| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 | import {	ShaderMaterial,	UniformsUtils} from '../../../build/three.module.js';import { Pass, FullScreenQuad } from './Pass.js';import { FilmShader } from '../shaders/FilmShader.js';class FilmPass extends Pass {	constructor( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {		super();		if ( FilmShader === undefined ) console.error( 'THREE.FilmPass relies on FilmShader' );		const shader = FilmShader;		this.uniforms = UniformsUtils.clone( shader.uniforms );		this.material = new ShaderMaterial( {			uniforms: this.uniforms,			vertexShader: shader.vertexShader,			fragmentShader: shader.fragmentShader		} );		if ( grayscale !== undefined )	this.uniforms.grayscale.value = grayscale;		if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;		if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;		if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;		this.fsQuad = new FullScreenQuad( this.material );	}	render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;		this.uniforms[ 'time' ].value += deltaTime;		if ( this.renderToScreen ) {			renderer.setRenderTarget( null );			this.fsQuad.render( renderer );		} else {			renderer.setRenderTarget( writeBuffer );			if ( this.clear ) renderer.clear();			this.fsQuad.render( renderer );		}	}}export { FilmPass };
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