| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 | ( function () {	function createMeshesFromInstancedMesh( instancedMesh ) {		const group = new THREE.Group();		const count = instancedMesh.count;		const geometry = instancedMesh.geometry;		const material = instancedMesh.material;		for ( let i = 0; i < count; i ++ ) {			const mesh = new THREE.Mesh( geometry, material );			instancedMesh.getMatrixAt( i, mesh.matrix );			mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );			group.add( mesh );		}		group.copy( instancedMesh );		group.updateMatrixWorld(); // ensure correct world matrices of meshes		return group;	}	function createMultiMaterialObject( geometry, materials ) {		const group = new THREE.Group();		for ( let i = 0, l = materials.length; i < l; i ++ ) {			group.add( new THREE.Mesh( geometry, materials[ i ] ) );		}		return group;	}	function detach( child, parent, scene ) {		console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );		scene.attach( child );	}	function attach( child, scene, parent ) {		console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );		parent.attach( child );	}	THREE.SceneUtils = {};	THREE.SceneUtils.attach = attach;	THREE.SceneUtils.createMeshesFromInstancedMesh = createMeshesFromInstancedMesh;	THREE.SceneUtils.createMultiMaterialObject = createMultiMaterialObject;	THREE.SceneUtils.detach = detach;} )();
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