
  95. THREE_TO_WEBGL[ THREE.LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
  96. THREE_TO_WEBGL[ THREE.ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
  97. THREE_TO_WEBGL[ THREE.RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
  98. THREE_TO_WEBGL[ THREE.MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
  99. const PATH_PROPERTIES = {
  100. scale: 'scale',
  101. position: 'translation',
  102. quaternion: 'rotation',
  103. morphTargetInfluences: 'weights'
  104. }; // GLB constants
  105. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
  106. const GLB_HEADER_BYTES = 12;
  107. const GLB_HEADER_MAGIC = 0x46546C67;
  108. const GLB_VERSION = 2;
  109. const GLB_CHUNK_PREFIX_BYTES = 8;
  110. const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
  111. const GLB_CHUNK_TYPE_BIN = 0x004E4942; //------------------------------------------------------------------------------
  112. // Utility functions
  113. //------------------------------------------------------------------------------
  114. /**
  115. * Compare two arrays
  116. * @param {Array} array1 Array 1 to compare
  117. * @param {Array} array2 Array 2 to compare
  118. * @return {Boolean} Returns true if both arrays are equal
  119. */
  120. function equalArray( array1, array2 ) {
  121. return array1.length === array2.length && array1.every( function ( element, index ) {
  122. return element === array2[ index ];
  123. } );
  124. }
  125. /**
  126. * Converts a string to an ArrayBuffer.
  127. * @param {string} text
  128. * @return {ArrayBuffer}
  129. */
  130. function stringToArrayBuffer( text ) {
  131. if ( window.TextEncoder !== undefined ) {
  132. return new TextEncoder().encode( text ).buffer;
  133. }
  134. const array = new Uint8Array( new ArrayBuffer( text.length ) );
  135. for ( let i = 0, il = text.length; i < il; i ++ ) {
  136. const value = text.charCodeAt( i ); // Replacing multi-byte character with space(0x20).
  137. array[ i ] = value > 0xFF ? 0x20 : value;
  138. }
  139. return array.buffer;
  140. }
  141. /**
  142. * Is identity matrix
  143. *
  144. * @param {Matrix4} matrix
  145. * @returns {Boolean} Returns true, if parameter is identity matrix
  146. */
  147. function isIdentityMatrix( matrix ) {
  148. return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
  149. }
  150. /**
  151. * Get the min and max vectors from the given attribute
  152. * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
  153. * @param {Integer} start
  154. * @param {Integer} count
  155. * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
  156. */
  157. function getMinMax( attribute, start, count ) {
  158. const output = {
  159. min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
  160. max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
  161. };
  162. for ( let i = start; i < start + count; i ++ ) {
  163. for ( let a = 0; a < attribute.itemSize; a ++ ) {
  164. let value;
  165. if ( attribute.itemSize > 4 ) {
  166. // no support for interleaved data for itemSize > 4
  167. value = attribute.array[ i * attribute.itemSize + a ];
  168. } else {
  169. if ( a === 0 ) value = attribute.getX( i ); else if ( a === 1 ) value = attribute.getY( i ); else if ( a === 2 ) value = attribute.getZ( i ); else if ( a === 3 ) value = attribute.getW( i );
  170. }
  171. output.min[ a ] = Math.min( output.min[ a ], value );
  172. output.max[ a ] = Math.max( output.max[ a ], value );
  173. }
  174. }
  175. return output;
  176. }
  177. /**
  178. * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
  179. * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
  180. *
  181. * @param {Integer} bufferSize The size the original buffer.
  182. * @returns {Integer} new buffer size with required padding.
  183. *
  184. */
  185. function getPaddedBufferSize( bufferSize ) {
  186. return Math.ceil( bufferSize / 4 ) * 4;
  187. }
  188. /**
  189. * Returns a buffer aligned to 4-byte boundary.
  190. *
  191. * @param {ArrayBuffer} arrayBuffer Buffer to pad
  192. * @param {Integer} paddingByte (Optional)
  193. * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
  194. */
  195. function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
  196. const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
  197. if ( paddedLength !== arrayBuffer.byteLength ) {
  198. const array = new Uint8Array( paddedLength );
  199. array.set( new Uint8Array( arrayBuffer ) );
  200. if ( paddingByte !== 0 ) {
  201. for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
  202. array[ i ] = paddingByte;
  203. }
  204. }
  205. return array.buffer;
  206. }
  207. return arrayBuffer;
  208. }
  209. let cachedCanvas = null;
  210. /**
  211. * Writer
  212. */
  213. class GLTFWriter {
  214. constructor() {
  215. this.plugins = [];
  216. this.options = {};
  217. this.pending = [];
  218. this.buffers = [];
  219. this.byteOffset = 0;
  220. this.buffers = [];
  221. this.nodeMap = new Map();
  222. this.skins = [];
  223. this.extensionsUsed = {};
  224. this.uids = new Map();
  225. this.uid = 0;
  226. this.json = {
  227. asset: {
  228. version: '2.0',
  229. generator: 'THREE.GLTFExporter'
  230. }
  231. };
  232. this.cache = {
  233. meshes: new Map(),
  234. attributes: new Map(),
  235. attributesNormalized: new Map(),
  236. materials: new Map(),
  237. textures: new Map(),
  238. images: new Map()
  239. };
  240. }
  241. setPlugins( plugins ) {
  242. this.plugins = plugins;
  243. }
  244. /**
  245. * Parse scenes and generate GLTF output
  246. * @param {Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
  247. * @param {Function} onDone Callback on completed
  248. * @param {Object} options options
  249. */
  250. async write( input, onDone, options ) {
  251. this.options = Object.assign( {}, {
  252. // default options
  253. binary: false,
  254. trs: false,
  255. onlyVisible: true,
  256. truncateDrawRange: true,
  257. embedImages: true,
  258. maxTextureSize: Infinity,
  259. animations: [],
  260. includeCustomExtensions: false
  261. }, options );
  262. if ( this.options.animations.length > 0 ) {
  263. // Only TRS properties, and not matrices, may be targeted by animation.
  264. this.options.trs = true;
  265. }
  266. this.processInput( input );
  267. await Promise.all( this.pending );
  268. const writer = this;
  269. const buffers = writer.buffers;
  270. const json = writer.json;
  271. options = writer.options;
  272. const extensionsUsed = writer.extensionsUsed; // Merge buffers.
  273. const blob = new Blob( buffers, {
  274. type: 'application/octet-stream'
  275. } ); // Declare extensions.
  276. const extensionsUsedList = Object.keys( extensionsUsed );
  277. if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList; // Update bytelength of the single buffer.
  278. if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
  279. if ( options.binary === true ) {
  280. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
  281. const reader = new window.FileReader();
  282. reader.readAsArrayBuffer( blob );
  283. reader.onloadend = function () {
  284. // Binary chunk.
  285. const binaryChunk = getPaddedArrayBuffer( reader.result );
  286. const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
  287. binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
  288. binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true ); // JSON chunk.
  289. const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
  290. const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
  291. jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
  292. jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true ); // GLB header.
  293. const header = new ArrayBuffer( GLB_HEADER_BYTES );
  294. const headerView = new DataView( header );
  295. headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
  296. headerView.setUint32( 4, GLB_VERSION, true );
  297. const totalByteLength = GLB_HEADER_BYTES + jsonChunkPrefix.byteLength + jsonChunk.byteLength + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
  298. headerView.setUint32( 8, totalByteLength, true );
  299. const glbBlob = new Blob( [ header, jsonChunkPrefix, jsonChunk, binaryChunkPrefix, binaryChunk ], {
  300. type: 'application/octet-stream'
  301. } );
  302. const glbReader = new window.FileReader();
  303. glbReader.readAsArrayBuffer( glbBlob );
  304. glbReader.onloadend = function () {
  305. onDone( glbReader.result );
  306. };
  307. };
  308. } else {
  309. if ( json.buffers && json.buffers.length > 0 ) {
  310. const reader = new window.FileReader();
  311. reader.readAsDataURL( blob );
  312. reader.onloadend = function () {
  313. const base64data = reader.result;
  314. json.buffers[ 0 ].uri = base64data;
  315. onDone( json );
  316. };
  317. } else {
  318. onDone( json );
  319. }
  320. }
  321. }
  322. /**
  323. * Serializes a userData.
  324. *
  325. * @param {THREE.Object3D|THREE.Material} object
  326. * @param {Object} objectDef
  327. */
  328. serializeUserData( object, objectDef ) {
  329. if ( Object.keys( object.userData ).length === 0 ) return;
  330. const options = this.options;
  331. const extensionsUsed = this.extensionsUsed;
  332. try {
  333. const json = JSON.parse( JSON.stringify( object.userData ) );
  334. if ( options.includeCustomExtensions && json.gltfExtensions ) {
  335. if ( objectDef.extensions === undefined ) objectDef.extensions = {};
  336. for ( const extensionName in json.gltfExtensions ) {
  337. objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
  338. extensionsUsed[ extensionName ] = true;
  339. }
  340. delete json.gltfExtensions;
  341. }
  342. if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
  343. } catch ( error ) {
  344. console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' + 'won\'t be serialized because of JSON.stringify error - ' + error.message );
  345. }
  346. }
  347. /**
  348. * Assign and return a temporal unique id for an object
  349. * especially which doesn't have .uuid
  350. * @param {Object} object
  351. * @return {Integer}
  352. */
  353. getUID( object ) {
  354. if ( ! this.uids.has( object ) ) this.uids.set( object, this.uid ++ );
  355. return this.uids.get( object );
  356. }
  357. /**
  358. * Checks if normal attribute values are normalized.
  359. *
  360. * @param {BufferAttribute} normal
  361. * @returns {Boolean}
  362. */
  363. isNormalizedNormalAttribute( normal ) {
  364. const cache = this.cache;
  365. if ( cache.attributesNormalized.has( normal ) ) return false;
  366. const v = new THREE.Vector3();
  367. for ( let i = 0, il = normal.count; i < il; i ++ ) {
  368. // 0.0005 is from glTF-validator
  369. if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
  370. }
  371. return true;
  372. }
  373. /**
  374. * Creates normalized normal buffer attribute.
  375. *
  376. * @param {BufferAttribute} normal
  377. * @returns {BufferAttribute}
  378. *
  379. */
  380. createNormalizedNormalAttribute( normal ) {
  381. const cache = this.cache;
  382. if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
  383. const attribute = normal.clone();
  384. const v = new THREE.Vector3();
  385. for ( let i = 0, il = attribute.count; i < il; i ++ ) {
  386. v.fromBufferAttribute( attribute, i );
  387. if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
  388. // if values can't be normalized set (1, 0, 0)
  389. v.setX( 1.0 );
  390. } else {
  391. v.normalize();
  392. }
  393. attribute.setXYZ( i, v.x, v.y, v.z );
  394. }
  395. cache.attributesNormalized.set( normal, attribute );
  396. return attribute;
  397. }
  398. /**
  399. * Applies a texture transform, if present, to the map definition. Requires
  400. * the KHR_texture_transform extension.
  401. *
  402. * @param {Object} mapDef
  403. * @param {THREE.Texture} texture
  404. */
  405. applyTextureTransform( mapDef, texture ) {
  406. let didTransform = false;
  407. const transformDef = {};
  408. if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
  409. transformDef.offset = texture.offset.toArray();
  410. didTransform = true;
  411. }
  412. if ( texture.rotation !== 0 ) {
  413. transformDef.rotation = texture.rotation;
  414. didTransform = true;
  415. }
  416. if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
  417. transformDef.scale = texture.repeat.toArray();
  418. didTransform = true;
  419. }
  420. if ( didTransform ) {
  421. mapDef.extensions = mapDef.extensions || {};
  422. mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
  423. this.extensionsUsed[ 'KHR_texture_transform' ] = true;
  424. }
  425. }
  426. /**
  427. * Process a buffer to append to the default one.
  428. * @param {ArrayBuffer} buffer
  429. * @return {Integer}
  430. */
  431. processBuffer( buffer ) {
  432. const json = this.json;
  433. const buffers = this.buffers;
  434. if ( ! json.buffers ) json.buffers = [ {
  435. byteLength: 0
  436. } ]; // All buffers are merged before export.
  437. buffers.push( buffer );
  438. return 0;
  439. }
  440. /**
  441. * Process and generate a BufferView
  442. * @param {BufferAttribute} attribute
  443. * @param {number} componentType
  444. * @param {number} start
  445. * @param {number} count
  446. * @param {number} target (Optional) Target usage of the BufferView
  447. * @return {Object}
  448. */
  449. processBufferView( attribute, componentType, start, count, target ) {
  450. const json = this.json;
  451. if ( ! json.bufferViews ) json.bufferViews = []; // Create a new dataview and dump the attribute's array into it
  452. let componentSize;
  453. if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
  454. componentSize = 1;
  455. } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
  456. componentSize = 2;
  457. } else {
  458. componentSize = 4;
  459. }
  460. const byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
  461. const dataView = new DataView( new ArrayBuffer( byteLength ) );
  462. let offset = 0;
  463. for ( let i = start; i < start + count; i ++ ) {
  464. for ( let a = 0; a < attribute.itemSize; a ++ ) {
  465. let value;
  466. if ( attribute.itemSize > 4 ) {
  467. // no support for interleaved data for itemSize > 4
  468. value = attribute.array[ i * attribute.itemSize + a ];
  469. } else {
  470. if ( a === 0 ) value = attribute.getX( i ); else if ( a === 1 ) value = attribute.getY( i ); else if ( a === 2 ) value = attribute.getZ( i ); else if ( a === 3 ) value = attribute.getW( i );
  471. }
  472. if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
  473. dataView.setFloat32( offset, value, true );
  474. } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
  475. dataView.setUint32( offset, value, true );
  476. } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
  477. dataView.setUint16( offset, value, true );
  478. } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
  479. dataView.setUint8( offset, value );
  480. }
  481. offset += componentSize;
  482. }
  483. }
  484. const bufferViewDef = {
  485. buffer: this.processBuffer( dataView.buffer ),
  486. byteOffset: this.byteOffset,
  487. byteLength: byteLength
  488. };
  489. if ( target !== undefined ) bufferViewDef.target = target;
  490. if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
  491. // Only define byteStride for vertex attributes.
  492. bufferViewDef.byteStride = attribute.itemSize * componentSize;
  493. }
  494. this.byteOffset += byteLength;
  495. json.bufferViews.push( bufferViewDef ); // @TODO Merge bufferViews where possible.
  496. const output = {
  497. id: json.bufferViews.length - 1,
  498. byteLength: 0
  499. };
  500. return output;
  501. }
  502. /**
  503. * Process and generate a BufferView from an image Blob.
  504. * @param {Blob} blob
  505. * @return {Promise<Integer>}
  506. */
  507. processBufferViewImage( blob ) {
  508. const writer = this;
  509. const json = writer.json;
  510. if ( ! json.bufferViews ) json.bufferViews = [];
  511. return new Promise( function ( resolve ) {
  512. const reader = new window.FileReader();
  513. reader.readAsArrayBuffer( blob );
  514. reader.onloadend = function () {
  515. const buffer = getPaddedArrayBuffer( reader.result );
  516. const bufferViewDef = {
  517. buffer: writer.processBuffer( buffer ),
  518. byteOffset: writer.byteOffset,
  519. byteLength: buffer.byteLength
  520. };
  521. writer.byteOffset += buffer.byteLength;
  522. resolve( json.bufferViews.push( bufferViewDef ) - 1 );
  523. };
  524. } );
  525. }
  526. /**
  527. * Process attribute to generate an accessor
  528. * @param {BufferAttribute} attribute Attribute to process
  529. * @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
  530. * @param {Integer} start (Optional)
  531. * @param {Integer} count (Optional)
  532. * @return {Integer|null} Index of the processed accessor on the "accessors" array
  533. */
  534. processAccessor( attribute, geometry, start, count ) {
  535. const options = this.options;
  536. const json = this.json;
  537. const types = {
  538. 1: 'SCALAR',
  539. 2: 'VEC2',
  540. 3: 'VEC3',
  541. 4: 'VEC4',
  542. 16: 'MAT4'
  543. };
  544. let componentType; // Detect the component type of the attribute array (float, uint or ushort)
  545. if ( attribute.array.constructor === Float32Array ) {
  546. componentType = WEBGL_CONSTANTS.FLOAT;
  547. } else if ( attribute.array.constructor === Uint32Array ) {
  548. componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
  549. } else if ( attribute.array.constructor === Uint16Array ) {
  550. componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
  551. } else if ( attribute.array.constructor === Uint8Array ) {
  552. componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
  553. } else {
  554. throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
  555. }
  556. if ( start === undefined ) start = 0;
  557. if ( count === undefined ) count = attribute.count; // @TODO Indexed buffer geometry with drawRange not supported yet
  558. if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
  559. const end = start + count;
  560. const end2 = geometry.drawRange.count === Infinity ? attribute.count : geometry.drawRange.start + geometry.drawRange.count;
  561. start = Math.max( start, geometry.drawRange.start );
  562. count = Math.min( end, end2 ) - start;
  563. if ( count < 0 ) count = 0;
  564. } // Skip creating an accessor if the attribute doesn't have data to export
  565. if ( count === 0 ) return null;
  566. const minMax = getMinMax( attribute, start, count );
  567. let bufferViewTarget; // If geometry isn't provided, don't infer the target usage of the bufferView. For
  568. // animation samplers, target must not be set.
  569. if ( geometry !== undefined ) {
  570. bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
  571. }
  572. const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
  573. const accessorDef = {
  574. bufferView: bufferView.id,
  575. byteOffset: bufferView.byteOffset,
  576. componentType: componentType,
  577. count: count,
  578. max: minMax.max,
  579. min: minMax.min,
  580. type: types[ attribute.itemSize ]
  581. };
  582. if ( attribute.normalized === true ) accessorDef.normalized = true;
  583. if ( ! json.accessors ) json.accessors = [];
  584. return json.accessors.push( accessorDef ) - 1;
  585. }
  586. /**
  587. * Process image
  588. * @param {Image} image to process
  589. * @param {Integer} format of the image (e.g. THREE.RGBFormat, THREE.RGBAFormat etc)
  590. * @param {Boolean} flipY before writing out the image
  591. * @return {Integer} Index of the processed texture in the "images" array
  592. */
  593. processImage( image, format, flipY ) {
  594. const writer = this;
  595. const cache = writer.cache;
  596. const json = writer.json;
  597. const options = writer.options;
  598. const pending = writer.pending;
  599. if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
  600. const cachedImages = cache.images.get( image );
  601. const mimeType = format === THREE.RGBAFormat ? 'image/png' : 'image/jpeg';
  602. const key = mimeType + ':flipY/' + flipY.toString();
  603. if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
  604. if ( ! json.images ) json.images = [];
  605. const imageDef = {
  606. mimeType: mimeType
  607. };
  608. if ( options.embedImages ) {
  609. const canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
  610. canvas.width = Math.min( image.width, options.maxTextureSize );
  611. canvas.height = Math.min( image.height, options.maxTextureSize );
  612. const ctx = canvas.getContext( '2d' );
  613. if ( flipY === true ) {
  614. ctx.translate( 0, canvas.height );
  615. ctx.scale( 1, - 1 );
  616. }
  617. if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {
  618. ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
  619. } else {
  620. if ( format !== THREE.RGBAFormat && format !== THREE.RGBFormat ) {
  621. console.error( 'GLTFExporter: Only RGB and RGBA formats are supported.' );
  622. }
  623. if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
  624. console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
  625. }
  626. const data = new Uint8ClampedArray( image.height * image.width * 4 );
  627. if ( format === THREE.RGBAFormat ) {
  628. for ( let i = 0; i < data.length; i += 4 ) {
  629. data[ i + 0 ] = image.data[ i + 0 ];
  630. data[ i + 1 ] = image.data[ i + 1 ];
  631. data[ i + 2 ] = image.data[ i + 2 ];
  632. data[ i + 3 ] = image.data[ i + 3 ];
  633. }
  634. } else {
  635. for ( let i = 0, j = 0; i < data.length; i += 4, j += 3 ) {
  636. data[ i + 0 ] = image.data[ j + 0 ];
  637. data[ i + 1 ] = image.data[ j + 1 ];
  638. data[ i + 2 ] = image.data[ j + 2 ];
  639. data[ i + 3 ] = 255;
  640. }
  641. }
  642. ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
  643. }
  644. if ( options.binary === true ) {
  645. pending.push( new Promise( function ( resolve ) {
  646. canvas.toBlob( function ( blob ) {
  647. writer.processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
  648. imageDef.bufferView = bufferViewIndex;
  649. resolve();
  650. } );
  651. }, mimeType );
  652. } ) );
  653. } else {
  654. imageDef.uri = canvas.toDataURL( mimeType );
  655. }
  656. } else {
  657. imageDef.uri = image.src;
  658. }
  659. const index = json.images.push( imageDef ) - 1;
  660. cachedImages[ key ] = index;
  661. return index;
  662. }
  663. /**
  664. * Process sampler
  665. * @param {Texture} map Texture to process
  666. * @return {Integer} Index of the processed texture in the "samplers" array
  667. */
  668. processSampler( map ) {
  669. const json = this.json;
  670. if ( ! json.samplers ) json.samplers = [];
  671. const samplerDef = {
  672. magFilter: THREE_TO_WEBGL[ map.magFilter ],
  673. minFilter: THREE_TO_WEBGL[ map.minFilter ],
  674. wrapS: THREE_TO_WEBGL[ map.wrapS ],
  675. wrapT: THREE_TO_WEBGL[ map.wrapT ]
  676. };
  677. return json.samplers.push( samplerDef ) - 1;
  678. }
  679. /**
  680. * Process texture
  681. * @param {Texture} map Map to process
  682. * @return {Integer} Index of the processed texture in the "textures" array
  683. */
  684. processTexture( map ) {
  685. const cache = this.cache;
  686. const json = this.json;
  687. if ( cache.textures.has( map ) ) return cache.textures.get( map );
  688. if ( ! json.textures ) json.textures = [];
  689. const textureDef = {
  690. sampler: this.processSampler( map ),
  691. source: this.processImage( map.image, map.format, map.flipY )
  692. };
  693. if ( map.name ) textureDef.name = map.name;
  694. this._invokeAll( function ( ext ) {
  695. ext.writeTexture && ext.writeTexture( map, textureDef );
  696. } );
  697. const index = json.textures.push( textureDef ) - 1;
  698. cache.textures.set( map, index );
  699. return index;
  700. }
  701. /**
  702. * Process material
  703. * @param {THREE.Material} material Material to process
  704. * @return {Integer|null} Index of the processed material in the "materials" array
  705. */
  706. processMaterial( material ) {
  707. const cache = this.cache;
  708. const json = this.json;
  709. if ( cache.materials.has( material ) ) return cache.materials.get( material );
  710. if ( material.isShaderMaterial ) {
  711. console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
  712. return null;
  713. }
  714. if ( ! json.materials ) json.materials = []; // @QUESTION Should we avoid including any attribute that has the default value?
  715. const materialDef = {
  716. pbrMetallicRoughness: {}
  717. };
  718. if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
  719. console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
  720. } // pbrMetallicRoughness.baseColorFactor
  721. const color = material.color.toArray().concat( [ material.opacity ] );
  722. if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
  723. materialDef.pbrMetallicRoughness.baseColorFactor = color;
  724. }
  725. if ( material.isMeshStandardMaterial ) {
  726. materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
  727. materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
  728. } else {
  729. materialDef.pbrMetallicRoughness.metallicFactor = 0.5;
  730. materialDef.pbrMetallicRoughness.roughnessFactor = 0.5;
  731. } // pbrMetallicRoughness.metallicRoughnessTexture
  732. if ( material.metalnessMap || material.roughnessMap ) {
  733. if ( material.metalnessMap === material.roughnessMap ) {
  734. const metalRoughMapDef = {
  735. index: this.processTexture( material.metalnessMap )
  736. };
  737. this.applyTextureTransform( metalRoughMapDef, material.metalnessMap );
  738. materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
  739. } else {
  740. console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
  741. }
  742. } // pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
  743. if ( material.map ) {
  744. const baseColorMapDef = {
  745. index: this.processTexture( material.map )
  746. };
  747. this.applyTextureTransform( baseColorMapDef, material.map );
  748. materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
  749. }
  750. if ( material.emissive ) {
  751. // note: emissive components are limited to stay within the 0 - 1 range to accommodate glTF spec. see #21849 and #22000.
  752. const emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity );
  753. const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
  754. if ( maxEmissiveComponent > 1 ) {
  755. emissive.multiplyScalar( 1 / maxEmissiveComponent );
  756. console.warn( 'THREE.GLTFExporter: Some emissive components exceed 1; emissive has been limited' );
  757. }
  758. if ( maxEmissiveComponent > 0 ) {
  759. materialDef.emissiveFactor = emissive.toArray();
  760. } // emissiveTexture
  761. if ( material.emissiveMap ) {
  762. const emissiveMapDef = {
  763. index: this.processTexture( material.emissiveMap )
  764. };
  765. this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
  766. materialDef.emissiveTexture = emissiveMapDef;
  767. }
  768. } // normalTexture
  769. if ( material.normalMap ) {
  770. const normalMapDef = {
  771. index: this.processTexture( material.normalMap )
  772. };
  773. if ( material.normalScale && material.normalScale.x !== 1 ) {
  774. // glTF normal scale is univariate. Ignore `y`, which may be flipped.
  775. // Context: https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  776. normalMapDef.scale = material.normalScale.x;
  777. }
  778. this.applyTextureTransform( normalMapDef, material.normalMap );
  779. materialDef.normalTexture = normalMapDef;
  780. } // occlusionTexture
  781. if ( material.aoMap ) {
  782. const occlusionMapDef = {
  783. index: this.processTexture( material.aoMap ),
  784. texCoord: 1
  785. };
  786. if ( material.aoMapIntensity !== 1.0 ) {
  787. occlusionMapDef.strength = material.aoMapIntensity;
  788. }
  789. this.applyTextureTransform( occlusionMapDef, material.aoMap );
  790. materialDef.occlusionTexture = occlusionMapDef;
  791. } // alphaMode
  792. if ( material.transparent ) {
  793. materialDef.alphaMode = 'BLEND';
  794. } else {
  795. if ( material.alphaTest > 0.0 ) {
  796. materialDef.alphaMode = 'MASK';
  797. materialDef.alphaCutoff = material.alphaTest;
  798. }
  799. } // doubleSided
  800. if ( material.side === THREE.DoubleSide ) materialDef.doubleSided = true;
  801. if ( material.name !== '' ) materialDef.name = material.name;
  802. this.serializeUserData( material, materialDef );
  803. this._invokeAll( function ( ext ) {
  804. ext.writeMaterial && ext.writeMaterial( material, materialDef );
  805. } );
  806. const index = json.materials.push( materialDef ) - 1;
  807. cache.materials.set( material, index );
  808. return index;
  809. }
  810. /**
  811. * Process mesh
  812. * @param {THREE.Mesh} mesh Mesh to process
  813. * @return {Integer|null} Index of the processed mesh in the "meshes" array
  814. */
  815. processMesh( mesh ) {
  816. const cache = this.cache;
  817. const json = this.json;
  818. const meshCacheKeyParts = [ mesh.geometry.uuid ];
  819. if ( Array.isArray( mesh.material ) ) {
  820. for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
  821. meshCacheKeyParts.push( mesh.material[ i ].uuid );
  822. }
  823. } else {
  824. meshCacheKeyParts.push( mesh.material.uuid );
  825. }
  826. const meshCacheKey = meshCacheKeyParts.join( ':' );
  827. if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
  828. const geometry = mesh.geometry;
  829. let mode; // Use the correct mode
  830. if ( mesh.isLineSegments ) {
  831. mode = WEBGL_CONSTANTS.LINES;
  832. } else if ( mesh.isLineLoop ) {
  833. mode = WEBGL_CONSTANTS.LINE_LOOP;
  834. } else if ( mesh.isLine ) {
  835. mode = WEBGL_CONSTANTS.LINE_STRIP;
  836. } else if ( mesh.isPoints ) {
  837. mode = WEBGL_CONSTANTS.POINTS;
  838. } else {
  839. mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
  840. }
  841. if ( geometry.isBufferGeometry !== true ) {
  842. throw new Error( 'THREE.GLTFExporter: Geometry is not of type THREE.BufferGeometry.' );
  843. }
  844. const meshDef = {};
  845. const attributes = {};
  846. const primitives = [];
  847. const targets = []; // Conversion between attributes names in threejs and gltf spec
  848. const nameConversion = {
  849. uv: 'TEXCOORD_0',
  850. uv2: 'TEXCOORD_1',
  851. color: 'COLOR_0',
  852. skinWeight: 'WEIGHTS_0',
  853. skinIndex: 'JOINTS_0'
  854. };
  855. const originalNormal = geometry.getAttribute( 'normal' );
  856. if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
  857. console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
  858. geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
  859. } // @QUESTION Detect if .vertexColors = true?
  860. // For every attribute create an accessor
  861. let modifiedAttribute = null;
  862. for ( let attributeName in geometry.attributes ) {
  863. // Ignore morph target attributes, which are exported later.
  864. if ( attributeName.substr( 0, 5 ) === 'morph' ) continue;
  865. const attribute = geometry.attributes[ attributeName ];
  866. attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase(); // Prefix all geometry attributes except the ones specifically
  867. // listed in the spec; non-spec attributes are considered custom.
  868. const validVertexAttributes = /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
  869. if ( ! validVertexAttributes.test( attributeName ) ) attributeName = '_' + attributeName;
  870. if ( cache.attributes.has( this.getUID( attribute ) ) ) {
  871. attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
  872. continue;
  873. } // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
  874. modifiedAttribute = null;
  875. const array = attribute.array;
  876. if ( attributeName === 'JOINTS_0' && ! ( array instanceof Uint16Array ) && ! ( array instanceof Uint8Array ) ) {
  877. console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
  878. modifiedAttribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
  879. }
  880. const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
  881. if ( accessor !== null ) {
  882. attributes[ attributeName ] = accessor;
  883. cache.attributes.set( this.getUID( attribute ), accessor );
  884. }
  885. }
  886. if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal ); // Skip if no exportable attributes found
  887. if ( Object.keys( attributes ).length === 0 ) return null; // Morph targets
  888. if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
  889. const weights = [];
  890. const targetNames = [];
  891. const reverseDictionary = {};
  892. if ( mesh.morphTargetDictionary !== undefined ) {
  893. for ( const key in mesh.morphTargetDictionary ) {
  894. reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
  895. }
  896. }
  897. for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
  898. const target = {};
  899. let warned = false;
  900. for ( const attributeName in geometry.morphAttributes ) {
  901. // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
  902. // Three.js doesn't support TANGENT yet.
  903. if ( attributeName !== 'position' && attributeName !== 'normal' ) {
  904. if ( ! warned ) {
  905. console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
  906. warned = true;
  907. }
  908. continue;
  909. }
  910. const attribute = geometry.morphAttributes[ attributeName ][ i ];
  911. const gltfAttributeName = attributeName.toUpperCase(); // Three.js morph attribute has absolute values while the one of glTF has relative values.
  912. //
  913. // glTF 2.0 Specification:
  914. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
  915. const baseAttribute = geometry.attributes[ attributeName ];
  916. if ( cache.attributes.has( this.getUID( attribute ) ) ) {
  917. target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute ) );
  918. continue;
  919. } // Clones attribute not to override
  920. const relativeAttribute = attribute.clone();
  921. if ( ! geometry.morphTargetsRelative ) {
  922. for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
  923. relativeAttribute.setXYZ( j, attribute.getX( j ) - baseAttribute.getX( j ), attribute.getY( j ) - baseAttribute.getY( j ), attribute.getZ( j ) - baseAttribute.getZ( j ) );
  924. }
  925. }
  926. target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
  927. cache.attributes.set( this.getUID( baseAttribute ), target[ gltfAttributeName ] );
  928. }
  929. targets.push( target );
  930. weights.push( mesh.morphTargetInfluences[ i ] );
  931. if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
  932. }
  933. meshDef.weights = weights;
  934. if ( targetNames.length > 0 ) {
  935. meshDef.extras = {};
  936. meshDef.extras.targetNames = targetNames;
  937. }
  938. }
  939. const isMultiMaterial = Array.isArray( mesh.material );
  940. if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
  941. const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
  942. const groups = isMultiMaterial ? geometry.groups : [ {
  943. materialIndex: 0,
  944. start: undefined,
  945. count: undefined
  946. } ];
  947. for ( let i = 0, il = groups.length; i < il; i ++ ) {
  948. const primitive = {
  949. mode: mode,
  950. attributes: attributes
  951. };
  952. this.serializeUserData( geometry, primitive );
  953. if ( targets.length > 0 ) primitive.targets = targets;
  954. if ( geometry.index !== null ) {
  955. let cacheKey = this.getUID( geometry.index );
  956. if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
  957. cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
  958. }
  959. if ( cache.attributes.has( cacheKey ) ) {
  960. primitive.indices = cache.attributes.get( cacheKey );
  961. } else {
  962. primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
  963. cache.attributes.set( cacheKey, primitive.indices );
  964. }
  965. if ( primitive.indices === null ) delete primitive.indices;
  966. }
  967. const material = this.processMaterial( materials[ groups[ i ].materialIndex ] );
  968. if ( material !== null ) primitive.material = material;
  969. primitives.push( primitive );
  970. }
  971. meshDef.primitives = primitives;
  972. if ( ! json.meshes ) json.meshes = [];
  973. this._invokeAll( function ( ext ) {
  974. ext.writeMesh && ext.writeMesh( mesh, meshDef );
  975. } );
  976. const index = json.meshes.push( meshDef ) - 1;
  977. cache.meshes.set( meshCacheKey, index );
  978. return index;
  979. }
  980. /**
  981. * Process camera
  982. * @param {THREE.Camera} camera Camera to process
  983. * @return {Integer} Index of the processed mesh in the "camera" array
  984. */
  985. processCamera( camera ) {
  986. const json = this.json;
  987. if ( ! json.cameras ) json.cameras = [];
  988. const isOrtho = camera.isOrthographicCamera;
  989. const cameraDef = {
  990. type: isOrtho ? 'orthographic' : 'perspective'
  991. };
  992. if ( isOrtho ) {
  993. cameraDef.orthographic = {
  994. xmag: camera.right * 2,
  995. ymag: camera.top * 2,
  996. zfar: camera.far <= 0 ? 0.001 : camera.far,
  997. znear: camera.near < 0 ? 0 : camera.near
  998. };
  999. } else {
  1000. cameraDef.perspective = {
  1001. aspectRatio: camera.aspect,
  1002. yfov: THREE.MathUtils.degToRad( camera.fov ),
  1003. zfar: camera.far <= 0 ? 0.001 : camera.far,
  1004. znear: camera.near < 0 ? 0 : camera.near
  1005. };
  1006. } // Question: Is saving "type" as name intentional?
  1007. if ( camera.name !== '' ) cameraDef.name = camera.type;
  1008. return json.cameras.push( cameraDef ) - 1;
  1009. }
  1010. /**
  1011. * Creates glTF animation entry from AnimationClip object.
  1012. *
  1013. * Status:
  1014. * - Only properties listed in PATH_PROPERTIES may be animated.
  1015. *
  1016. * @param {THREE.AnimationClip} clip
  1017. * @param {THREE.Object3D} root
  1018. * @return {number|null}
  1019. */
  1020. processAnimation( clip, root ) {
  1021. const json = this.json;
  1022. const nodeMap = this.nodeMap;
  1023. if ( ! json.animations ) json.animations = [];
  1024. clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
  1025. const tracks = clip.tracks;
  1026. const channels = [];
  1027. const samplers = [];
  1028. for ( let i = 0; i < tracks.length; ++ i ) {
  1029. const track = tracks[ i ];
  1030. const trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
  1031. let trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
  1032. const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
  1033. if ( trackBinding.objectName === 'bones' ) {
  1034. if ( trackNode.isSkinnedMesh === true ) {
  1035. trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
  1036. } else {
  1037. trackNode = undefined;
  1038. }
  1039. }
  1040. if ( ! trackNode || ! trackProperty ) {
  1041. console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
  1042. return null;
  1043. }
  1044. const inputItemSize = 1;
  1045. let outputItemSize = track.values.length / track.times.length;
  1046. if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
  1047. outputItemSize /= trackNode.morphTargetInfluences.length;
  1048. }
  1049. let interpolation; // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
  1050. // Detecting glTF cubic spline interpolant by checking factory method's special property
  1051. // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
  1052. // valid value from .getInterpolation().
  1053. if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
  1054. interpolation = 'CUBICSPLINE'; // itemSize of CUBICSPLINE keyframe is 9
  1055. // (VEC3 * 3: inTangent, splineVertex, and outTangent)
  1056. // but needs to be stored as VEC3 so dividing by 3 here.
  1057. outputItemSize /= 3;
  1058. } else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {
  1059. interpolation = 'STEP';
  1060. } else {
  1061. interpolation = 'LINEAR';
  1062. }
  1063. samplers.push( {
  1064. input: this.processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
  1065. output: this.processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
  1066. interpolation: interpolation
  1067. } );
  1068. channels.push( {
  1069. sampler: samplers.length - 1,
  1070. target: {
  1071. node: nodeMap.get( trackNode ),
  1072. path: trackProperty
  1073. }
  1074. } );
  1075. }
  1076. json.animations.push( {
  1077. name: clip.name || 'clip_' + json.animations.length,
  1078. samplers: samplers,
  1079. channels: channels
  1080. } );
  1081. return json.animations.length - 1;
  1082. }
  1083. /**
  1084. * @param {THREE.Object3D} object
  1085. * @return {number|null}
  1086. */
  1087. processSkin( object ) {
  1088. const json = this.json;
  1089. const nodeMap = this.nodeMap;
  1090. const node = json.nodes[ nodeMap.get( object ) ];
  1091. const skeleton = object.skeleton;
  1092. if ( skeleton === undefined ) return null;
  1093. const rootJoint = object.skeleton.bones[ 0 ];
  1094. if ( rootJoint === undefined ) return null;
  1095. const joints = [];
  1096. const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
  1097. const temporaryBoneInverse = new THREE.Matrix4();
  1098. for ( let i = 0; i < skeleton.bones.length; ++ i ) {
  1099. joints.push( nodeMap.get( skeleton.bones[ i ] ) );
  1100. temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
  1101. temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
  1102. }
  1103. if ( json.skins === undefined ) json.skins = [];
  1104. json.skins.push( {
  1105. inverseBindMatrices: this.processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
  1106. joints: joints,
  1107. skeleton: nodeMap.get( rootJoint )
  1108. } );
  1109. const skinIndex = node.skin = json.skins.length - 1;
  1110. return skinIndex;
  1111. }
  1112. /**
  1113. * Process Object3D node
  1114. * @param {THREE.Object3D} node Object3D to processNode
  1115. * @return {Integer} Index of the node in the nodes list
  1116. */
  1117. processNode( object ) {
  1118. const json = this.json;
  1119. const options = this.options;
  1120. const nodeMap = this.nodeMap;
  1121. if ( ! json.nodes ) json.nodes = [];
  1122. const nodeDef = {};
  1123. if ( options.trs ) {
  1124. const rotation = object.quaternion.toArray();
  1125. const position = object.position.toArray();
  1126. const scale = object.scale.toArray();
  1127. if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
  1128. nodeDef.rotation = rotation;
  1129. }
  1130. if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
  1131. nodeDef.translation = position;
  1132. }
  1133. if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
  1134. nodeDef.scale = scale;
  1135. }
  1136. } else {
  1137. if ( object.matrixAutoUpdate ) {
  1138. object.updateMatrix();
  1139. }
  1140. if ( isIdentityMatrix( object.matrix ) === false ) {
  1141. nodeDef.matrix = object.matrix.elements;
  1142. }
  1143. } // We don't export empty strings name because it represents no-name in Three.js.
  1144. if ( object.name !== '' ) nodeDef.name = String( object.name );
  1145. this.serializeUserData( object, nodeDef );
  1146. if ( object.isMesh || object.isLine || object.isPoints ) {
  1147. const meshIndex = this.processMesh( object );
  1148. if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
  1149. } else if ( object.isCamera ) {
  1150. nodeDef.camera = this.processCamera( object );
  1151. }
  1152. if ( object.isSkinnedMesh ) this.skins.push( object );
  1153. if ( object.children.length > 0 ) {
  1154. const children = [];
  1155. for ( let i = 0, l = object.children.length; i < l; i ++ ) {
  1156. const child = object.children[ i ];
  1157. if ( child.visible || options.onlyVisible === false ) {
  1158. const nodeIndex = this.processNode( child );
  1159. if ( nodeIndex !== null ) children.push( nodeIndex );
  1160. }
  1161. }
  1162. if ( children.length > 0 ) nodeDef.children = children;
  1163. }
  1164. this._invokeAll( function ( ext ) {
  1165. ext.writeNode && ext.writeNode( object, nodeDef );
  1166. } );
  1167. const nodeIndex = json.nodes.push( nodeDef ) - 1;
  1168. nodeMap.set( object, nodeIndex );
  1169. return nodeIndex;
  1170. }
  1171. /**
  1172. * Process THREE.Scene
  1173. * @param {Scene} node THREE.Scene to process
  1174. */
  1175. processScene( scene ) {
  1176. const json = this.json;
  1177. const options = this.options;
  1178. if ( ! json.scenes ) {
  1179. json.scenes = [];
  1180. json.scene = 0;
  1181. }
  1182. const sceneDef = {};
  1183. if ( scene.name !== '' ) sceneDef.name = scene.name;
  1184. json.scenes.push( sceneDef );
  1185. const nodes = [];
  1186. for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
  1187. const child = scene.children[ i ];
  1188. if ( child.visible || options.onlyVisible === false ) {
  1189. const nodeIndex = this.processNode( child );
  1190. if ( nodeIndex !== null ) nodes.push( nodeIndex );
  1191. }
  1192. }
  1193. if ( nodes.length > 0 ) sceneDef.nodes = nodes;
  1194. this.serializeUserData( scene, sceneDef );
  1195. }
  1196. /**
  1197. * Creates a THREE.Scene to hold a list of objects and parse it
  1198. * @param {Array} objects List of objects to process
  1199. */
  1200. processObjects( objects ) {
  1201. const scene = new THREE.Scene();
  1202. scene.name = 'AuxScene';
  1203. for ( let i = 0; i < objects.length; i ++ ) {
  1204. // We push directly to children instead of calling `add` to prevent
  1205. // modify the .parent and break its original scene and hierarchy
  1206. scene.children.push( objects[ i ] );
  1207. }
  1208. this.processScene( scene );
  1209. }
  1210. /**
  1211. * @param {THREE.Object3D|Array<THREE.Object3D>} input
  1212. */
  1213. processInput( input ) {
  1214. const options = this.options;
  1215. input = input instanceof Array ? input : [ input ];
  1216. this._invokeAll( function ( ext ) {
  1217. ext.beforeParse && ext.beforeParse( input );
  1218. } );
  1219. const objectsWithoutScene = [];
  1220. for ( let i = 0; i < input.length; i ++ ) {
  1221. if ( input[ i ] instanceof THREE.Scene ) {
  1222. this.processScene( input[ i ] );
  1223. } else {
  1224. objectsWithoutScene.push( input[ i ] );
  1225. }
  1226. }
  1227. if ( objectsWithoutScene.length > 0 ) this.processObjects( objectsWithoutScene );
  1228. for ( let i = 0; i < this.skins.length; ++ i ) {
  1229. this.processSkin( this.skins[ i ] );
  1230. }
  1231. for ( let i = 0; i < options.animations.length; ++ i ) {
  1232. this.processAnimation( options.animations[ i ], input[ 0 ] );
  1233. }
  1234. this._invokeAll( function ( ext ) {
  1235. ext.afterParse && ext.afterParse( input );
  1236. } );
  1237. }
  1238. _invokeAll( func ) {
  1239. for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
  1240. func( this.plugins[ i ] );
  1241. }
  1242. }
  1243. }
  1244. /**
  1245. * Punctual Lights Extension
  1246. *
  1247. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  1248. */
  1249. class GLTFLightExtension {
  1250. constructor( writer ) {
  1251. this.writer = writer;
  1252. this.name = 'KHR_lights_punctual';
  1253. }
  1254. writeNode( light, nodeDef ) {
  1255. if ( ! light.isLight ) return;
  1256. if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
  1257. console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
  1258. return;
  1259. }
  1260. const writer = this.writer;
  1261. const json = writer.json;
  1262. const extensionsUsed = writer.extensionsUsed;
  1263. const lightDef = {};
  1264. if ( light.name ) lightDef.name = light.name;
  1265. lightDef.color = light.color.toArray();
  1266. lightDef.intensity = light.intensity;
  1267. if ( light.isDirectionalLight ) {
  1268. lightDef.type = 'directional';
  1269. } else if ( light.isPointLight ) {
  1270. lightDef.type = 'point';
  1271. if ( light.distance > 0 ) lightDef.range = light.distance;
  1272. } else if ( light.isSpotLight ) {
  1273. lightDef.type = 'spot';
  1274. if ( light.distance > 0 ) lightDef.range = light.distance;
  1275. lightDef.spot = {};
  1276. lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
  1277. lightDef.spot.outerConeAngle = light.angle;
  1278. }
  1279. if ( light.decay !== undefined && light.decay !== 2 ) {
  1280. console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, ' + 'and expects light.decay=2.' );
  1281. }
  1282. if ( light.target && ( light.target.parent !== light || light.target.position.x !== 0 || light.target.position.y !== 0 || light.target.position.z !== - 1 ) ) {
  1283. console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, ' + 'make light.target a child of the light with position 0,0,-1.' );
  1284. }
  1285. if ( ! extensionsUsed[ this.name ] ) {
  1286. json.extensions = json.extensions || {};
  1287. json.extensions[ this.name ] = {
  1288. lights: []
  1289. };
  1290. extensionsUsed[ this.name ] = true;
  1291. }
  1292. const lights = json.extensions[ this.name ].lights;
  1293. lights.push( lightDef );
  1294. nodeDef.extensions = nodeDef.extensions || {};
  1295. nodeDef.extensions[ this.name ] = {
  1296. light: lights.length - 1
  1297. };
  1298. }
  1299. }
  1300. /**
  1301. * Unlit Materials Extension
  1302. *
  1303. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  1304. */
  1305. class GLTFMaterialsUnlitExtension {
  1306. constructor( writer ) {
  1307. this.writer = writer;
  1308. this.name = 'KHR_materials_unlit';
  1309. }
  1310. writeMaterial( material, materialDef ) {
  1311. if ( ! material.isMeshBasicMaterial ) return;
  1312. const writer = this.writer;
  1313. const extensionsUsed = writer.extensionsUsed;
  1314. materialDef.extensions = materialDef.extensions || {};
  1315. materialDef.extensions[ this.name ] = {};
  1316. extensionsUsed[ this.name ] = true;
  1317. materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
  1318. materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
  1319. }
  1320. }
  1321. /**
  1322. * Specular-Glossiness Extension
  1323. *
  1324. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  1325. */
  1326. class GLTFMaterialsPBRSpecularGlossiness {
  1327. constructor( writer ) {
  1328. this.writer = writer;
  1329. this.name = 'KHR_materials_pbrSpecularGlossiness';
  1330. }
  1331. writeMaterial( material, materialDef ) {
  1332. if ( ! material.isGLTFSpecularGlossinessMaterial ) return;
  1333. const writer = this.writer;
  1334. const extensionsUsed = writer.extensionsUsed;
  1335. const extensionDef = {};
  1336. if ( materialDef.pbrMetallicRoughness.baseColorFactor ) {
  1337. extensionDef.diffuseFactor = materialDef.pbrMetallicRoughness.baseColorFactor;
  1338. }
  1339. const specularFactor = [ 1, 1, 1 ];
  1340. material.specular.toArray( specularFactor, 0 );
  1341. extensionDef.specularFactor = specularFactor;
  1342. extensionDef.glossinessFactor = material.glossiness;
  1343. if ( materialDef.pbrMetallicRoughness.baseColorTexture ) {
  1344. extensionDef.diffuseTexture = materialDef.pbrMetallicRoughness.baseColorTexture;
  1345. }
  1346. if ( material.specularMap ) {
  1347. const specularMapDef = {
  1348. index: writer.processTexture( material.specularMap )
  1349. };
  1350. writer.applyTextureTransform( specularMapDef, material.specularMap );
  1351. extensionDef.specularGlossinessTexture = specularMapDef;
  1352. }
  1353. materialDef.extensions = materialDef.extensions || {};
  1354. materialDef.extensions[ this.name ] = extensionDef;
  1355. extensionsUsed[ this.name ] = true;
  1356. }
  1357. }
  1358. /**
  1359. * Clearcoat Materials Extension
  1360. *
  1361. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  1362. */
  1363. class GLTFMaterialsClearcoatExtension {
  1364. constructor( writer ) {
  1365. this.writer = writer;
  1366. this.name = 'KHR_materials_clearcoat';
  1367. }
  1368. writeMaterial( material, materialDef ) {
  1369. if ( ! material.isMeshPhysicalMaterial ) return;
  1370. const writer = this.writer;
  1371. const extensionsUsed = writer.extensionsUsed;
  1372. const extensionDef = {};
  1373. extensionDef.clearcoatFactor = material.clearcoat;
  1374. if ( material.clearcoatMap ) {
  1375. const clearcoatMapDef = {
  1376. index: writer.processTexture( material.clearcoatMap )
  1377. };
  1378. writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
  1379. extensionDef.clearcoatTexture = clearcoatMapDef;
  1380. }
  1381. extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
  1382. if ( material.clearcoatRoughnessMap ) {
  1383. const clearcoatRoughnessMapDef = {
  1384. index: writer.processTexture( material.clearcoatRoughnessMap )
  1385. };
  1386. writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
  1387. extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
  1388. }
  1389. if ( material.clearcoatNormalMap ) {
  1390. const clearcoatNormalMapDef = {
  1391. index: writer.processTexture( material.clearcoatNormalMap )
  1392. };
  1393. writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
  1394. extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
  1395. }
  1396. materialDef.extensions = materialDef.extensions || {};
  1397. materialDef.extensions[ this.name ] = extensionDef;
  1398. extensionsUsed[ this.name ] = true;
  1399. }
  1400. }
  1401. /**
  1402. * Transmission Materials Extension
  1403. *
  1404. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  1405. */
  1406. class GLTFMaterialsTransmissionExtension {
  1407. constructor( writer ) {
  1408. this.writer = writer;
  1409. this.name = 'KHR_materials_transmission';
  1410. }
  1411. writeMaterial( material, materialDef ) {
  1412. if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
  1413. const writer = this.writer;
  1414. const extensionsUsed = writer.extensionsUsed;
  1415. const extensionDef = {};
  1416. extensionDef.transmissionFactor = material.transmission;
  1417. if ( material.transmissionMap ) {
  1418. const transmissionMapDef = {
  1419. index: writer.processTexture( material.transmissionMap )
  1420. };
  1421. writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
  1422. extensionDef.transmissionTexture = transmissionMapDef;
  1423. }
  1424. materialDef.extensions = materialDef.extensions || {};
  1425. materialDef.extensions[ this.name ] = extensionDef;
  1426. extensionsUsed[ this.name ] = true;
  1427. }
  1428. }
  1429. /**
  1430. * Materials Volume Extension
  1431. *
  1432. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
  1433. */
  1434. class GLTFMaterialsVolumeExtension {
  1435. constructor( writer ) {
  1436. this.writer = writer;
  1437. this.name = 'KHR_materials_volume';
  1438. }
  1439. writeMaterial( material, materialDef ) {
  1440. if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
  1441. const writer = this.writer;
  1442. const extensionsUsed = writer.extensionsUsed;
  1443. const extensionDef = {};
  1444. extensionDef.thicknessFactor = material.thickness;
  1445. if ( material.thicknessMap ) {
  1446. const thicknessMapDef = {
  1447. index: writer.processTexture( material.thicknessMap )
  1448. };
  1449. writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
  1450. extensionDef.thicknessTexture = thicknessMapDef;
  1451. }
  1452. extensionDef.attenuationDistance = material.attenuationDistance;
  1453. extensionDef.attenuationColor = material.attenuationColor.toArray();
  1454. materialDef.extensions = materialDef.extensions || {};
  1455. materialDef.extensions[ this.name ] = extensionDef;
  1456. extensionsUsed[ this.name ] = true;
  1457. }
  1458. }
  1459. /**
  1460. * Static utility functions
  1461. */
  1462. GLTFExporter.Utils = {
  1463. insertKeyframe: function ( track, time ) {
  1464. const tolerance = 0.001; // 1ms
  1465. const valueSize = track.getValueSize();
  1466. const times = new track.TimeBufferType( track.times.length + 1 );
  1467. const values = new track.ValueBufferType( track.values.length + valueSize );
  1468. const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
  1469. let index;
  1470. if ( track.times.length === 0 ) {
  1471. times[ 0 ] = time;
  1472. for ( let i = 0; i < valueSize; i ++ ) {
  1473. values[ i ] = 0;
  1474. }
  1475. index = 0;
  1476. } else if ( time < track.times[ 0 ] ) {
  1477. if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
  1478. times[ 0 ] = time;
  1479. times.set( track.times, 1 );
  1480. values.set( interpolant.evaluate( time ), 0 );
  1481. values.set( track.values, valueSize );
  1482. index = 0;
  1483. } else if ( time > track.times[ track.times.length - 1 ] ) {
  1484. if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
  1485. return track.times.length - 1;
  1486. }
  1487. times[ times.length - 1 ] = time;
  1488. times.set( track.times, 0 );
  1489. values.set( track.values, 0 );
  1490. values.set( interpolant.evaluate( time ), track.values.length );
  1491. index = times.length - 1;
  1492. } else {
  1493. for ( let i = 0; i < track.times.length; i ++ ) {
  1494. if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
  1495. if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
  1496. times.set( track.times.slice( 0, i + 1 ), 0 );
  1497. times[ i + 1 ] = time;
  1498. times.set( track.times.slice( i + 1 ), i + 2 );
  1499. values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
  1500. values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
  1501. values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
  1502. index = i + 1;
  1503. break;
  1504. }
  1505. }
  1506. }
  1507. track.times = times;
  1508. track.values = values;
  1509. return index;
  1510. },
  1511. mergeMorphTargetTracks: function ( clip, root ) {
  1512. const tracks = [];
  1513. const mergedTracks = {};
  1514. const sourceTracks = clip.tracks;
  1515. for ( let i = 0; i < sourceTracks.length; ++ i ) {
  1516. let sourceTrack = sourceTracks[ i ];
  1517. const sourceTrackBinding = THREE.PropertyBinding.parseTrackName( sourceTrack.name );
  1518. const sourceTrackNode = THREE.PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
  1519. if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
  1520. // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
  1521. tracks.push( sourceTrack );
  1522. continue;
  1523. }
  1524. if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
  1525. if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
  1526. // This should never happen, because glTF morph target animations
  1527. // affect all targets already.
  1528. throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
  1529. }
  1530. console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
  1531. sourceTrack = sourceTrack.clone();
  1532. sourceTrack.setInterpolation( THREE.InterpolateLinear );
  1533. }
  1534. const targetCount = sourceTrackNode.morphTargetInfluences.length;
  1535. const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
  1536. if ( targetIndex === undefined ) {
  1537. throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
  1538. }
  1539. let mergedTrack; // If this is the first time we've seen this object, create a new
  1540. // track to store merged keyframe data for each morph target.
  1541. if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
  1542. mergedTrack = sourceTrack.clone();
  1543. const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
  1544. for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
  1545. values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
  1546. } // We need to take into consideration the intended target node
  1547. // of our original un-merged morphTarget animation.
  1548. mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
  1549. mergedTrack.values = values;
  1550. mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
  1551. tracks.push( mergedTrack );
  1552. continue;
  1553. }
  1554. const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
  1555. mergedTrack = mergedTracks[ sourceTrackNode.uuid ]; // For every existing keyframe of the merged track, write a (possibly
  1556. // interpolated) value from the source track.
  1557. for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
  1558. mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
  1559. } // For every existing keyframe of the source track, write a (possibly
  1560. // new) keyframe to the merged track. Values from the previous loop may
  1561. // be written again, but keyframes are de-duplicated.
  1562. for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
  1563. const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
  1564. mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
  1565. }
  1566. }
  1567. clip.tracks = tracks;
  1568. return clip;
  1569. }
  1570. };
  1571. THREE.GLTFExporter = GLTFExporter;
  1572. } )();